ZeroSbr
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Post by ZeroSbr on Aug 24, 2017 16:50:34 GMT -6
No, because SotN's excess optional stuff provides for many different ways of progressing through the game. I'm not saying that all optional content is bad, I'm saying that content that is never useful is bad. For example, Super Paper Mario has a mechanic where you can go from 2D to 3D for a certain period of time. You can also complete a very challenging pit of 200 trials to get the ability to stay in 3D for an unlimited amount of time. Unfortunately, by the time you can clear all 200 trials, chances are you will have beaten the game, and so you would have no use for that ability. Therefore, putting that reward at the end of the pit of 200 trials is bad game design.
I'm pretty sure I mentioned in another post that options are generally a good thing, too.
I agree we shouldn't be calling people names or saying that they are ridiculous, but no one has done that yet. I said (at least heavily implied) opt2not's reasoning/opinion on a certain topic is ridiculous, which is perfectly acceptable in any forum that encourages discussion so long as I explain why, and I did.
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Post by opt2not on Aug 24, 2017 16:58:20 GMT -6
ZeroSbr You accuse me of trolling yet you state that my opinion is ridiculous. Hmmm, ok. Also I mentioned the FF GBA hacks for people who aren't playing on original hardware. Anyway, I'll leave it at that and give others a chance to debate. I believe my case has rested on this topic well enough.
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ZeroSbr
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Post by ZeroSbr on Aug 24, 2017 17:05:12 GMT -6
I see nothing wrong with that. I explained why I think it is ridiculous, and it's not as though I did it to upset or spite you, which is what trolling is. I did it to make known what I think of your assertion. This isn't trolling. It's simple discourse.
Yeah, but the fact that they can be used on the original hardware means that the GBA is indeed capable of good sound, and some developers just did not take advantage of it. In other words, HoD had no excuse to sound the way it did. But this got too off-topic a while ago.
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Post by CastleDan on Aug 24, 2017 17:11:54 GMT -6
DID SOMEONE SAY SOTN?! I take issue with a lot of the things you said purifyweirdshard ......but i'll let it slide.....cuz you're a cool dude.
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purifyweirdshard
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Post by purifyweirdshard on Aug 24, 2017 20:51:03 GMT -6
Heh CastleDan, you know all that stuff is pointless but awesome. It's not bad game design because it's pointless, though, but quite the opposite - it's amazing game design because there's so may loving touches in the game. Usefulness, no, hardly any at all a lot of the time...cool factor and charm? All over the place.So ZeroSbr, well...yeah. I think you get what I mean. The "options for progressing" thing is just like an arguable semantics thing. You could replace any of those things I listed with cooking for the same kind of results. No wolf, but you can make spaghetti? The balance and progression of SotN wouldn't change much lol
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Post by CastleDan on Aug 24, 2017 21:56:20 GMT -6
Heh CastleDan , you know all that stuff is pointless but awesome. It's not bad game design because it's pointless, though, but quite the opposite - it's amazing game design because there's so may loving touches in the game. Usefulness, no, hardly any at all a lot of the time...cool factor and charm? All over the place.So ZeroSbr , well...yeah. I think you get what I mean. The "options for progressing" thing is just like an arguable semantics thing. You could replace any of those things I listed with cooking for the same kind of results. No wolf, but you can make spaghetti? The balance and progression of SotN wouldn't change much lol As I always say, usefulness is overrated. In classicvania's there was hardly any gameplay function. You had a whip, subweapons, and a few difficult stages. SOTN said we will give you your subweapons, here's a gorgoues castle and here's an oyster of possibilities. The core useful tennants are all there surrounded by a plethora of cool extras.There isn't a need for usefullness because the joy comes from experimentation and replayability due to all the different ways you can play. Are the spells useful? No but they're fun to use. There's also a ridiculous amount of spells in the DS games that you could maybe define as useless...but people loved those games.. does the wolf form have much use? No but when I got that lightning run ability and I could run through an area in a mere second. it got use out of me just from the joy of it alone. I'm playing a game to have fun, and while it's great to have gameplay functions that have an actual point I don't care nearly as much when a game puts so many details and throws so many cool things at you constantly that makes every playthrough feel unique. The amount of subtle details in that game show how much the devs loved what they were making. It's a game! Have fun! I know you don't really disagree with me about SOTN I'm just saying that people make such a big deal about the usefulness of mechanics. Like people in this forum were arguing with me that shields shouldn't be in bloodstained because they didn't have much of a point in SOTN. Think about that for a second, they were saying a cool extra OPTIONAL feature shouldn't be in New game because it didn't have much use before. A game where you don't even have to equip the shield and you can play with just swords if you really wanted to but for people who liked them you can equip them. There's people out there that want a focused adventure that's more concise and each function has a mechanic that is 100% necessary and theres people like me that think they missed the exact qualities that made SOTN so damn special for so many people when it came out. It's not about a concise adventure, it's about an adventure that constantly surprises you and rewards you for experimenting. Some things are useful, some things are in there just to make you say... wow what else did they think of?
