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Post by purifyweirdshard on Oct 3, 2023 19:03:14 GMT -6
Good point Mario, didn't even think of that, had already discounted it outright for a different reason lol
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Post by purifyweirdshard on Oct 3, 2023 18:20:14 GMT -6
Re: which endings are canon to Nocturne, they could be on to something there with Juste, though I don't think that can be counted on as relevant material? Things are already too different for any Castlevania story after 3 because of Dracula's absence. It seemed that they replaced him with a different vampire that killed Lydie and Maxim, yeah, but I'd say that doesn't change the point of the issue: why is he there in this way? It only answers "oh he's sad because the bad ending happened". Sure, fine, but we can write him something to do, a reason to animate the guy other than to show up and mope around.
I didn't remark on Mizrak's homosexuality.
I get what you're saying about the abbot being like Celia, willing to shoulder the evil so God can be good, but I'm not sure he was seeing it that way. Clearly, he wasn't entirely sure as it was, since he was seen often looking for an answer.
His whole thing was, apparently, thinking that the whole time he was on the side of good and would remain good and justified, rather than willingly giving himself over to evil so that God could smite him and make good come out of it. Nah, he was hoping instead that the smiting would be directed toward the revolution, and that the vampire alliance was a necessary tool for God to use to make that happen. The error obviously is that if God willed that to be so, it'd be God doing it, without vampires.
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Post by purifyweirdshard on Oct 3, 2023 17:33:40 GMT -6
Since my writeups about the earlier Castlevania show are all here, I figured I'd add my Nocturne thoughts to this thread. It's also impossible to put up something this in-depth on twitter, so here we go
In brief, in case you just want an overview and without spoilers, here are some pros, neutral points and cons:
Pros: The writing is...better! Good? Probably not, but it at least leans less heavily on shock value and dumping philosophy randomly. The edge is still there, but not its forefront. It's a cohesive story that's following a path. As before, the character designs, art etc is overall great. More Castlevania music this time (I think it was just Divine Bloodlines, but they used it >1 time, so they get points I guess) Mentioned in the first point but bears repeating, thankfully sex isn't prominently featured in a show that has Maria in it There *seems* to be a positive Christian character (??!?!) It gets better later, episode 7-8 pick it up
Neutral: As expected, nearly every character is quite different. I was worried Richter would change more than he did, but he's just a falsely self-sure young man and isn't that much of a jerk. Not *too* far from his game persona. The change of setting, themes, villain, and how this world just has to be completely different in general at this point...just is what it is. They made their bed and are laying in it. No Dracula, no castle. I didn't see any candles even, actually?
Cons: Big one for me personally - added to how there's of course no Dracula/castle, more by unnecessary choice is that somehow white Christians from western Europe are still a main problem? Come on, we're still doing this? What the hell are these monsters? There's probably like 20 unique monster designs or something in Nocturne, and not a single one of them remind me directly of anything in Castlevania. They're like dollar store Berserk enemies. The treatment/involvement of some characters is, again, pretty questionable. One person I was looking forward to seeing how they were involved just ended up being sad and pointless. The animation is a bit rough at times, and one scene certainly stood out where their legs clipped into the background. This is minor to me
Alright, now to the meat of it. Castlevania Nocturne is okay. It is thoroughly what I expected, thankfully didn't dump on Richter too hard, and changes a lot of stuff out of necessity of its pre-existing story, and also changes a lot of other things that are unnecessary but certainly unsurprising.
One big thing to get out of the way is regarding Annette. Similar to Isaac, I don't really mind this much. Annette did certainly have character and personality in Rondo, and an interesting path in DXC if you didn't save everyone, but I'm okay with (and certainly expected) them to change her. Is the slavery stuff/African god prominence heavy handed? Yeah, sure it is, but it's fine.
