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Post by Lestaroth on Apr 14, 2017 6:12:42 GMT -6
^I'm still wondering if customization will ultimately be made available for the other two playable characters. Leaving the two other playable characters without it would be seen as a sign of an unfinished job (and I would understand that well). I'm sure that Zangetsu and Dominique (yes, I still bet on them!) could need that extra boost in power to defeat demons, anyway...
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Post by Lestaroth on Apr 14, 2017 6:09:33 GMT -6
So, to perhaps keep the discussion going, something else I noticed about the update that I don't think anyone has called attention to yet is that Dominique and Anne had several profile shots that showed them from the front, sides and back. Alfred, for some reason, does not have concept art in the update showing what he looks like from behind like the others do. Would having shown us this tell us something more than they were willing to say about his design or motive, or did they leave it out unintentionally or because they didn't feel it was as interesting? Can't say, but some possibilities did hit me with that. I'm willing to believe that, perhaps, he's been afflicted with the same Curse that Miriam and Gebel suffer from. That or his body is covered in ritual tattoos, those he used to summon demons with other alchemists. ...And he wouldn't be ashamed to redo it.
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Post by Lestaroth on Apr 14, 2017 6:05:44 GMT -6
The Metal Slug series is known for its numerous death animations, especially those of the rebel army soldiers. That's a lot of work, but it pays off well in the end.
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Post by Lestaroth on Apr 14, 2017 5:53:32 GMT -6
To Galamoth : 1) That would actually be interesting, as farming shards could have a use beyond the "let's get the most of them so my skills/passives get more powerful" extremely usual mechanic. Equipment, monster components but also skills pile up and so many of them end being unused after a while and this in so many games. We do have forging so the first two will always have their use (a blessing for completionists). While combining skills would add a layer of complexity so well that people would think Bloodstained's a mad experiment, this use of shards could get much relevance. If Dominique ends playable, she should be able to do that by herself. Of course she won't be able to use them. 2) Duplicatoooooooooor~ *spams Power of Sire and Bat Pentagram* ...Fireworks! *ahem* It really was a crazy item. I don't think that farming money and jewels in CSOTN for that was fun enough, though. *Sends the Librarian flying towards the Moon* Later, old man. 3) I'd love an alternate currency for different services. That surely would make enemies drop a lot of stuff that better be well-explained in a tutorial accessible anytime. MMOs have been using that system for ages, but that is tied to real money usage, which may be not fair most of the time. You tying currencies to alchemy is a great touch as well.
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Post by Lestaroth on Apr 13, 2017 8:02:18 GMT -6
*Tiptoes past puri*
Having one or more buttons reserved for item quick-use would be great as going to the menu to use an item is quite annoying at times. Surely far from original nowadays, but always cool to maintain a level of flow.
In sum, approved.
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Post by Lestaroth on Apr 13, 2017 7:55:59 GMT -6
You'd better turn it off when you enter less than cheerful parts like the cellar, the moats and the demon ummm... cafeteria (I'm certain human/animal sacrifices would be involved). By then I will be noseblind from having spilled demon guts all around the castle. The contents of their bowels would fare just as bad. Oh, so true. What's next then? An odor-killer weapon? Otherwise ppl will get banned from playing Bloodstained for offensive odors. You wouldn't want that, do you? That said, playing a light-hearted game with Odo-rama could be nice, until you get troubles for inhaling strange perfumes too much. I don't know how that could be solved, in the end.
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Post by Lestaroth on Apr 13, 2017 7:41:15 GMT -6
to be really honest Lestaroth i saw the refund option in quite some games i played, but i can't remember none of them right now. I think this is more usual in MMOs and since i played quite a lot, i got confused. About the pawn shop, i get it now. I always like to open discussions like you do, but i'm in a lack of ideas, everything was discussed already and so i decided to post here to have something to say, since your discussion was interesting Yes, one modern MMO had this as a feature. That said, MMOs always have NPCs with terrible buying rates so recovering a drop sold by mistake sure is no problem... It's always welcome a feature still, that I guess I haven't seen in offline games. I also remember about some old games having merchants that won't even bother buying your items back, or only buying specific kinds of valuables *Slams CSOTN Librarian's desk* Thank you. The feeling is reciprocal. I'll be waiting for your next thread (No need to rush on it! Quality first).
