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Post by Arsenical on Aug 18, 2017 15:06:57 GMT -6
So is everybody else ready for that cooking mama with Miriam? im sure im not the only one expecting a cooking minigame or just cooking to obtain food in game. at the end of the day~ great BCB, certainly i did not expect many of the questions to be answered as several of these would include a lot of spoiler or could only be answered by developers but still Angel did a great job answering. such a professional guy. EDIT: to Avoid confusion or misunderstanding my post and the following discussion was originally posted in a diferent thread but it had to be moved to its own thread because it went to far with off topic and it really deserved its own thread, or at least thats what i believe.
take a sit, grab some wine, wear your classy glasses and prepare for some serious discussion.
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ZeroSbr
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Post by ZeroSbr on Aug 18, 2017 15:12:54 GMT -6
So is everybody else ready for that cooking mama with Miriam? Absolutely not. Why would this be desirable in a Metroidvania game? Another guy mentioned Odin's Sphere and Zelda BotW for good games that implemented cooking...but first of all, those were different types of games entirely, and second of all, I argue that those games were good primarily because of other reasons aside from their cooking systems. Metroidvania is about exploration with platforming, and getting new equipment/abilities while exploring so you can access new areas and have new ways to handle enemies. A cooking mini-game would not benefit the game at all. It's just outside of the scope of the game. At least with games like BotW having a cooking system makes sense, since you're surviving in the wilderness. Do you think Symphony of the Night or the other similarly styled CV games would have been better with a cooking system too? It would make no sense in those games, and it would/will make no sense in this game either. Why don't we have a tennis mini-game in Bloodstained while we're at it? That makes about as much sense as having a cooking mini-game. I'm sure someone will say, "Well, if you don't want a cooking system in Bloodstained, you don't have to use it." However, this logic falls flat when you consider that the player will be at a disadvantage if they do not use the cooking system, and if they're not at a disadvantage as a result of not using it, then the cooking system is pointless to begin with and development time would be better spent on other things like making the castle bigger and/or making more equipment anyway.
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Post by opt2not on Aug 18, 2017 15:54:11 GMT -6
So is everybody else ready for that cooking mama with Miriam? I absolutely am! Love me some food crafting in games. Odin Sphere's was amazing, and my favorite overall. The growing and gathering ingredients, the combination of items, and even the beautifully painted food artwork was so satisfying. I hope the cooking in this will be a fun side thing to do while going through the game, like it was in Odin Sphere, or Breath of the Wild, or even Legend of Mana (PSX) though it was a little different. edit: Thanks for answering my questions. I'm really excited about the Switch version, I think it's the perfect platform for a game like this!
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Post by Arsenical on Aug 19, 2017 9:24:32 GMT -6
So is everybody else ready for that cooking mama with Miriam? Absolutely not. Why would this be desirable in a Metroidvania game? Another guy mentioned Odin's Sphere and Zelda BotW for good games that implemented cooking...but first of all, those were different types of games entirely, and second of all, I argue that those games were good primarily because of other reasons aside from their cooking systems. Metroidvania is about exploration with platforming, and getting new equipment/abilities while exploring so you can access new areas and have new ways to handle enemies. A cooking mini-game would not benefit the game at all. It's just outside of the scope of the game. At least with games like BotW having a cooking system makes sense, since you're surviving in the wilderness. Do you think Symphony of the Night or the other similarly styled CV games would have been better with a cooking system too? It would make no sense in those games, and it would/will make no sense in this game either. Why don't we have a tennis mini-game in Bloodstained while we're at it? That makes about as much sense as having a cooking mini-game. I'm sure someone will say, "Well, if you don't want a cooking system in Bloodstained, you don't have to use it." However, this logic falls flat when you consider that the player will be at a disadvantage if they do not use the cooking system, and if they're not at a disadvantage as a result of not using it, then the cooking system is pointless to begin with and development time would be better spent on other things like making the castle bigger and/or making more equipment anyway. mmm i think it was just fine with your first answer were you just said NO because that means you are not interested. i dont want to argument and its not necesarily a minigame maybe it will be as simple as it was in ooe (deliver the ingredients and buy at the general store) but for what i seen so far you are not waiting for bloodstained, you are waiting for SOTN2. sotn didnt have character customization so i guess bloodstained doesnt need it same thing goes for forging. because SOTN was so good theres no need for Bloodstained to innovate or to not be SOTN2?. dont take it as an attack but honestly thats the way i see it. dont take me wrong i hate the idea too, im more a potion guy but why not give it a try? food has always been a reminder for players that the game has some comedy involved like the super awkward food you found in SOTN (frankfurter, modern lunches, peanuts, ice cream, cakes and many other oddities). also its an igavania so im pretty sure the game will be easily beaten by experienced CV players with or without food buffs. in SOTN we had buff potions and i even made a thread about how these were NEVER necesary to finish the game.
