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Post by Motoko on Jul 1, 2015 10:00:42 GMT -6
Thanks! The system is interesting, but looks like that only Insight lvl 1 worth, no? BTW, Bloodborne is so hard as people say? I never played Demon Souls or Dark Souls. I heard that those 2 games are really hard to beat. Insight is gained by defeating bosses and doing certain actions in Bloodborne If you've never played a Souls' Game, the first few hours of Bloodborne will wreck you. Hard. But, if you manage to defeat the first boss, you'll get better in skill and become addicted. 99% of death's in Bloodborne/Souls' games are the player's fault.
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purifyweirdshard
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Post by purifyweirdshard on Jul 1, 2015 10:19:23 GMT -6
Insight was pretty neat in Bloodborne. Something like that could be incorporated into Bloodstained as part of the curse somehow, perhaps. Or maybe there's some kind of resource/item you acquire which either causes the curse to advance, which strengthens enemies/drops, or you can spend it (or use it in crafting) for items/accessories.
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Motoko
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Post by Motoko on Jul 1, 2015 10:43:45 GMT -6
Insight was pretty neat in Bloodborne. Something like that could be incorporated into Bloodstained as part of the curse somehow, perhaps. Or maybe there's some kind of resource/item you acquire which either causes the curse to advance, which strengthens enemies/drops, or you can spend it (or use it in crafting) for items/accessories. Ohh, I quite like that idea! Nice one ^_^
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jul 1, 2015 12:07:41 GMT -6
Not a fan of level scaling in general. Indeed, made leveling pointless in games like FF8.
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kdfukuyama
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Post by kdfukuyama on Jul 1, 2015 14:23:07 GMT -6
Insight was pretty neat in Bloodborne. Something like that could be incorporated into Bloodstained as part of the curse somehow, perhaps. Or maybe there's some kind of resource/item you acquire which either causes the curse to advance, which strengthens enemies/drops, or you can spend it (or use it in crafting) for items/accessories. Ohh, I quite like that idea! Nice one ^_^ Just another idea based in your ideas. Game Modes: Very Easy Easy Normal Hard Very Hard Nightmare Bloodborne....?!!?!??!
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Post by ghaleon on Jul 1, 2015 15:15:53 GMT -6
Thanks! The system is interesting, but looks like that only Insight lvl 1 worth, no? BTW, Bloodborne is so hard as people say? I never played Demon Souls or Dark Souls. I heard that those 2 games are really hard to beat. Im texting on phone please forgive bad typing. Anyway i love demons souls and dark souls, but they really are not newrly as hard as they are made out to be. Basically they are about as hard as your average game with a difficulty setting set to hard. Only they do not have a difficulty setting. They cannot be made easier or harder via settings. Many games with difficulty settings past hard are in fact harder games. Ninja gaiden for example is WAY harder on its highest setting... Probably its 2nd highest setting too. I think one of the reasons why people overstate the souls' series difficulty so much is because the way the game encourages you to play. Unlike other 3rd person action games, you dont charge enemies and kill them when you see them even if there are t in the same room. Souls is NOT a stealth game BUT you have to kind of analyze and prepare for encounters kind of like a stealth game. Look at that room with 5 enemies and see if you can fight less than the full group somehow. Maybe throw a bomb in to soften them all up first if that isnt possible. Defend yourself by retreating to a defensible position. Etc. You do level up and get better gear so you can eventually charge groups of enemies 2ith confidence. But in general, for content appropriate to your level, this is a big mistake and will get you in trouble. So... Dark souls famed difficulty is a combination of: Being a high profile game without a difficulty setting that is not as easy as other mainstream games set to normal. Advertising campaign. People playi g it like ninja gaiden or devil may cry thinking you are supposed to just bum rush every fight you see. People patting themselves on the back for being macho and playi g SUCH a hard game. Dont get me wrong. The challenge level of the game is higher than normal, and it IS satisfying. But its difficulty doesnt hold up against any game made by cave, i wanna be the guy, games with very hard difficulty settings, etc.