It does come off a bit safe in its message, which I think fans of the earlier seasons may have a problem with actually - but more than that, I think their issue with it being "safe" and not pushing the envelope enough is that it lacks as much physical and mental masturbation material. Lenore/Alucard sex scenes and humanist philosophy dumping, respectively. This is because Ellis is gone. And my goodness, I went back to look at some of his old interviews, and it's still crazy to me that even in the mid 2000s he was already outwardly shitting on the existing game's story and themes in his blog. "Church using magic is stupid, taking that out", "Iga remains passionate about Castlevania and it's a pain", "why is a pirate in a landlocked country", etc. CV Season 3, as he said, was his time of writing "mad with power" and it showed. Hope he's enjoying his early retirement from being outed for abuse.
Anyway, back to Nocturne, yeah Annette is chill enough to me. Would have preferred a new/different character play this role, but we're crazy if we don't expect changes like this. I really liked Tera, though she's another character who wasn't allowed to be affiliated with the church and be a protagonist. I guess this solidifies the idea that all positive church magic people will be Speakers, probably all the way up to Yoko. I suspect and actually hope that they make Yoko an East Asian woman. Go for it - the show's Asian representation so far has been pretty terrible (Taka and Sumi, aka the siblings that went after Alucard).
Juste is the character I was referring to re: being the person I was looking forward to seeing their involvement. I like their actor (Iain Glenn, who was Jorah Mormont from GoT), and HoD is a great underappreciated Castlevania game, so I was picturing him coming in as a mentor and father figure to Richter. Instead, he tells him "evil always wins. It keeps growing and becomes stronger, stronger than us, just lay down and die lol". What the fuck is this? Why was he even there? His presence wasn't necessary at all for Richter to awaken his latent magic. The kid already knew him losing it was related to his trauma, and that the Belmonts had it all along. Juste is only there to be sad. He grabs the foot of the enemy of that scene with the VK, and that's nice, but...yeah I hope he comes back to do something, anything, in season 2. What a weird way to write that character in. I have second hand embarrassment for the actor and everyone who cares about Juste.
Mizrak is...interesting. Here we have our first potential positive Christian character (wow!), though I find a bit odd the romance between him and Olrox. He quotes Isaiah mere seconds before having sex with him, and seconds after that confidently proclaiming his faith and belief in the one God. Yeah so...did you also not just have sex with a vampire, who you later say that you regard as an animal with no soul? Is there uh...any guilt there at least? Guy seems solid and confident as a rock the whole time lol. I think him having feelings for Emmanuel (the abbot) would have made more sense here, and maybe there is some of that behind the surface as it is, but just a bit weird here. I guess they in part needed a reason for Olrox to show up and help them when Erzsebet transformed.
Speaking of her - I do not like how the Vampire Killer was completely ineffectual against her. I guess there's some kind of Dracula-ish "the eclipse is a shield/source of my power" thing going on here, but still it's not great how downplayed that weapon gets. Has the VK killed any prominent villain yet, even? Dracula was a 3-way effort with Alucard severing the head and Death was bombed with a fancy dagger. The Trevor side of the team had no involvement at all with Carmilla. It's mostly just good for mobs.
I liked the opera singer guy. Some people seemed quite annoyed with or hated the singing, but I'd say it was nice. Reminded me of Demon's Souls' Tower of Latria with the noble merchant singing as you go through the jail. The night creatures having minds of their own is also fine. Only annoying thing there is, again, how specific those designs are while not being anything from Castlevania.
Maria...is certainly a lot different, but at the end of things I guess it's okay. I imagine no one could have reasonably expected her to just be cute and cheerful in a show like this, but at the same time I think a bit more balance would have been nice.
The abbot's motivation doesn't make a lot of sense to me. I don't know how as a person you put that much weight into societal norms and equate it to godliness to the point you can rationalize IN SINCERE PRAYER that it's permissible to use corpses in a hell machine to make monsters for a vampire goddess. Seems like an arrangement God wouldn't use! Just a bit! And then, being willing to give up his daughter as a sacrifice too?