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ZeroSbr
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Post by ZeroSbr on Aug 19, 2017 13:15:21 GMT -6
Absolutely not. Why would this be desirable in a Metroidvania game? Another guy mentioned Odin's Sphere and Zelda BotW for good games that implemented cooking...but first of all, those were different types of games entirely, and second of all, I argue that those games were good primarily because of other reasons aside from their cooking systems. Metroidvania is about exploration with platforming, and getting new equipment/abilities while exploring so you can access new areas and have new ways to handle enemies. A cooking mini-game would not benefit the game at all. It's just outside of the scope of the game. At least with games like BotW having a cooking system makes sense, since you're surviving in the wilderness. Do you think Symphony of the Night or the other similarly styled CV games would have been better with a cooking system too? It would make no sense in those games, and it would/will make no sense in this game either. Why don't we have a tennis mini-game in Bloodstained while we're at it? That makes about as much sense as having a cooking mini-game. I'm sure someone will say, "Well, if you don't want a cooking system in Bloodstained, you don't have to use it." However, this logic falls flat when you consider that the player will be at a disadvantage if they do not use the cooking system, and if they're not at a disadvantage as a result of not using it, then the cooking system is pointless to begin with and development time would be better spent on other things like making the castle bigger and/or making more equipment anyway. mmm i think it was just fine with your first answer were you just said NO because that means you are not interested. i dont want to argument and its not necesarily a minigame maybe it will be as simple as it was in ooe (deliver the ingredients and buy at the general store) but for what i seen so far you are not waiting for bloodstained, you are waiting for SOTN2. sotn didnt have character customization so i guess bloodstained doesnt need it same thing goes for forging. because SOTN was so good theres no need for Bloodstained to innovate or to not be SOTN2?. dont take it as an attack but honestly thats the way i see it. dont take me wrong i hate the idea too, im more a potion guy but why not give it a try? food has always been a reminder for players that the game has some comedy involved like the super awkward food you found in SOTN (frankfurter, modern lunches, peanuts, ice cream, cakes and many other oddities). also its an igavania so im pretty sure the game will be easily beaten by experienced CV players with or without food buffs. in SOTN we had buff potions and i even made a thread about how these were NEVER necesary to finish the game. When you have a subtitle like "Ritual of the Night", the logical conclusion is that the developer is advertising the game as similar to Symphony of the Night. IGA made the title what it is knowing that Symphony of the Night fans would get excited and expect the game to play like Symphony of the Night, and that's exactly what I expected when I backed the game. Not necessarily SotN2 like what everyone calls the later Metroidvania games for some bizarre reason (they're not even close to being like SotN), but something similar to it. I'm not expecting a clone, or a sequel to SotN. What I expect is a game that plays like SotN, but better. As much as I like SotN, I realize that there are flaws within the game. This could be the game that does correctly what SotN failed to do. That's more or less what I'm expecting. I don't get why you (and possibly others) seem to think that because I don't want bizarre things in the game like cooking, I don't want Bloodstained to innovate. There are plenty of other ways to innovate that make more sense, like the effects of the souls/crystals of enemies, or a whole new weapon type, or an entire area with a unique gimmick. There's a right way to innovate, and there's a wrong way. So yes, I am waiting for Bloodstained. Not a Symphony of the Night remake, not a sequel.
