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Post by m0nkf15h on Mar 31, 2017 14:35:03 GMT -6
I always thought that the ways that enemy's died in the Castlevania games was fun, how each monster would die in its own way would add an extra bit of character to them. In a similar way I'm hoping that characters will burst into flames, dissolve or explode in Bloodstained, to add that extra level of interest to the character design - something that we didn't see too much of in the demo.
Should something like this be included in Bloodstained? and what are your thoughts on death animations in-game.
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anonthemouse
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Post by anonthemouse on Apr 3, 2017 9:30:13 GMT -6
On the one hand, it would really add to development time, but on the other it would be really cool. Maybe not every enemy needs some super-special way to die, but at least a few memorable ones would be nice.
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neff
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Post by neff on Apr 3, 2017 9:43:47 GMT -6
It seems like this is being worked in in the game. some have already noted differences between if a monster is killed via a sword or by a kick.
hopefully the same attention will be payed to playable characters as well.
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Post by ghaleon on Apr 7, 2017 1:30:48 GMT -6
Honestly I think death animations are much more important than most people think. Some of my fave action games are so much more fun than they otherwise would be because of how fun it is to kill the baddies. One example is Jedi knight 2 jedi outcast and 3, jedi academy. I don't even like star wars as an IP believe it or not, and the enemies in that game are very limited in variety. but it's just tons of fun how they react and such, never gets old.
Return to Castle wolfenstein also had enemy trash that would be overdramatic in their deaths, and it was just too much fun. Gotta love it how they always charge straight towards the nearest cliff and fall down screaming no matter what angle you shot them at.
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Lestaroth
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Post by Lestaroth on Apr 14, 2017 6:05:44 GMT -6
The Metal Slug series is known for its numerous death animations, especially those of the rebel army soldiers. That's a lot of work, but it pays off well in the end.
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Post by June on Jun 10, 2017 11:49:42 GMT -6
I agree, as of right now from the numerous gameplay videos making their rounds it seems a lot of the enemies just fall over and dissolve (not all of them of course). I would like to see more flashy and satisfying death animations, for example: maybe have the lance armour topple over and their lance impale them with a collision effect or the harpy like creatures to burst into a combination of feathers and flames. It should feel good to defeat enemies considering they are what is inhabiting the otherwise empty castle.
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