Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Jan 20, 2020 16:00:52 GMT -6
I've always been a fan of Castlevia's Gothic horror roots and style from the Asian point of view. Iga took that to a new level for his work in making StoM and future titles. I wanted more of this so I backed Bloodstained. I'm not the least bit disappointed for my backing either, and wish that I was, at the time, more financially stable to have backed more than I had.
Looking forward to the additional features and perhaps even a sequel.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Jun 19, 2019 1:49:02 GMT -6
Here's a bit more detail on the above:
NIGHTMARE - Unlocks Hard and Nightmare without having to beat the game. BIGHEAD - Turns on Big Head Mode.
Akuma - Start with Dominus. DUNGEONITE - Start with Dungeonite Sword ATK 15 ALPHAOMEGASIN - Start with Darkness Descends ATK 15 8MEGAPOWER - Start with Game Sack Strip ATK 15 BULLFIGHTER - Starts with "The-Baz Mask", Def 5 SPONGYVINE - Start with Vine Sword, ATK 15 TEAMFAT - Start with "A Kinda Funny Mask", Def 0 Acc Grumps - Start with "I'm Not So Grump", Def 0 Acc Egoraptor - Start with "Hey I'm Grump", Def 0 Acc Jarvis Meower - Starts with Mega64 Helmet, Def 5 Helmet. swimmingbird - Starts with Plague Doctor Face, Def 5 Acc. JEPSON - Starts with Clockwork Blade, ATK 15 Sword. AWESOMEVIDEOGAMES - Starts with Big Mustache, Def 5 Acc. chuggaaconroy - Start with Space Helmet, Def 5 Helmet. INTHEBATHROOM - Starts with Dumping Helmet, Def 5 Helmet. EGGFARM - Starts with Guardian Egg Helm, Def 5 Helmet. STEPHENPLAYS - Start with Sicilian Slicer, ATK 15 Sword.
These are all Backer/Clan based items that were a part of the original campaign.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on May 24, 2018 12:01:45 GMT -6
You can play CotM without Steam. Grab it on PS4 or a Nintendo device, or in a week or so on Xbox. CotM is a separate production using the Bloodstained license but it is not the game the Kickstarter raised money for. In fact anyone coming to CotM via the Kickstarter is getting the game for free. If owning a free game that has some form of DRM is a dealbreaker that's your thing. It's a shame too since CotM turned out as well as it did. BS: RotN will be available on GoG. Except this isn't a free game. It was in the stretch goals while the campaign was running, meaning it was a part of the original KS package.
Yet the product's immediate availability, timing, and timing of the codes were never promised - only that it would be released and the backers would have the codes. In fact, several of the systems that the side-game is on, are actually additional consoles never part of the initial promise. We want to go further, delays and issues were listed as part of the "Risks" section of the original Kickstarter project page. Granted, they did use that section to try to reassure us and play a few jokes, but this part was important: Codes are a part of that, sorry to say. We're going to run into more problems like these, most likely. Annoyances, yes, but just that.
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Hyrist
Builder of Castles
Ancient Legion
[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Dec 11, 2017 23:00:51 GMT -6
Alas, I missed my window.
"Have you wondered what your very feet trot upon? These stones are born of damned souls, and your very footsteps are an assault."
Just a random idea I had. but no love lost.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Dec 11, 2017 22:55:04 GMT -6
Honestly, what I loved about any Igavania is that each enemy faced death in their own way. Every death was an animation that matched that creature's personality to a certain degree.
I am on board with unique animations for enemies who die to their particular weaknesses because this fits that vein. Having one 'normal' animation upon death, and one "special" animation upon death to weakness gives both that personality, and sort of a callback to how Alucard died in different ways to different elements as well.
Sound and animation both play into this as well - but I feel more than anything having the animation reflect a bit of each of the monsters themselves works.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Jun 25, 2016 20:28:42 GMT -6
I prefer to think if it as a distilled Igavania. There are multiple elements and feelings from each of the games that I am seeing in the Demo and other points, all of which thus far have been boon for my confidence in the game. This could potentially be very well the best Iga game made, and I don't say that lightly.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Feb 11, 2016 8:43:19 GMT -6
This kinda broke my heart. I've been a fan of Game Trailers for years. It was my go-to source for Games Media back in the days when there weren't many sources. If this is a sign of the times, I don't think it's a good sign.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Jan 28, 2016 14:35:59 GMT -6
I have no expectations on the company to reach that initial estimation date. First, development has unexpected delays, that's a reality for any form of production ever, especially in any form of computer development.
Second, as stated by our friendly fangamer representative, the scope of the game increased exponentially thanks to having a hugely successful kick-starter, that adds work for our guys, I expect that work to be treated with the same sort of TLC as the rest of the game, and I'm honestly ok with the delay on that.