I'd have been more understanding about all of that if he was more clearly like the original show's corrupt priesthood - obviously not seeking sincere guidance from God, clearly seeking power and control for themselves, walking around with daggers in their robes like thugs. This guy ACTED like he was sincerely seeking the best for his community and church, which does not make sense at all. He goes on about the 80-year-old woman down the road who comes every Sunday! Yes, understandable, and you're feeling that way about her while simultaneously also using the Evil Dead necronomicon to make monsters out of dead people for the main villain from Bloodlines? All for Auntie Betsy huh? Sure guy
You don't have to seek out the will of God in situations like this. It's already pretty clear in the Bible that you're being very, very stupid. Just as frustrating on the other end though - Maria hoping all the churches burn to the ground. The vibe when she says this is kind of neutral for the other characters, thankfully, and I guess I am glad Mizrak is around.
Finally, as stated, episode 7-8 are indeed where things get better. I'm looking forward to seeing where we go now, and yes Alucard's new design is much better.
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Post by purifyweirdshard on Oct 3, 2023 15:35:16 GMT -6
hello!
They're very tight lipped about the sequel situation, but imo it's safe to say that it's quite far along by now. Only a small team of mostly WayForward dev needed to stick around for the stretch goal/extra content, which should be completed and released soon - I'd guess by roughly the end of this year/start of next year. After that happens and we get PC copies shipped to Kickstarter backers, RotN1 will be wrapped up and we can then expect to see the next game.
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Post by purifyweirdshard on Dec 19, 2021 5:45:04 GMT -6
Guy.a.belmont The 2D games (Curse of the Moon 1 and 2) aren't connected by canon no, but they use a lot of the same characters, bosses and areas. Think of it as a different universe. Glad to hear you are enjoying the game!
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Post by purifyweirdshard on Aug 10, 2021 1:18:59 GMT -6
Stream was tonight (North America EST time that is)
She made great progress - definitely expect her to beat the game and she says she wants to do multiple playthroughs already. nice
I will say though, this stream is shining a light on some problems the game still has. The PS4 load times on death, Towers of Twin Dragons item drop physics, village PS4 crash, Craftwork falling through the floor and shard physics breaking have all happened in this short time. Her chat didn't seem to mind much through all of it, though. Good chaps.
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Post by purifyweirdshard on Aug 4, 2021 17:24:21 GMT -6
Next stream is on 8/10!
Last time/first stream, she just made it past Zangetsu 1.
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Post by purifyweirdshard on Aug 4, 2021 15:23:04 GMT -6
lafaloo hi there, and no actually, there is no further information yet aside from the roadmap update describing them (Chaos and Versus). What we have heard though is that the order of release has probably changed. I think several factors slowed them down unfortunately, but from what we know, it's all still coming. Thanks for checking in.