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Post by opt2not on Aug 23, 2017 15:04:41 GMT -6
When you have a subtitle like "Ritual of the Night", the logical conclusion is that the developer is advertising the game as similar to Symphony of the Night. IGA made the title what it is knowing that Symphony of the Night fans would get excited and expect the game to play like Symphony of the Night, and that's exactly what I expected when I backed the game. Not necessarily SotN2 like what everyone calls the later Metroidvania games for some bizarre reason (they're not even close to being like SotN), but something similar to it. I'm not expecting a clone, or a sequel to SotN. What I expect is a game that plays like SotN, but better. As much as I like SotN, I realize that there are flaws within the game. This could be the game that does correctly what SotN failed to do. That's more or less what I'm expecting. I don't get why you (and possibly others) seem to think that because I don't want bizarre things in the game like cooking, I don't want Bloodstained to innovate. There are plenty of other ways to innovate that make more sense, like the effects of the souls/crystals of enemies, or a whole new weapon type, or an entire area with a unique gimmick. There's a right way to innovate, and there's a wrong way. So yes, I am waiting for Bloodstained. Not a Symphony of the Night remake, not a sequel. I don't see how "bizarre things" like cooking would detract from the game being good. If anything it adds yet another thing to do in the game and could benefit the gameplay by supporting a boost in powers/stats/etc. Also find it hilarious that you're ok with the souls/crystal farming gimmick used in plenty other games (like Devil May Cry), yet a less impactful feature of cooking is scoffed at. I say let the designers design, so far they have been doing great. Go Cooking go!
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Enkeria
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Post by Enkeria on Aug 23, 2017 15:12:30 GMT -6
I don't want bizarre things in the game like cooking If anything it adds yet another thing to do in the game It should be an option, people love options. Then everyone would be pleased. Cooking might be tedious to some, but fun for others. Option would be just to buy or let others cook it for you and then buy.
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ZeroSbr
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Post by ZeroSbr on Aug 24, 2017 6:12:16 GMT -6
When you have a subtitle like "Ritual of the Night", the logical conclusion is that the developer is advertising the game as similar to Symphony of the Night. IGA made the title what it is knowing that Symphony of the Night fans would get excited and expect the game to play like Symphony of the Night, and that's exactly what I expected when I backed the game. Not necessarily SotN2 like what everyone calls the later Metroidvania games for some bizarre reason (they're not even close to being like SotN), but something similar to it. I'm not expecting a clone, or a sequel to SotN. What I expect is a game that plays like SotN, but better. As much as I like SotN, I realize that there are flaws within the game. This could be the game that does correctly what SotN failed to do. That's more or less what I'm expecting. I don't get why you (and possibly others) seem to think that because I don't want bizarre things in the game like cooking, I don't want Bloodstained to innovate. There are plenty of other ways to innovate that make more sense, like the effects of the souls/crystals of enemies, or a whole new weapon type, or an entire area with a unique gimmick. There's a right way to innovate, and there's a wrong way. So yes, I am waiting for Bloodstained. Not a Symphony of the Night remake, not a sequel. I don't see how "bizarre things" like cooking would detract from the game being good. If anything it adds yet another thing to do in the game and could benefit the gameplay by supporting a boost in powers/stats/etc. Also find it hilarious that you're ok with the souls/crystal farming gimmick used in plenty other games (like Devil May Cry), yet a less impactful feature of cooking is scoffed at. I say let the designers design, so far they have been doing great. Go Cooking go! Because some things should not be added to a game. If a game tries to stretch itself too thin by including tons of things that don't relate to the core gameplay, it ends up being a bad game. Things outside the scope of a game should not be added, and a "cooking mama" minigame is certainly getting close. I didn't mention Devil May Cry, as that has nothing to do with Castlevania or Bloodstained. I did, however, mention the crystal mechanic from Bloodstained and the souls mechanic from Aria/Dawn of Sorrow. The reason I'm okay with such a mechanic is because it's not outside the scope of the game. Metroidvanias are about gaining new abilities to use and progress, and the souls mechanic is a certain way to do just that. I'm not sure what your argument is here. Designers are not infallible just because they're professional. Let me be abundantly clear: I have no problem if cooking itself is in the game. If it's just a menu where you instantly combine other food or materials (like milk) to make better food, that's great. However, that doesn't mean I want this:
