gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Sept 8, 2016 22:14:15 GMT -6
Yeah, I definitely agree with Dengojin and the other folks here, it seems the community's reaction to the news is very constructive, mature, and positive. You guys have made me proud to be a Bloodstained backer and member of the community! Now, sure, delays are always a little disappointing, but even at this early stage IGA is being specific about what he's planning (bringing in extra development help). I hope he reveals to us what those extra resources are and whom those folks might be, 'cause if he's chosen well--and I think he may have--some good talent will bring enough hype to more than offset the disappointment of delay.
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Post by JuanOrez on Sept 8, 2016 22:33:20 GMT -6
I actually consider this good news. To me this shows IGA doesn't want to rush something out that is basically a paid ALPHA/BETA. You have my support IGA and team!
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Post by Galamoth on Sept 8, 2016 23:15:01 GMT -6
This doesn't really seem like a "delay" to me. I knew the "March 2017" date on the Kickstarter was just an estimate, nothing more. Not a promised release date. I'm pretty sure that on Kickstarter, it's mandatory to post a "release date" as well before submitting a project. IGA, Inti-Creates, and co. were just guessing. (Insert positive-reinforcement message of encouragement here) Take all the time you need, IGA!
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Post by dareka on Sept 8, 2016 23:19:49 GMT -6
Yeah, I definitely agree with Dengojin and the other folks here, it seems the community's reaction to the news is very constructive, mature, and positive. You guys have made me proud to be a Bloodstained backer and member of the community! Now, sure, delays are always a little disappointing, but even at this early stage IGA is being specific about what he's planning (bringing in extra development help). I hope he reveals to us what those extra resources are and whom those folks might be, 'cause if he's chosen well--and I think he may have--some good talent will bring enough hype to more than offset the disappointment of delay. What this proves, I think, is that gamers are not a monolithic group of entitled man-babies, as some developers seem to think. Sure, there are many notable exceptions, but by and large people respond well to bad news when they're consistently being shown respect by the developer. IGA had our trust from the start, and he's further cultivated it throughout the Kickstarter campaign and the development process. We trust him - we believe what he's saying about the game's development and that the game will be better for the delay. The problem is that few developers have ever shown us the respect that IGA is showing us right now. A publisher's modus operandi is normally something like this... (conveniently expressed in pseudo-pseudo-code) IF > Game won't be on time THEN ( IF > we can get something playable by release date THEN compromise quality ) ( ELSE > notify gamers of delay at the last minute AND make the delay as short as possible so that the game is playable AND say it was to "make the game even better" ) See, publishers? THIS is why we get pissed, not because of the delay itself. Learn from IGA's example!
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Post by Ryngar Acia on Sept 8, 2016 23:53:13 GMT -6
I'd be lying if I said I wasn't a little dissapointed the game won't be out next year. Still.. as long the extra time will ensure an awesome (and polished) game, its all good. :)
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Post by demiurgos on Sept 9, 2016 0:01:36 GMT -6
I'm totally fine with this. We'll probably get the staggered content thingy anyway, but hopefully the actual physical release will be more absolute. If necessary, I'll wait until 2020 to get the game IGA wants me to experience. Save
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Post by ReySol on Sept 9, 2016 0:05:34 GMT -6
I don`t mind the waiting. IGA should take as much time as needed to make and perfect the game. This sort of game (as IGA`s Castlevanias were) is a form of art, combining beautiful visuals, artwork, music and experience all together. I am glad that IGA is honest and gives us updates so often. I am very satisfied with the whole project. Mana is doing a great work communicating between the team and the community. As the next update will feature Yamane`s music, I really hope we will have the opportunity to listen to the live performance from Mexico.