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Post by purifyweirdshard on Jul 23, 2021 2:04:00 GMT -6
Attempting a Japanese version!: Bloodstained:Ritual of the Night ファンアンケート結果 (1003件の回答) 重要:これらのチャートは、PC/大画面での閲覧に最適です。 携帯電話でご覧になる場合は、横向きにしていただくと見やすくなります。 皆さん、こんにちは。ここでは、データと観察結果から得られた得点の内訳を含む、完全な結果の概要をご紹介します。 どうぞお楽しみください。 まず最初に、とても元気な男の子から始めましょう! この後、読みやすくなりますよ。 この画像の高解像度版: i.imgur.com/Rr9K7lF.png1(Awful/最低)から7(Excellent/最高)のスケールで計算された平均スコアを、高いものから低いものの順に10分の1に丸めたもの。 この点数だけではすべてを語ることはできませんが、読みやすさのための参考になればと思います。 音楽・サウンドデザイン:6.2(実際のスコアは6.2155対6.2100で、音楽がゲーム全体をかろうじて上回っています。 総合的なゲーム性 6.2 アートディレクション5.8(「キャラクターデザイン」より若干高い キャラクターデザイン。 5.8 アクセシビリティ、UI、操作性/操作感: 5.75 エリア/レベル: 5.6 キャラクターのカスタマイズ。 5.15 グラフィッククオリティ:5.1 設定、ストーリー、ナラティブ:5 1位に選ばれたトップ3 1st: エリア/レベル+レベルデザイン 2位攻撃/プレイスタイルの多様性(3票差で3位を上回る 第3回一般的な戦闘と移動 2位の候補はトップ3。 第1回 アタック/プレイスタイルの多様性 2nd:エリア/レベル+レベルデザイン 第3回一般的な戦闘と移動 3のトップ3の選択。 第1回 アタック/プレイスタイルの多様性 2nd:エリア/レベル+レベルデザイン 3rd:アクセシビリティ、UI、操作性・操作感 その他の観察 "Area/Levels "は他の項目に勝るもので、明らかに1位であると同時に、2位と3位の人気を独占しています。 "Attack/Playstyle Variety "は、上記の選択肢をしっかりと踏襲している点で、2番目に強い。 "キャラクターのカスタマイズ "は、明らかに "最も重視したくない項目 "ですが、自由記述では、追加・改善したい項目として、やや一般的なコメントになっています(例:服や衣装のアイテムがキャラクターに表示される、など)。 1位に選ばれたトップ3 1st: 設定、ストーリー、ナラティブ 2nd:グラフィック品質 3rd:音楽・サウンドデザイン 2位の候補はトップ3。 1st: キャラクターデザイン 第2回:設定、ストーリー、ナラティブ 3位グラフィッククオリティ(アートディレクションにはかないません 3のトップ3の選択。 1st: キャラクターデザイン 2nd:アートディレクション 3rd:音楽・サウンドデザイン その他の観察 設定・ストーリー・物語」の選択は、すべてを吹き飛ばしてくれます。 グラフィックス・クオリティ」は人気が高いですが、「最も注目したい点」(#5)の投票数が3番目に多いのも特徴です。 キャラクターデザインは、この中でも興味深い中間点にあります。 アートディレクションは、音楽とはほとんど逆の結果になります。 この画像の高解像度版: i.imgur.com/ABeXxSn.png その他の観察 "Biggest Castle Ever "は非常に評価の高い機能ですが、以下の城のサイズに関する質問をご覧ください。 今あるものを楽しんでいるようなので、ファミリアの拡張はもっと注目されてもよさそうですね。 クラフトシステムは、やや意見が分かれるところではありますが、「いいね!」(紫)のバーが最も高いのが特徴です。 1位に選ばれたトップ3 1st: シャード/マジック・アビリティ 2nd:ウェポンテクニック 3rd:ミリアムのカスタマイズ 2位の候補はトップ3。 1st: シャード/マジック・アビリティ 2nd:ウェポンテクニック 3rd:ファミリア 3のトップ3の選択。 1st: ファミリア 2nd:ウェポンテクニック 3rd:工作(錬金術、食品 その他の観察 "Shards/Magic Abilities "は、1位、2位、3位の票を合わせた数が最も多いため、フォーカスランクの質問の中では最強の勝者となりました。"Igavania "ファンは、"Igavania "のバラエティが大好きです。 "Weapon Techniques "も2位と健闘しており、とても嬉しく、驚いています。 今回も「ミリアムのカスタマイズ」が面白い。 その他の観察 これは、平均的な回答者がファンであり、コアゲーマーであることを考えると、本来あるべき姿に近いと感じています。 その他の観察 驚くようなことはありませんが、3分の1以上の回答が「城がなくても大丈夫」というものでした。 その他の観察 先に述べたように、大きなマップを探索できることは私たちにとって非常に重要ですが、マップの大きさだけではなく、ユニークさも強く求められます。 画像では選択肢が切れてしまっているので、ここで紹介します。 アートディレクション・雰囲気は、もっと「ゴシック」でも良いと思います。 アートディレクション・雰囲気をもっと「ホラー」にしてもいいのではないでしょうか。 ゲームのアートディレクション/雰囲気は、(シリアスさに厳密にこだわるのではなく)もっと「カンペキ」なものにしてもいいのではないでしょうか。 もっとゴアがあってもいい。 一般的に大人向けのコンテンツが増える可能性があります(ゴア、性的テーマなどを含む)。 ゴシック」や「ホラー」を意識したゲームでなくても構いません。 一般的なアダルトコンテンツ(ゴア、性的テーマなどを含む)が少ない可能性があります。 ゲームのアートディレクション・雰囲気はそのままでいいと思います(他にもチェックされるかもしれません)。 - その他の観察 今後、Bloodstainedのトーンやテーマがどのように変化していくのか興味深いところだが、今のところ、ファンからはある程度の「ゴシック」「ホラー」「アダルト」な内容が望まれているようだ。 一方で、今のままでいいという意見も多く、あまり変化させない方がいいのではないかとも考えられます。 この画像の高解像度版: i.imgur.com/yIAK6EU.png その他の観察 ミリアムやザンゲツ、新キャラは明らかに望まれている。 