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Post by opt2not on Aug 24, 2017 13:09:45 GMT -6
I don't see how "bizarre things" like cooking would detract from the game being good. If anything it adds yet another thing to do in the game and could benefit the gameplay by supporting a boost in powers/stats/etc. Also find it hilarious that you're ok with the souls/crystal farming gimmick used in plenty other games (like Devil May Cry), yet a less impactful feature of cooking is scoffed at. I say let the designers design, so far they have been doing great. Go Cooking go! Because some things should not be added to a game. If a game tries to stretch itself too thin by including tons of things that don't relate to the core gameplay, it ends up being a bad game. Things outside the scope of a game should not be added, and a "cooking mama" minigame is certainly getting close. I didn't mention Devil May Cry, as that has nothing to do with Castlevania or Bloodstained. I did, however, mention the crystal mechanic from Bloodstained and the souls mechanic from Aria/Dawn of Sorrow. The reason I'm okay with such a mechanic is because it's not outside the scope of the game. Metroidvanias are about gaining new abilities to use and progress, and the souls mechanic is a certain way to do just that. I'm not sure what your argument is here. Designers are not infallible just because they're professional. Let me be abundantly clear: I have no problem if cooking itself is in the game. If it's just a menu where you instantly combine other food or materials (like milk) to make better food, that's great. However, that doesn't mean I want this: Thanks for your PoV, but I completely disagree with you. My point about DMC was that it's a mechanic that at first didn't relate to that genre, but it works. Souls mechanic in the Sorrow games both help support the gameplay, but it also fill that collectors/completionist need. "gotta catch them all"... does that not fit with your theory of what is in the scope of the game? The furniture collecting in SOTN was also a bonus feature that was enjoyable for those who wanted to partake in it. Did that detract from the game being great? No. Cooking adds not only another feature-set for players to spend more time in the game, at the same time it can also be a benefit for supporting the gameplay as well. Stat boosting is a great feature, it's been in many different genres of games, and you can thank RPG's for that. Many different genres take these RPG-like designs and incorporate them into theirs. It's very common. Players that take the time to fashion food to help their progress will definitely benefit, and players that want to cook for the sheer fun of collecting items, recipes, and combining them to see different outcomes will fill that completionist need. But if you don't like cooking mechanics, it's not like it's a main feature. It's optional, and you can "opt 2 not" do it. Now to your point of detracting from the development of a good game. If a side feature like cooking is causing the game to be less good, then it's got deeper problems. Don't blame cooking as the downfall of the other areas of the game, because it doesn't even hold the same weight as something like Level Design, or Combat Design. Fans are not Designers just because they play the games.
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purifyweirdshard
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Post by purifyweirdshard on Aug 24, 2017 13:29:55 GMT -6
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Post by Enkeria on Aug 24, 2017 13:50:43 GMT -6
Haha, it's mostly that some folks want more of a 1:1 SotN 2.0 experience, while others enjoyed the later games and want more elements from those added + new things, as well. I kind of fall between those two camps. Dragon's Crown's cooking was one of the coolest parts to me of the game, and it was pretty much completely unnecessary. Since crafting is 1000% a thing in Bloodstained, it would follow that you could craft food, too. Crafting macaroni, too, perhaps? A...masterKraft? I had to google just to make sure. If this is in the game, let it be an option. The things you are making act likes buffs, at least that is what the channel says.
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Post by purifyweirdshard on Aug 24, 2017 14:01:48 GMT -6
Yeah, they would give you buffs, but they were quite temporary. I liked it more just because the food looked nice (like the rest of the art) and it was fun to do. What you could prepare was from the stage/monster you'd beaten, and in this video looks like they just fought the kraken. It just added further personality to the game, but was pretty much just .jpgs vibrating around and sound effects lol.
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Post by opt2not on Aug 24, 2017 14:18:25 GMT -6
^ that's exactly what I'm hoping for. Not only fun making dishes, collecting ingredients, but also giving you a temporary boost in abilities.
In Odin Sphere (Successor to Dragons Crown) cooking food helped level your character. It was also cool to grow food and cook different types of dishes to get those beautifully drawn sparkly jpegs. Lol
You didn't necessarily have to do it, but it's definitely one way of helping your character level up.