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Post by purifyweirdshard on Aug 24, 2017 23:54:49 GMT -6
...Yep. I only said what I did because ZeroSbr brought up his point of usefulness. I think we all should know and appreciate what made Symphony of the Night special to us and so many other people. We're talking about the backbone of what an Igavania experience should be: exploration, discovery, variety, fun and sometimes silly - not as often strictly utility and difficulty. Sometimes it balances both sides though, like OoE.
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Enkeria
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Post by Enkeria on Aug 25, 2017 4:24:54 GMT -6
I'm playing a game to have fun This is the only thing IGA want to achieve for his fans. And you can ask yourself all of the things that made it fun, items included that you mention. I bet we will see a whole range of stuff, not viable for long (or maybe at all) but that add flavor to it, perhaps even make the game somewhat harder to beat. We know there is an On / Off on the double jump once again. During an interview while playing C: SotN, it was brought up. This function was for his fans that wanted a more difficult experience. Did someone use it? I never put anything on OFF that were a passive skill as long it didn't conflict one another, like the books in C: HoD. Peanuts for minimum HP. Oddly, I used them. Should've gotten the duplicator first maybe! Te heh heh heh...
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ZeroSbr
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Post by ZeroSbr on Aug 25, 2017 4:32:55 GMT -6
My point is that if you're doing something like a melee only run, yet you're level 30 or so and see no need to equip any armor better than mid-game armor because end/post-game enemies deal barely anything to you, the developers messed something up. If something is not useful in any context, that's a problem.
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Post by Arsenical on Aug 25, 2017 5:05:06 GMT -6
i just made a silly joke about something that could be or could not be in the game and this happens. you guys need to stop this. ZeroSbr i guess you notice many people here disagrees with your opinion and honestly i dont know how you came to think the said cooking feature was going to be like the actual cooking mama games. opt2not the cooking is not yet confirmed and i was trying to point out that there was a high chance for this to be a thing considering all the hints we got so far. . This isnt a bar fight, have some class :/ and sorry SOTN warriors but everyone knows in terms of usufulnes and balance SOTN was extremely broken.
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Post by CastleDan on Aug 25, 2017 8:04:43 GMT -6
i just made a silly joke about something that could be or could not be in the game and this happens. you guys need to stop this. ZeroSbr i guess you notice many people here disagrees with your opinion and honestly i dont know how you came to think the said cooking feature was going to be like the actual cooking mama games. opt2not the cooking is not yet confirmed and i was trying to point out that there was a high chance for this to be a thing considering all the hints we got so far. . This isnt a bar fight, have some class :/ and sorry SOTN warriors but everyone knows in terms of usufulnes and balance SOTN was extremely broken.As I said the reason SOTN was great had nothing to do with usefulness. lol Half the things I loved the most in that game were things that didn't have GREAT use. I honestly don't know what this fight was even about I was just messin' around with purifyweirdshard due to his post
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Post by purifyweirdshard on Aug 25, 2017 8:34:26 GMT -6
My point is that if you're doing something like a melee only run, yet you're level 30 or so and see no need to equip any armor better than mid-game armor because end/post-game enemies deal barely anything to you, the developers messed something up. If something is not useful in any context, that's a problem. That context is a self-imposed thing someone is choosing to do rather than just playing the game normally though. Anything can be useful in some context if you're going for a slippery slope like that. You could do a magic-only run of Symphony, or kill all the bosses with familiars or transformations (and it would take forever), but...that's kind of beside the issue of how useful something is for a game's design. The nunchuku is useful in a chucks-only run, right? It's just a limitation. It's great that some people find those things fun to do, but unless the game itself has a specific in-game mode for it where it makes sense (as Circle of the Moon does for instance), then it just feels weird gimping yourself like that. A game shouldn't feel limiting, or that you have to hold back, which in itself sounds like a game that should have been designed better if that's really necessary.
