lai
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Professional lurker and OOE expert
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Post by lai on Apr 1, 2016 19:34:11 GMT -6
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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What a wonderful night to have a curse...
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Post by Astaroth on Apr 1, 2016 19:35:17 GMT -6
Noooo, they fooled us all! \;_;/
(Your link is broken till... you fix it while i type this >P)
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lai
Loyal Familiar
Professional lurker and OOE expert
Posts: 107
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Post by lai on Apr 1, 2016 19:39:32 GMT -6
Noooo, they fooled us all! \;_;/ (Your link is broken till... you fix it while i type this >P) No idea why it is I've been copy and pasting the kickstarter link and it just fails to work.
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Post by CastleDan on Apr 1, 2016 19:40:21 GMT -6
Animations look great and I think the castle design ( grid ) looks well designed as well .
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Ciel
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じーっ
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Post by Ciel on Apr 1, 2016 19:40:34 GMT -6
Noooo, they fooled us all! \;_;/ (Your link is broken till... you fix it while i type this >P) No idea why it is I've been copy and pasting the kickstarter link and it just fails to work. Goofball's fault, don't worry about it.
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Post by CastleDan on Apr 1, 2016 19:42:47 GMT -6
Does it look a bit too floaty to anyone though or does it match well with the 2d igavania. I can't tell if it only looks that way because i'm not used to 3d models in igavania's or if it's a bit more floaty than normal. That's literally the only criticism i can think of though. The animations are looking pretty dang nice right now
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purifyweirdshard
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Post by purifyweirdshard on Apr 1, 2016 19:45:06 GMT -6
Hmmm! We're going to see video of IGA swinging the umbrella around? "Everyone wanted to see an animation sample. An attack with this umbrella would look like this. Hyah!" Hahahaha! I had a feeling. The slash is pretty swag though. Impressive, I think. Animation test video has some interface toooo...
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Post by LunaClefairy on Apr 1, 2016 19:47:49 GMT -6
I love the animations! The slide, the sword swing, and that kick look fab. ESPECIALLY the kick!
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Post by Goobsausage on Apr 1, 2016 19:49:35 GMT -6
"...But she's got a new kick!" Miriam's kick attack is a neat little addition I never expected. It'll be neat to see how it fits in the game's combat. I'm guessing it's her "unarmed" attack. It's nice to see the umbrella video Mana talked about a while back. I was expecting it to be circular motion (I normally associate umbrellas with people twirling them around for some reason), but never occurred to me that it'd be a katana animation. The side-by-side comparison was neat. The look at gameplay footage was a good surprise. I didn't expect the game to be that far along. I like how the grid looks in the upper-right corner. Something about the room transition when Miriam drops down bugged me, but I can't quite put my finger on it.
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XombieMike
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Post by XombieMike on Apr 1, 2016 19:56:19 GMT -6
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bloodstainedmiriam
Ancient Legion
[TI0]Hear me, Dracula! I am the morning sun coming to vanquish this horrible night!
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Post by bloodstainedmiriam on Apr 1, 2016 20:03:25 GMT -6
I'm glad to see Miriam in motion and it looks great. However is it just me or does it look a tad bit weird when she drops through platforms? I'm not sure exactly what it is but maybe it's due to her staying in the air for a sec before actually falling.
I'm also liking the HUD, even if it's most likely a placeholder HUD.
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Post by crocodile on Apr 1, 2016 20:09:22 GMT -6
- I wanna say she looks slow but I can't tell if its because she's actually slow or just because I'm too used to maximizing movement in these games and watching speed runs.
- I can also see why they added those ribbons. She looks a bit "off" without some flowing garment.
- So I know they said that they didn't have the ribbons here but how come? Was this done before the model mockup from last update was created? Or were they just taken off the model for some adjustments?
- Interesting that the background and layouts are all orthogonal in projection but since these aren't final at all who knows what that might mean moving forward
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Post by CastleDan on Apr 1, 2016 20:11:10 GMT -6
- I wanna say she looks slow but I can't tell if its because she's actually slow or just because I'm too used to maximizing movement in these games and watching speed runs.