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Post by kdfukuyama on Jul 1, 2015 17:54:12 GMT -6
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Post by Galamoth on Jul 2, 2015 3:47:59 GMT -6
Not a fan of level scaling in general. Indeed, made leveling pointless in games like FF8. Most, if not all, enemies in FFVIII stopped leveling with you past 80 though. Many random enemies on the world-map, anyway... You could learn the "Lv Down" and "Lv Up" abilities from the Tonberry enemy, to help manipulate enemy-levels. I hope that helps. There are quite a few areas in that game, possibly including the final area (Ultimecia's Castle), where the enemy level is set no matter what level your party members are. Ultimecia's Castle is a bizarre case, due to the levels of almost all of the enemies being completely randomized. The most powerful enemy in the game however (which is found in Ultimecia's Castle), the Omega Weapon, has its level always set to 100. The Final Boss' level always maxes out at 65. It's a good thing that FFVIII's PC version has achievements for completing the game both at Level 7 and at Level 100. (FFVIII is one of my most favorite games in the series, too.) (Addendum): How is this relevant to this Bloodstained discussion? Well, if there is going to be an option of turning on Level-Scaling for the enemies...I'm hoping there may also be a way to manually manipulate the Levels of enemies, too. Especially if enemy level (above or below Miriam's level) could affect how much EXP you get, or the percentage drop rates of any rare items.
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Post by ghaleon on Jul 2, 2015 3:55:00 GMT -6
FF7 was a major let down to me after all the praise it got, I enjoyed it less than all of the previous games, though it wasn't bad... FF8 traumatized me into ignoring FF as a whole for many years.. You're dead to me now, DEAAAD! =P.
That said I also hate level scaling. It makes me wonder why have leveling at all. It IS possible to make a game with leveling that isn't scaled be challenging, without requiring excessive grinding, but also give the player the opportunity to overlevel if they wish to.
The only kind of level scaling I can tolarate without triggering a gag reflex is the kind where enemies give more or less exp depending on how their level compares to yours. Kind of like the Ys series, though in the Ys series I feel it's scaling is too significant... you can get double experience for killing an enemy at one point, and within just 5 minutes you'll be getting like 1/8 of normal, it's pretty extreme how fast you can go from under level to over level in a dungeon.
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Post by Galamoth on Jul 2, 2015 4:23:12 GMT -6
FF7 was a major let down to me after all the praise it got, I enjoyed it less than all of the previous games, though it wasn't bad... FF8 traumatized me into ignoring FF as a whole for many years.. You're dead to me now, DEAAAD! =P. That said I also hate level scaling. It makes me wonder why have leveling at all. It IS possible to make a game with leveling that isn't scaled be challenging, without requiring excessive grinding, but also give the player the opportunity to overlevel if they wish to. The only kind of level scaling I can tolarate without triggering a gag reflex is the kind where enemies give more or less exp depending on how their level compares to yours. Kind of like the Ys series, though in the Ys series I feel it's scaling is too significant... you can get double experience for killing an enemy at one point, and within just 5 minutes you'll be getting like 1/8 of normal, it's pretty extreme how fast you can go from under level to over level in a dungeon. This was also the case for Symphony of the Night, as well as Harmony of Dissonance.
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ChucklesTheJester
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Post by ChucklesTheJester on Jul 2, 2015 4:27:43 GMT -6
And it's a good thing. Past a certain point, you should barely be getting any exp from ANYTHING. Grinding is still possible, but sub-optimal and discouraged.
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Post by ghaleon on Jul 2, 2015 5:15:41 GMT -6
FF7 was a major let down to me after all the praise it got, I enjoyed it less than all of the previous games, though it wasn't bad... FF8 traumatized me into ignoring FF as a whole for many years.. You're dead to me now, DEAAAD! =P. That said I also hate level scaling. It makes me wonder why have leveling at all. It IS possible to make a game with leveling that isn't scaled be challenging, without requiring excessive grinding, but also give the player the opportunity to overlevel if they wish to. The only kind of level scaling I can tolarate without triggering a gag reflex is the kind where enemies give more or less exp depending on how their level compares to yours. Kind of like the Ys series, though in the Ys series I feel it's scaling is too significant... you can get double experience for killing an enemy at one point, and within just 5 minutes you'll be getting like 1/8 of normal, it's pretty extreme how fast you can go from under level to over level in a dungeon. This was also the case for Symphony of the Night, as well as Harmony of Dissonance. I know but it wasn't nearly as significant as in most Ys games.... not to mention levels themselves in Castlevania are typically not really that significant. Ys is ridiculous in that regard as well, one second enemies 1 or 2 shot you and you hit them for 0... and after just a few levels they 4 shot you and you 4 shot them, and in just a couple more levels they 8 shot you and you 2 shot them =P
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Post by Galamoth on Jul 2, 2015 6:00:58 GMT -6
This was also the case for Symphony of the Night, as well as Harmony of Dissonance. I know but it wasn't nearly as significant as in most Ys games.... not to mention levels themselves in Castlevania are typically not really that significant. Ys is ridiculous in that regard as well, one second enemies 1 or 2 shot you and you hit them for 0... and after just a few levels they 4 shot you and you 4 shot them, and in just a couple more levels they 8 shot you and you 2 shot them =P I suppose. I have played Ys games too. Though, in Symphony of the Night, once your "Strength" reaches a certain threshold, your ATK score can spike. (One time, I leveled up from 39 to 40, and Alucard's Attack with Icebrand jumped from 37 to 54 ) ^ The same can happen with Constitution to DEF.