I'd sooner just play something different with an actual challenge than handicap myself at that point. It also sounds like a lame safety net excuse someone can use mentally when it doesn't go well for them..."meh, I keep dying here, but it's because the game is just designed poorly. I'll use an ability just this once to get by and then melee again". And then it happens again, repeating the deflection strategy. Is the game designed poorly, or is the person just not playing the game as intended? Sometimes I think people are even denying learning a game properly and playing it with house rules for the sake of their own pride, to hide behind limitations to feel "above" the brokenness of the game they've heard so much about. Were they to really dive in and learn the actual full scope of the game, they might find it's challenging on a level more fair than needing to subtract game systems. If it's really gotten too boring/easy for them otherwise, it may be time to try something else, or speedrun the game. That's just my opinion on the whole thing, mind. I'm in a fighting game background where beginner players have classically liked to ignore entire mechanics because they're cheap, so they never get better and miss what the actual game is.
It's not the game anymore at these points, it's the player being silly about it imo heh. We can't control how folks will/won't play the game and use things or not, but the best way to go about it is just to present the player fun options that have enough utility to at least be experimented with. I used the wolf to get around some until I got the bat, and would still use wolf run occasionally afterward just because it was easier and less MP than doing a bunch of Wing Smashes. If Bloodstained is like SotN in this way, I'll be definitely completely satisfied. If it's more like Ecclesia, that's great too, but I do think that the SotN style is more suited to larger audiences and better for nostalgia.
I went further off topic here because I've been meaning to talk about the "x-only run" type thing for a while. I think it's fine to do that, but I wouldn't say it has a place when considering what a game's balance is. Maybe I'll move all of this to a new topic actually...
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Post by CastleDan on Aug 25, 2017 9:04:32 GMT -6
As a huge SOTN fan and a firm believer that if you don't like a mechanic don't use it.....I'm fine with this. It's the same with shields or any other mechanic for me in SOTN. Were the spells useful? I mean they could be to some they might not be....I used them when I had an itch for them. When I was tired of using one of the other many cool features the game had. It's about options my friends.
The reason why Zelda BOTW was so damn good to the press is the exact same damn reason SOTN was, they threw the kitchen sink of ideas at the audience and let them play to their liking. Is it a disadvantage to not cook? Sure, but it wasn't unplayable? I didn't cook as much as my brother did when playing that game and granted it was a bit tougher for me but it wasn't unreasonable or something.
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Enkeria
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Post by Enkeria on Aug 25, 2017 9:09:46 GMT -6
This isnt a bar fight, have some class :/
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ZeroSbr
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Post by ZeroSbr on Aug 25, 2017 11:05:50 GMT -6
I noticed that you and opt2not definitely do, but I wouldn't exactly call two people "many". Even if there were many people who disagreed with me, that's not really relevant. Are you trying to say that because a ton of people disagree, I must be wrong? That's a fallacious argument too.
You mentioned "cooking mama with miriam". So yeah, I assumed you meant like the actual game. I don't know if anyone bothered to actually read my posts, but I said: "Let me be abundantly clear: I have no problem if cooking itself is in the game. If it's just a menu where you instantly combine other food or materials (like milk) to make better food, that's great."
This isn't quite true, though. In terms of usefulness, most items were pretty useful. You could use the consumable weapons to deal some good damage, healing/restoration items were helpful if you were underleveled or up against an enemy like a Final Guard, and there wasn't a single weapon that didn't have a viable use that I remember. Even the Red Rust was useful: if you hit either of the doppelganger bosses with it, they would be cursed and unable to attack you.
