Mana
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Post by Mana on Sept 12, 2016 23:44:20 GMT -6
I can't express how lucky I am to be the CM for this amazing community. Before Fangamer posted the delay update, I was discussing with XombieMike regarding the amount of reactions we will be getting once it goes live. Our team was also preparing to get many backlashes but the community responded wonderfully. This proved just how much people care for this game and IGA. We're not "relieved" but more pressured (good pressure as we call it) to work even harder to meet everyone's expectation. Of course there were couple of hiccups and concerns regarding the delay. We're aware of the lifespan of a certain hardware and questions regarding the new development team so our plan is to make another Ask IGA to answer them. I just had a insight of why they postponed the game's release. Mana recently said that it was going to take the recent feedback on the demo to sent it to the developers. The Demo's official post had A LOT of things there. If they actually listened to everything, it is most probably that they need to do some rebuilt on the game, to meet the demo's feedback. So, it makes sense to postpone the game's release to better match what was said on the demo's feedback. Of course that is not the only reason, but i firmly believe that has something to do with it too. There were a lot of basic bugs that need to be fixed. Right now the newer feedback is on hold due to the changes made in the main development team. Our plan right now is to keep every asset that we can use and maintain the E3 demo quality in terms of visual and basic control. That would actually be unfortunate because some of the feedback goes against what igavanias are known for. Like some people asking her to be faster. She's the perfect speed for the beginning of the game No need to worry about that CastleDan! Although we're open to feedback suggestions, the team knows exactly what they want and don't want in the game. As you mentioned about her animation speed, many people have commented that they want her to move faster. IGA and currythekid over here instantly replied that it goes against previous IGAvania games but to answer her sluggish movement, there will be certain equipment and buffs that will make her faster as the player progresses through the game. Although we haven't announced the new dev team, we're very close to choosing one. We have squeezed down to 2 qualifying teams and are currently reviewing their UE4 credibility and man-hour cost breakdown.
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Post by CastleDan on Sept 13, 2016 0:10:59 GMT -6
I can't express how lucky I am to be the CM for this amazing community. Before Fangamer posted the delay update, I was discussing with XombieMike regarding the amount of reactions we will be getting once it goes live. Our team was also preparing to get many backlashes but the community responded wonderfully. This proved just how much people care for this game and IGA. We're not "relieved" but more pressured (good pressure as we call it) to work even harder to meet everyone's expectation. Of course there were couple of hiccups and concerns regarding the delay. We're aware of the lifespan of a certain hardware and questions regarding the new development team so our plan is to make another Ask IGA to answer them. I just had a insight of why they postponed the game's release. Mana recently said that it was going to take the recent feedback on the demo to sent it to the developers. The Demo's official post had A LOT of things there. If they actually listened to everything, it is most probably that they need to do some rebuilt on the game, to meet the demo's feedback. So, it makes sense to postpone the game's release to better match what was said on the demo's feedback. Of course that is not the only reason, but i firmly believe that has something to do with it too. There were a lot of basic bugs that need to be fixed. Right now the newer feedback is on hold due to the changes made in the main development team. Our plan right now is to keep every asset that we can use and maintain the E3 demo quality in terms of visual and basic control. That would actually be unfortunate because some of the feedback goes against what igavanias are known for. Like some people asking her to be faster. She's the perfect speed for the beginning of the game No need to worry about that CastleDan ! Although we're open to feedback suggestions, the team knows exactly what they want and don't want in the game. As you mentioned about her animation speed, many people have commented that they want her to move faster. IGA and currythekid over here instantly replied that it goes against previous IGAvania games but to answer her sluggish movement, there will be certain equipment and buffs that will make her faster as the player progresses through the game. Although we haven't announced the new dev team, we're very close to choosing one. We have squeezed down to 2 qualifying teams and are currently reviewing their UE4 credibility and man-hour cost breakdown. We're lucky to have you as our CM if anything. Thanks for the clarifications. I'm still curious as to what the additional dev team is exactly contributing to the project. Is it too just beef up the staff because there's a lot to do or are they being used for a SPECIFIC reason? ( I'm not really knowledgeable when it comes to game development) I'm glad that IGa and Curry are sticking to their guns with their vision, that's definitely very important. Feedback is important but not when it changes your vision or what the game is intended to be.