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Post by Lestaroth on Apr 13, 2017 7:22:28 GMT -6
To Dev: Once again, those could work in hardcore mode and/or in a game where every item counts. Developers must have gotten a clear idea on this right now. I'm sure that these could work so well in horror/survival games. To anonthemouse and Pure Miriam The usual mechanics of shops are not to be changed, they're an essential part to a successful RPG/MMORPG/other genre/genre hybrid. I just wanted to list all possibilities we got with some of them being worth considering. I guess I was a bit all over the place when writing this thread. To Pure Miriam only: Well, I guess we will have costumes anyway, so the lack of display of different armors won't be a problem. I guess that it could be a reality in a few console generations? You say that the recovery/refund mechanism exists in a bunch of other games? I guess I missed that. Do you have any interesting examples to give me? Please, thanks. Yes, usually it is a general discount, but the way to get it is generally well-hidden. The one soul in Aria was the Tsuchinoko (aka the japanese weirdass snake cryptid). The rare items could be something else than equipment or items. They could be simple trinkets or costumes. I don't know how to really make a shop interesting when you don't visit it for item resupplying, otherwise. The pawn thing was a joke from me, as in you'd really need coins and you'd put an item as guarantee. You wouldn't be able to buy anything until you'd give the needed coin amount back. Surely not a good idea, unless you are looking for trouble. The rare item would be an alternative form of a quest, being automatically completed. That said, it wouldn't need to be that rare, just a way to be a bit stronger for a little while. I wanted to make the life of the village a bit more dynamic this way. Yes, a difference between Anne and Dominique as store clerks is needed. They would be quite the placeholder-likes otherwise. That said, I don't expect radical changes on this. To crocodile : Yes indeed, you didn't need to shop much in past Igavanias. You could upgrade equipment from time to time and stock potions before and after a boss. The item system in CSOTN especially was terrible when it came to potions. Food using was even worse. But again, there were so cheap ways to get HP recovery it was laughable. Monsters always were predictable and most were just waiting to get slain. Still I remember that the poison status was horrific in Circle of the Moon. I wish I had more antidotes in my inventory back then.
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Post by Lestaroth on Apr 12, 2017 23:19:30 GMT -6
We need B: RotN at 144 frames per second / 4K resolution. I'll one-up you. We need full on 8k VR with Smell-O-Vision. You'd better turn it off when you enter less than cheerful parts like the cellar, the moats and the demon ummm... cafeteria (I'm certain human/animal sacrifices would be involved).
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Post by Lestaroth on Apr 12, 2017 23:08:49 GMT -6
Thanks for your replies! To Dev: I guess that a limited stock is great for a game that will make you manage items in a much survival mode way. I don't think it could fit Metroidvanias. As for a shop having nothing to sell after a while, it becomes something like a counter to discuss at (and there would be no drinks around). Of course, you don't sell auto parts at a jeweler. That said, in RPGs and so on, you can sell the merchant about anything and he/she/it will spit coins back at you. The funny part is that I consider them as black holes as well. Once you sell them one item, you're bound to never see it ever again. In Bloodstained, it will once again be a general shop, so having to sell items to the specific shop category will not be relevant. To purifyweirdshard : Ah, our parents' generation. Let's try to not contradict them too much. At least we got some degree of freedom compared to them when they had to deal with their own parents (our grandparents). ...I'm really getting off-topic there. "If it ain't broken, don't fix it". To anonthemouse : Yes, I did not delve on quests, but of course they would help the shop develop further. I'd want some villager NPCs to be implied in that too, it's not like Anne and Dominique are skilled in everything. Let's say you find some gadget, show it to Anne and then she contacts one of the villagers that is able to fix it. Quest completed in a realistic way! Some quests could allow you to go further indeed, but sometimes they can constitute a real drag, as you'd be forced to do it to progress in the game... unless you mean alternate sections of the castle, which could get very interesting.