As for balance, you're right. Crissaegrim and dual Rings of Varda broke the game. However, I could also say the same about the Claimh Solais (which you and Chaos Ring in Aria of Sorrow, as well as the Claimh Solais in Dawn of Sorrow. In most of the IGAvanias, as soon as you get the best weapons, the game becomes a cakewalk. There's nothing really wrong with this usually, but it is slightly flawed in that you can (emphasis on "can", since it usually takes forever) farm Schmoos until you get the Crissaegrim, which you can then use to roflstomp the last few bosses. I wouldn't say this horribly breaks the game, since you'll still probably be a fair ways through the inverted castle by the time you get a Crissaegrim drop (especially if you don't use the internet). But yeah, it could have been circumvented.
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Post by CastleDan on Aug 25, 2017 11:08:34 GMT -6
I noticed that you and opt2not definitely do, but I wouldn't exactly call two people "many". Even if there were many people who disagreed with me, that's not really relevant. Are you trying to say that because a ton of people disagree, I must be wrong? That's a fallacious argument too. You mentioned "cooking mama with miriam". So yeah, I assumed you meant like the actual game. I don't know if anyone bothered to actually read my posts, but I said: "Let me be abundantly clear: I have no problem if cooking itself is in the game. If it's just a menu where you instantly combine other food or materials (like milk) to make better food, that's great." This isn't quite true, though. In terms of usefulness, most items were pretty useful. You could use the consumable weapons to deal some good damage, healing/restoration items were helpful if you were underleveled or up against an enemy like a Final Guard, and there wasn't a single weapon that didn't have a viable use that I remember. Even the Red Rust was useful: if you hit either of the doppelganger bosses with it, they would be cursed and unable to attack you.
As for balance, you're right. Crissaegrim and dual Rings of Varda broke the game. However, I could also say the same about the Claimh Solais (which you and Chaos Ring in Aria of Sorrow, as well as the Claimh Solais in Dawn of Sorrow. In most of the IGAvanias, as soon as you get the best weapons, the game becomes a cakewalk. There's nothing really wrong with this usually, but it is slightly flawed in that you can (emphasis on "can", since it usually takes forever) farm Schmoos until you get the Crissaegrim, which you can then use to roflstomp the last few bosses. I wouldn't say this horribly breaks the game, since you'll still probably be a fair ways through the inverted castle by the time you get a Crissaegrim drop (especially if you don't use the internet). But yeah, it could have been circumvented. Well i'll be damned even to this day I find out new things in regards to SOTN. God, I love that game.
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ZeroSbr
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Post by ZeroSbr on Aug 25, 2017 11:09:50 GMT -6
But it's not. Read my example again. My example that you quoted does not revolve around a self-imposed challenge. The point isn't the melee only run, but rather that upgrading armor is pointless because the hypothetical devs failed to scale difficulty, making better armor worthless/useless in pretty much any context.
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Post by purifyweirdshard on Aug 25, 2017 11:12:52 GMT -6
A melee-only run isn't self-imposed?
I see you edited your post, so it's
Armor is as important as it needs to be, though, which isn't very. It's more of a detail of a character's stats than a feature and we're mostly talking about features and options here. I think that armor had the degree of usefulness they intended, like how the Souls games' armor have their use somewhat negligible. You more often wear the armor pieces for special effects and resistances than defense (in SotN's case, the circlets for magic absorb, or in Souls games poison or curse resist for specific parts of the game). Cooking, spells, familiars and so on are a different thing. I think the patency of armor being weak is pronounced enough to relevance only by someone doing such a self-imposed melee run anyway, though
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Post by LeoLeWolferoux on Aug 25, 2017 12:11:42 GMT -6
You know, XombieMike, at 2:38 of the BCB episode 16, the words "cooking mama..." did come out of your mouth... I think we all know who's really to blame for the derailing here...
