inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 7, 2019 14:11:09 GMT -6
Would you have liked shards or items that reduce your hp to 1? Maybe a hp to mana converter? Also Cheesed Zangetsu and Carpenter with the power of Invert, also Medeled Gebel that way though honestly just running behind him is enough. The Lightning spell hit above with a short ceiling, and can be spammed indefinitely.
I'd like a shard that increases your stats while actively draining your HP. Like OoE's Dominus Agony. Should it be lethal (there is a soul in Dawn which give you a red aura and increase your damage)? Or 1hp (I think it kills her with overusage)
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 7, 2019 13:58:08 GMT -6
I think the Giant Enemies could use some overhaul but are fine other than that. The flower girl enemy that was present in Curse of the Moon could replace the leak in the den of Behemoth, Morte should be faster, give a 'Giant' Shard and can borrow a few tricks from other mortes. Frogs should actually assume you are a fly and devour you (along with bug enemies), Barbatos should return, and Cannon should be this unstoppable Flame breathing monster that Fire as a Rithem and require you to jump between them to finally land a hit or use a ranged weapon. That and a more powerful Lili Maid.
The most disappointing enemy outside of them is actually newer Faireas.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 7, 2019 13:47:03 GMT -6
In that kind of situation, I'd work on finding ways to increase my luck. Try abusing Red Remembrance which increases your stats the lower your HP. My favorite way of getting my HP low is taking a lava bath in Inferno Caves. At level 70 you could probably get around 140 luck with Sacred Shade ability. On normal you could easily one shot demon lords with guns with crits. I got 163 luck and recorded my experiences farming fiend hearts. This location is better imo since the chances of loot bags being stuck in walls is almost nonexistent. streamable.com/j8cshAs for nightmare, things get much more of a hassle as Red Remembrance isn't nearly as useful, so you're better off using Augment LCK. I made a compromise between increasing my luck and attack so I ended up with about 100 luck and taking around 4 shots to kill a Demon Lord. If I had to farm Fiend Hearts on Nightmare this is how it would look. streamable.com/dcrruIf you had a ton of money to spare, you could instead wear Gunslinger's Hat to double your damage which should speed up Nightmare farming, and restock on bullets afterwards. Would you have liked shards or items that reduce your hp to 1? Maybe a hp to mana converter? Edit: Wrong Thread.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 6, 2019 6:33:30 GMT -6
For the PC version: Second screen support to render the map on a second screen if one is plugged in. NDS Castlevania style. As an optional thing of course. Someone really need to contact the dev team to forward to 4.22. Not only does that solve the switch performance as well as granting texture improvement, 4.20 also added multi display improvement. (I wonder what custom even means, server side editor or rewritten systems)
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 6, 2019 5:59:40 GMT -6
Losing the book with Lili Maid: I will take this book as conpensation. Please, anything but this. I don't even own them. Well too bad it's mine. This will be a fine addition to the treasure trove. No, you don't understand. Winners keepers, miss Miriam.
O.D. Boss fight transcript: Human, stop. O.D.? What is borrowed from the Library must be returned to the Library. But you lost the book in a bet instead. I am terribly sorry. Sorry will not do, human. Death is too kind for you.
After Boss fight: O.D.? How are you still alive? I am a vampire, remember. Also, I won back the book. Yes, I am really sorry about that. No, you have defeated me, which means I am now under your command. Pelidge my shelves as you please.
