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Post by Overlord on Apr 6, 2017 13:23:21 GMT -6
If we assume that Zangetsu is the second character, then I'd rather see someone more interesting and unexpected as the third. A good example is the roster from Lament of Innocence. Alfred? Not a lot of people seem to expect him to be playable, anyway. Yeah, I would rather see Alfred. Even if everyone's assumption is correct and he's a Barlowe type villain, it'd be more interesting to play as him. You rarely get to play as any villain characters. But we don't actually know anything about him, so he could do anything at this point.
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Post by Overlord on Apr 6, 2017 1:31:41 GMT -6
If we assume that Zangetsu is the second character, then I'd rather see someone more interesting and unexpected as the third. A good example is the roster from Lament of Innocence.
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Post by Overlord on Feb 5, 2017 11:48:26 GMT -6
Around the time the Kickstarter first appeared, Vanillaware was the first developer I thought of for IGA to team up with. I think they could pull off a great game.
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Post by Overlord on Feb 5, 2017 11:42:13 GMT -6
I just summoned Jakob, Cain and Florina at 4 stars. Lit. no idea who they are. Jakob looks like a cool character, Florina decimates anything she touches... Also got Lon'qu and Bartre, Lon'qu is the only character I actually know. You've only played Awakening? Jakob is from Fates (joins you on all routes), and Cain is from Shadow Dragon.
Florina is from Blazing Sword (GBA game; just called "Fire Emblem" in U.S.), the game that Lyndis and Eliwood are from, as well as a prequel to Binding Blade ( Roy's game) which Bartre is from. Yes, I just color-coded their names. Bite me! Bartre is also in "Blazing Sword". He just... learned a thing or two since then.
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Post by Overlord on Feb 5, 2017 11:31:01 GMT -6
I didn't like the level up system in Symphony of the Night. While it is probably more realistic, that doesn't automatically make it better. So I'd rather the standard system. As for inventory space, I'll be fine with it as long as there's no cap on the inventory itself. One of the most annoying occurrences in games is finding out my inventory is full and that I'll have to sell/drop some of my items. This wasn't an issue in any of the previous games, so I'm not worried about it, but it happens often enough in games now that I just had to mention it.
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Post by Overlord on Feb 3, 2017 14:54:46 GMT -6
So that deviant art user also has models of some weapons. Are those really from the game? I never saw anyone talk about them.... (image cut for size) Seems consistent with the revealed weapons so far. The third one from the left on the top row looks like something that'd be used in college fraternity hazing initiations. Either that or Miriam is into some craaaazy anime cons... Hey, she just found it laying in the castle. She didn't ask questions.
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Post by Overlord on Feb 3, 2017 12:44:38 GMT -6
I also loved Lament of Innocence and Curse of Darkness. Still, I'd rather see 2D games from IGA. Something that has been much too apparent these past nine years is that not even one other developer has been able to replace/replicate IGA's 2D games. I'd love to be able to play more, and then look forward to others.
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Post by Overlord on Jan 31, 2017 10:33:58 GMT -6
Ha, these two guests have the same IP address. I would have never guessed that.
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Post by Overlord on Dec 24, 2016 19:07:32 GMT -6
Is cross-platform co-op possible? Can a PC co-op with a PS4? If not, which platform will have the highest users, so I can know which platform to back? Cross-platform play is very rare. I definitely would not count on it happening. And many of the multi-platform games I've seen report PS4 as having the highest users.
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Post by Overlord on Nov 20, 2016 10:20:11 GMT -6
I dont think swapping to the Switch is a good idea right off hand either. There's no telling how well the system will do, since Nintendo has done such a good job of slapping its fandom over the last handful of years. I'd say, honestly, to cut Nintendo console support altogether and port it to the Switch later on if the Console proves itself. The 3DS minigame is already safe, since the 3DS was a massive success. That's exactly what I said earlier in this thread, but some people just have this idea that the game "has" to release on a Nintendo platform, it seems. But the fact is no one knows how well the Switch will sell. All you have to do is look at the number of Wiis sold and compare that to the number of Wii Us sold, and that should tell you there's no guarantee the Switch will sell a specific amount. More importantly, I have to state again that the Switch is not part of the Kickstarter. I'd love for the game to be completely 2D, but that wasn't part of the Kickstarter. That concept wasn't funded. I don't see why they should commit Kickstarter funds to a Switch version just because the Wii U version may be cancelled. If everyone that has a Wii U were going to receive a free Switch, that would be different. The game is already going to be released on many platforms, including a handheld, so I'd like to see them concentrate on the task at hand. Many things could go wrong as it is. But if the game is a success, that will open up many possibilities, so I think that's what is most important.
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Post by Overlord on Nov 4, 2016 22:38:19 GMT -6
For me, my favorite RPG-like thing about the game is the excitement of discovery when I get new weapons. That's mine. It gives you a great incentive to defeat enemies, rather than avoid them. And of course it makes combat itself more interesting, knowing you'll have so many choices in weapons throughout the game. I feel this is exactly what many of these "Metroidvania" games are missing. They either have absolutely no extra weapons, or just a few that you're given when you get to certain parts of the story. It'll be nice to go weapon hunting again.
