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Post by ghaleon on Jul 11, 2015 22:28:52 GMT -6
Anybody know how many skeleton type enemies there were in Symphony? Like 3 or 4, with many recolored reviving skeletons that only appeared in one section of the map. Really? I haven't played SoTN for a few years so I can't really remember them all but I'm pretty sure it's way more than 3-4. There are of course the old slow shambling skeleton, then there was the explosive barrel throwing skeleton, then there was the nova skeleton. I think there were whip skeletons. The dullahan enemies were basically rapier-using skeletons with their head in one hand. There was that unique skeleton kicking its own head around, there was bloody bones. The scimitar and shield skeletons. Those little weird looking skeletons that run up walls and upside down dripping fluids, the bone throwing skeletons, musket squad skeletons... I'm pretty sure I only got like HALF of them too.
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Ciel
Executor of the Church
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じーっ
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Post by Ciel on Jul 11, 2015 22:35:57 GMT -6
Like 3 or 4, with many recolored reviving skeletons that only appeared in one section of the map. Really? I haven't played SoTN for a few years so I can't really remember them all but I'm pretty sure it's way more than 3-4. There are of course the old slow shambling skeleton, then there was the explosive barrel throwing skeleton, then there was the nova skeleton. I think there were whip skeletons. The dullahan enemies were basically rapier-using skeletons with their head in one hand. There was that unique skeleton kicking its own head around, there was bloody bones. The scimitar and shield skeletons. Those little weird looking skeletons that run up walls and upside down dripping fluids, the bone throwing skeletons, musket squad skeletons... I'm pretty sure I only got like HALF of them too. There was the Jack o' Bones skeleton, which had 2 colors. I'm ok with classic enemies, I just want variety through the castle.
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Arcueid Brunestud
True Ancestor
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[TI1] Just your friendly neighborhood True Ancestor!
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Post by Arcueid Brunestud on Jul 11, 2015 22:44:50 GMT -6
Really? I haven't played SoTN for a few years so I can't really remember them all but I'm pretty sure it's way more than 3-4. There are of course the old slow shambling skeleton, then there was the explosive barrel throwing skeleton, then there was the nova skeleton. I think there were whip skeletons. The dullahan enemies were basically rapier-using skeletons with their head in one hand. There was that unique skeleton kicking its own head around, there was bloody bones. The scimitar and shield skeletons. Those little weird looking skeletons that run up walls and upside down dripping fluids, the bone throwing skeletons, musket squad skeletons... I'm pretty sure I only got like HALF of them too. And there's also the dragon skeleton that spat fire, and another one with a midget riding it, and also a skeleton that threw boomerangs, and that giant flying skull head. Geez, who's the idiot that said there were only 3-4 skeleton enemy types in SOTN?
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Post by Ciel on Jul 11, 2015 22:46:03 GMT -6
And there's also the dragon skeleton that spat fire, and another one with a midget riding it, and also a skeleton that threw boomerangs. Geez, who's the idiot that said there were only 3-4 skeleton enemy types in SOTN? That was a damn flea man
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Post by H on Jul 11, 2015 23:09:21 GMT -6
Sidenote: t was cool how the boomerang skeletons when entering Olrox's quarters would throw their boomerangs in sync with the song (sometimes). Seemed like they were elegantly dancing to it.
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Post by ghaleon on Jul 11, 2015 23:24:28 GMT -6
double post cuz unrelated and fairly silly..
THIRSTY skeletons!... since wine seems to be a thing more in BS than Castlevania... I suggest skeletons that are thirsty and guzzle chalices of wine before hurling them at you... Of course, the wine simply splats on the floor since they have no organs.
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Post by H on Jul 11, 2015 23:32:48 GMT -6
Hmm, another idea not too different from yours. Maybe after throwing enough wine glasses, maybe 500 or 6,666, you start seeing animated shards of wine glass start appearing in some hallways near boss rooms (making it more of an annoyance to get to). Maybe just demons or dark spirits of wine themselves attacking you, and taking your wine reserves (if that's a resource) for every hit. Spoilers to Castlevania 64/Legacy of Darkness: Kinda like how after you spent enough money at the scrolls, you would have to fight Renon as a boss.
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purifyweirdshard
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Post by purifyweirdshard on Jul 11, 2015 23:54:14 GMT -6
Nice touch with the skelerang enemies imo was how they would cower when you got close to them. They're pretty dangerous early in the game, but if you approach them, they're all D: Yeah, there's a lot of skeletons in SotN.
I think returning enemies are fine so long as they're kept to general mythology and not Castlevania-specific creations. Even Dracula is public domain, but we've avoiding his inclusion to let the game stand more on its own.
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thrashinuva
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[TI2] I'm interested in this.
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Post by thrashinuva on Jul 12, 2015 2:26:52 GMT -6
I don't want them to literally copy old enemies, but beyond that I don't really have any qualms about standard enemy types.
Considering the plot we have so far, I think it should probably focus more on demons and such, rather than skeletons and zombies, but other than that I don't have much preference. You could just say skeletons and zombies are demons too or something, but that kinda feels cheap.
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jul 12, 2015 2:35:12 GMT -6
double post cuz unrelated and fairly silly.. THIRSTY skeletons!... since wine seems to be a thing more in BS than Castlevania... I suggest skeletons that are thirsty and guzzle chalices of wine before hurling them at you... Of course, the wine simply splats on the floor since they have no organs. that sounds cool if you want to make them dangerous what bout having them come out of the ground in an area where there is blood flowing in a fountain (yes taken from SotN) they try to make there way to this fountain and if they do make it they slowly gain muscle and sinew (and all the other stuff humans need to live) then they can turn into some sort of deformed human like monsters.
