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Post by allooutrick on Dec 12, 2017 9:47:04 GMT -6
Glancing over this thread. I'm seeing a lot of mention for enemies to be in pain when they die. Why not have some be at peace? Either to be happy to be sent back to their dimension or have the crystal removed from their body. I think variety in death, in more than just expressing pain, can lend a lot to making the game world feel alive.
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Post by allooutrick on Dec 11, 2017 15:37:53 GMT -6
1) if we have attacks that knock back enemies then it would be a welcome addition if they took additional damage from colliding with a wall. I'm not so sure about a full fledged means of combat using the environment. (Trapt, BulletStorm, etc)
2) I'm in favor of traps so long as they don't rearm. To me it's tedious to have to navigate around them every time I enter a room or however often they rearm. The rolling boulders corridors from earlier igavanias were among my least favorite rooms.
3) I'm indifferent towards this. It's hilarious to see an enemy go to it's death but it's also a nice touch when they're intelligent about ledges and gaps.
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Post by allooutrick on Dec 11, 2017 11:24:21 GMT -6
8 weapon sets to cycle through sounds like a bit much but I'm very much in favor of that, assuming our speculation is correct. With all the variety in skills and weapons I would love to have more than two sets. Back in the DS Castlevanias I ended up having one set for movement and one for combat. It saved a lot of the trouble of reequipping gear constantly but it could've been better. Now if we have 8 we can have one for movement, one for what's comfortable for us, others for whatever comes to mind. A ranged set focused on guns and high speed movement would complement a set that's focused on standing my ground and absorbing damage.
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Post by allooutrick on Dec 4, 2017 16:49:41 GMT -6
These are all good suggestions. As for healing items they may have Miriam take the time to use it. Like open a bottle and drink it, take a bite or two of wall meat, etc. Making it dangerous to heal mid combat can easily offset the high item cap. Or they could more simply use a timer so the player can't swallow a train of chicken legs.
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Post by allooutrick on Dec 1, 2017 19:51:43 GMT -6
I totally agree with [Jango] on this. Right from the start I wanted Miriam to be this strong fighter but after seeing her stance and her general looks this doesn't seem to be the case, they are pandering to a certain audience here. There are a lot of users screaming "cute!" when they see the Corgi hat or the bunny ears but that's not the kind of game I wanted from the start. This is ofcourse IGA's decision and I respect that. Having said this I know I'll love the game and play through it many times....but ofcourse without any cute items equipped To me it's not so much how they dress but the way they behave. When I see Miriam hunched over after swinging that axe I see something intimidating, like she's ready to throw her full weight into another swing. Additionally I can see the outfits being justifiable in game. She's cursed with no natural cure in a castle surrounded by things that wish her dead. If I was her I'd looking to find comfort and relief to persevere. For her that might be dressing up in things that remind her of innocence.
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Post by allooutrick on Dec 1, 2017 0:37:24 GMT -6
Loved this update. My only concern is the size and thickness of the katana. It could be possible that you guys want the weapon to be apparent and seen or maybe the model was made too large. So I suppose it's more of an observation I'd like clarification on.
What I'm curious to know, however, is if there will be more dresses for Miriam aside from the pure outfit unlocked on Kickstarter.
Lastly, what I loved most is that there is so much diversity shown off in this update. Accessories, hair styles, and weapons that range from real to mythic.
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Post by allooutrick on Nov 23, 2017 15:24:49 GMT -6
Rather than suggest a line or two, I want to suggest a hidden section in a sound test that has lines you guys enjoyed but couldn't include in the game.
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Post by allooutrick on Nov 20, 2017 13:54:03 GMT -6
I'm sure this game is going to have a lot of names in the credits and that it'll likely follow a format of company, sections in the company, and employees within starting with the CEOs and heads before working it's way down to the guys on the ground developing the content. We'll also likely see us backers near the end of credits.
