lai
Loyal Familiar
Professional lurker and OOE expert
Posts: 107
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May 14, 2024 21:17:27 GMT -6
86
lai
Professional lurker and OOE expert
107
Sept 7, 2015 18:56:30 GMT -6
September 2015
lai
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Post by lai on Jan 20, 2016 20:07:36 GMT -6
One important thing of note: With shader 3 on Miriam when it is showing the different backgrounds, she is exactly the same for both photos. Crap snipping tool job aside there isn't much difference between the two models when viewed like this. The thing that stands out the most are the blue outlines which come out of nowhere and clash with their surroundings. Not sure if this was an error or a property of shader 3. In contrast if you look at the shader 1 on Miriam when the camera zooms out she changes with the background. Also dynamic backgrounds! (not shown here) Edit (My personal opinion): I'm really split, I feel like I'm killing a child by choosing one. Character Shader: For reasons mentioned above, shader 1 looks better in the zoom out, but shader 3 nails it in the close up. As I said I'm torn, but I can come to a decision on shader 1 because the zoom-out is what we are going to be seeing when we play the game. Background Shader: I can't, I just can't, I'm frothing at the mouth looking at both of them.
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lai
Loyal Familiar
Professional lurker and OOE expert
Posts: 107
inherit
743
0
May 14, 2024 21:17:27 GMT -6
86
lai
Professional lurker and OOE expert
107
Sept 7, 2015 18:56:30 GMT -6
September 2015
lai
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Post by lai on Dec 11, 2015 20:33:54 GMT -6
I guess I'll be an alchemist.
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