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Post by shadrakirsa on Mar 4, 2016 9:39:24 GMT -6
Just based on the model, i personally can't wait to see what the gameplay feels like. Looking at her, I imagine gameplay to be fluid and strongly incorporate her curse. The 3d crystal flower outgrowth on her back was a welcome surprise.
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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What a wonderful night to have a curse...
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Post by Astaroth on Mar 4, 2016 11:55:11 GMT -6
I said it a while back in the shader thread, but i am still really curious if they went with a light brush stroke texture similar to ukiyo-e or sumi-e if that would eliminate the solidness of her hair but keep all the really nice watercolor splotches and stay within the hand drawn look she has, when i have time i may play around and see what i can come upwith ^_^
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Post by CastleDan on Mar 4, 2016 12:15:07 GMT -6
I said it a while back in the shader thread, but i am still really curious if they went with a light brush stroke texture similar to ukiyo-e or sumi-e if that would eliminate the solidness of her hair but keep all the really nice watercolor splotches and stay within the hand drawn look she has, when i have time i may play around and see what i can come upwith ^_^ I reallllllly love the watercolor look of her. It's a realllllly cool look. I can't wait to see that applied to the enemies.
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Torabi
New Blood
[TI0]
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Post by Torabi on Mar 5, 2016 9:10:17 GMT -6
I am sorely disappointed in the community's collective preference for character shader 3, but I imagine it's too late for any productive discussion on the matter, and it wouldn't have made a difference anyway. When you're just one out of over 60,000, you're probably going to be at odds with the majority on some things, so I should prepare for more disappointment in the future.
While shader 1 wasn't what I was expecting, and I can see the appeal of the cel-shaded look, I utterly loathe how shader 3 washes out the textures, eliminates most of the details, and distorts the colors. With shader 1, you can tell what each part of her outfit is made of, that some pieces are a rough cloth, some are silky, others are velvet, and then there's leather and metal. With shader 3, it all just looks like shiny plastic. Why bother making detailed textures when the shader is just going to destroy them?
The beauty of good pixel art is that it suggests detail in a limited space, creates the illusion that there's more than you can see, that if you only zoomed in, it'd be there, even though it's actually just a couple pixels. Shader 3 works absolutely against that illusion, taking existing detail and washing it out. This is going backwards rather than forwards. It doesn't look like an illustration, or a painting. It looks generic and bland.
I don't yet have reason to doubt that I'll enjoy Bloodstained, but like Dawn of Sorrow, it will be in spite of the art, rather than because of it.
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Post by Scars Unseen on Mar 5, 2016 10:08:09 GMT -6
I am sorely disappointed in the community's collective preference for character shader 3, but I imagine it's too late for any productive discussion on the matter, and it wouldn't have made a difference anyway. When you're just one out of over 60,000, you're probably going to be at odds with the majority on some things, so I should prepare for more disappointment in the future. While shader 1 wasn't what I was expecting, and I can see the appeal of the cel-shaded look, I utterly loathe how shader 3 washes out the textures, eliminates most of the details, and distorts the colors. With shader 1, you can tell what each part of her outfit is made of, that some pieces are a rough cloth, some are silky, others are velvet, and then there's leather and metal. With shader 3, it all just looks like shiny plastic. Why bother making detailed textures when the shader is just going to destroy them? The beauty of good pixel art is that it suggests detail in a limited space, creates the illusion that there's more than you can see, that if you only zoomed in, it'd be there, even though it's actually just a couple pixels. Shader 3 works absolutely against that illusion, taking existing detail and washing it out. This is going backwards rather than forwards. It doesn't look like an illustration, or a painting. It looks generic and bland. I don't yet have reason to doubt that I'll enjoy Bloodstained, but like Dawn of Sorrow, it will be in spite of the art, rather than because of it. I get that you don't like Shader 3, and you've a right to your own preferences. But I disagree with the assertion that it doesn't look like an illustration, or that it looks generic or bland. Shader 1 focused on textures and semi-realism. Shader 3 focused on contrast and shading with a painterly approach to textures instead of a realistic one. There are more approaches to art than realism, and very few of them are going to be concerned with individual cloth textures. Shader 3 is a stylized version of Miriam that - in my opinion - comes closer to the concept art than a realistic approach would be able to achieve. Like I said, your opinion is your right, but I think that your criticisms speak more to a difference in taste than any actual deficiency in the shader itself.