Lili Maid after Boss fight. That book was from the vampire? Why didn't you say so? Did something happen? He threaten to drink my blood if I don't return the book. Well, you shouldn't have taken it.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 6, 2019 5:44:41 GMT -6
I wouldn't go as far as to say incomplete (90 hours in and still not bored) but I do agree that there are signs of cut content. I agree about Focalor, it just lines up way too cleanly. One-off mooks aren't all that uncommon in IGAvania's pretty sure OOE had enemies that were restricted to post-game areas and there is one that comes to mind that only shows up in one room (I forgot the name though). I also think there was meant to be a third-endgame area between the den of behemoths and glacial tomb but not for the same reasons you suggest, sharp transitions are things IGA has done before. My current theory is that it was a gambling themed area where you would fight Valefar while the Den would have its own boss. This is supported by some early info that bloodstained was supposed to have gambling themes which don't exist in the final game outside of Valefar and a backer room (which doesn't count). The race is fine imo. It very much feels like something they designed so it could be put just about anywhere. Although if you combine it with my theory about the third end area then chances are it would be there as a sort of analogue to real-life race betting. I do agree that Secret Sorcery lab is something that was made after the train. Like they knew they wanted to do the train but didn't really think of what to do after it, maybe in the initial plan it was meant or it to take you to the Den of Behemoths or something. I don't think they'll re-add the cut areas and if they do add no areas they way to get to them will be the same as the Gremory portal/8-bit nightmare rather than as a part of the castle. Ok I need to get this down, so my current theory on the initial order plan: Everything up to Valac is the same as the original plan. Instead of Valac giving silver bromide, the secret sorcery lab (or its replacement) would be to the right of the towers Then everything is the same till Gebel except you get aqua jet from Focalor after draining the blood fountain. Instead of slashing the moon you would instead take the train to the final section which would be a gambling area, Den of behemoths, and finally the glacial tomb (albeit expanded) Unfortunately this cuts out the photo ID thing (which I like quite a bit) since I believe Dominque is meant to be gone after the Gebel fight (instead of dissapearing after the Alfred cutscene). It also means that OD would be completely missable. EDIT 2: Just read the backer artbook and Den of Behemoths was meant to be the gambler area but I guess time restraints turned it into the giant garden we got. There should be a photo mode, but the ID is only used once.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 6, 2019 5:40:44 GMT -6
There are a number of hints throughout the game that more content was originally planned
Focalor: Every character in Curse of the Moon was used except the second boss, Focalor. Focalor is a watery boss, and has a move that looks just like Aqua Stream. It's a pretty good bet that you were supposed to get Aqua Stream from him instead of the Deep Seama randomly dropping it. It's the only required shard that doesn't come from the boss, and also the Waterway is the only area with no boss.
Single appearance enemies: There are several enemies who appear exactly once (not including bosses and Kune Kune). It makes no sense to make extra enemies, as that would add time to the project, so these were almost certainly intended to appear elsewhere.
Separated Ending areas: It's very weird for Den of Behemoths and Glacial Tomb to be segmented off the way they are. It's clear that there were meant to be more areas connecting them to the rest of the castle, but they were cut. Probably there was meant to be one or more areas past the Dragon Towers or the Secret sorcery lab (which itself seems to have been cut back as it is oddly linear and dead ended). As it is the current layout seems like they are rushing to the end after Gebel, as the convenient portal lets them handwave around the final two areas not fitting in anywhere.
The Race: The race for the accelerator shard being in the Den of Behemoths makes no sense. The entire area is giant EXCEPT for this one room. Also, you'll note that the room looks completely different from the rest of the Den, appearing to be in completely different part of the castle. Note the black and blue stone motif that is completely different from the rest of the area. It was clearly transplanted, tileset included, from an incomplete area.
Secret Sorcery Lab: This area is an appendix. It is completely linear and dead ends with no connection to other areas other than a teleport room. It was clearly put together in a rush just to have something on the other end of the train. It doesn't even cleanly connect to the train, as you are unable to go back.
What do you think? Are there omitted areas? Should they put back in the lost areas?
The race should have giant traps, maybe even an enemy fly trap which the Ninja can activate to slow you? But it certainly make sense for this to be in the Orientational Sorcery lab.
Secret Sorcery Lab: I think making a long mirror hallway that teleport back to the garden would both explain the mechanics and give you the reward of beating the area. This leads to the sealed entrance of Glacial Tomb which you need to drain the blood to pass the entrance. Focalor, who is actually cut boss, gives you deep sinker and another entrance into Underground waterway. The Jet is an alternate shard that allow you to move quickly. This way, we avoid having to deal with the unfair entended blade trap.
Den of Behemoth: Gremory should feel harder (as a giant by the way and a speed up version of her throw moon attack) and why doesn't she have her boss music? In fact the final area should be the den of Behemoth further extended into a more metaphysical throne room with similar appearence to hall of Temination where you fight Be'al. and it was never explained how it connects to Glacial Tomb, a regular area. Also where are the Oni and Japanese Dullahhammer (give a well needed revamp to the early enemy)? Also need to get rid of Giant Toad and Giant Buer, and change some other giants. It should get a portal to a Casino Area where you fight both his slot machine and the boss which is optional, and get to know a few friendly demon. O.D. trigger instead when you randomly loses a book after losing a bet, which you fight him on the portal before the den. This area also connects back to Hall of Termination.