Due to the sheer amount of names I think it's a must for their to be some way for the player to keep engaged. I personally prefer, and love, when credits scroll at their own pace with the options for the player to go forward and back as they wish. As for a more creative approach there could be an in game section with all the backer names. Each creature is renamed as a backer and the clan chosen determines the enemy type that gets the name.
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Post by allooutrick on Nov 11, 2017 11:10:19 GMT -6
Going with Gog / PC but I'll probably buy a Vita version at launch. Ys 8: Lacrimosa of Dana needs a companion.
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Post by allooutrick on Nov 8, 2017 16:14:01 GMT -6
It'll depend on what's changed in the update. If game engines are similar to what I've experienced then certain features the developers access from within their own code might have the interfaces they're using (the functions / methods included in UE) be removed completely or altered. It depends if those functions are outdated or in a beta phase themselves. I'm sure there are other complications too.
The short answer is maybe things will go wrong. Maybe not.
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Post by allooutrick on Nov 7, 2017 18:44:36 GMT -6
Now We're Talking: use two languages for one hour each.
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Post by allooutrick on Nov 7, 2017 18:23:07 GMT -6
It's the opposite for me. If everything is included in the game at launch, I'm much more likely to try a mode that doesn't seem too interesting. If it's seven months later and I hear such a mode is going to be released, I'm not going to stop playing whichever game I've moved onto just to try that out. I'm similar in that regard. By the time any extra content comes out I'll no longer be interested. Dark Souls DLC, Shovel Knight characters. I still don't even know if the DLC for Nioh ever came out and I paid for that.
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Post by allooutrick on Oct 31, 2017 18:36:30 GMT -6
So hyped to see Barbatos target Miriam diagonally and that the beret was visible on her after equipping. Those clouds were amazing too
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Post by allooutrick on Oct 13, 2017 10:11:38 GMT -6
I can only imagine how a rhythm puzzle horror game could turn out
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Post by allooutrick on Sept 15, 2017 15:45:17 GMT -6
For the first time I'm actually disappointed in the community here. I understand we all have expectations and preferences but this is a major side of developing a game. Some people will choose Japanese from the start, some will on a later playthrough. Personally, I think I'll play through in Japanese first since I don't mind reading. I also now have a massive list of media to look into thanks to this update.
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Post by allooutrick on Sept 2, 2017 19:05:24 GMT -6
A level cap of 255 with a joke message from a boss or two can be nice. Of course the devs would need to give incentive to get that high aside from "I did it". There's not much purpose to being max level if the player can regenerate health infinitely or one shot everything before they get there. At the same time it shouldn't take an immense amount of time grinding at the perfect spot either. This all comes down to trusting the developers to do their thing but, I guess what I'm getting at is I won't mind if the cap is 50, 99, or 255 so long as it's worth reaching.
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Post by allooutrick on Sept 2, 2017 18:58:09 GMT -6
I'm going to say no to that because I would feel discouraged from exploring the game, grinding a rare drop, etc. Less experienced players that need those levels to advance the game would likely be put off as well since they're being punished for compensating their lack of skill or their own limitations.
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Post by allooutrick on Aug 28, 2017 10:37:19 GMT -6
I'd vote for Morte only if I could find the option in the poll. Top one: "Morte & Morte hybrids would be cool." Yeah I liked the idea of stained glass skeletons, that would be new. CastleDan 's original idea. I don't know how I missed that. Thank you
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Post by allooutrick on Aug 27, 2017 18:01:22 GMT -6
I'd vote for Morte only if I could find the option in the poll. I'm all for a new enemy to take the skeleton's place. I think it's likely we'll see variants of Morte as well considering other games had giant skeletons, laser shooting skeletons, and even a type that chased it's own head.
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Post by allooutrick on Aug 26, 2017 10:26:17 GMT -6
Favorite: Curse of Darkness -loved the familiars Dawn of Sorrow -loved the atmosphere and souls Dracula X Chronicles -solid level design Symphony of the Night -always felt fresh
Enjoyable: Lament of Innocence -fun action, ok levels Order of Ecclesia -neat combat, too hard Portrait of Ruin -oppressive world, ok levels.
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