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ReySol
Master of the Solar Eclipse
Ancient Legion
[TI0]
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Post by ReySol on Mar 5, 2016 10:19:13 GMT -6
While shader 1 wasn't what I was expecting, and I can see the appeal of the cel-shaded look, I utterly loathe how shader 3 washes out the textures, eliminates most of the details, and distorts the colors. With shader 1, you can tell what each part of her outfit is made of, that some pieces are a rough cloth, some are silky, others are velvet, and then there's leather and metal. With shader 3, it all just looks like shiny plastic. Why bother making detailed textures when the shader is just going to destroy them? We will play the game in the zoomed out mode, and will not be seeing Miriam from a close up most of the time, so I would say this is not a determining factor for choosing the shader. The combination of shader 3/3 looked the best to most of the community, especially taking into consideration the zoomed out screenshot. In my opinion that screenshot was the most important one and there you really cannot see materials of cloth. The overall look which was most liked won and I am happy with the results. It is really exciting that the community`s opinion can guide IGA and the team. Even when everything was done behind the curtains, IGA has never disappointed me. There are also sometimes things I don`t like, but overall, what IGA does makes me happy
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Post by CastleDan on Mar 5, 2016 10:23:53 GMT -6
For one, I think the textured look of the clothing on shader 1 was far more bland looking. Now it looks like she was literally painted and because of it, it's eerily similar to the concept art of her. Isn't that the point? To give the appearance that it's almost like a moving illustration? I think the watercolor look is far more appealing to my eyes than the 'textured' look was. The colors pop more, there's loads more beauty to it. I DID like the look of her face in the shader 1 but in no way do I prefer the body of shader 1 over 3.
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ReySol
Master of the Solar Eclipse
Ancient Legion
[TI0]
Posts: 350
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Post by ReySol on Mar 5, 2016 10:57:24 GMT -6
For one, I think the textured look of the clothing on shader 1 was far more bland looking. Now it looks like she was literally painted and because of it, it's eerily similar to the concept art of her. Isn't that the point? To give the appearance that it's almost like a moving illustration? I think the watercolor look is far more appealing to my eyes than the 'textured' look was. The colors pop more, there's loads more beauty to it. I agree completely with you. The shader 3 is really special and closer to the concept art. I like the illustration feel and I hope it will provide that beautiful 2D feel of the gameplay.
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Post by CastleDan on Mar 5, 2016 11:07:26 GMT -6
For one, I think the textured look of the clothing on shader 1 was far more bland looking. Now it looks like she was literally painted and because of it, it's eerily similar to the concept art of her. Isn't that the point? To give the appearance that it's almost like a moving illustration? I think the watercolor look is far more appealing to my eyes than the 'textured' look was. The colors pop more, there's loads more beauty to it. I agree completely with you. The shader 3 is really special and closer to the concept art. I like the illustration feel and I hope it will provide that beautiful 2D feel of the gameplay. I mean you can't deny that it looks way more like the concept art. This shader does it better than - While this is the older version of it the textured look makes it look ironically plainer. It looks not as vibrant or pleasant to look at. The cloth pieces look more plasticy and toy like where as the other character model looks like a drawing or illustration which fits the very vibe of the 2d igavanias.
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Nezuto
Master Alchemist
Welcome to my world....
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Post by Nezuto on Mar 5, 2016 11:53:56 GMT -6
I, personally, felt Shader 1 was closer to the concept art, since she was a touch paler in it, which was my primary reason for liking it. I do have to say, though, 3 is slowly growing on me.
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Post by ghaleon on Mar 5, 2016 15:14:05 GMT -6
I was ok with either but had a slight preference for Shader 1... my concern is I saw a huge number of people who were in support of shader 3 mention 'guilty gear xrd'... kinda like during the early kickstarter, shenmue 3 was the fad of the time... I can't help but wonder how many people really prefered shader 3 for bloodstained, or said they prefered it because they were wearing 'must look like xrd cuz it's the current fad' sunglasses.