彼自身がRotNで実際にプレイできないキャラクターであるにもかかわらず、ODはプレイ可能で重要な存在として求められていると評価されています。 ヨハネスが一番大事なんだよねー。 この画像の高解像度版: i.imgur.com/aHXRGLl.png その他の観察 ブラッドレスモードは、当然のことながらヒットしました。 ランダマイザーやクラシックも人気でした。 最も「嫌い」と答えたのは「ザンゲツモード」で、これは「ザンゲツモードにはもっと何かが欲しい」という共通の意見があったためと思われる。 最も関心が高かっただけに残念である。 次のゲームの回答に共通する「追加すべきこと」。 Co-op、Alucard(ODの反応も良好)、True/Actual Roguelike Mode 次のゲームの対応でよくある「修正すべき点」。 グラフィック、より良いSwitchへの移植、より良いストーリー、代わりに2Dアートスタイル。 "その他のフィードバック "のコメント とても素敵なお気持ちと応援のお言葉をいただきました。 皆さん、ありがとうございました これらの3つの質問への書き込み回答は、出版社と開発者がそれぞれの担当者が管理者としてアンケート結果の全文にアクセスできるようになっています。 アンケートにご協力いただいた方、結果をご覧いただいた方、ありがとうございました。 今後も「Bloodstained」にご期待ください。未来は誰にもわからない...。
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Post by purifyweirdshard on Jul 22, 2021 19:42:11 GMT -6
Bloodstained: Ritual of the Night Fan Survey Results (1003 responses) IMPORTANT: These charts are best viewed on a PC/larger screens. Open images in a new tab for full resolution! If you are viewing this on a mobile device, please use "View on Desktop" on the lower right of the forum site page, and rotate your device to landscape for easier reading. Pinch zoom may also help. The larger images have direct links to their uploads. Hey folks! Here’s the full results summary - with some scoring breakdowns from the data and observations. I hope you enjoy. First, let’s start off with a very chonky boy! They’ll get easier to read after this one. Question: What aspects of Bloodstained: RotN did you enjoy the most? Please rate them on the scale provided below. Full res imgur link to this graph: i.imgur.com/Rr9K7lF.pngCalculated average scores on scale of 1 (Awful/lowest) to 7 (Excellent/highest), rounded to tenths in order of high to low. These scores themselves don’t tell the full story, but I thought it’d be a helpful aid for readability Music and Sound Design: 6.2 (Music barely beats Overall Gameplay at actual score 6.2155 vs 6.2100) Overall Gameplay: 6.2 Art Direction: 5.8 (slightly higher than Character Designs) Character Designs: 5.8 Accessibility, UI, Controls/Feel: 5.75 Areas/Levels: 5.6 Character Customization: 5.15 Graphics Quality: 5.1 Setting, Story and Narrative: 5 Q: What gameplay-related aspects of Bloodstained: Ritual of the Night would you like to see improved/focused on most for the next game? Please prioritize them in order (#1 being most focus desired, #5 being least). A low rank does not necessarily denote poor quality. Top 3 choices for #1:
1st: Areas/Levels + Level Design 2nd: Attack/Playstyle Variety (beats #3 by 3 votes) 3rd: General Combat and Movement Top 3 choices for #2:
1st: Attack/Playstyle Variety 2nd: Areas/Levels + Level Design 3rd: General Combat and Movement Top 3 choices for #3:
1st: Attack/Playstyle Variety 2nd: Areas/Levels + Level Design 3rd: Accessibility, UI, Controls/Feel Misc. observations:
- “Areas/Levels” trumps the other items, showing up as the clear #1 choice but also dominating the popular picks for #2 and #3 ranks.
