Redogan
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Post by Redogan on Mar 7, 2016 15:27:26 GMT -6
Using past Castlevania games as references, maybe I can explain better what I want Bloodstained to look like. It should be more like SotN, Order of Ecclesia, and Circle of the Moon and less like Portrait of Ruin and Dawn of Sorrow. When I'm comparing these, I'm mostly comparing how the characters are drawn for the dialog. The gameplay is mostly fine throughout all of these. I think Miriam will look fine with shader 3 during gameplay in Bloodstained. It is the cutscenes/dialog that I worry about with shader 3. I feel like it is going to give her too much of a cartoon vibe. Examples of the good (more realistic): SotN: Order of Ecclesia: Circle of the Moon: Examples of the bad (more cartoony look): Portrait of Ruin: Dawn of Sorrow: Mostly its the difference between a mature hand-drawn piece of art versus a childish cartoon. I just don't want to see Bloodstained end up looking like something pulled straight out of a kids cartoon. I don't mind if it has an illustrated or cel-shaded look as long as it retains a mature and gothic feel.
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Post by galcian on Mar 7, 2016 15:36:06 GMT -6
Depends if they choose to animate the faces or just put a drawing, it all comes down to the animation style. Also if they're going to make cut scenes with the engine or choose to do FMV. I really hope they use in-engine assets. FMV is an expensive endeavour. And, I expect Iga to steer in favor of the OoE/SoTN/CoTM presentation style, mostly because the last Igavania he worked was in this style.
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Post by CastleDan on Mar 7, 2016 15:37:20 GMT -6
Using past Castlevania games as references, maybe I can explain better what I want Bloodstained to look like. It should be more like SotN, Order of Ecclesia, and Circle of the Moon and less like Portrait of Ruin and Dawn of Sorrow. When I'm comparing these, I'm mostly comparing how the characters are drawn for the dialog. The gameplay is mostly fine throughout all of these. I think Miriam will look fine with shader 3 during gameplay in Bloodstained. It is the cutscenes/dialog that I worry about with shader 3. I feel like it is going to give her too much of a cartoon vibe. Examples of the good (more realistic): SotN: Order of Ecclesia: Circle of the Moon: Examples of the bad (more cartoony look): Portrait of Ruin: Dawn of Sorrow: Mostly its the difference between a mature hand-drawn piece of art versus a childish cartoon. I just don't want to see Bloodstained end up looking like something pulled straight out of a kids cartoon. I don't mind if it has an illustrated or cel-shaded look as long as it retains a mature and gothic feel. You not only clearly demonstrate a more mature artstyle for the characters but you also demonstrate a comparison between a dialogue that fits the atmosphere/time better as well. "WOAH NO WAY!" There's just a bit of an anime flair to how the dialogue is handled in Portrait and Dawn. SOTN/Order/Lament Of Innocence are things to look at for dialogue tone. I also hope they stay away from the gameplay within story type dialogue. Use your magic seal to defeat the monster in there. Probably why I wasn't a fan of the DS entries as much because it relies on nintendo's 'gameplay features' and a lot of developers made it apart of the story of their games or implemented it in such ways that always felt a bit cheesy to me.
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Post by lod7 on Mar 7, 2016 15:39:26 GMT -6
Redogan Could they make a character portrait with the same high quality art as they did in the "good" examples you posted. Or was that confirmed to not be the case. Since they mostly use the same portrait for most dialogue boxes it shouldn't eat too much off the budget to paint the 5-6 characters. Heck they can probably just recycle some concept art with more detail. EDIT: to the person above me, I freaking love the dialogue and VA in Lament of innocence. Thanks, I never put that aspect of the game as part of reasons why I liked it so much until now.
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Post by CastleDan on Mar 7, 2016 15:41:03 GMT -6
Redogan Could they make a character portrait with the same high quality art as they did in the "good" examples you posted. Or was that confirmed to not be the case. Since they mostly use the same portrait for most dialogue boxes it shouldn't eat too much off the budget to paint the 5-6 characters. Heck they can probably just recycle some concept art with more detail. I always assumed the head shots in this concept art were probably being used for the dialogue boxes, and if so they're much more in line with Aria/Sotn/Order than Dawn or Portrait.
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Post by lod7 on Mar 7, 2016 15:44:47 GMT -6
Also castlevania historians correct me if I am wrong here. But didn't Iga say at one point the reason they migrated to the anime style of Portrait and Dawn was because Konami wanted to attract a younger audience.