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Post by Overlord on Oct 26, 2016 18:02:27 GMT -6
I'm not sure what you're talking about here. That doesn't seem to have much to do with what I said. But basically it can only be easier for them to port it to the Switch later on. Plenty of games get ported to different systems well after they have been released for other systems. And the Switch has nothing to do with the Kickstarter, so it shouldn't be a priority anyway. I'm saying it's not realistic or even possible for the development team to simply port the game to the Switch later on after the game's initial release, because they would be actively working on and patching in stretch goals such as the roguelike dungeon mode for five different platforms (Xbox, PC, PS4, Vita, and Wii U) www.vg247.com/2016/05/09/bloodstained-to-get-staggered-content-post-release-to-avoid-delays/bloodstainedfanforums.com/thread/1027/bloodstained-aims-staggered-content-releaseIt will not be easier. Different games go through different development processes, it's not as easy as 1-2-3. As for the Switch having 'nothing to do with the Kickstarter' and 'shouldn't be a priority', that is the entire point of this topic. Whether or not the backers are interested in a Switch version, and whether or not the consumer population after the game's release would be interested in a Switch version. It's not an irrelevant subject, it's the direct successor to the Wii U. I don't see how it would be easier to do it now just because they will be working on download content later on. Either way they're still doing work concurrently. Not that they would have to do it while creating the download content anyway. And yes, I'm well aware of the point of the topic. That's why I'm, ya know, adding my opinion.
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Post by Overlord on Oct 26, 2016 17:31:50 GMT -6
Worry about getting the game out on the promised platforms, and if the Switch looks like a good idea in 2018, you can always port it then. That's simplifying it to an extreme. This game is going to release in fashion similar to Shovel Knight, where the base game is put out first and all the stretch goals and different game modes will be patched in at a later time in the future. This means creating and porting content between five different consoles. It would not be realistic to throw in creating a Switch version in the midst of all that. This would mean months even after Bloodstained is released in 2017, they need to port and create content for the Wii U version long after its prime which would make absolutely no sense. And that's just one of the reasons why a Wii U or Switch version needs to be decided now, early in the stages of development. I'm not sure what you're talking about here. That doesn't seem to have much to do with what I said. But basically it can only be easier for them to port it to the Switch later on. Plenty of games get ported to different systems well after they have been released for other systems. And the Switch has nothing to do with the Kickstarter, so it shouldn't be a priority anyway.
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Post by Overlord on Oct 26, 2016 17:08:58 GMT -6
They really should have had the foresight to see this coming. If I could tell it wasn't a good idea during the Kickstarter, I don't see how they could have missed it. And even if the game was released today, the Wii U version is probably not selling many copies. But they still decided to use it as a stretch goal. So while I can definitely understand cancelling the Wii U version, as this project really needs to be as successful as possible, they need to offer full refunds to those who are expecting Wii U versions. I don't think they should worry about the Switch yet either. Who knows how it'll sell. Worry about getting the game out on the promised platforms, and if the Switch looks like a good idea in 2018, you can always port it then.
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Post by Overlord on Oct 10, 2016 10:26:52 GMT -6
I always thought it was a bad idea for a Wii U version. I know there were quite a few people screaming "WII U!!!!!" on the Kickstarter page, but ultimately the number of people that have a Wii U and nothing else must be minuscule. And I can't see why anyone would refuse to play it on PS4 or PC. So I'm not surprised to see these statements. For a lot of people I don't think that it is so much about refusal to play on a certain system but rather about not owning such a system or the financial means to buy one. Even if the number of people only having a Wii U is small Iga still made a promise to those people which they gave him their money for. It even was one of the stretch goals. Simply ignoring stretch goals so that a fraction of fans will not be able to take part in the end result of the project they co-funded is just wrong and would probably result in quite some backlash from fans and media. I don't own a Wii U but I'd definitely advise Iga not to take a gamble on this and just have it ported to the console even if it turns out not to be very profitable in the long run. It's just the right thing to do. I completely agree with you. That's why I think it was a bad idea from the beginning. Everyone is in a worse position now.
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Post by Overlord on Oct 10, 2016 10:25:14 GMT -6
I always thought it was a bad idea for a Wii U version. I know there were quite a few people screaming "WII U!!!!!" on the Kickstarter page, but ultimately the number of people that have a Wii U and nothing else must be minuscule. And I can't see why anyone would refuse to play it on PS4 or PC. So I'm not surprised to see these statements. I think part of the appeal is the Wii U pad, which could be used for showing the map and such. At any rate, what I'd like to see now is if NX will be supported by Unreal 4 or not. If it is (and I see no reason why it wouldn't), then it would be a no-brainer to port it over to that console. If the console supports using the portable screen as a secondary screen, you'd get all the advantages of the Wii U. Yeah, I've seen a few people mention that. Personally, I don't see the appeal. It's not like the DS where you have the map on a second screen that you have in full view. You need to look away from the game in order to see the map on the Wii U pad, so you may as well just be pausing the game to view the map.
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Post by Overlord on Oct 9, 2016 13:53:04 GMT -6
I always thought it was a bad idea for a Wii U version. I know there were quite a few people screaming "WII U!!!!!" on the Kickstarter page, but ultimately the number of people that have a Wii U and nothing else must be minuscule. And I can't see why anyone would refuse to play it on PS4 or PC. So I'm not surprised to see these statements.
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Post by Overlord on Sept 9, 2016 1:30:41 GMT -6
This is pretty close to what I expected. Obviously I'd rather not wait, but I'd be even more disappointed if I ended up with a game that had barely any content or is filled with bugs. I'm more interested in the "new developers" part. I wonder why exactly that's necessary at this point.
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Post by Overlord on Aug 4, 2016 7:13:01 GMT -6
I just want hidden/secret/optional areas. I love searching for them, and then trying to figure out how to access them. Trying to get through the waterfall in Aria of Sorrow was great. Also, the Nest of Evil and the Training Hall are two of my favorite areas.
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Post by Overlord on Jul 29, 2016 3:44:11 GMT -6
I completely agree. This is a big reason why none of these other "Metroidvania" games are as good as the Castlevanias. None of them have weapon systems like Castlevania.
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