Pure Miriam
Legendary Comrade
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Mar 18, 2018 2:56:55 GMT -6
IGA participated on SXSW Gaming at Saturday, March 17th, 2pm-3pm, in Austin, TX. He was interviewd, alongside Mana as translator and answered some questions. Some interesting information was revealed / corrected (such as that the new Demo release date will be revealed at the second update of this month), but, not only that, some new footage of the game was shown. Two topics in particular deserve special discussion:
VEPAR'S LOOK COMPARISON (pictures updated thanks to THIS thread) (old)
(new)
(old)
(new)
Vepar was the first boss ever revealed on Bloodstained. When Vepar was seen for the first time, criticism arose about her bright colorful looks and her huge bouncing breasts. At the time, the dev team said her colors would be changed, but her shape had a justification being that Vepar is actually a lure demon, that, at distance, looks like a beautiful woman being drown, to lure sailors to it. Even so ,they decided to change it. Vepar looks WAY more wicked and demonic now, darker and not colorful and it's breasts visibly got smaller and has much less "bounce"effect to them. 1) Vepar's new look has smaller and less "bouncing" breasts. What do you think of that? 2) Did you liked Vepar's darker look? 3) What do you think Vepar's shard will be? The Shards on her body changed from Red ( Trigger?) to Blue ( Effective?) if that's any indication, although Shards colors and enemie's colors doesn't have that link in the game... ANIMATED MIRIAM ON MENU and COOKING (pictures by CastleDan )
Lots of things to talk about here. First of all, the FIRST TIME you cook something (and use it, i think) you gain permanent bonuses at Miriam's parameters (you can see that at the "First Time Bonus" that Sunny-Side Up gives Mind+1). You can even increase how much EXP Miriam gains and shorten her MP recovery time. That's a NEAT feature.
Miriam animation while cooking os really cute / kawaii / japanese style and, although i love it, i KNOW some people will make some criticism over this because it is "too kawaii". But that's really interesting. From Miriam's smile at Mana beautiful art, from Miriam's cheerful motion while cooking, we can see more and more of her personality and she seems...quite carefree. And that's great.
1) What do you think of the feature of increasing Miriam's parameters by using a new cooking item for the first time? 2) Miriam's animation while cooking is cute / kawaii japanese style. That kinds gives her a carefree vibe. Do you like that or do you think it doesn't fit due to the game's darker nature? 3) IGA said during the interview that the game will have some subtle signs on where the "natural flow" of it will go and that if you get lost you may overpower yourself a bit by leveling. It seems that alone was a reason to make the game a bit harder than those of the past. Considering that and considering food give permanent bonuses by cooking and using it for the first time, do you believe the game may end up being too easy?
NEW FAMILIAR: BUER
Buer was revealed to be a familiar. In the past, Buer had a Enchant Shard called "CON Booster". Now, that shard's existence is debatable, it will probably be given to some other Demon, since "parameter's enhancing shards" are probably going to be the most common ones for the Enchant Shards. Buer's familar follows Miriam around and must be attacked / kicked in order to attack enemies, that's REALLY funny. Also, Buer has a much detailed look as a Familiar and that alone is proof that the "blueish crystalized look" of Dullahammer Head in the past was a placeholder. 1) Do you believe Buer's old Shard will be fit in some other enemy or is gone for good? 2) IGA said in the past that the game will have a good number of familiars, but it will not be a ton of them, probably to better develop each one. For now, we have 3: Armor (placeholder name, winner at fan voting on Kickstarter), Dullahammer Head and Buer. We have no idea how Armor will behave, Dullahammer Head is a flying one that attacks anything while Buer must be somehow "stimulated" to really do something. How many familiars do you expect, and also, you expect other gimmicks like Buer?
UPDATE: New Menu (Courtesy of Enkeria ) That's all folks!
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Enkeria
Silver in the Dark
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Post by Enkeria on Mar 18, 2018 5:06:55 GMT -6
More images on Vepar: bloodstainedfanforums.com/thread/2223/vepar-all-glory
A1. Better.
A2. Yes, gothic game should be gothic.
A3. No clue about the shard yet.
B1. Makes me wonder if I eat it 100 times, will I get one more point for doing it? First time bonus only is good enough.
B2. Food makes many happy. Its a nice touch, really do not see it being cute or cool either. It is what it is.
B3. Too easy is okey for me. Too hard makes me quit.
C1. They usually have same enemies in different colors sometimes, and just changing names. It is possible you get the old shard from an new enemy, similar or equal to the old Buer. Its a very simple "old" stat-skill. Maybe they took it away and gave the food these stat-bonuses instead.
C2. 7 Familiars. All with different aspects. For pulling levers and pressing buttons, a familiar with fingers or hands are almost a must. Bouncy confirmed. Flying / stalking confirmed. It is possible "Cool Knight" familiar that won, are more attached to Miriam, making double damage when needed. I am more curious about how the leveling works on the familiars - if there is any. Will that change them drastically?