- “Attack/Playstyle Variety” is a strong second in how it solidly follows the above choice.
- “Character Customization” has clearly “least focus desired”, but shows up as a somewhat common comment point for things to add/improve on in the free text responses (i.e. clothing/costume items showing up on the character, etc).
Q: What non-gameplay-related aspects of Bloodstained: Ritual of the Night would you like to see improved/focused on most for the next game? Please prioritize them in order (#1 being most focus desired, #5 being least). A low rank does not necessarily denote poor quality. Top 3 choices for #1:
1st: Setting, Story and Narrative 2nd: Graphics Quality 3rd: Music and Sound Design Top 3 choices for #2:
1st: Character Designs 2nd: Setting, Story and Narrative 3rd: Graphics Quality (barely beats Art Direction) Top 3 choices for #3:
1st: Character Designs 2nd: Art Direction 3rd: Music and Sound Design Misc. observations:
- The “Setting, Story and Narrative” choice blows everything away.
- Graphics Quality is a popular choice, but also has the 3rd highest “least focus desired” (#5) votes.
- Character Designs are at an interesting median point in this.
Q: How much did you enjoy each of these features from the main game (playing as Miriam) in Ritual of the Night? Full res imgur link to this graph: i.imgur.com/ABeXxSn.png Misc. observations:
- "Biggest Castle Ever” is a very valued feature, but see castle size question below.
- It seems that expanding Familiars could be more of a focus point, since people seem to enjoy what’s there.
- Crafting systems are a somewhat divisive inclusion, but it does have the highest “liked” (purple) bar.
Q: Which features of the main game (playing as Miriam or the next Main Character) would you like to see improved/focused on most for the next game? Please prioritize them in order (#1 being most focus desired, #5 being least). A low rank does not necessarily denote poor quality. Top 3 choices for #1:
1st: Shards/Magic Abilities 2nd: Weapon Techniques 3rd: Miriam’s Customization Top 3 choices for #2:
1st: Shards/Magic Abilities 2nd: Weapon Techniques 3rd: Familiars Top 3 choices for #3:
1st: Familiars 2nd: Weapon Techniques 3rd: Crafting (Alchemy and Food) Misc. observations:
- “Shards/Magic Abilities” is the strongest winner of any of the focus rank questions because it has the most combined #1, #2 and #3 votes - Igavania fans love the Igavania variety!
- “Weapon Techniques” is a strong performer as well in 2nd, and I’m very happy and surprised to see that.
- Again, “Miriam’s Customization” is interesting.
Q: On game difficulty - how did you feel about the difficulty of the main game (playing as Miriam on Normal)? Misc. observations:
- I feel that this is close to where we should be, considering that the average respondent is a fan and likely core gamer.