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Post by LeoLeWolferoux on Sept 9, 2016 0:34:35 GMT -6
If there is one thing I want IGA and the staff to know, its that the fanbase by and large is taking this news with grace. There's no need for IGA and the team to feel guilty, and I hope that Mana can let them know! I'd hate for them to be feeling worried about a backlash. I agree, however on Twitter the #Bloodstained is sounding negative. Can we turn it around? Let's show our support on twitter too. Agreed. Just went and tweeted #Bloodstained. Let's spread the acceptance, XombieMike. :)
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Post by JeffCross on Sept 9, 2016 0:55:47 GMT -6
I agree, however on Twitter the #Bloodstained is sounding negative. Can we turn it around? Let's show our support on twitter too. Agreed. Just went and tweeted #Bloodstained. Let's spread the acceptance, XombieMike . Me too I created an #inIgawetrust hashtag so if any wants to support Iga come on and share the love!!! viva le vida, viva la video games, viva la BLOODSTAINED!!!!!!!!! ok maybe I should to calm down... But really I do feel slight disappointment, not much. Like many here, I was expecting this and the way it was presented... I have nothing but respect for Iga and his team.
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Post by Overlord on Sept 9, 2016 1:30:41 GMT -6
This is pretty close to what I expected. Obviously I'd rather not wait, but I'd be even more disappointed if I ended up with a game that had barely any content or is filled with bugs. I'm more interested in the "new developers" part. I wonder why exactly that's necessary at this point.
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Post by Ghostpepper on Sept 9, 2016 1:39:18 GMT -6
This is why I love this community, all the understanding, trust and positive reinforcement. I'm actually glad to hear it's being pushed back so far, was a little worried about squeezing so much content in a small time frame but now all the signs point to this game being amazing and I'm more excited than ever. Many thanks to everyone involved including these new developers.
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Post by Everett Spair on Sept 9, 2016 2:15:44 GMT -6
Yep, I fully expected the march 2017 date to be pushed back. This is a good thing though. Take all the time you need to make a proper finished and polished game.
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Post by Meylor on Sept 9, 2016 2:27:21 GMT -6
I really appreciate how Iga informed us before the month of release that was said at the begging, but I'm happy that they delayed for a full and better game. I have trust in what Iga and his group can do for this game more than before now.
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Post by otoshigami on Sept 9, 2016 2:29:56 GMT -6
not surprised for this delay, at least they give us in ADVANCEMENT so that the people wont get hyped as the release date getting closer which is good. otherwise they will get the same treatment as mighty no. 9.
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Post by spideryfingers on Sept 9, 2016 3:03:49 GMT -6
I'm not fazed whatsoever by the estimated 2018 release date. In fact, I find it a huge relief and can breathe far more easily knowing that IGA is gonna grow the Bloodstained tree until the best possible fruit is produced. Only after then, will we have a helluva harvest!
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Post by Pure Miriam on Sept 9, 2016 3:13:42 GMT -6
I want Mana to deliver my voice and everyone else's voice to IGA and his team. Like i did before, i'm going to "analyze" the Bloodstained: Ritual of the Night update, even if it is just a bit of really important information. Analyzing this Update by what IGA said: "I'VE REALIZED THAT AT THIS RATE THE GAME MAY NOT END UP MEETING MY QUALITY STANDARDS"
This is important. Iga is not saying "team's quality standards". He is saying HIS quality standards. I remember, in the past, how IGA said, on a really delicate and polite way, that he wasn't awesomenly happy with how Dracula X Chronicles (the 2.5D version) ended and he said the same thing about Castlevania Judgment. In the way past, IGA already said that Symphony of the Night, the game were he was production assistant, not producer, and writer, would have much more dialogue that had to be cut and he showed a little disappointemnt on this. All that shows that IGA is quite the perfectionist and i honestly think that the team was doing their best to release the game at the date they estimated, but IGA, he and he alone, maybe with two or three, just decided this because the game must be his magnum opus, as he already said. The guy is perfectionist. We can all assume that. "I'VE DECIDED TO ADD A NEW DEVELOPMENT TEAM TO THE MAIN PRODUCTION AND IMPROVE OUR APPROACH"