Thanks for the questions.
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Post by Goobsausage on Mar 18, 2018 7:32:53 GMT -6
Fun fact: I asked Mana about how she's contributing art to Bloodstained, and while she isn't revealing everything, she did mention she added the gold dragon/serpent design on the Galleon Minerva when you're fighting Vepar. The ship looks much better now.
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Post by Enkeria on Mar 18, 2018 9:27:40 GMT -6
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Post by CastleDan on Mar 18, 2018 10:29:27 GMT -6
GoobsausageYeah no idea what you mean but that's the kind of stuff I hope Mana is contributing. Details, art, or visual ideas to give each area more of an identity.
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ReySol
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Post by ReySol on Mar 18, 2018 10:37:29 GMT -6
I have watched yesterday’s live stream with excitement. I liked Vepar’s new look, it looks much better, more in line with the dark gothic feel. Proportions are also better. I am happy to see the feedback making changes for the better. Also, the Japanese stage looked gorgeous.
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Post by mourningxsun on Mar 18, 2018 11:19:39 GMT -6
1) Vepar's new look has smaller and less "bouncing" breasts. What do you think of that? She looks smaller and more menacing as a result. I dig the sharpened teeth as well. Now it looks like an evil demon instead of... not.2) Did you liked Vepar's darker look? Yes yes yes, a million times yes.3) What do you think Vepar's shard will be? The Shards on her body changed from Red (Trigger?) to Blue (Effective?) if that's any indication, although Shards colors and enemie's colors doesn't have that link in the game... Since I have absolutely nothing to go off of, I'll just say something like shooting water.--- 1) What do you think of the feature of increasing Miriam's parameters by using a new cooking item for the first time? Personally I love it. It doesn't seem overpowered at all and is more stuff to grind for. As somebody who likes grinding, this bodes well.2) Miriam's animation while cooking is cute / kawaii japanese style. That kinds gives her a carefree vibe. Do you like that or do you think it doesn't fit due to the game's darker nature? It's just a menu animation. It has nothing to do with the story and I think it's fine. All the other 'vanias after AoS had silly/cute moments like that.3) IGA said during the interview that the game will have some subtle signs on where the "natural flow" of it will go and that if you get lost you may overpower yourself a bit by leveling. It seems that alone was a reason to make the game a bit harder than those of the past. Considering that and considering food give permanent bonuses by cooking and using it for the first time, do you believe the game may end up being too easy? I think there is potential for it being too easy yes, which is why I make my monthly suggestion for having some way to play the game on nightmare right from the get-go. Angel-Corlux --- 1) Do you believe Buer's old Shard will be fit in some other enemy or is gone for good? re-purposed. It was a very very basic stat increase. 2) IGA said in the past that the game will have a good number of familiars, but it will not be a ton of them, probably to better develop each one. For now, we have 3: Armor (placeholder name, winner at fan voting on Kickstarter), Dullahammer Head and Buer. We have no idea how Armor will behave, Dullahammer Head is a flying one that attacks anything while Buer must be somehow "stimulated" to really do something. How many familiars do you expect, and also, you expect other gimmicks like Buer? Eh. My imagination is a bit dry right now. St. Patty's hangover if you will. I expect less than ten familiars, and no other gimmicky ones.
Also I'll just throw out some random observations I had from the stream.
-Jumping physics seems to be back to normal so that's pretty cool. -The Vepar fight seemed to be zoomed out, so a dynamic camera zoom is probably in the cards. That's neat.
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akuwa
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Post by akuwa on Mar 18, 2018 12:07:28 GMT -6
1) yes, the smaller breasts look better and they are not so distracting as to detract from the Gothic theme of the game, at least as far as the look of them goes, always prefer breasts to be bouncy and I don't think a good bounce detracts from the Gothic theme.
2) Yes, the darker look is much better.
3) Whatever her shard is I would prefer something that goes with her theme of luring sailors out at night being mistaken for a beautiful women drowning.
4) at least better than most games with food items have it as I always save temporary buffs for when I will need them and never end up needing them so I like permanent buffs, however Xenoblade Chronicles 2 does it best where the food items have very long duration times, are easy to obtain, and auto renew to reuse the same food item as soon as the duration ends, it gives it a nice element of strategy on which type of food item you prefer to have out at any given time without ever worrying about using up good items you may not have many of and still gives purpose to always wanting more of the same food items.
5) I think it fits great, their may be a Gothic theme to the game but do keep in mind Miriam is supposed to be a normal human girl in this Gothic environment, gives a nice personality to her.
6) Sounds to me like the difficulty is spot on, just gotta remember that a nightmare mode was promised for when you want a good challenge on a 100% run and there's supposed to be all kinds of cheat codes to make it harder if you so wish.