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Post by Arsenical on Aug 25, 2017 15:04:16 GMT -6
i swear this is the last time i make a cooking mama joke in my life . when i said "cooking mama with Miriam" i was making a joke referencing XombieMike commentary in the podcast not that i wanted to have an actual cooking mama in the game. even i think thats unfiting in Bloodstained. im also pretty sure i said im EXPECTING A COOKING MINIGAME OR JUST A COOKING FEATURE never said it had to be cooking mama carbon copy with gothic style and exotic food and i also never said that i wanted it. like i said before im a potion guy and i rather make lots of colorful potions than Mac n cheese but i dont mind to give it a try. SOTN IS BROKEN! IN TEMRS OF USEFULNESS!! and balance. yes weapons were pretty much unique and thats my favorite thing of the game and the way you use them depends pretty much on your style but that doesnt have a huge or noticeable impact on the game. consumable buffs: were optional but not needed not even for a new player that has never played sidescrollers thrown items: nice damage from safe distance but limited and that same damage could be dealt by spending some MP on spirits. foods: well they were faster than potions but usually weaker and if i met Alucard irl my first question would be: why do you throw the food the floor before eating it? the game give you to many options and thats amazing but i happen to have this one sword that does damage for free at a very fast rate without degrading or breaking. purifyweirdshard already mentioned the rest and cursing doppel was not always a good idea. when i did it he ended up spamming knives and wing dashes so i was forced to "glitch him" to make him jump at me over and over until he died. Crissaegrim is not the only unbalanced weapon in the game and you get that late game also while claihm solais was under the category of broken it was supernerfed in the subsequent games (slowed down with the bonus stats removed). in SOTN all you needed to run through the game without having to worry is~ 1. Tetra spirits
2. SOUL STEAL.
New game (First segment of the castle before Double Jump) - Any weapon (unless you are terrible at dodging or that you forget that you cant touch enemies the first segment is extremely easy (ignoring Ctulhu)) - Rapier (extremely powerful special attack that has 0 MP cost)
- Firebrand (many enemies are weak to fire and its special attack its so strong it makes Ice and thunderbrands look weak however its costly) - Potions and Food (being the beggining of the game the player has acces to some recovery items, also potions are cheap and droped by bats as soon as the game begins)(and yes im aware a new player will not know about the hidden items or monster drops but still!)
Early Game (Double Jump and acces to the Arena) - A weapon of your choice (game difficulty increases a bit but so does the player skill. this time the player has a wide choice for exploration and acces to more powerful weapons) - Shield Rod + Iron Shield (Extremely Broken can decimte entire rooms and destroy bosses in 1 to 3 casts for low MP cost. tho new player will probably wont know about were to get iron shield or the shield rod secret)
- Rapier or Werebane (Still viable options due to their stupid specials) *-Ring of Varda (theres a parantrophus in the arena but it will only drop the ring if you have finished the game at least once)
Mid Game (Bat form and the super jump) - A weapon of your choice (you are still in the first castle and the difficulty its pretty much the same even if you didnt overlevel)
- Shield Rod + Iron shield (still dominates) - SOUL STEAL (player should have enough MP to cast it a few times and can easily Replace Healing items unless you have to use it for transformations also aparently candles and walls have souls too)
- Spike breaker (very high defense for a critical item ,in fact i think it has the highest defense for castle 1 only losing to Diamond mail but that thing is super expensive)
Late Game (Inversed Castle)
- A powerful weapon (sht got serious and player will probably die A LOT unless ofc player rushes the next weapons)
- Crissaegrim - Marsil (Firebrand in a nutshell)
- Dark Shield (scary look and scary Damage) - Mablung sword (Shield rod with higher damage and increase to defense)
- Alucard shield + shield rod/mablung sword (you become God) - Red looking katana i think it was yasutsuna? or osafune? i forgot (super high damage but reduces your DEF to 0)
- Lunar Rod (Special attack that does huge damage in a large area from very safe distance)
- Sword familiar leveled (if you got it to at least lv40 or higher its really powerful as a familiar)
- even More Soul steal (you should be leveling like crazy till lv45 before final knights so your MP should be high enough to cast it 5 or more times in a row)
- More katanas because katanas are OP
- Alucard sword (not really overpowered but still strong)
- Alucard Mail (broken defense against Fire, Ice and Thunder)
im sure i forgot some really OP weapons. LeoLeWolferoux i cant really blame XombieMike for that, it was the perfect chance to mention cooking mama. ... hey arent you the master of Bloodstained Demo grinding? can i have your Autograph?
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