That took me by surprise. Adding a whole new development team to the main production, and considering that this was his decision, means, again, what i said above. I honestly think they would manage to do a great game at the deadline, but IGA just felt it wasn't going to be ALL that he wanted. New deadline AND a whole new development team means a much bigger window to work for, wich is great. And that is not small talk, because he actually said we will know more about this soon. "WHILE THE RELEASE DATE IS NOT YET SET IN STONE, WE'RE AIMING FOR THE FIRST HALF OF 2018"
I think it is safe to assume we all expected that. Kickstarter does require a release date, even if its just a estimate, and, we must remember something really important. When the game was annouced, they had 1 goal and 4 stretch goals. Everything was funded in 4 hours and they had to made up 24 more stretch goals, including things that are really time consuming, such as other plataforms, a prequel minigame, other characters and the promise that the game will be the biggest Castle IGA ever did, already confirmed to be at least 1600 rooms, wich 150% bigger than the original Symphony of the Night Castle, without including a possible second Castle or something of the sort that the game may also have. As it was already said by Fangamer Steve in the past, as XombieMike showed us, more money does not translate to less time. WE are the responsible, in a way, for making the game so much bigger than it was going to be. That extra time is needed. "HOWEVER, I'D LIKE TO EMPHASIZE THAT I MADE THIS DECISION TO ABSOLUTELY GUARANTEE THE GAME IS DONE RIGHT THE FIRST TIME."
That is MUCH more important than we think. I think we all know what is happening at the gaming industry nowadays. A game is released, a one-day-Gigs-huge-patch is released to fix all the problems they knew the game had, and during 3 to 4 months, new patches are released to fix problems they don't knew they had. IGA doesn't want that. The guy said it right there "the game is done right the first time". That means not only he wants the game to be released in a good state, even if it takes more time for that, but he also said there that they don't want the game to be released, just to require a bunch of patches and fixes later on, because they needed to rush everything due to the timeline. CLOSING COMMENTS
I have absolute confidence on the team and on IGA in particular, that they are doing the right thing. Of course it is a little bummer to have to wait more, but that wait will be rewarded for sure. IGA is doing the best he can, the team is working hard and t hey let us know in a huge advance about all of that. Also, it is great to know that the next update will be soon and that it will feature some songs and commentary from Michiru Yamane! I hope they include the music-that-can't-be-mentioned that was mistankely forgot inside the Demo. You BET IGA. I'm sure i can say for everyone else, that we will continue to support you to our best content. You and your team, take the time you need to deliver us your magnum opus.
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Post by Net Spectre on Sept 9, 2016 4:23:49 GMT -6
This is pretty close to what I expected. Obviously I'd rather not wait, but I'd be even more disappointed if I ended up with a game that had barely any content or is filled with bugs. I'm more interested in the "new developers" part. I wonder why exactly that's necessary at this point. Most likely they'll need more manpower to deliver the best game they can. That is, with no content cuts, no bugs, etc. As the Bloodstained is now, its a giant game with loads of content, so the team done two very logical things: got more time (delay) and are searching for more people to help them with the development. As for the delay... everything that should've been said, was already said. My stance on it is the same - I'm glad that Iga decided to take his time. I'll wait as long as it takes. After all "delayed game is eventually good, but rushed game is forever bad".
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Post by Kitti_W on Sept 9, 2016 4:30:20 GMT -6
Yes!! I got to enjoy the monthly backer updates for another year. Also this give me more time to finish my original Bloodstained music track and hope for that 1 in a milloin chance that they'll use it in some stage in the final game.
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ChucklesTheJester
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Post by ChucklesTheJester on Sept 9, 2016 6:51:51 GMT -6
I'm happy with that. They can take as much time as they need.
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Post by Kitti_W on Sept 9, 2016 7:00:48 GMT -6
Maybe next week Iga's gonna reveal the new dev team which is led by the legendary Keiji Inafune!
(Please, Iga san, only do that on April fool's day lol)
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