So, my answer is no. They won't meet that deadline. The addendum to that is: I'm ok with this.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Jan 22, 2016 6:09:21 GMT -6
I think we're past the point where we can effectively make judgments on these shaders based off of stills. I'd say they're in the best possible range to be making conclusions. But really, while we can select our prefrences off of close-ups and stills. We won't be doing close up, still shots that frequently. We'll be seeing the game in motion, looking for audio and visual ques for enemy attacks and secrets.
That may not translate well into something that simply looks pretty in a screen-cap.
So, my next big request/hope is to see these graphics in motion, so I can really see how this looks, rather than imagine it.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Jan 6, 2016 13:58:15 GMT -6
Suspension of Disbelief isn't something that's a concrete object for us to weigh in upon scientifically.
Putting it bluntly, the beloved Campyness of StoN would not pass through the first-viewers eyes of a 30s gamer as they would say, ourselves back when we were kids. The same goes for several games from their perspective eras.
Without so much as a spoken declaration, we've raised the bar on that standards, using such phrases as immersion and put a nasty predisposition against games with a less-serious appeal.
But that predisposition couldn't be more flawed, in my view. There are some great games, old and recent, that flat out break the forth wall, and we still feel immersed, or get even more engaged for it. We try to declare exception to these but that does not disqualify Bloodstained from being an exception as well. Again, that all boils down to us checking our predisposition, and the game executing well on its atmospheric feel, regardless of what approach it takes.
So I for one won't be making any expectations on tone of the game. If anything, I hope it has enough sense to BREAK tone intelligently to allow for the player to process a range of emotions and remain engaged and processing.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Dec 27, 2015 21:51:46 GMT -6
As far as my understanding of the Lore is concerned, we're not raising some ancient castle, but something new brought about by Alchemy treading the demonic. So the idea of something pristine yet earily olden style actually makes sense to me.
We're also making the mistake of judging the game's aesthetic based off of the design of one corner room.
Example: The Marble Gallery looked Prestine, and then looked pretty creepy in the inverted castle.
This just feels like jumping the gun, and even then, I'm sorry, this is realm of opinion. I just don't agree that this style is bad in general. It doesn't look cartoonist as much as it looks basic (i.e. the finer details of the room haven't been implemented). There's a pretty big chance more detail would be added to it, but even then, I wouldn't have a huge deal with it as is. Most 'detail' in the 2D games weren't pixel perfect either.
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Hyrist
Builder of Castles
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Post by Hyrist on Dec 27, 2015 18:31:58 GMT -6
Speculatively, I feel as if the idea of going for strict-gothic architecture design will not flow well. Again, I will reiterate that the 3D games were the least well received. It is debatable whether or not it is a scapegoat to blame such a factor on the boxy rooms or rather was it the low amount of imagination in the aesthetics of the areas in general.
Where I put my priorities are if the areas we do encounter strike me as memorable. Nothing of Lament of Innocence's environments struck me as memorable, save for the secret boss dungeon with the Forgotten One. Where as OoE and StoN ares are almost ingrained into my head, room by room. Even if I felt that a few of the rooms were ugly.
There is little to go on by the moment, but from the concept sketches, I think I'm going to be ok with the overall design of the Game's areas, environment, and characters. But right now, the gameplay is my biggest interest and concern. As a game such as Undertale has displayed to me, graphics aren't nearly everything.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Dec 27, 2015 18:12:47 GMT -6
darkbrotherhood I'll respectfully disagree and bow out of the conversation. I feel that engaging further won't be productive to either of us, the community, or the development of the game at this time.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Dec 27, 2015 13:36:43 GMT -6
If I may chime in late to this.
Design wise, I think the shoulder pad puts too much emphasis on the exposed part of Miriam's bust. And while I don't think that's a matter that causes much in terms of serialization tensions. I think it detracts away from the whole aesthetic by putting too much emphasis on one point when it comes to the upper part of her body.
Likely won't be a major impact inside gameplay and boils down to opinions on how people dress or are dressed.
There were likely modeling limitations involved, as has been mentioned. But in the end we have multiple outfits and styles we'll be able to chose from, so I'm not at all concerned, really. If I find myself not liking it, I will simply swap to a design I prefer more. And, on that note, I think we should pause a moment to appreciate that we are given such options in the game.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Dec 27, 2015 13:22:49 GMT -6
Right, but that's not a discussion of graphics. The question you are posing is one of base design aesthetic. This is two different concepts. The base design asthetic of the game is to be fairly colorful and somewhat Anime-esque. They've already pretty much discussed that.
Really, what this conversation boils down to is. "I don't like Anime in my Bloodstained." which, is fine. That's an opinion one can have. But I staunchly disagree. To be fair, Lament of Innocence wasn't as well received among Igavanias, even graphically, as opposed to their other works that did. However, one can maintain a presence in both (Such as the fabeled StoN, as well as AoS and OoE), which they are making some strong attempts to and we're arguing over minute details that aren't even fully realized yet.