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ZeroSbr
Food Critic
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Post by ZeroSbr on Aug 24, 2017 14:21:03 GMT -6
Because some things should not be added to a game. If a game tries to stretch itself too thin by including tons of things that don't relate to the core gameplay, it ends up being a bad game. Things outside the scope of a game should not be added, and a "cooking mama" minigame is certainly getting close. I didn't mention Devil May Cry, as that has nothing to do with Castlevania or Bloodstained. I did, however, mention the crystal mechanic from Bloodstained and the souls mechanic from Aria/Dawn of Sorrow. The reason I'm okay with such a mechanic is because it's not outside the scope of the game. Metroidvanias are about gaining new abilities to use and progress, and the souls mechanic is a certain way to do just that. I'm not sure what your argument is here. Designers are not infallible just because they're professional. Let me be abundantly clear: I have no problem if cooking itself is in the game. If it's just a menu where you instantly combine other food or materials (like milk) to make better food, that's great. However, that doesn't mean I want this: Thanks for your PoV, but I completely disagree with you. My point about DMC was that it's a mechanic that at first didn't relate to that genre, but it works. Souls mechanic in the Sorrow games both help support the gameplay, but it also fill that collectors/completionist need. "gotta catch them all"... does that not fit with your theory of what is in the scope of the game? The furniture collecting in SOTN was also a bonus feature that was enjoyable for those who wanted to partake in it. Did that detract from the game being great? No. Cooking adds not only another feature-set for players to spend more time in the game, at the same time it can also be a benefit for supporting the gameplay as well. Stat boosting is a great feature, it's been in many different genres of games, and you can thank RPG's for that. Many different genres take these RPG-like designs and incorporate them into theirs. It's very common. Players that take the time to fashion food to help their progress will definitely benefit, and players that want to cook for the sheer fun of collecting items, recipes, and combining them to see different outcomes will fill that completionist need. But if you don't like cooking mechanics, it's not like it's a main feature. It's optional, and you can "opt 2 not" do it. Now to your point of detracting from the development of a good game. If a side feature like cooking is causing the game to be less good, then it's got deeper problems. Don't blame cooking as the downfall of the other areas of the game, because it doesn't even hold the same weight as something like Level Design, or Combat Design. Fans are not Designers just because they play the games. And I completely disagree with you. Your point about the Souls mechanic adding a "gotta catch them all" theme isn't really relevant. In order to get those souls, you have to play the game. There's no mini-game where you collect souls to be used in the main game, and the only way your analogy would work is if that were the case. You seem to act like the Sorrow games are collect-a-thons, but they aren't. Also, it was Harmony of Dissonance that had furniture collecting, not SotN, and that game is easily the worst of the GBA games with its garbage OST and how it artificially expands the castle with its "Castle A" and "Castle B" nonsense (even lazier than SotN's inverted castle). If cooking is made useful (if the designers adhere to good game design which entails making mechanics they add in either useful or mandatory), then the game will be designed in a way that the player will be at a disadvantage if they do not partake in this "optional" cooking mini-game. So yes, it would technically be optional, but that's not good enough. This is like saying, "Oh you don't HAVE to put money towards microtransactions in this single-player game, you'll just be at a disadvantage without doing so. See? It's optional!" No, if a side thing like cooking is causing a game to be worse, then it would probably be better off without cooking, or at least without the type of cooking currently in the game. No one is saying that we should blame a mini-game for the downfall of other aspects of a game. I don't know why you seem to think this is the case. "Fans are not Designers just because they play the games" ...says the fan pretending he/she is a designer by claiming something is good from a design standpoint. I mean, if you're going to accuse me of acting like a designer despite never even implying I'm a designer, I can do the same. Even discounting this hypocrisy, I totally disagree that fans don't have good design ideas. If IGA believed this, he wouldn't have polled us for the choice of shaders, or given us a familiars poll. This ethos argument has little to no merit. The fact that I'm not a paid professional means I have no idea as to what makes a good game? Ridiculous.
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Post by XombieMike on Aug 24, 2017 15:37:29 GMT -6
There's no rule for this or anything, but it just makes my eye twitch a little when someone quotes a big block of text just to reply. Both eyes twitch when someone quotes the big quote. We can tag people instead to so we are specifically replying to them. If a thread gets derailed with just two people talking, maybe that personal conversation could be better suited in a PM.
Regardless of my triggers, it's good to see people can disagree about something without being disrespectful.
