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Post by purifyweirdshard on May 21, 2021 1:32:27 GMT -6
All right. Time to air all this out. lol big cut lmao I just found this. I think it says it all. Godbrand was almost Mathias. looooool Time for season 4! This will be shorter, hopefully. tl;dr is kind of easy - I actually liked it overall and I'm glad they ended it this way. Here's a large part of why: Season 4's treatment of season 3 is essentially: "damn that's crazy - anyway," lol. As probably expected, nothing was built on much or referenced in the final season from S3. Alucard's entire quite controversial treatment lead to only a single "ha well my exes tried to kill me!" joke like you'd see in a network TV sitcom. I saw predictions of perhaps a heel turn Alucard, evil Alucard, Alucard taking up Dracula's role and so on - but no, I think the writer just wanted some spicy nonsense like usual. Great Hector fared...similarly, yet worse somehow. There was quite a bit of expectation that he was going to come into his own this season, finally be the "badass" he is known to be from Curse of Darkness and so on (and perhaps as a whole this season would be "CoD season" itself), and by and large, he doesn't do a whole lot. I believe Hector doesn't have a single fight scene in the entire show. He receives abuse, is a prisoner and then a pet, and actually himself aids in the revival of Dracula instead of Isaac. His contributions to said attempted revival aren't even that clear or noteworthy. Lenore is eventually treated much like Alucard's own grievous episodes in that she just goes away. The main point of this character seems to have been just to receive punishment, as from interviews this was stated by the writer, that he liked to see Hector's voice actor go through turmoil on screen. Weird. It would have been nice to at least see the dog again. St. Germain. Similarly to the expectations placed on Alucard and Hector, there were a number of theories on who this important "female partner" to St. Germain was - several characters in the games' lore, someone that could tie all of this crazy stuff together, etc. It turns out to be a nameless character that didn't get a voice actress. Well, uh ...it's another one of many things in season 4 that comes across as them not writing what they originally intended, probably for the better, but it definitely comes across as stilted or awkward. Why all the silhouettes and secrecy beforehand (and during) otherwise? That "haha god will be real now and he's going to have SEX again!!" line was awful. Trevor. Unfortunately, Trevor is a character similar to Hector in that he's not all that important. Dracula is not killed by the Vampire Killer, which itself doesn't per se exist, and instead is put to a collaborative effort that has little to do with what Trevor can do and who he is (A BELMONT). His main (only?) large contribution to the story is taking down Death at the end, but this villain felt to me like one of a typical "ha! I'm a thing at the very end for you to do" nature. Otherwise, it's very likely that Sypha/Alucard could have handled everything themselves. Lindenfeld (the village from season 3) as Trevor/Sypha's entire arc seemed to contribute as expected nothing at all to the conclusion, except that it first introduced the Infinite Corridor, which was itself again explained (and perhaps better explained?) in season 4 anyway. Poor Trevor, he was largely relegated to being sarcastic and looking cool in fight scenes. Season 3 for him was summed up in the "hey Sypha we're not accomplishing anything" conversations. Sypha. Related to the above, this character seems ridiculously powerful. Most characters seem nerfed compared to their game versions, but Sypha shows no signs of ever weakening or having a limit to her magic. It seems to be limited only by her imagination/creativity. I assumed previously that perhaps she was very "glass cannon" and couldn't sustain any damage from the supernatural creatures, but she takes some blows over the course of the show and doesn't seem that bothered. I have to wonder if she alone could have handled just about every threat in the show, while Trevor would struggle to do almost anything by himself. He would have really benefited from some more magic-adjacent abilities, as I was in a few cases saying to myself during the show "boy you better Grand Cross here or something, my man". Anyway, all said, Sypha is probably the most well-rounded character next to Isaac, yet still with some things that bother me, such as her background having changed so much, altering the course of how the story can go (i.e. there is no "good church", at least not yet - it's now possible at least sans Ellis). Carmilla/the sisters. A significant portion of season 2 and definitely season 3 was spent going on and on about "the plan the plan THE PLAN", all to in season 4 have the characters realize oh, the plan is stupid, let's not do that. Cool, yeah okay, then...I don't buy that the original intention for Striga's design as a super badass knight was to kill a bunch of farmers. Sure, perhaps they just wanted/needed any excuse to show her fighting and they REALLY liked Artorias from Dark Souls, but - it seems to me that