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Post by Scars Unseen on Mar 5, 2016 17:39:35 GMT -6
I was ok with either but had a slight preference for Shader 1... my concern is I saw a huge number of people who were in support of shader 3 mention 'guilty gear xrd'... kinda like during the early kickstarter, shenmue 3 was the fad of the time... I can't help but wonder how many people really prefered shader 3 for bloodstained, or said they prefered it because they were wearing 'must look like xrd cuz it's the current fad' sunglasses. The reason I brought up Xrd was that, when you compare it with other 2.5D games, it has probably done the best job of giving the illusion of a 2D sprite-based game rather than a 3D game restricted to a 2D plane of movement. Since Bloodstained is the successor to a 2D sprite-based game itself, I feel that Xrd makes for a good reference point when judging the effect of Bloodstained's shaders. It's not that I want Bloodstained to look just like Xrd, as there is a distinct aesthetic difference between Guilty Gear and Castlevania, but rather that I think that Xrd did a better job at what it set out to do than anyone else. In contrast, the 3D Street Fighter games look more like claymation or animated toys when in movement because although they did go for a stylized look, they also made no efforts to recapture the look and feel of their 2D predecessors. That doesn't mean that Street Fighter 5 looks bad, but it isn't the kind of approach that I would want Bloodstained to follow.
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Post by ghaleon on Mar 5, 2016 18:33:55 GMT -6
There's nothing wrong with comparing it to xrd... it's that absolutely everyone did it in uniform. which made me voice that opinion.
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Post by GenericSoda on Mar 5, 2016 19:48:22 GMT -6
I brought up Xrd because I have a hard-on for Guilty Gear and it's objectively the best-looking current-gen fighter on the market, and it just happens to use cel-shaded graphics.
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Post by Gomorrah on Mar 5, 2016 21:35:36 GMT -6
I'm very happy with the results. I voted for character #3, background #1 but, the background #3 is a great choice too. Nice work.
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
Posts: 693
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Post by JoJo on Mar 6, 2016 0:03:44 GMT -6
Truthfully, after seeing the character model I now really want a combo system that can fully use the whole character model Because it's kinda of a waste in my opinion if the model just go for the one-swing sword to hit the enemy
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ReySol
Master of the Solar Eclipse
Ancient Legion
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Post by ReySol on Mar 6, 2016 0:36:17 GMT -6
I am not familiar with Xrd nor Guilty Gear, as many other backers. I am sure everyone voted on shaders that looked best to them and according to what they expect from THIS game. From the beginning IGA and backers agreed that what everyone wanted was to accomplish the 2D look which reminds us of older Igavanias.
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Post by Scars Unseen on Mar 6, 2016 1:28:47 GMT -6
Here's a good video explaining how Arc System Works went about 2.5D for Guilty Gear Xrd, and why some of us think that a similar approach with a Castlevania aesthetic would suit Bloodstained.
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
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Hyped for Bloodstained 2!
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Post by gunlord500 on Mar 6, 2016 4:01:19 GMT -6
Truthfully, after seeing the character model I now really want a combo system that can fully use the whole character model Because it's kinda of a waste in my opinion if the model just go for the one-swing sword to hit the enemy I'm almost certain IGA will make sure some of her animations will show off her back. As we recall from Order of Ecclesia, it's one of his fanservice spots ;D
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
Posts: 693
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Post by JoJo on Mar 6, 2016 4:12:49 GMT -6
Truthfully, after seeing the character model I now really want a combo system that can fully use the whole character model Because it's kinda of a waste in my opinion if the model just go for the one-swing sword to hit the enemy I'm almost certain IGA will make sure some of her animations will show off her back. As we recall from Order of Ecclesia, it's one of his fanservice spots ;D Well, only time will tell I guess But I will stand on my point regarding the combo system, even though the chance is low, because the game are aiming for full classic gameplay
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