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Post by Lestaroth on Apr 12, 2017 2:11:29 GMT -6
Hello all, Upon checking Humble Bundle again, I noticed their new bundle named Humble Intergalactic Bundle. I then saw that they give one game away for free, it being Galactic Civilizations Ultimate Edition (worth $9.99). Even if you don't buy the bundle, as long as you got both a Humble Bundle and Steam accounts, you can get the game for free... after much verification. www.humblebundle.com/intergalactic-bundleGo go! Leth
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Post by Lestaroth on Apr 11, 2017 11:47:25 GMT -6
Great for those who always wanted to play as the Owl Knight in CSOTN.
And another project I can't back because KS won't accept PayPal. QQ.
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Post by Lestaroth on Apr 11, 2017 10:20:54 GMT -6
Hello hello, Leth again here. Given that we now have not one but two characters in charge of a shop, a further discussion about the latter is now fully relevant. I am well-aware there is an thread on the matter, bloodstainedfanforums.com/thread/759/bloodstained-shop by Pure Miriam but I'd rather not play necromancer on it. I will not talk about forging mechanics and materials either, as there are covered in very good threads. I'll rather focus on buy and sell mechanics, ways to spend and regain currency and also how rare items could be considered. Well then! Let's get to the subject, shall we? ...I have seen a variety of shop types in the games I played notably those in the RPG category (and its variants) being my favorite type of games. Buy ("Buy Somethin' will ya!"):Most of them will ask you to determine a number of an item before you buy it. I am all in favor for it, since I don't see myself clicking over and over to get what I need.* That said, I noticed some games in which you can buy a bundle of said items not only to make the process faster, but also to possibly save on the total. You can see that in the Shantae games. Sell ("A precious family heirloom"):Selling is about the same, except that I felt you don't need to use the confirmation process, unless you grinded so much that you'd need to get rid of all of these short swords, leather armors and circlets you found from low-ranking monsters... I don't see players selling potions to make ends meet on a super shiny costly weapon either, but who knows. Needless to say, I'd want for the item about to be sold/bought getting a confirmation. Other elements:A comparison between the armor piece and the one you're about to buy with little arrows pointing up, down or on the side. Basic, but essential. Item descriptions. A fitting room, with Miriam trying the new armor/weapons. Maybe an action button to see the weapon in action. Armor pieces that are actually worn and shown (like in Soul Calibur III to V), something else than the lame color palette swaps... One can hope. ^^ More uncommon shop services:
I bought it by mistake! Can I get a refund?
In some games you're allowed to buy the item back at full price in a separate list (if it is recent. It would be a very limited list. The usual mechanic is selling an item for half-price). Great if you bought or sold by mistake. It would be fun for Anne and Dominique to be miffed at the player if he/she overuses that system for trolling reasons. Getting hit? Getting services denied for a little while? Getting trolled back? You decide! We too offer price rollbacks!In Tales of Zestiria, some shops will give a special deal on a piece of equipment, for a limited time. Very arbitrary, not useful, but who knows, if you are extremely lucky? (You can also seemingly get stuff for cheaper the more you're familiar with a certain shop. Irrelevant here since there is only one shop in game, unless...) I found this rare shiny in my attic!Some rare items can be bought in games like Shining Force I and II, from time to time. They're unique deals that are generally worth investing in. It's time to identify this mysterious item you got...For a fee, you get some strange items identified. It would be nice you don't lose money in the end. Maybe you could find some revelation potions in the shop (Rune Bottles in Tales of Phantasia). Get me this, this and this and I'll give you a cool weapon/armor/accessory!Quests. What else? Hey, have this freebie!Free common stuff from time to time. We've also thought of opening a pawn shop section...