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thrashinuva
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[TI2] I'm interested in this.
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Post by thrashinuva on Jul 12, 2015 2:38:27 GMT -6
Add in some angelic enemies. You could make it a chaos vs. law type deal. One of the music composers brought up how he wanted to make different kinds of music and brought up and angel type enemy as a possibility, make it happen.
What would be the goal for an angel to so clearly make it Miriam's enemy? Whatever religion you decide to pull from probably would label alchemists as heretics and all manner of instrumentation and byproducts of their experiments to be innately heathenish. Angels would regularly attack Miriam due to her background, regardless of her actual stance on anything, simply because of what the alchemists have done to her.
Since angels wouldn't side with the demons, they would naturally be a third party in relation to Miriam and Gebel. You could possibly have angels and demons fighting each other, and have Miriam able to take advantage of the skirmish. You could even have defeated angels serve as another source of abilities for Miriam to harness. We've been told she'll be able to harness the power of defeated demons to some extent. That could be extended to angels as well.
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Post by spideryfingers on Jul 12, 2015 4:00:15 GMT -6
I'd like to see more ghosts but not the Castlevania ghosts that appeared as small skulls/heads that floated around because they aren't very ghostly at all. The ghosts that I did like were those underwater ones from Order of Ecclesia ... the eerie looking St Elmo.
I really do need to see large misty apparitions that look as creepy as they are malevolent.
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Post by crocodile on Jul 12, 2015 5:24:22 GMT -6
I don't see why classic enemies (as in ones with generic ties to horror and not specific ties to Castlevania like Medusa heads) couldn't come back. I think the important thing to do is make sure they feel distinctive to Bloodstained by giving them interesting and unique interpretations. Bats and Skeletons could be found in almost any horror game but Bats and Skeletons made out of say stained glass would be unique to Bloodstained (as an example, I don't think the "stained glass well" is the only one that should be or is worthy of being mined).
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Thomas
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[TI0] Real Time VFX all day long!
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Post by Thomas on Jul 12, 2015 6:21:10 GMT -6
Has anyone said Werewolf yet??
Just a harmless person until he steps into the moonlight pouring in from the windows (thanks unreal). At which point he gruesomely transforms into a savage beast bent on removing your throat from your neck!
A special crafted alchemy potion could return hon to normal and grant a reward!
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EbonAnimus
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[TI0] Sorry 4 bad english,only learnd from Games and Anime subtitles ;)
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Post by EbonAnimus on Jul 12, 2015 6:34:20 GMT -6
Definitely include simple enemies like skeletons and bats. Include all sorts of misc animals and creatures from real life and fiction. Just don't include iconic enemies like medusa heads or axe knights. I think IGA will include that walking armors like axeknight and finalguard in some way, the may be iconic but they´re also characteristic for a castle. And with showing us "Shovel Armor", I think IGA already showed us a hint for those walking armors and eastereggs as well^^
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zoned87
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Post by zoned87 on Jul 12, 2015 7:05:12 GMT -6
There should be some classic standard enemies but there should also be alot of new ones to keep it fresh.
Maybe keep it 60/40 with new and classic.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 12, 2015 8:04:17 GMT -6
I don't really know why, but I most want to see Skeleton Gunmen return, firing their muskets row-by-row. That, and multi-colored Blood Skeletons from my Floating Catacombs.
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Post by ghaleon on Jul 12, 2015 12:48:48 GMT -6
I think the musketmen were pretty cool cuz they worked as a team...though not very effectively since they liked using long range weapons at the edge of ledges so they couldn't hit you unless you were at close range.
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Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jul 12, 2015 13:02:47 GMT -6
More skeletons ideas lol
Skeleton bone thrower (read before saying "they have that already" please. I don't like rehashing stuff)- ok so I don't know if iga is going to have a bone throwing skeleton in Bloodstained but if he does I think the skeleton should run out of bones. I mean wouldn't it make sense? A skeleton throws it's bones at you... sooner or later they should run out of bones and just be an arm or something in the end. that would be awesome... or what if the skeleton had mp and that mp regenerates bones, and if you use an mp drain magic or item on it than it loses the ability to regenerate bones, but it will still try to chuck something at you until it has nothing left.
edit: more ideas
Dimensional Gunner - instead of slow musket gunners, how about a gunner with style? I know flint locks were the only guns in the 1700 but what about a skeleton that pulls them out of a black hole from his ribcage constantly pulling guns out in a rapid fire attack. or even acrobatic gun play (like jumping over the player and shooting down at them as they arc over the player)... but when the skeleton runs out of ammo (or in this case guns) they can pull out a cannon and shoot in turn blowing themselves up. mind you this does not need to be a skeleton it can also be a dimensional demon that pulls guns out of his coat (tench coat baby!!)
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 12, 2015 16:20:12 GMT -6
I think the musketmen were pretty cool cuz they worked as a team...though not very effectively since they liked using long range weapons at the edge of ledges so they couldn't hit you unless you were at close range. There's that one room in the Colosseum where they're cleverly placed to shoot you on-level from much farther away. (It gets annoying too. I very nearly died in that room once.)
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