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Post by dragonkd on May 28, 2017 21:59:14 GMT -6
I would be so cool of the game took the myth of the Muramasa and made it part of the game. The sword would do damage to Miriam if she doesn't strike a taget. actually, there are more swords that do this. the.... tyrfing as well i belive, although thats only one example. traditional lore startes that if a katana is drawn, it is to take blood before it is sheathed once more anyway, but that may not be coerrect on my part.
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Post by dragonkd on Apr 8, 2017 0:37:16 GMT -6
EEEAUUUUUUUGHHHH *scary moaning appearently im alive.
video goes here?
APART: Y2 PRE-ALPHA 1.72 WINDOWSx64 DOWNLOADMAC DOWNLOADso, ive had some life issues lately, that have been severely hindering my progress. in addition to that, ive been holding off on putting out a build because "ITS NOT READYYYYYYY" but that mentality has just gotten me 3 months without any work done. as of now, we are back on track with before i stripped down the project and re-made it. basically: play apart. give me a reason to live. tell me how it wen. see you in (less than?) a month. you have my gratitude. NOTES: areas are not complete. even some basics are missing. press new game, type a name, press enter. if you die, use last save, or load file. YOUR SAVE PERSISTS EVEN IF YOU FAIL TO REACH THE FIRST SAVEPOINT. WASD movement, space to jump, F to backdash, mouse to use each hand, Q/E to switch item hands etc, esc to access the menu. there is an option to use an already mapped xbox controller. after you make it to the mountain (after leaving the cave) the forest is opened up. find a safe way down to save again, and then you can go that way. it isnt anywhere near done, but for anyone who even tries this build, i hope you enjoy it.
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Post by dragonkd on Apr 6, 2017 16:42:24 GMT -6
bloodstained: ritual of sorrow
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Post by dragonkd on Mar 14, 2017 20:14:58 GMT -6
profanity stained language of the night
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Post by dragonkd on Feb 23, 2017 17:31:44 GMT -6
nice idea mike. certainly plays nicely into the story.
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Post by dragonkd on Feb 21, 2017 16:19:57 GMT -6
oshitnigga I am honoured. THANK YOU for being around and giving me what little confidence I have ive kept silent about apart for a while now, tl/dr I needed to rebuild and rethink how a lot of stuff works, however I should be making a huge comeback in a month or so, as I said, thank you leo. I don't get much attention, and its people like you that make me feel not entirely useless. I do unity tutorials, so I could help you guys out if you want. and, I love this forum, because its a place that I can call home and share with you wonderful people.
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Post by dragonkd on Feb 12, 2017 14:44:51 GMT -6
its better to talk about other igavania styled games than to discuss the same topic to death. there is plenty of speculation here on the forums, if that's your thing.
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Post by dragonkd on Feb 6, 2017 19:11:01 GMT -6
new build of APART 1.7.1 1.7.1
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Post by dragonkd on Feb 6, 2017 2:22:14 GMT -6
The demo is a special case, death before galleon Minerva gets to the island would mean resetting. this is not good
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Post by dragonkd on Feb 6, 2017 2:19:26 GMT -6
wai. on that note, CAN I PLEASE GET SOME AYAMI ART UP IN HERE?!?!?!?
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Post by dragonkd on Feb 3, 2017 21:45:07 GMT -6
this should be brought up to iga team
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Post by dragonkd on Feb 3, 2017 17:29:02 GMT -6
god d*mn mike posting links to the broadcast everywhere. AHHHHHHHHHHHHHHHH *watches anyway.
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Post by dragonkd on Jan 29, 2017 23:13:48 GMT -6
balancing will take time. im not even going to bother until I have the areas I want in the kickstarter demo complete, then I can run a few early tests with my favorite people here on the forums the spiritworld is not randomized, let me explain. as far as lore goes, yes the place is always shifting. it will remain mostly the same from sirus point of view for a reason I will explain later. so here is what is random IN-GAME: background objects, enemies that spawn, how many, a little variation , what comes out of resource chests. nothing crazy. I do however want to create a few areas that are procedurally generated each time u=you enter thm, compare them to the nest of evil as far as their purpose. I recently played curse of darkness, and it has had some influence on me. you can do anything but level up on the move. creating stronger weapons will still require you going to a smiths shop though.
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Post by dragonkd on Jan 29, 2017 12:26:19 GMT -6
Lestaroth thanks for the feedback. whiloe the last update was only... a week ago? a lot changes in my project from one time to the next, especially since I am redesigning pretty much everything right now, time to provide responses: enemies will blend in sometimes, but the also have been tweaked to be brighter than the background. the previous lighting caused a lot of things to appear the same muddy color. so no, there wont be a sense for enemies, other than ones that go through walls. case: there will always be enemies a few steps away. so there would be no reason for that. I dopnt believe I will be adding a map, atleast not until the absolute final release, you see, the spiritworld is a constantly shifting environment. I want the player to memorize it, similarly to darksouls. there will be very few teleports, and many shortcuts between areas. camp sites: spirit flames, (you know, the blue ones ) are exactly what you are talking about. when you visit them, your health refils and the game saves. the area around each flame is built somewhat like a campsite, homey and such. right now all the terrain is debug so you will hae to wait for more detail here is an important point though: I originally only wanted the player to be able to craft/access their inventory at the spirit flames, but this is too hardcore for most people. the menu can be accessed from pause now. so yes we have crafting. you appear to be under the impression that this is a survival game, the only thing that attributes to this is hunger which impacts health/stamina regen speed. I wanted temperature like in monster hunter but meh. (its not a survival game ) weather is in-game already and plays an important role: for one, there is a corruption mechanic per area. corruption, precipitation (rain/snow/etc) and time of day affect stages. what enemies spawn, hat doors are available and so on. I will play more with this in the future. again, thanks for the feedback. I should have a much more polished demo out within the week.
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Post by dragonkd on Jan 29, 2017 11:49:13 GMT -6
hooray for post likes. anyway, as far as demons having shards I cant help but flashback to innocent devils from COD. I think he is trying to bring that one back. he has said before that only true demons possess shards....
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Post by dragonkd on Jan 27, 2017 15:26:32 GMT -6
I think it woul,d be easier to think of trhe crystal shards to have the same properties of dragon scales. so far they do.
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Post by dragonkd on Jan 26, 2017 12:00:57 GMT -6
who says gebel doesn't just float around like dark soma? we haven't actually seen him in game yet. who says he needs to eat and cant live off the powers generated by the crystals? who says that the cristals cannot be completely hard and consume the flesh, we have seen so many other beasts in games that are made entirely out of crystal but can still move about.
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Post by dragonkd on Jan 12, 2017 14:21:10 GMT -6
Pre Alpha 1.7Rabove is a link to the newest version of the project. this one is much less about graphics or features, and more about gameplay. notes: click new game, type a name, and press enter. we have xbox controller support, enable it in the options menu check your settings if the game is running slow, I recommend starting a game before changing the settings F key is backdash escape will open the pause menu, where you can access some stuff. doing so at a flame will save the game. you will need to find sticks and flint in order too create some better weapons. this build is the start of a redesign that will affect how the project is handled in the future. previously, I had large open levels, with few enemies, few items, and very little platforming. as you may already know, that made the game hella boring. all feedback is appreciated, either here or in a PM
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Post by dragonkd on Jan 9, 2017 15:42:22 GMT -6
give me michiru or give me death. the womans music reigns supreme.
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Post by dragonkd on Jan 5, 2017 16:59:39 GMT -6
now I feel ashamed of posting this in anycase, its atleast archived here now
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