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Post by opt2not on Aug 24, 2017 15:38:46 GMT -6
And I completely disagree with you. Cool, and yet cooking is in! Yay for us! Boo for you. Your point about the Souls mechanic adding a "gotta catch them all" theme isn't really relevant. In order to get those souls, you have to play the game. There's no mini-game where you collect souls to be used in the main game, and the only way your analogy would work is if that were the case. And yet getting 100% in Aria of Sorrow gives you the Chaos ring. "Gotta catch them all" is relevant. There is a point of being a collector. You seem to act like the Sorrow games are collect-a-thons, but they aren't. And yet there are many faqs and videos of people collecting 100% souls.... and... Chaos Ring! Also, it was Harmony of Dissonance that had furniture collecting, not SotN, and that game is easily the worst of the GBA games with its garbage OST and how it artificially expands the castle with its "Castle A" and "Castle B" nonsense (even lazier than SotN's inverted castle). You are correct, I meant Harmony of Dissonance. But I don't agree that it was the worst. Garbage OST? Every game on the GBA had a crummy OST. That's because of the hardware's limitations to producing a wider range of the sound spectrum. Look at the Final Fantasy ports on GBA, they originally have some of the greatest video game music made, but on the GBA they sound terrible. This is why you see rom hacks out there that have converted the music to their original SNES versions for those who aren't playing the games on original hardware. Or hacks that help increase the levels of the bass of some games like Golden Sun for instance. And to be fair, reversing level designs has been a norm in games forever. It's not lazy, it's economic...and if the levels are built properly they can be reversed/mirrored and still be able to be played and enjoyed. This is just good level design. It's akin to illustrators that mirror the image they're drawing to make sure the proportions of (face) features line up correctly. If done properly, reversing that image should still look great. Just like Level Design. Many games do this kind of mirroring of levels and because they're well built, they work. From a developer's POV, why not use it? Why go through creating even more content when you can use what you've well built? If cooking is made useful (if the designers adhere to good game design which entails making mechanics they add in either useful or mandatory), then the game will be designed in a way that the player will be at a disadvantage if they do not partake in this "optional" cooking mini-game. So yes, it would technically be optional, but that's not good enough. This is like saying, "Oh you don't HAVE to put money towards microtransactions in this single-player game, you'll just be at a disadvantage without doing so. See? It's optional!" No, if a side thing like cooking is causing a game to be worse, then it would probably be better off without cooking, or at least without the type of cooking currently in the game. No one is saying that we should blame a mini-game for the downfall of other aspects of a game. I don't know why you seem to think this is the case. That's not how optional features works. Think of it like a fork in the road to a destination. You have choose either way to progress, and may choose one over the other for subjective reasons, but you will still get to the destination. It's all about what kind of journey you want to experience. In games that have Cooking done well, like the aforementioned Odin Sphere, you could spend your time doing either path and still end up in the right spot. In Odin Sphere you could grind experience by fighting enemies, leveling up by collecting their Phozons en masse. Or, you could use those collected phozons to grow plants to make ingredients to cook with, then eat the cooked food for even more EXP. But the trade off is time. Time spent killing, or time spent growing. It's still ends up in the same destination. That's true balance. "Fans are not Designers just because they play the games" ...says the fan pretending he/she is a designer by claiming something is good from a design standpoint. I mean, if you're going to accuse me of acting like a designer despite never even implying I'm a designer, I can do the same. Even discounting this hypocrisy, I totally disagree that fans don't have good design ideas. If IGA believed this, he wouldn't have polled us for the choice of shaders, or given us a familiars poll. This ethos argument has little to no merit. The fact that I'm not a paid professional means I have no idea as to what makes a good game? Ridiculous. Yes. The fact you haven't made a game for the masses to enjoy means you most likely don't have all the information needed to what goes into making a game completely and well balanced. You sited HoD having a terrible OST, but did you even know about it's hardware constraints? Is it in your opinion that it's terrible because of the arrangement of notes? The usage of rhythm and timing? The ambient filler or texture of the sounds? Lets have a discussion. And I sure don't think I'm a designer, but I do know what I like and why I like it. We can agree to disagree I guess, but at the end of the day I will be happy with the cooking feature in.
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Post by opt2not on Aug 24, 2017 15:44:07 GMT -6
XombieMike My apologies for the large quotes, but I do think it's still relevant to the cooking feature discussion and reasons why it would benefit this game. We can take it to another thread if it goes on longer, but I'm pretty much tapped out on the debate anyway.