7) don't really care where that old shard goes, it was generic and boring, though I realize that not all shards can be interesting with how many are expected to be in the game.
8) no idea about the amount of familiars in the game, but I like how Buer turned out and however the other familiars are I hope they are all unique with not a lot of overlap on what each one does.
Also noticed how the Buer familiar didn't have the ghostly blue glow of all the other familiars we have seen so far, I wonder if that is only because you can interact with it or they have made that change for all familiars, really like how the Buer familiar looks though there does need to be some distinction between a familiar and an enemy so you don't confuse them in big battles
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Post by m0nkf15h on Mar 18, 2018 12:19:41 GMT -6
On Vepar's look: The darker colours are nice and make her look less "comic book" although i cant help thinking they reduced the 'breast' size too much in pandering to American prudes - i'd hate for the "japanese-ness" to be watered down too much (also this will make the boss fight harder because they count as a weak point). Overall it's a good change though.
On Vepar's Shard: I'm hoping for something like Creaking Skull's Soul from AoS so maybe have a giant tentacle slam attack, triggered as a 1 shot thing rather than persisting like the Creaking Skull's arm.
On the Cooking System: This seems interesting but I hope it's been designed with game-balance in mind, wouldn't want to be able to cheese through the game with certain recipes used together (for the first time) elevating stats too much, but i'm sure this has been considered. Miriam's Cooking Animations seem a nice way to give her some personality and character, no i dont think they detract from the "gothic-ness" of the game.
On Game Difficulty: I do feel that it could be a little easy on "normal mode" but then, IGA's games are about accessibility so even people unfamiliar with his previous work can pick up and play with no trouble, emphasis with his games is largely on a fun experience or an achievable challenge. Having said this I hope the difficulty on Harder modes will provide increasing challenge for veteran players.
On Familiars: I think that perhaps with the introduction of new recipies giving stat boosts this opens the door for shards to do more interesting things than just stat boosts. I support this as it can lead to more creative thinking (as we see with the new Buer) so the field is open for innovation as far as Familiars are concerned. I'm sure IGA will keep us guessing on what Familiars are capable of, but i dont expect anything too overpowered just some interesting things that modify gameplay style.
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Redogan
Monster-Hunting Igavaniac
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[TI0] Game On!
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Post by Redogan on Mar 18, 2018 13:36:05 GMT -6
I'm not a fan of having Miriam do anything cutesy. It just takes away her badass-ness entirely. You would never catch Alucard doing something like that. Miriam should have a similar attitude, IMO.
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Post by Goobsausage on Mar 18, 2018 13:40:10 GMT -6
It's a decoration on the side of the boat. The screengrabs I've seen that feature the ship are either too blurry or have it cut off.
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Enkeria
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Post by Enkeria on Mar 18, 2018 13:46:13 GMT -6
Redogan avoid cooking if so. She needs food. We all do. Goobsausage Where is the image? Did you guys see it? Did you take a photo on it? I mean, some of you were there. C'mon.
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Post by mourningxsun on Mar 18, 2018 13:49:23 GMT -6
I'm not a fan of having Miriam do anything cutesy. It just takes away her badass-ness entirely. You would never catch Alucard doing something like that. Miriam should have a similar attitude, IMO. The dude throws peanuts in the air and catches them in his mouth.
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Post by Goobsausage on Mar 18, 2018 16:44:47 GMT -6
I'm not a fan of having Miriam do anything cutesy. It just takes away her badass-ness entirely. You would never catch Alucard doing something like that. Miriam should have a similar attitude, IMO. The dude throws peanuts in the air and catches them in his mouth. Goobsausage Where is the image? Did you guys see it? Did you take a photo on it? I mean, some of you were there. C'mon. I didn't take my own picture because I thought the rest of the internet would've noticed it on the stream and pointed it out along with the Vepar changes. Sorry about that. I think it might be noticable in the recorded stream. I haven't watched it, so I don't know how good the gameplay footage video quality is, and I don't remember what time it was on screen, but I think it might be your best bet to try and find it.
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Enkeria
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Post by Enkeria on Mar 18, 2018 18:08:43 GMT -6
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Post by CastleDan on Mar 18, 2018 19:19:21 GMT -6
mourningxsun A cool little touch of the peanuts flying in the air and having to place your itself under them to eat them is one thing ( in gameplay). An animation of a cutesy celebration after cooking is pretty different. Minor complaint that definitely doesn’t need to be changed but it’s a fair comment to make. As I've said before, I don't care enough about it to really argue why it should be gone but it's definitely something that was kinda eh to me considering the 'feel' of the game.