Hidden Desert: The area is fine, but Alfred boss fight as well as the reward should change. First of all he should spam shadow clones (but green) that are capable of casting spells, he should run around with the flame shield (high contact damage) which also sets the ground on fire, instead of throwing potions that is while damaging, not very effective initially and can cheese you after he sets up time slow. (If he does, he certainly should get better) If Focalor gives you the water ability, then the reward here should be some way to obtain a better ending, as well as an alternate shard. (High Jump perhaps). The entrance is set up in a way that you must have invert and use reflector ray to get through. Missing either Alfred or Zangetsu will prevent you from getting the true ending. Hidden desert reward you with High Jump while Orientational Sorcery Lab reward you with Accelerator. Missing Alfred here will cause an alternate bad ending where while Gebel is freed from control (and his own existence) but Alfred's attempt at taking the Liber Logaith failed early. Your encounter with both Dominique and Alfred happens earlier instead, which is when Miriam finally develop some mistrust towards her. (you can go back to Todd and ask about her photo)
Sealed Ocean: A wishlist area accessed from the bottom of the ship and allow you to fight creature from the Abyss as well as a rematch with Vepar, or a true Elderitch Abominations. (can alchemy affect an outer god, who is meant to be abstract). This also contain lost stash of equipment that Johannes didn't bother to ask you.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 5, 2019 16:05:26 GMT -6
2. Challenge mode. Beat a specific section with limited shards and equipment option and only a handful of set recovery items. I really think that this could be interesting... there are so many fun combinations, weapons and shards, but a lot of them get overruled by more powerful shards, and leveling up kinda make some interesting enemies and enemies formations totally irrelevant. Also i would love love, LOVE if they ever release a map editor on the pc. is really simple editing maps on UE4... and with some of the tools they probably developed, there are lots of areas that can be make. Finally.. i would really like an actual paid expansion to the game and the castle. New meaningful areas (with new music), new enemies, and maybe even a different progression trough the castle. Also... i would love if music is added to the castle's 2 silent areas ._. (village and train station) and maybe another one to one of the labs. Plus points if they are Curse of the moon tracks reworked to fit ritual of the night. Focalor patch post launch would also be welcome- (and a little extra polish to some of the later areas like the fire cave and the ice cave, even if they just reuse assets in clever ways) Definitely onto something with overshadowing equipment. The only worth while weapons end game are Oracle Blade, Moon Katana, Not Crissgream and Guns. Some shards are outright useless though. That said Nightmare should change your mind.
Once all dlcs are out. Honestly it should be possible to make something akin to Mario Maker, with some serious effort, or at least a stage swap. Other wise this game can open up a bit to modding. I am seeing Skyrim's level of modding if the devs are willing. Too bad consoles will never get them.
With a new Character, perhaps? Maybe an arena where the Challenge mode happens. Also need a Casino area.
Train one is honestly a bit underwhelming or rather confusing. Remixing should however fix that. I think the village should just use the standard shop one, though it could use brighter lighting as you rescue more people. Moon boss's awesome final boss theme in Curse of the Moon was no where to be found.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 3, 2019 18:01:24 GMT -6
There are Carpenter, Warhorse, Celestes and that Millionaire Bane room. Only Celestes room is harmless I think it's pretty clear who here likes to relax the most... Also the person who made carpenter's room, your an a**hole, creative, but an a**hole. Carpenter can be beaten by the invert shard.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 3, 2019 5:05:10 GMT -6
I think it's unreasonably to ask for 720p @60fps. Sure the camera is in a sense fixed but there are also consistently more objects, albeit zoomed out on the switch version. Switch only has 4 gb, 0.3 gb is fake, 0.5 gb is reserved for system, and you also has to run basic ai, potentially cpu based physics and geometry (to run on amd and avoid getting higher fees from Nvidia), and 2gb can be in some case be considered generous. Even properly optimized the game cannot possibly do better than Fortnite (cpu bound means resolution and fps can be unrelated). That said LOD is super messed up on all version, all entity models are drawn to max when it's zoomed out (if fact there should be different setting for different glasses), Cutscenes and dialogues uses max version that's insufficient close up, stage is not frozen during dialogue which add unnecessary load and look odd on top of that, and stage loading could definitely be faster.
Also what are you talking about Middleware?