originally, it was intended that the main/important characters would meaningfully converge eventually in some conflict, and they don't. Ellis and Shankar's stated goal with all this map table stuff was to evoke a Game of Thrones slow burn plot, and that seems to have had all the talking and none of the payoff. Trevor/Sypha/Alucard never even so much as come into contact with Hector/Isaac/Carmilla. You could air the two of these stories as entirely different shows and it wouldn't really affect anything. Again, sure, Hector does...something to assist in the revival of Dracula, but that's just quickly addressed and to not much detail or spectacle. He says a few lines into the mirror box a couple of times. Isaac. He is the one that faces and takes down Carmilla instead of Hector or the characters from the unrelated side of the story, which itself is odd, but it all works better than a lot of things to me. I still don't quite entirely understand what his endgame is. The argument could be made that season 3 was meaningful because it built up to his character development in season 4, but at the end of 3, he was still at the conclusion that mankind was better off all dead and nothing had changed. It was only in season 4 itself that he changed his mind and came to a different conclusion, again I think changing gears differently (or at least a lot faster) than originally intended. I did feel like the show poked fun at itself where at one point, St. Germain dismissed someone's animal sex story and asked them to get on with the point. This happens several other times with other characters wondering aloud/in conversation "what are we doing here? This is dumb, let's wrap it up". This serves to tell me/us that some things were shifted around and wrapped up that differ from the writing's original plan, and again probably for the better. Lastly, and maybe another example, Dracula/Lisa at the end. This seems like something appended to make the fans of the pairing very happy, and that's great, I like that aspect of it myself. Several things about it are pretty strange and unexplained, but we can only assume that they survived/were revived in a similar way that Trevor is. Sure, cool. Why is Dracula sleeping under a window at night though? lol, the sun seems to be...bad for him. Is this some kind of very cryptic hint that his vampirism was removed with his (not-so-evil) resurrection? If so, is he still enough of a misunderstood villain bad boy for the fandom? Genocide is always wrong folks, even if you had a "good reason". He was in the wrong. If you find yourself like "I hate people too!", or "I enjoy toxic relationships like on the show too!", or "It's not rape if you let it happen!", then imo you should re-examine some things in your life. Anyway, one last thing, Greta. Greta comes across as very much "female dark skin Grant", which is...cool? I think, but at this point not as much necessary and seems to be more diversity points while trying to make more people happy so late in the game. I think the time spent on her could have been lent toward giving Germain's partner some amount of identity. For those that don't know, Grant's surname and heritage is indeed Danesti, and the job that he gives himself at the end of CV3's story is rebuilding his family home, exactly like Greta is doing. It is good also in that she serves to repair Alucard's trust in people/positive relationships, but that itself is again just walking back what season 3 did. Alucard didn't seem all that bothered by it anyway, his main mournings were just "oh dear I'm becoming like Trevor", i.e. mostly humor. Speaking of diversity - I didn't think much about it until someone mentioned recently that Hector himself is brown skinned. Indeed, the cast I think for season 4 was 50% brown in Eastern Europe. It's overall a good thing, but like in Greta and the Targoviste royal's case, doesn't make as much sense geographically? The only generic "white" people present I can think of are Trevor, Sypha, Germain and the vampires of course. Well actually...no, at least one of the vampires is brown, Morana. I guess all I can say about Morana is good for her/Striga ending their story with going off into the sunset with their relationship (and an army? lol) All said, yes, I think the choices made were for the best and it ends on a very uncharacteristic high note, positive even. I can't imagine that was the original plan given the super dark/edgy nature that would otherwise be produced by Shankar/Ellis. "Nah, let's make the characters happy" is a bold move I didn't expect, which shouldn't itself be an unexpected bold move. Thanks though, we appreciate it. I think the next few times they do a series in Castlevania will be better. The world that was written still sucks and is an awful place to live in, but some things can/will change, I think. This post wasn't any shorter, was it?
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Post by purifyweirdshard on Apr 22, 2021 17:38:16 GMT -6
hi Q/Rena!
I'll shoot out a bunch. Don't feel like you have to use all of these.
(Bloodless) Bloodless has her own mode and it's arguably one of the best extra modes an Iga game has ever had! Did you have any idea they would do that during voice recording?