- I can also see why they added those ribbons. She looks a bit "off" without some flowing garment.
- So I know they said that they didn't have the ribbons here but how come? Was this done before the model mockup from last Goofball news was created? Or were they just taken off the model for some adjustments?
- Interesting that the background and layouts are all orthogonal in projection but since these aren't final at all who knows what that might mean moving forward
Yeah she kinda looks floaty. I don't want here SUPER quick to fall down or anything like that but slightly more quick would be better.
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Post by crocodile on Apr 1, 2016 20:17:18 GMT -6
I'm also wondering if all the animations are hand created using references or if there is any motion capture. I assume what IGA was doing at the start was just making a reference since I didn't see any motion capture equipment (plus wouldn't you usually do that sort of stuff indoors?) but I'm curious.
EDIT: Reading the update again answered my question LOL. Though I assume nothing would be motioned captured due to cost even moving forward.
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lai
Loyal Familiar
Professional lurker and OOE expert
Posts: 107
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Post by lai on Apr 1, 2016 20:19:55 GMT -6
Ok everything is fixed. What isn't fixed right now will be first thing in the morning tomorrow. Now for my thoughts.
Pretty friggin solid if you ask me. If it looks floaty that's because its trying to replicate spritework. IGAvania sprites where always pretty floaty so the floatiness here was to be expected. As for the platform drop looking weird as some people have pointed out, it's also a side effect of replicating spritework as there's literally no animation to drop off a ledge or through a platform, again this was the case with past IGAvanias it just wasn't as jarring because it was a sprite not a full 3D model.
The one thing I will complain about however is that kick. As hyped as I am for it, it looks way too slow. The stance and the animation itself is fine but it plays out way too slowly, the kick itself should be about twice as fast as it is now. A kick that slow is not a kick, it's shoving with your legs, in fact a kick that slow is harder to do IRL than an actual kick.
But outside of that I'm pretty hyped.
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
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Post by JoJo on Apr 1, 2016 20:28:52 GMT -6
feels kinda slow to me though, the animation maybe it's just me, since none of us actually control Goofball
EDIT: When I slow, it's the transition from animation to animation
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Post by ghaleon on Apr 1, 2016 20:30:48 GMT -6
I like most people like it, and I actually don't see this 'floatiness'. I like how her clothing reacts so well to her movement, not just her hair and skirt, but her shouldpads too, and I think I even see the white frills on her top billowing... Or is that what people mean by floatiness? I LIKE it like that. Hopefully these effects get accentuated in certain dungeons that may have a breeze or gust. Or maybe even enemy attacks like the whoosh of a fireball or whatnot.
I don't see why the scarf is needed still. Maybe it'll be more apparent when there's a real background, but I kinda doubt it. Maybe I'm just conditioned to make out characters easily after 4 player dragon's crown or something.
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Post by jboogieg on Apr 1, 2016 20:31:06 GMT -6
Yeah, I went back to some IGAVania to compare her speed. It's actually similar to Alucard's. Soma's in DoS was a lot faster than I remembered. It's also faster than Johnathan/Charlottesville but a bit slower than Shanoa's. Alucard isn't actually super fast until you start employing super backlash tech, haha.
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Post by CastleDan on Apr 1, 2016 20:35:56 GMT -6
I want to clarify that I did say if the floatiness is because the 2d games had that feel as well then I'm completely fine with it, I think they should replicate the feel of those games even if it looks slightly weird due it being a 3d model now. So disregard my comment, I do agree that the kick should be a bit faster. Animation wise and the general feel/look of the character running and jumping around is absolutely perfect at replicating that 2d game feel.
Well done team.
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ohoni
New Blood
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Post by ohoni on Apr 1, 2016 20:47:29 GMT -6
I really like it so far. Did anyone else see a sort of "ghost scarf" behind her? Was that maybe part of the scarf animation left in or something?
Anyway, the only issue I'd have with it at the moment is that she seems a bit overly bright, and that may be due to the generic lighting of the developer mode, but hopefully in the game she would be a bit more muted. It looks a bit like when a shot is washed out from being too sunny and everything gets oversaturated.
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