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Elfina Ashfield
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Post by Elfina Ashfield on Mar 18, 2018 22:50:35 GMT -6
About Vepar: 1) I personally don't care much about boobie physics, but I do find the new chest design looks much more realistic, which is a good thing. 2) Yes, absolutely. Vepar is a boss after all. More demonic representation never hurts! 3) Considering Vepar might be the earliest boss we encounter in the game, it might be a trigger shard IMO.
About cooking system: 1) It's cool, it encourages you to collect all recipes lel 2) I haven't seen the animation, so it depends. If it's too "cheer-up", it can seem to be out of place. IMHO, It doesn't need to have some cute poses to make a character adorable. Take Gwendolyn in Odin Sphere as an example, while she's eating at the table, there is no extra "cute" poses. Her behavior is natural and elegant, and that alone can make her attractive. 3) I don't think it'll affect the difficulty. Players can choose to use or not to use a certain system in a game. If you want a challenge, simply don't buff yourself up. It's always good to have an extra option for those people are bad at action games.
About new familiar: 1) Might be in another enemy. 2) Every familiar should have different gimmicks. I still want the flower fairy tho!
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Post by Astaroth on Mar 18, 2018 23:02:16 GMT -6
link to the sxsw vod
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Post by mourningxsun on Mar 18, 2018 23:53:24 GMT -6
3) I don't think it'll affect the difficulty. Players can choose to use or not to use a certain system in a game. If you want a challenge, simply don't buff yourself up. It's always good to have an extra option for those people are bad at action games. Honestly the argument that you can just purposely gimp yourself to make the game better balanced is just... not good. If the option is there the players are going to take it nine times out of ten. "Just don't do things that make the game easier" isn't really an excuse for a game that isn't balanced. Not that I'm implying that the game will be easy. In fact every Castlevania game is challenging on the first run through so I'm confident that the game will be well balanced.
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Post by freddythemonkey on Mar 19, 2018 3:41:55 GMT -6
1) Vepar's new look has smaller and less "bouncing" breasts. What do you think of that?
I like that. Those massive breasts weren't so upsetting to me that they absolutely needed to be tweaked, but this way it's more serious and proportionate, I like it way more. I don't know about the "bounciness" as I haven't seen a video, but I hope they are still somewhat animated. No need for exaggeration, but a little bit would help make them feel organic and not some kind of stiff prosthesis. Btw, they also look sexier to me now.
2) Did you liked Vepar's darker look?
Absolutely, so much more than the old one. The more serious and menacing the setting and enemies are, the better.
3) What do you think Vepar's shard will be? The Shards on her body changed from Red (Trigger?) to Blue (Effective?) if that's any indication, although Shards colors and enemie's colors doesn't have that link in the game...
I have no idea.
---
1) What do you think of the feature of increasing Miriam's parameters by using a new cooking item for the first time?
It's nice! Reminds me of Odin Sphere, I also like that the bonuses only apply to the first use.
2) Miriam's animation while cooking is cute / kawaii japanese style. That kinds gives her a carefree vibe. Do you like that or do you think it doesn't fit due to the game's darker nature?
I haven't seen the animation in question, but I'd prefer to have as little cutesy moments/items/situations/whatever as possible. They don't significantly bother me so I won't complain if there are, but I'd prefer they're limited. Yes, I know that in every other IGAvania we had those moments, and so? I would have still preferred them not to be there most of the time, but as I said it's not something that bothers me that much so I'm fine either way. At least these instances are not as jarring as the Dream Eaters in Kingdom Hearts DDD, those are really unfitting abominations that should have never existed.
3) IGA said during the interview that the game will have some subtle signs on where the "natural flow" of it will go and that if you get lost you may overpower yourself a bit by leveling. It seems that alone was a reason to make the game a bit harder than those of the past. Considering that and considering food give permanent bonuses by cooking and using it for the first time, do you believe the game may end up being too easy?
Just as the game is balanced around you using the shards, it may be balanced around you using the cooking system and relative buffs. It should be fine if given enough attention, so the game won't be too easy. Should it be that the cooking buffs somehow break the game heh, I won't use it until the end for completionism. I would prefer balancing over forcing myself not to use basic gameplay systems that aren't hidden, but part of the core experience.
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1) Do you believe Buer's old Shard will be fit in some other enemy or is gone for good?
It probably will be somewhere else.
2) IGA said in the past that the game will have a good number of familiars, but it will not be a ton of them, probably to better develop each one. For now, we have 3: Armor (placeholder name, winner at fan voting on Kickstarter), Dullahammer Head and Buer. We have no idea how Armor will behave, Dullahammer Head is a flying one that attacks anything while Buer must be somehow "stimulated" to really do something. How many familiars do you expect, and also, you expect other gimmicks like Buer?
I'd prefer a few familiar that are as complex as Curse of Darkness's Innocent Devils but unfortunately that doesn't seem to be the case. I at least hope they are customizable in their behavior, and I would expect maybe a dozen of them?
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