Were you surprised that the Bloodless character was such a huge hit?
Bloodless is very similar to a recurring villain in the Castlevania games, Carmilla. Seeing that and since she became popular too, we're assuming you would reprise that role - and in doing so, how would you like to see the character develop and used in the future?
There is a bit of a difference in tone between your voice for Bloodless and the Japanese actress, Saori Gotô - it's almost like a "choose your personality" for the character, which is neat in a way. Do you think this will be the case going forward, or was this not necessarily intended and they'll mesh into one?
(Anne) There is some speculation among hardcore fans that Anne could be a future Bloodstained heroine in her own right. What are your thoughts about "main character" Anne? I think she's at least a little special because somehow, Dominique says she was able to teach Anne how to "purify the shards" like she does.
Related to the above and being somewhat evidence for it, you could show her this short tweet thread I made not long ago about how she's very referential to Sonia Belmont, a character that Iga and Castlevania were not able to use much:
What do you think Anne keeps in that big pouch? Snacks? All the money she's going to make from Miriam? Or a GUN?
Anne probably thought a lot of Dominique since she protected her and took care of her after the monster attack where most of the village was destroyed and she lost her parents. However (spoilers:), Dominique became the main villain of the game. Do you think Miriam and Johannes should explain to her what happened right away, give it time, and/or maybe adopt her?
(Fairy/Carabosse) Were you aware of the singing fairy in Symphony of the Night being a fan favorite Easter Egg when recording her song?
(Other) Do you have any fun stories to share from your time recording for Bloodstained?
Are you friends with any of the rest of the cast and have any stories to share about them?
What kind of characters not currently in Bloodstained would you like to see? Who would voice them, including yourself?
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Post by purifyweirdshard on Mar 31, 2021 23:57:19 GMT -6
Roughly 17 hours from now, Mana Ikeda (Bloodstained's Art Director and previous Communications Manager/translator for IGA) will be answering questions left for her in this Reddit AMA! If you've ever wondered anything about the art of the game or something related to her positions, this is a great time to ask. Check it out: 505.games/ManaIkedaAMA
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Post by purifyweirdshard on Jan 26, 2021 22:08:14 GMT -6
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Post by purifyweirdshard on Jan 19, 2021 20:16:48 GMT -6
Mini article from myself - re: the people that are really making this stuff vs the incorrect word of mouth For many years now, there’s been a widely accepted notion that Koji Igarashi (IGA) “makes” these Bloodstained games - and all of his previous games, in kind of a nebulous, ill-defined fashion where some other people maybe? maybe not? are filling in the gaps. The truth is, of course, that he is a producer - a very involved producer, mind you, but that’s generally the capacity he operates in rather than the granular ins and outs of actually making or directing a game. Bloodstained: Ritual of the Night’s director is actually a guy named Shutaro Iida, also known as Curry The Kid. You can see his portrait in-game behind RotN’s cave waterfall, and in the secret staircase room in Classic Mode - accompanied by Miriam’s favorite food, curry. Not a coincidence. He is not comfortable with the spotlight like IGA has grown to accept it, but even so deserves a lot more recognition than he gets. This isn’t his first time directing one of IGA’s games, and before being on director duty was commonly the lead programmer. Maybe that’s the biggest example, but it’s far from the only one. This whole thing permeates itself into word of mouth over and over - “a game made by IGA, with music by Michiru Yamane and art by Ayami Kojima”. So, we covered the first example, but that second one is only itself about half true, and the last one in this case is not accurate at all. Who are the people doing these things, then? You should know, because it can/will become important later when these games need to have sequels made and it’s no longer applicable or true at all to attach these names to what is done, and to give proper credit for what’s going on. You could feel like the rug is being pulled out from under you/your understanding of things when those big names are barely involved or have moved on/retired. Next then, is the music. Even popular music Youtubers covering Bloodstained songs mistakenly label tracks as “composed by” Yamane when she in fact did not write all of this game’s songs, in truth a little less than half of them. Ms. Yamane did supervise the music team to some capacity, and I’m sure IGA himself did as well, but if you own the music files yourself and can look at their details, you’ll see