Dev Anj
inherit
-43157
0
Apr 25, 2024 17:00:52 GMT -6
Dev Anj
0
Apr 25, 2024 17:00:52 GMT -6
January 1970
GUEST
|
Post by Dev Anj on Apr 13, 2017 3:22:24 GMT -6
This was inspired by a post in the Attributes thread: bloodstainedfanforums.com/post/27522/thread . It rightfully described how much Order of Ecclessia supported chaining a variety of attacks by using slots, which went hand in hand with a system that promoted hitting enemies with the right attributes. So I thought, "Why not go the extra mile?" and made this thread. I suggest that Bloodstained should have several multi purpose slots, all being able to hold anything the player desires, be it a weapon, a spell, a potion, or a piece of armor. All of the slots should be available for selection in real time. Not only will this promote experimenting with attacks more(something very lacking in the average Igarashi game, I find), it will also allow for a lot of convenient options and provide lots of interesting choices to the player. For an example of what I'm talking about, look at Deus Ex's slots: As you can see, here there are 9 slots available(10th one is reserved for the nanokey) and while I filled up most of them with weapons, I put an armor and some tools for quick access there too. I certainly don't think 10 slots like this would be overkill for Bloodstained, analog sticks or d pads in combination with a button can let a player cycle quickly through them. Regardless, I think this is a very good idea for quite a few reasons and should be looked into implementing.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Apr 5, 2024 19:44:53 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Apr 13, 2017 7:33:48 GMT -6
Hey Dev Anj, sorry if it's a bother, but would you mind posting with an account? We have to manually approve guest posts (I've personally done your last 4 if memory serves), and in the event one of us mods don't see them, they may not end up showing at all. I just happened to look through the shop mechanics thread last night to see there was one posted...and this thread was put up 4 hours ago and will just now appear on the forum since I now checked it off. This is part of an anti-spam measure we put in place a while ago and it's worked well so far. If you have a problem with accounts, let one of us know, and XombieMike would have the most power to help.
|
|
Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
Posts: 465
inherit
Wall Mac Hunter
1804
0
Jul 13, 2019 14:38:11 GMT -6
368
Lestaroth
[TI0]I have returned. Also find me in the credits!
465
Jan 24, 2017 7:35:36 GMT -6
January 2017
lestaroth
|
Post by Lestaroth on Apr 13, 2017 8:02:18 GMT -6
*Tiptoes past puri*
Having one or more buttons reserved for item quick-use would be great as going to the menu to use an item is quite annoying at times. Surely far from original nowadays, but always cool to maintain a level of flow.
In sum, approved.
|
|
anonthemouse
Loyal Familiar
[TI2]What lies in wait behind the walls?
Posts: 161
inherit
1770
0
Jun 28, 2023 2:03:14 GMT -6
149
anonthemouse
[TI2]What lies in wait behind the walls?
161
Dec 7, 2016 4:34:32 GMT -6
December 2016
anonthemouse
|
Post by anonthemouse on Apr 13, 2017 11:52:45 GMT -6
Lots of hotkeys are nice, but I think it's important to keep in mind the multiplatform nature of the game. While a keyboard has plenty of buttons, controllers have a lot less. You could have a single use button and cycle which item it used, but I've always found that system clunky and inconvenient.
|
|