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ZeroSbr
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Post by ZeroSbr on Aug 24, 2017 16:22:15 GMT -6
opt2notWith something like this, you really just seem like a troll, or otherwise someone who engages in schadenfreude. Are you sure you want that image? Yeah, but collecting souls is built into the rest of the game seamlessly. I find it hard to believe a cooking mama mini-game will be built into Bloodstained seamlessly. We'll see, I guess. I'm guessing you don't know: those hacks are completely usable on original hardware. In other words, SE was just being lazy with the conversion process. The GBA is perfectly capable of good sound, and Aria of Sorrow has a great OST (especially compared to Harmony of Dissonance). It's still lazy. Yeah, a big if. I have yet to read in any interview where anyone on the SotN dev team states that the inverted castle was planned from the beginning. Except it's not. False equivalence much? Yeah it is, though. If optional content is bad, it's not okay so long as the other content is good. If level design, OST, visuals, and gameplay in a RPG are all 10/10s and the optional content is a 5/10 in comparison, that's going to negatively affect the overall quality and experience of the game. It is content that is within the game, and therefore it should be factored into a judgement of the game. Forks in the road are nice, as options are nice in general, but it's pointless if one path involves actually playing the game and the other doesn't. No, the fact that I haven't made a game just means I haven't made a game. If I don't have all the information needed to make a game "well balanced", then it's due to a lack of knowledge rather than a lack of being a paid professional. This argument is objectively fallacious. writingcommons.org/open-text/information-literacy/rhetorical-analysis/589-fallacious-ethosYes, I do know about the GBA's hardware constraints. I also know that HoD could have sounded a lot better. See my earlier response to your mentioning of the FF sound patches. What, and I don't? I've already explained in detail why I don't like what I don't like, as well as why I like what I like. I'd love to have a discussion (in fact, I was under the impression we were having one already), but it doesn't appear to me as though you want a discussion. With statements like "Cool, and yet cooking is in! Yay for us! Boo for you. " it seems to me you just want to troll. It's a good thing that you're tapped out on the debate anyway, because I really don't want to debate with someone who engages in schadenfreude.
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purifyweirdshard
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Post by purifyweirdshard on Aug 24, 2017 16:37:47 GMT -6
If cooking is made useful (if the designers adhere to good game design which entails making mechanics they add in either useful or mandatory), then the game will be designed in a way that the player will be at a disadvantage if they do not partake in this "optional" cooking mini-game. So yes, it would technically be optional, but that's not good enough. This is like saying, "Oh you don't HAVE to put money towards microtransactions in this single-player game, you'll just be at a disadvantage without doing so. See? It's optional!" So I take it SotN is your favorite game, and by your criteria set here for good game design, that game is awful because most of what Alucard has access to is completely optional and objectively useless to completion of the game. It's there because the game is, heh, pretty much a collect-a-thon, a huge discovery-based exploration RPG, as the team likes to describe Bloodstained too. Definitely a game like DoS is that, by the way...that game has enough things in it to keep players who like that gameplay going for a long, long time. About those SotN features: Spells: pretty much just a novelty, not worth the player's time after the early game, if even then. Inputs (mostly due to the input reader) are too much of a hassle or difficult for a number of players. Aside from the occasional Soul Steal, pretty much ignored Familiars: Isn't even all that useful early in the game. They can just kinda hang out and have personality Like a thousand food and restorative items: They're kinda just there Wolf transformation: it actually doesn't have its own unique purpose. The tight spaces you find can be traveled by other forms. Wing Smash is generally faster than run. The attack is poor. The Wolf Charge spell...exists? lol so my point anyway is that Alucard could ignore 90% of what's available to him and just put on good armor and the Crissaegrim (or the 4-5 other really broken weapons) and that's that. Regarding the discussion itself, I think it's going fine for the most part. The "YOU'RE not a developer" back and forth is a little worrying, but not too bad yet - let's just steer away from name calling and saying someone or their opinion is ridiculous.
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Enkeria
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Post by Enkeria on Aug 24, 2017 16:39:52 GMT -6
If you guys can't take it private, I guess we could lock this thread.
Cooking = option.
Buy already cooked items vs. cooking them manually.
We do not know if this even is a thing, probably not.
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