the actual composer credits. This can also be found on a site like VGMDB. vgmdb.net/album/88456These other guys - Keisuke Ito, Ryusuke Fujioka, Atsushiro Ishizuna - are members of a team called Noisycroak. The work from that team as a group perhaps most notably includes Smash Brothers Ultimate, including the main theme of that game. You may find that some of your favorite tracks were by these guys. Ippo Yamada is the only exception, being tied to Inti Creates. And on that note, the Curse of the Moon games, in CotM1’s case, does have songs originally composed by Yamane, but only a few - and the arrangements of all of them would be the Inti Creates music team and not her. CotM2 has no Yamane material at all. Perhaps most complicated is the Bloodstained art team, so bear with me on this one. The history of this is that, originally, the Kickstarter art/concept art for the game was all Inti Creates work, drawn by Yuji Natsume. His assets formed the base of the game, but as you may know, that company was replaced in development and Inti was moved to the Curse of the Moon side of things. Ayami Kojima, the famous Castlevania artist, was only contracted to draw one thing: special packaging for an art sleeve that went out to Kickstarter backers above a certain dollar amount. This is because she was too busy to contribute more, and my personal speculation is that may be because she was working on art for the now-canceled Grimoire of Souls. Post-Inti Creates, the Ritual of the Night side of things didn’t per se have an official artist, but there has just recently been a nice development on this front as shown in the credits of Classic Mode - Mana Ikeda is now the art director for the main game. This would also be the person who drew the box art for RotN. In-game, while she was still yet the communications manager, she had input into designing some assets like the outside of the Galleon Minerva. I can’t yet tell you if she will be designing concepts and characters for future Bloodstained games, but that’s definitely a future I’d be good with. The Curse of the Moon titles are still having their art made by Yuji Natsume. So, that about covers it. I hope this was helpful - and let’s help celebrate the strong work that all of these other, less-often mentioned folks did to make Bloodstained the game that it is. Yeah, those big names are powerful for marketing, but it’s time by now that these new real folks step up and be seen.
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Post by purifyweirdshard on Dec 11, 2020 20:11:20 GMT -6
I think it's very, very much more CV1 than anything like Curse of the Moon. CotM almost has more Mega Man vibes than it does CV ones, especially the second game.
You're saying that you expected an innovation/new take on a classicvania with "Classic Mode", which is what CotM itself does basically, *most* specifically a modern innovation off of 3. The scope and idea of Classic Mode was to take it farther back rather than amounts forward. The original description was "80s style" and 5-6 linear stages.
CV4/Bloodlines more specifically, and I mean more specifically than a CV1-like itself, kind of splits hairs but could be something they get to later - if people are even able to differentiate what sets CV1 vs 4/Bloodlines apart aside from graphics and attack directions.
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Post by purifyweirdshard on Dec 7, 2020 19:34:18 GMT -6
Looks amazing! Miriam's walk looks just like Richter's from the PSP CV. Looking forward to playing this and to see how Virt's two tracks turned out. Virt ended up not contributing music to the OST. The classic/retro songs that are already on the OST will most likely be the ones used in these levels. Some time ago, a bit over a year I think, he finally got back to the team about this and said that he was unable to do it because of certain circumstances and didn't elaborate.
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Post by purifyweirdshard on Dec 5, 2020 13:54:14 GMT -6
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Post by purifyweirdshard on Nov 15, 2020 15:43:35 GMT -6
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Post by purifyweirdshard on Nov 5, 2020 22:58:41 GMT -6
Yeah and the art was even drawn by Mana so, they're definitely aware lol
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Post by purifyweirdshard on Oct 28, 2020 0:56:44 GMT -6
Probably just a weird placeholder translation. There's a bunch of out-of-place words like that similarly in the Quest menu pic.
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Post by purifyweirdshard on Oct 26, 2020 1:48:36 GMT -6
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Post by purifyweirdshard on Oct 20, 2020 16:50:13 GMT -6
Stated today by Question (505):
"Hey everyone. I know we've been light on info lately. I am waiting to get an updated roadmap from the production team. We are moving some stuff around (and adding a little bonus). As soon as that is ready, I'll let everyone know.
Not really announcement-worthy, but I figured I'd mention it."