Q: On Area/Level design - do you prefer IGAvania games remain entirely in a "Castle", mostly in a Castle, partially in a Castle, or no Castle necessary at all? Misc. observations:- Nothing too surprising, except perhaps over a third of responses being alright with no castle.
Q: On Map/Castle size and level design, what is most important to you? Misc. observations:
- While having a big map to explore is very important to us as seen earlier, uniqueness is heavily desired over map size alone.
Q: On Art Direction and Atmosphere - which of the following statements would you agree with? (may select multiple) Since the choices are cut off in the image, here they are: The art direction/atmosphere of the game could be more "gothic". The art direction/atmosphere of the game could be more "horror". The art direction/atmosphere of the game could be more "campy" (as opposed to strictly adhering to seriousness). There could be more gore. There could be more adult content in general (including gore, sexual themes, etc). I do not mind if the game is not "gothic" or "horror" oriented. There could be less adult content in general (including gore, sexual themes, etc). I think the art direction/atmosphere of the game is fine as it is (may be checked in addition to others). - Misc. observations:- It could be interesting to see how the tone and themes of Bloodstained could change in the future, and for right now it seems that some amount of “gothic”, “horror” and “adult content” are desired by fans. At the same time, most are still fine with how it currently is, inferring that it may not be wise to change too much.
Q: On Character Designs - which existing characters would you like to see return as playable, important NPCs or as bosses? (may check multiple roles) Full res imgur link to this graph: i.imgur.com/yIAK6EU.png Misc. observations:- Miriam, Zangetsu and new characters are clearly desired.
- For a character not himself actually playable in RotN, OD is rated popularly as being wanted as playable and important.
- Johannes is the important-est!
Q: Which of the currently-released extra game modes for Ritual of the Night did you find enjoyable or interesting? Full res imgur link to this graph: i.imgur.com/aHXRGLl.png Misc. observations:- Bloodless Mode was a hit, and well-deservedly so. Randomizer and Classic were also popular.
- The most “Dislike” being present for Zangetsu Mode is likely due to the common sentiment that more was desired from this mode. Unfortunate, as it seemingly had the highest amount of interest.
Common “Things to Add” to next game responses:
Co-op, Alucard (also positive OD response), true/actual Roguelike Mode Common “Things to Fix” in next game responses:
Graphics, better Switch port, more/better story, 2D art style instead “Other Feedback” comments:
Very nice sentiments and words of support. Thank you all! Your write-in responses to these 3 questions are available to the publisher and developer, as reps from each have access to the full survey results as admins. Thank you if you responded to the survey, and for your interest in checking out the results. Please look forward to more Bloodstained!
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Post by purifyweirdshard on Jul 5, 2021 22:11:11 GMT -6
Thanks for playing guys! We got 3 winners on the Discord.
Here are each of the correct answers: 1 - CEADB 2 - DABEC 3 - ACEBD 4 - EADBC
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Post by purifyweirdshard on Jun 28, 2021 2:34:27 GMT -6
Keep 'em coming guys! About one week left.