I doubt discussing that matter further is going to have a profound impact on the game, as design aesthetic is the primarily the decision of the director, and is one of the first decisions set into stone. You have to, as the rest of the rendering, lighting, and whatnot all has to be dictated by that early decision.
As far as the general discussion of the graphics go. I don't mind the more hard-edge lighting that was introduced, although fine-tuning it will be difficult, knowing what I do of 3D graphical manipulation. People were right to cite borderlands as the potential key-marker of such a route and its catching points asthetically.
As far as trying to replicate the hard-edges of 2D game. That's probably something the fan-base may have to let go of. Replicating it in 3D is a hard task that photo-editing will likely not be able to do true justice to.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Dec 27, 2015 12:57:59 GMT -6
darkbrotherhood I'm sorry that graphical fidelity is such a concern for you. But please understand that for many an Igavania fan, this is, honestly, not the case. Yes, it's a factor that is enchanting and adds to the immersion of the game. But that is not the selling point of ANY game in this Genere. I didn't like Megaman X5's leap into 3D because off what felt like the lack of responsiveness that 3D brought, not the model quality or lighting. Which is why, honestly, I've been quiet on these boards for a while. I'm after a story that's enthralling. I'm after game-play that's going to make me want to explore every nook and cranny and Easter egg. Graphics are fun, but I still remember the FIRST Castlevania fondly. And I enjoy playing games of an 8bit and 16bit aesthetic, not because I particularly like the aesthetic, but because they tend to follow a design philosophy of doing more with less that I really agree with. So, to turn the question on its head, why does it matter so much to you how the graphics show up as? Is that REALLY what makes an Igavania game for you? Because that most certainly does not for me. And even on that point, we've already seen examples of what IndiCreates are beginning to produce under Iga's direction as opposed to Inas. To be honest, I think you're blaming the wrong person/crew in regard to sacrificing graphical quality. I don't believe Iga will compromise here.
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Hyrist
Builder of Castles
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[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Oct 23, 2015 14:52:15 GMT -6
I love these episodes. Keep them coming!
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Hyrist
Builder of Castles
Ancient Legion
[TI2] A lie of light, to preserve the darkness.
Posts: 73
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Post by Hyrist on Aug 17, 2015 14:14:32 GMT -6
Looks like Fangamer keeps running into snags. I'd figure August update would be out by now.
Awell. Hard work and setback area all a part of the process.
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Hyrist
Builder of Castles
Ancient Legion
[TI2] A lie of light, to preserve the darkness.
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Post by Hyrist on Aug 15, 2015 13:55:22 GMT -6
Let's hold onto what we have for now. I'd rather not have too much of a separate chat function. We can revsit it once our numbers grow further perhaps. But for now the Shoutbox serves our needs. Spread us out on too many sign-ins and we'll lose people's interests.
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Hyrist
Builder of Castles
Ancient Legion
[TI2] A lie of light, to preserve the darkness.
Posts: 73
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Post by Hyrist on Aug 13, 2015 16:23:31 GMT -6
The battle had been decided.A demonic abomination felled, but at what cost? Chaos ruled over the field and as the dimension that were torn asunder began to repair, Verus bore witness to the images that would drive a sane mind into the lost catacombs of madness fade slowly into nothingness. With it, the very land that was constructed solely to slay the beast itself faded.
But Verus had been given a glimpse of a desire. An image of a mysterious figure bearing a legendary whip, a true master for the Builder of Castles. Perhaps one day such a master would grace one of his many halls, in shadow, or in life. The moment itself was treasure enough for him.
The Lamina approached him with intensity in his eyes, bearing a blaze in them somewhere bordering hatred and passion. But in that moment the Lamina itself was given something rare these days. The lips of the Builder curled up slightly on each side, and the hardened edges of his eyes softened a moment. A small, apprecative smile came across his features as he gently held out his hand.
"Thank you." He said, the deepness of his tone betraying its sincerity.
The Lamina was taken aback. The flames about her, including the many weapons she bore, faded in flame, and her arms folded away save for two, giving her a countanance less of a battle hardened warrior and more of that of a beautiful woman. Wordless, the creature slid down to Verus's height and willingly placed her hand into his, her body enveloping in a white light briefly before reducing to the size and shape of the bullwhip it was first revealed as. With care, the Builder refastened the creature to his side and turned about from the scene.
He watched as a familiar sight came over his eyes. It was time for his departure, more homes to construct for the unsightly, the unseemly - those who would be called Demons for living as their nature dictated them.He would return to his labors, until next the endless journey called upon him.
OOC: Well there's not much of anything left. *laugh* I don't have a 3DS so that's completely out. I'll take Fallen Enchantress: Legendary Heroes - and woe to those who bestowed upon me an army to command.
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