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Post by purifyweirdshard on Sept 1, 2020 0:44:53 GMT -6
42k and counting, with 30 hours to go! Looking like 45k is definitely doable, maybe even 50
Really glad to see
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Post by purifyweirdshard on Aug 26, 2020 16:06:03 GMT -6
Boss Mode is clearly inspired by Boss Revenge, but added to it a switch mechanic for I assume the main game. Pretty cool. I don't expect they'll reach that, but it'd be neat to see
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Post by purifyweirdshard on Aug 15, 2020 21:37:53 GMT -6
It's been 1 year now since I asked this question. Still nothing to announce? I don't believe so. At the moment I'd wager Artplay and IGA are concentrating on making the game itself as good as can be; external merchandise outside of the KS goals would only come after that. They could do some at this point if they wanted/it was a priority and made sense financially/a deal worked out. We were previously telling people "no merch like that until the game is out", and then changing the story to "well they have to make the game better" and eventually "well it's too late now for merch" is just kind of weak. I just don't think it's something they feel like they're big enough to merchandise yet, and perhaps for good reason. Castlevania itself was in general not big enough for merchandise most of the time. Something I recently realized - Richter Belmont's amiibo is the first time that character has ever had anything physically made of him, and the ones that *do* have things don't have much. It could happen, but it doesn't have as much to do with "what they're busy with right now" as opposed to the viability of a deal lining up that makes sense for the brand. That's what I think anyway.
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Post by purifyweirdshard on Aug 7, 2020 17:40:25 GMT -6
Eiyuden's campaign linked this KS in their most recent update, and I backed it right after I followed the link. Looks great! Certainly has several 'vania notes, as well as reminds me of Momodora. South Korea development.
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Post by purifyweirdshard on Aug 2, 2020 21:23:47 GMT -6
The haphazard handling of the Castlevania brand is troubling. We might say that, but look at the nature of what it is they're presenting - it's like the low-brow interpretation of what "people want" - "SotN 2", goth anime waifus/husbandos, "real enough" gameplay, an explorable map instead of bite-sized mobage stages, etc. It has all of those surface level considerations, and actually too a sort of conceived takeaway from what Bloodstained is, without the nuance of what makes it *not* simply that. Story/characters wise, and castle structure/architecture wise, it is *very* Symphony. One of our discord members pointed out that most of the castle is lifted directly from SotN. You could say this is just China being China and you'd be right, but it's also an effectively Konami thing to do. Below is a video and a few pic examples I first saw this game last year in December as "codename C" and just assumed it was a Chinese knockoff game (which, at that time, maybe that's indeed all it was) and these screens are from this hour long video - I'll link a timestamp to an easy to follow example of the SotN design thing: Instead of Death being in this exact spot, it's a portal to a hub place and a guy wearing glasses. You climb up that same vertical section from SotN right afterwards (painfully, since this is mobile) and then it's the same entrance area and the door to the left after that goes to, you guessed it, alchemy lab. One thing I will note though, the Slogra/Gaibon room actually looks better in this 3D I think. Almost everything in this screenshot is from the Marble Gallery, or rather, it just IS the Marble Gallery? lol, either way yes - the candle holding statue, the lanterns, the bat-wing shaped decorations above the lanterns. There's also an alchemy lab, and this section from just before the outer wall: You can even make out the geometry of the ceiling and how it is trapezoid-shaped like SotN's. Anyway, yeah it's "interesting" haha. I'll definitely give it a shot, I like some of the art/characters of it, but some things too are certainly worrying. It is, though again, a certain kind of takeaway of "what people wanted" and how you could interpret what Bloodstained is/was...yet like I said above, without really understanding the context of what people want/what Bloodstained is. Or maybe they do get it, but this is just what they feel like they want to do. I think they're right that people will play it anyway. That's kind of a philosophy behind many things they make - gambling machines are not "good for the world" or what we need, but it does appeal to the most base and simple desire of what we want whether we like it or not. Here's your "SotN 2" boys, enjoy.
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purifyweirdshard
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Post by purifyweirdshard on Jul 30, 2020 15:33:34 GMT -6
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Post by purifyweirdshard on Jul 29, 2020 19:40:34 GMT -6
"You thought you got good? Well GET GOODER PUNK!" lol. I'm having trouble as it is beating boss rush on Veteran, so I don't know if I'll make it far in this, but I really respect the idea and support
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