I wouldn't be in favor of this. I prefer the refund system suggestion stated above. It could work for one item anyway. A character needing to gather all money back before being able to commerce again wouldn't do good either. I'll let you borrow this weapon my family used for generations, since you're worth it!Separate from a quest reward, this one would save you the trouble of getting it in the castle. Far from the ultimate piece of equipment. Useful if you're needing a boost in defense or offense. Better than anything you get until this point. Better not have bought any gear from the shop before the event happens (this is where the "sell the item back for no fee" is relevant. Let's have a little chat.I would love to have a little story on how the shop was created (I'd want Anne to do it for her parents' sake and to be able to lead a relatively normal existence besides the current mayhem), why money still makes sense in a world invaded by demons, to get more character backstories and hints on items, why not an achievement for it... But how to return to the shop in a convenient way?That should be simple. Put a warp point in the village, easily accessible early in the game. Problem solved! (I don't think the CSOTN library card could do here, let's be original in Bloodstained) That's all I could think about for now! Leth *(Amusingly enough and slightly off-topic, in the first two Breath of Fire games, there was a strange item management system, in that you could carry all the potions you needed, but only nine max each "inventory block". You could then go past the 99 limit easily. Of course it will be irrelevant nowadays).
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Post by Lestaroth on Apr 9, 2017 17:34:44 GMT -6
This thread rewarded me with the Number of the Beast. Please do check the discord and the URL bits for a laugh.
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Post by Lestaroth on Apr 9, 2017 11:06:30 GMT -6
Of course Bloodstained would look ever so greater on the next XBox, if it's compatible.
That said, I truly wouldn't want to have thoughts of "hey, let's think of developing on this and this and this", like (that man) did for (that game). But again, maybe someday, if MS decides to give again a partnership with indie devs and that Bloodstained still remains relevant after its release of 2018?
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Post by Lestaroth on Apr 7, 2017 7:58:40 GMT -6
"...You want retro? Let us tease you with some old school monochrome typing, then we totally brush it aside because you shouldn't want it. We are very proud to... Show you even more of Erotic Violence you secretly crave instead!"
Actually, they're doing very retro, trying to apply slightly different elements to the very same formula, to the point it makes even the most staunch fan tired of it. (Megaman anyone?*)
What a waste of character redesign and music remixing... But if it works for them, they won't stop doing it. Which game of the series is going to follow that treatment next? Place your bets, Ladies and Gentlemen!
*I was a HUGE Megaman fan back in the day. But given what they eventually did to classic Megaman and Megaman X (Megaman Zero, Megaman Battle Network and so on... ended the same), it bored me to the point of no-return. Too much copypasta.
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Post by Lestaroth on Apr 7, 2017 1:22:13 GMT -6
^It's entirely possible that a sample voice-clip for Goofball could still be included in Sound Test, despite him not actually being in the game. The recent trends go for system voices. Why not go for that? ...And then I just got an idea for these forums. The pointer would become Goofball and you'll make it travel everywhere on the site. I'm not so sure about stardust trails, though. (or then it would follow your pointer)
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Post by Lestaroth on Apr 6, 2017 9:26:50 GMT -6
I'd picture you holding a goofball plushie and approaching it towards your cats, making weird noises and shaking it violently. *Evil laugh* That could really work. Maybe we could get a voice line from Goofball in the future, so we actually know what it sounds like. Would it be a deep voice? Sharp and light voice? I wonder.. A plushie with sounds in it perhaps Edit: How did you know my evil plan? Edit two: Voice lines from all familiars and characters would be awesome when I think about it. I guess that jester-like voices are overused, not to say stale. The crown could denote a creature with experience and wisdom, beyond appearances. And yes, I've always loved specific sound effects and voices for creatures of all sorts, be them common monsters, NPCs, protagonists, bosses and so on. It's going to be part of the fun in Bloodstained. Your plan? It's because I'd do the very same. Could you see the passion and precision in my wording?
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Post by Lestaroth on Apr 6, 2017 6:51:30 GMT -6
"These are sacred gifts and they're not for you!"
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Post by Lestaroth on Apr 6, 2017 6:49:05 GMT -6
Bloodstained will no doubt have design and traints reminiscient of some of iga's prior work. I'm totally cool with that. One of the things I never really got was the replayability of igavanias after the castle was explored and the boss reduced to a easy pickings. I hope ill be able to see that depth in the other game modes of bloodstained. Well, there were the arduous modes, but you had to start anew, with a level cap. I don't feel it added so much replayability. Were there secret levels once you finished the game? I don't recall encountering any in Igavanias. On the other hand, randomly generated castles, they should be quite a source of fun (once we get access to them and if the difficulty's right).
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