I'm pretty sure you know what middleware is. Also nintendo is pretty clean in letting you switch off most of the OS when in game mode, so the OS foot print is less than .5 GB. I am not sure how Unreal Engine will screw this up. You are not even on a VM unless you are on the Xbox/ Windows Store version. If you are talking about Blueprint vs c++, to run on this kind of hardware a lot of more central system would have to go on c++, and generally you don't get faster than that save for improving your algorithm (commonly outside of compilation, which is not something most of the dev have access to or understand properly, such as defining order of operation, which typically require some level of understanding of c++ to assembly, understand limit on cache instead of just memory and preferably know one or two functional language such as Haskell or Scheme. Even Epic has short supply of computer Scientists.) or loaded resource.(let's say unreal is not great with those, then it's a problem that all games made with Unreal share) If you are talking about some kind of third party plugin to better deal with some problems or an alternative to vanilla Unreal, sure but many of those are meant to be chose purposefully or otherwise gets removed. Given the time on development, this should not be a problem. But since the switch version is handled improperly, many of those things that could be ditched was not (also shift some load onto the gpu), not to mention the build of UE4 they used has not yet implemented mobile optimization. But are you serious about 1080p mid to high setting? Even Nintendo cannot accomplish this kind of absurd expectations. How about you try that with a budget gpu or better xbox one s? So, what are you going to do with 3.4GB of, mind I say, regular, memory? Edit: If you are talking about Nintendo's API, there is not enough time to migrate to the switch properly, and even the industry's standard one will not cripple the game in any significant manner. Edit 2: The biggest Middleware is Unreal itself, so unless you are inclined to rewrite core Algorithm there is little the Middleware may be improved. The main difference is that on a later build, Unreal itself performs better and have better tools to handle resource to prevent loss at a lower resolution.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 2, 2019 18:27:13 GMT -6
The game runs poorly on switch because they don't have a switch team or a competent unreal engine 4 team. After seen how the performance drop on switch i bet they didn't even used the proper profiling tools for switch. The switch has enough ram to run 1080p mid to high settings when you don't use wasteful middleware, but it is reasonable to expect 720p @60 fps on this kind of game if you only dedicate 2gb of ram to graphics and the rest to the middleware, the game doesn't seem to use this rules at all. I think it's unreasonably to ask for 720p @60fps. Sure the camera is in a sense fixed but there are also consistently more objects, albeit zoomed out on the switch version. Switch only has 4 gb, 0.3 gb is fake, 0.5 gb is reserved for system, and you also has to run basic ai, potentially cpu based physics and geometry (to run on amd and avoid getting higher fees from Nvidia), and 2gb can be in some case be considered generous. Even properly optimized the game cannot possibly do better than Fortnite (cpu bound means resolution and fps can be unrelated). That said LOD is super messed up on all version, all entity models are drawn to max when it's zoomed out (if fact there should be different setting for different glasses), Cutscenes and dialogues uses max version that's insufficient close up, stage is not frozen during dialogue which add unnecessary load and look odd on top of that, and stage loading could definitely be faster.
Also what are you talking about Middleware?
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 2, 2019 17:08:53 GMT -6
I think dock mode's performance is somehow worse. LOD are lower when overclocked and occasionally when docked, logic broken partially when overclocking the gpu. I am beginning to think the overheat problem is not a joke. Either way this game should move forward to 4.22 with the inevitable release of new gen ports, and to gain massive performance gain on the switch version.
Schade: I think the most complex publishing experience was on Xbox because we launched on the Xbox and the Windows Store, and with the Play Anywhere it was a very complex thing. PS4 was pretty straightforward, but of course, there was the benefit that we had an Xbox build already. And now for the Switch version, it’s even more straightforward because it’s so polished now as a console game that, in quotes, we only have to optimize it for the Switch.