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Post by purifyweirdshard on Jun 21, 2021 19:12:08 GMT -6
Bloodstained: RotN Survey Contest! Hi all, purify here. To celebrate the game’s 2nd anniversary and with the survey doing well, I thought it would be fun to offer prizes for correctly predicting some of the results! The prizes will be for the first 3 people to correctly guess the results for 1 question - chosen out of any of the “please rank these” questions or the “where did you find the survey” question. Speaking of, if you have not taken the survey itself yet, or to re-familiarize yourself with its content, please do so here: tinyurl.com/RotNForumsSurveyThe prizes are codes for any Bloodstained game you would like on Steam or GOG! RotN, Curse of the Moon or Curse of the Moon 2 for Steam, or RotN for GOG. As many of you already have copies of these, it’s a great opportunity to gift a friend! To enter, please pick a question #, then give your predictions for it with the letters, and post them here in this thread or in the new #contests channel in the Discord. In about 2 weeks, I will review the answers and announce if there are winners. Examples would look like: “1 - DBACE” Or, "3 - ADECB" The questions you can choose are: 1. Gameplay Related Aspects for Focus/Improvement, which received the most #1s in order? General Combat and Movement (A) Accessibility, UI, Controls (B) Areas/Levels + Level Design (C) Character Customization (D) Attack/Playstyle Variety (E) 2. Non-Gameplay Related Aspects for Focus/Improvement, which received the most #1s in order? Graphics Quality (A) Music and Sound Design (B) Character Designs (C) Setting, Story and Narrative (D) Art Direction (E) 3. Features of the Main Game for Focus/Improvement, which received the most #1s in order? Shards/Magic Abilities (A) Crafting, Alchemy and Food (B) Weapon Techniques (C) Familiars (D) Miriam's Customization (E) 4. How the Survey Was Found: Official Discord + Forums (A) Other Discords (B) Twitter (C) Facebook (D) Reddit (E) Please note: This is being put on by me/a fan and is not an official contest. BONUS for the forum version of entering: if there are 3 Discord winners but also winners on the forum, I will increase the prize codes as necessary for up to 6 total across both outlets. Must have an account created prior to this thread and be a unique user (i.e. no duplicate entries on the Discord and forum for one person).
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Post by purifyweirdshard on Jun 17, 2021 19:51:47 GMT -6
You know I can delete your post, right? That I can delete all of your posts? That I CAN DELETE YOU?
...and besides, I have a good Dominique now B T W
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Post by purifyweirdshard on Jun 17, 2021 17:35:01 GMT -6
Hahahaha what?? How does purify do that I sent a silly email lol
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Post by purifyweirdshard on Jun 12, 2021 20:10:01 GMT -6
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Post by purifyweirdshard on Jun 7, 2021 20:47:44 GMT -6
Of course we remember. I wouldn't say that this was "dropped" so much, more that they were simply scrolling images. The goal was of course to do a 2.5/3D game, and so 2D stills as background wasn't going to be a thing.
That said, I have a strong feeling that they will be visiting actual 2D again in the future - they've noted during RotN's development how much more natural and in some ways easier it is for them to work in 2D instead. It comes with its own huge amount of work and challenges, but the 3D in Unreal Engine proposed its own significant hurdles to the development.
That said, I doubt they'll completely drop all the work that's already been done for RotN since much of that could be used for more games. We very well could see more of both, hopefully making more groups of people happy. I'm a 2D guy myself, but there are also many people out there (especially younger generations) who do really appreciate the modern 3D approaches and the customization options that come with it.
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Post by purifyweirdshard on Jun 7, 2021 20:21:42 GMT -6
Ryngar Acia yeah that's not a glitch, you have to actually put them in order. For example, this person who was complaining about the same issue sent me this screenshot and as you can see, he had selected two #3s. You can only have one of each rank - the idea is to prioritize them.
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Post by purifyweirdshard on Jun 6, 2021 20:18:43 GMT -6
Hello, Army of the Night! The moderation team and I have put together a survey to ask your opinions on what you would like to see for Bloodstained's sequel. This gathers thoughts on the first game, and how/where to move forward on various topics. I thank you deeply for your participation. Please keep in mind that this is a fan work, but the results will be shared with ArtPlay and 505 Games. Also, remember that the next game is still very early in development! I hope everyone is safe and well, and thanks again for your participation and attention. tinyurl.com/RotNForumsSurvey
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Post by purifyweirdshard on May 25, 2021 20:39:42 GMT -6
update: I just saw this and thought it might have some more interesting details/give her a name. It doesn't lol ah, the very memorable character, Adventurer Lady What is...interesting about it though is that this was the case even as far back as late 2019. So...I guess perhaps a lot of this was indeed the plan. Wouldn't have guessed
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