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Pure Miriam
Legendary Comrade
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Sept 13, 2016 1:43:05 GMT -6
(...) I just had a insight of why they postponed the game's release. Mana recently said that it was going to take the recent feedback on the demo to sent it to the developers. The Demo's official post had A LOT of things there. If they actually listened to everything, it is most probably that they need to do some rebuilt on the game, to meet the demo's feedback. So, it makes sense to postpone the game's release to better match what was said on the demo's feedback. Of course that is not the only reason, but i firmly believe that has something to do with it too. There were a lot of basic bugs that need to be fixed. Right now the newer feedback is on hold due to the changes made in the main development team. Our plan right now is to keep every asset that we can use and maintain the E3 demo quality in terms of visual and basic control. Thank you for that answer Mana ! And i'm glad that the demo quality in terms of visual and basic control will be maintained. That is a real relief for me and for most of us, i'm sure.
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purifyweirdshard
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Post by purifyweirdshard on Sept 13, 2016 7:20:18 GMT -6
Sounds great to me! I read that post right before I went to sleep last night. It was a great way to end the day. I couldn't agree more regarding the community. There's a palpable air of maturity and positivity. The hopefulness built up within myself all those years looking for a new game like this has an outlet now, and many apparently feel the same.
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dareka
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Post by dareka on Sept 13, 2016 10:42:10 GMT -6
Thanks for the clarifications. I'm still curious as to what the additional dev team is exactly contributing to the project. Is it too just beef up the staff because there's a lot to do or are they being used for a SPECIFIC reason? ( I'm not really knowledgeable when it comes to game development) I'm not Mana , nor part of the dev team, obviously, but I thought I might chime in here and say we shouldn't be too curious as to the details. Game development entails formal contracts with non-disclosure agreements and such. When you add/switch developers, you're either nullifying or altering the original contract, either by mutual agreement from both parties, or due to one of the parties unilaterally exercising a privilege stipulated in the original contract. Because of the sensitive nature of contractual obligations (and why they were or were not fulfilled), the specifics are never revealed beyond the parties involved. What we, as fans have to understand, is that any reticence by the team to go into further detail is not lack of transparency, it's professionalism. So I'm sure there will be questions and that IGA and Co. will elaborate on why the changes were necessary, but there might come a point where they can't elaborate more and this should not be construed as "hiding" something. Anyway, if I had to take a guess I'd say it was done for either technology reasons, manpower, or both. They might need a new developer with more experience than Inti has in a certain type of technology, or who simply has more available staff who are knowledgeable in that area than Inti. I think it's a technology issue, because asset development is normally outsourced to begin with, but who knows. But we should be satisfied with whatever the devs are able to tell us (and not point fingers and let speculation run wild - I'm preempting, I know, and it's probably not necessary with this community, but just in case).
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XombieMike
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Post by XombieMike on Sept 14, 2016 6:31:29 GMT -6
I'd like to know who is doing what. I'm sure we will.
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Post by CastleDan on Sept 14, 2016 13:18:12 GMT -6
Inti is definitely doing great work with the animations though I gotta say.
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Post by otoshigami on Sept 14, 2016 14:16:46 GMT -6
I felt for a fact this game was not hitting March 2017, and forget the notions this is a new IP. That was a target date for nostalgia, not a genuine release: March 2017 is the 20th anniversary of SotN, and that's the only reason it was pitched in the Kickstarter. That said, I am surprised it's missing 2017 in full. You would have figured that by E3 they would have a floorplan of when features, systems, ideas, and implementations on how they're going about it and have a timeline available in some capacity. Being able to even showcase the opening location, almost as if it's complete, makes missing 2017 even more surprising to me. The current target date gives the impression something is weird with development, like a huge offshoot of issues, or they've finally hit an "oh shit" moment with having to make the game in full and its promised features. Especially as they've only announced they're aiming for it now. Adding apparently another development team only points in this way, as well... I mean, consider how one of the goals was a fully-orchestrated soundtrack. We've heard no song yet that shows this. Things like that are going to add up, and I imagine they're now in the phase to really start seeing this. i agree for the target date for nostalgia. besides if KONAMI ever done something with castlevania on the 20th anneversary in a backlash way, then good thing IGA dodged the bullet by delaying the game.
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purifyweirdshard
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Post by purifyweirdshard on Sept 21, 2016 10:50:53 GMT -6
I just wanted to add something I noticed recently, the "delay" update has the 3rd most likes EVER already among the updates, and that includes beating out when the demo was announced and released.
I hope that's something that could be communicated to IGA/the team as well.
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