We just migrated to Unreal Engine 4.20 to have the full benefit of the optimizations for Switch; we saw a huge gain in performance so we could even boost up the quality a bit. Now we have consistent 30 frames per second on Switch. And we increased the UI slightly because obviously the UI wasn’t originally made for the small screen, but we were able to squeeze more pixels into it for better readability. We will add some auto-aim assist because it is harder on the Switch right now; we may change the overall balancing simply because of the smaller controllers it is a little bit harder. It’s a tough game already, so we don’t want to frustrate people too much. These are the things we’re working on. Engine-wise you can really tell that Epic put a lot of effort into Unreal 4.20 to make Fortnite run great on Switch, and now everybody who is on 4.20 benefits from that.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jul 1, 2019 13:16:18 GMT -6
Eh I had this problem a good while ago. Had to use a waystone.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 30, 2019 16:07:30 GMT -6
With that input lag it is IMPOSSIBLE to play this game on Switch. I did play a few hours but it was the most awful gaming experience I have had. I know and have read about things you wrote about development of games for Switch or porting to Switch. Developers managed to improve Doom on Switch, so I have hopes for Bloodstained. I don't think people are expecting to have 60 fps, it is obvious 30 fps is reality for UE4 Switch port, BUT without that input lag. It is just not acceptable and should have not been released like that. This hurts the franchise a lot. I did not mind to wait for Hollow knight on Switch, and that game is million times better than RotN anyway. I hope RotN on Switch will at least come to the level of knees of Hollow knight on Switch. If not, Silksong will make forget about this sad outcome for RotN. Maybe one day I will be able to play it on another console.. Doom devs are god like. They fixed Creation Engine, to an extent.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 30, 2019 15:58:52 GMT -6
Everspace run decently well on the switch, and Everspace dev (strictly indie by the way) didn't really start on the port until UE4.20 comes out and they announce in the forum that Epic have provided new optimization tool to port game to mobile platforms. The core team is previously known for the excellent Galaxy on fire II, which is mobile and definitely don't run on Unreal 3. Everspace is a step up in terms of graphics compared to Bloodstained. Given time the Switch Port can improve on this if they are willing to rebuild the game. More than occasionally, the switch version gets super low resolution texture (loading issues?). The first times this happens is during the Vepar boss fight, where the skin suddenly becomes pale white, and this can be consistently recreated when overclocked for some reason, along with wrecking in game logic with the library Simian disappearing (Atmosphere). The game definitely won't be on par with other versions but having somewhat clearer texture so the details are visible on say a colored window, Craftward or Miriam are doable.
Edit: Not MK11, that thing is cursed. Everspace Dev Interview This is done in September 2018. The entire project had enough time to push to a later build, but no one cares about the switch enough, appearently. If the game is to be rebuilt, expect at least 3 months after all the asap patches are in. Fortnite right now can actually push 1080p 30fps (laggy) or 720p 30fps(decent, overclocked or dock) on the switch. Edit 2: I think I misinterpreted the title there.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 30, 2019 15:39:22 GMT -6
Is it still coming before switch version got fixed? Would take a steam key honestly. (Already paid for PC version but don't want to pay for the dlc, but with switch version at this state I don't know if I can play the dlc on that platform. Also from youtube IGA boss is not exactly pushover)
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 30, 2019 15:14:05 GMT -6
What in Hell? Resident evil are not Metroidvania. Gives you Zangetsuto: It's really powerful, especially against living moons. Tower of Twin Dragons: You are almost a Miriam Sandwich(super disappointed there is no crush to death mechanic, one of the gear just do contact damage. Correction, once all three colliders are touching, Miriam's collision is disabled and she recieve damage) Alfred: This hall is dangerous, let's secure a teleportation room first. Oracle Blade and Fake Valmanway: I have this!
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 30, 2019 14:26:49 GMT -6
Welcome Company is great. Protects you from this game's Medusa Heads and deals constant damage to enemies you're next to which is ideal since you're going to be fighting stuff up close anyways. Where in hell is Alfred's Flame shield though? Stone Shield in Portrait of ruins outright kills big Medusa for me.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 30, 2019 14:23:52 GMT -6
This image explains this bug better than words ever could. I've seen the exact same thing happen in the full game. Either they didn't find out about it or they couldn't find a fix for it. In any case, I do hope it gets fixed eventually. You and me both. I had hoped the Detective's Eye would let you get around the problem, but no luck there. Last I checked on unity Forum, as of ue4.17, there is a 20% chance that collision can end up getting stuck with no fix to it(I also got stuck in water once and had to use a wayward stone to teleport back to the village). Also wonder how physics for tower of twin dragons work cause projectiles need to curve with the stage.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 30, 2019 14:13:07 GMT -6
That proves that there's graphical issues in the live build. It does not prove what version the screenshots were taken in. Nor does it prove intent. One of them have ps4 button prompt from earlier.
|
|