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Post by crocodile on Mar 7, 2016 16:02:50 GMT -6
I'll never not be astonished at how so many people can be chicken littles about the artstyle of this game. "OMG PLEASE DON'T LET IT LOOK ANYTHING LIKE DOS/POR!!!". Guys, relax. We have a mountain of concept art to work with. The art looks nothing like DoS or PoR. As such, the in-game aesthetics aren't going to look like them either. I don't understand, are you afraid of some sort of bait and switch? Do you think IGA and Natsume are like lying to you? If you liked the art displayed in the campaign and pretty much every update since then, you're going to like the art of the actual game. Stop freaking out about it. Please.
As an aside, I respect all the work it went into creating the artstyle for GGXrd but I find it overrated and I am not as enamored with it as many other people seem to be. I'd argue that the Naruto Ninja Storm games by CC2 are the best looking "anime" games on the market.
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Post by Ciel on Mar 7, 2016 16:43:19 GMT -6
It seems I'm the minority that really didn't care about the anime-style of Dawn of Sorrow and Portrait of Ruin, IMO the castle's aesthetic is more important. But I'm gonna just crawl in the corner here...
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Post by Astaroth on Mar 7, 2016 16:50:38 GMT -6
I dunno about the younger audience thing, but dos and por had a different artist doing the characters, thats why theyre like that
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Post by Scars Unseen on Mar 7, 2016 17:37:52 GMT -6
Redogan SotN doesn't use realistic art at all. It's as much a manga art style as Dawn of Sorrow's is. I think that we may actually be interested in the same art style, only you keep using the word "realistic" because you aren't familiar with different anime and manga art styles. What Symphony of the Night uses is an art style more common to seinen and josei demographic-targeted manga(i.e. manga targeting adult men and women). Here are some comparisons between SotN's art and some other manga art:
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thrashinuva
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Post by thrashinuva on Mar 7, 2016 18:06:25 GMT -6
Redogan SotN doesn't use realistic art at all. It's as much a manga art style as Dawn of Sorrow's is. I think that we may actually be interested in the same art style, only you keep using the word "realistic" because you aren't familiar with different anime and manga art styles. What Symphony of the Night uses is an art style more common to seinen and josei demographic-targeted manga(i.e. manga targeting adult men and women). Here are some comparisons between SotN's art and some other manga art: I watch mostly anime so I'll refer to these things as an anime art style, although I recognize that a manga art style would be a more accurate term. The issue here isn't that SotN has an anime style, but the particular style that it is, is a more regal and dignified look in terms of the characters. I haven't played any of the Castlevania games past SotN and it has nothing to do with style, just that I didn't have money as a kid and I didn't really know about them until about 5 years ago. But I can draw some comparisons here. Here we can see a remarkable similarity in character design, and yet a drastic difference in art direction. The art of SotN feels much more heavily inspired by Victorian era art, with a very heavy gothic tone to it. In respect to that, Jonathan here is done in a much more contemporary anime style. Jonathan has a larger emphasis put onto his pupils, so much so that his eyes pop out more. This has some similarity to other SotN characters, but he has much less detail around the eyes to draw away attention to them. Alucard here has much more emphasis on his eyelids instead, and so although both characters have straight lines for eyebrows, his eyeballs attract much less attention to his overall face. That's just one part of the art. I could draw further comparison in the hair, clothes, neckline, usage of color, and further. I'm not criticizing the game itself, or even the art. This looks like it was on the Gameboy Advance, and as such had limitations in the graphics. They would not have even created sytlistic art for it if it would be so different from what was within the game itself. Alucard looks like he's in a high quality dark anime from the late 80's. Jonathan looks like he's in a low quality light hearted anime aimed towards children from today.
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Redogan
Monster-Hunting Igavaniac
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Post by Redogan on Mar 7, 2016 18:08:20 GMT -6
Yes! This is exactly it! I guess I am using the wrong terminology. I actually love Vampire Hunter D and Ninja Scroll. I do not, however, have an extensive background with anime and manga.
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Post by Scars Unseen on Mar 7, 2016 18:20:21 GMT -6
thrashinuva I'm not arguing that. I'm just trying to get everyone on the same page so that we understand what exactly it is that we mean when talk about the art style. When I hear someone say that they want realistic art, the first thing that comes to my mind is the actual art style "realism." There has never been a Castlevania that went for that look. The Oldvanias used a western illustrated look that was fairly common at the time for NES and SNES era covers. Igavanias pretty much exclusively used a manga art style, mostly in a similar style to that used in seinen, with PoR and DoS using one more common to shounen.
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thrashinuva
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Post by thrashinuva on Mar 7, 2016 18:35:12 GMT -6
thrashinuva I'm not arguing that. I'm just trying to get everyone on the same page so that we understand what exactly it is that we mean when talk about the art style. When I hear someone say that they want realistic art, the first thing that comes to my mind is the actual art style "realism." There has never been a Castlevania that went for that look. The Oldvanias used a western illustrated look that was fairly common at the time for NES and SNES era covers. Igavanias pretty much exclusively used a manga art style, mostly in a similar style to that used in seinen, with PoR and DoS using one more common to shounen. I would still call it more realistic though. Sure, it's not a realistic "style" and it is an anime style, but it does put emphasis on certain things that are more realistic. Their eyes and hair are much more focused on realism, as an example, while their facial structure and clothes are centered more around fantasy and an anime direction. It's an extreme to consider it realistic art, but for comparisons sake it is much more realistic. Although as we have the current artwork to deliberate on, I feel we have absolutely nothing to worry about in this regard. Natsume might be on the younger side, but his art direction clearly fits our ideals.
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Post by CastleDan on Mar 7, 2016 19:29:54 GMT -6
I'll never not be astonished at how so many people can be chicken littles about the artstyle of this game. "OMG PLEASE DON'T LET IT LOOK ANYTHING LIKE DOS/POR!!!". Guys, relax. We have a mountain of concept art to work with. The art looks nothing like DoS or PoR. As such, the in-game aesthetics aren't going to look like them either. I don't understand, are you afraid of some sort of bait and switch? Do you think IGA and Natsume are like lying to you? If you liked the art displayed in the campaign and pretty much every update since then, you're going to like the art of the actual game. Stop freaking out about it. Please. As an aside, I respect all the work it went into creating the artstyle for GGXrd but I find it overrated and I am not as enamored with it as many other people seem to be. I'd argue that the Naruto Ninja Storm games by CC2 are the best looking "anime" games on the market. To be fair, I did post the concept art and said I'd imagine it'd look like the heads in this pic. My argument was the dialogue ;P Unless you were referring to the other posters. thrashinuva definitely hits the nail on the head on why I appreciate the SOTN/Aria and other Kojima art the most in comparison to Dawn and Portrait. Like he said it's not that it's not an anime style of art, it's that it has a heavy gothic look to it, a heavy Victorian art style, it's far more detailed and gothic. Whereas the other feels much more sunday morning cartoon which for me kills the vibe of the game for me. Yes, the castle matters more, yes the gameplay matters more, but what some people don't realize it's the whole package to a lot of people and the little details can matter. It's like a good album with an absolutely ridiculous cover to the album, you like the music but you keep thinking...wow if only this cover wasn't so bad. FOR EXAMPLE i can never take this weezer album seriously because of the cover art they chose. ( Nothing against the artstyles of the two games just trying to explain the argument)
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Post by Maker on Mar 7, 2016 19:35:15 GMT -6
I agree we have nothing to worry about.
Though about the "Anime" / "Manga" style, the SotN most of us are familiar with would usually just be called Higher quality or Higher Detailed Manga style. It's also more often than not properly per-portioned as opposed to the "obviously anime" style you see where that may be present but not a hard rule.
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Post by XombieMike on Mar 7, 2016 19:41:21 GMT -6
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Post by CastleDan on Mar 7, 2016 19:46:48 GMT -6
I'm very happy he feels that way to be honest.
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Post by crocodile on Mar 7, 2016 19:54:47 GMT -6
A) I don't think I put that bit about the combo system in the "What We Know - Bloodstained Gameplay Systems & Mechanics" thread. I should update that thread with stuff from the AMA since its all straight from the source. Maybe if that thread gets stuck people can see it better and avoid asking questions that have already been answered? B) I wasn't speaking to you specifically CastleDan , just in general. I feel we have this artstyle discussion relatively frequently and it confuses me why. I mean if you like it or not that's up to personal preference but I never understood this fear about DOS/POR's artsyle. We KNOW what the artsytle of this game looks like. We KNOW is doesn't look like DOS/POR. There should be no doubt, fear or ambiguity here.
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Post by GenericSoda on Mar 7, 2016 19:58:06 GMT -6
I wish there was at least some kind of dodge mechanic that would let you do cool stuff depending on what weapon you're using (mashing out attacks with the katana, sending an enemy flying with a hammer) but I feel like this is for the best. OoE's combat is basically the best in the series, so the more of that we get the better. I really would like some kind of super attack depending on what weapon you're using to vary up combat though, either using a separate resource or a bunch of magic. Dawn of Sorrow's version of this was really underwhelming though, so if we do get one I'd love to see a unique super for each weapon, rather than just weapon types and a cool special attack for top tier weapons.
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