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kdfukuyama
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Post by kdfukuyama on Jul 3, 2015 7:44:57 GMT -6
Related to leveling system, do you guys think if developers will implement a Skill Tree System? A lot of RPG games are using that nowadays. It makes your character unique to your gameplay style (strength type, agility type, magic alchemy type...)
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Post by Galamoth on Jul 3, 2015 7:55:53 GMT -6
Related to leveling system, do you guys think if developers will implement a Skill Tree System? A lot of RPG games are using that nowadays. It makes your character unique to your gameplay style (strength type, agility type, magic alchemy type...) Perhaps that could work, but I haven't seen that in too many 2D-style RPG-platformers. (Much less Metroidvania-style games ) The closest to that which I've seen in a Castlevania game would be in Curse of Darkness, where you could affect the growth of your Familiar ("Innocent Devil") by collecting different-colored crystals...which were affected by what type of Weapon you used to defeat enemies.
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Post by ghaleon on Jul 3, 2015 9:58:44 GMT -6
Skill trees are used alot but that doesnt mean they are good. Frankly I think they are an awful flawed form of customization. I have yet to see a good skill tree system where the coomie cutter specs arent painfully obvious without use of a guide to anyone with mediocre interest in theorycrafting. The only exception I can think of is titanquest. And thats only because it had multi classing and a weird passive stat thing which controlled the depth of the tree using the same points.
Skill point systems where you can get bascally everything from the get go like sacred 2 or sword of the stars: the pit offer a far deeper level of customisation.
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kdfukuyama
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Post by kdfukuyama on Jul 3, 2015 14:48:27 GMT -6
Related to leveling system, do you guys think if developers will implement a Skill Tree System? A lot of RPG games are using that nowadays. It makes your character unique to your gameplay style (strength type, agility type, magic alchemy type...) Perhaps that could work, but I haven't seen that in too many 2D-style RPG-platformers. (Much less Metroidvania-style games ) The closest to that which I've seen in a Castlevania game would be in Curse of Darkness, where you could affect the growth of your Familiar ("Innocent Devil") by collecting different-colored crystals...which were affected by what type of Weapon you used to defeat enemies. True, basically we see it only in 3D games. So, is it a good time to try also in 2D ones?
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Post by Philly "F'n" Belmont on Jul 3, 2015 16:38:18 GMT -6
Indeed, made leveling pointless in games like FF8. Most, if not all, enemies in FFVIII stopped leveling with you past 80 though. Many random enemies on the world-map, anyway... You could learn the "Lv Down" and "Lv Up" abilities from the Tonberry enemy, to help manipulate enemy-levels. I hope that helps. There are quite a few areas in that game, possibly including the final area (Ultimecia's Castle), where the enemy level is set no matter what level your party members are. Ultimecia's Castle is a bizarre case, due to the levels of almost all of the enemies being completely randomized. The most powerful enemy in the game however (which is found in Ultimecia's Castle), the Omega Weapon, has its level always set to 100. The Final Boss' level always maxes out at 65. It's a good thing that FFVIII's PC version has achievements for completing the game both at Level 7 and at Level 100. (FFVIII is one of my most favorite games in the series, too.) (Addendum): How is this relevant to this Bloodstained discussion? Well, if there is going to be an option of turning on Level-Scaling for the enemies...I'm hoping there may also be a way to manually manipulate the Levels of enemies, too. Especially if enemy level (above or below Miriam's level) could affect how much EXP you get, or the percentage drop rates of any rare items. Awesome, another fan of FF VIII! I thought that I was the only one...I bought it in 2009. I should probably finish it or start over.
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Post by Arcueid Brunestud on Jul 3, 2015 16:43:21 GMT -6
Most, if not all, enemies in FFVIII stopped leveling with you past 80 though. Many random enemies on the world-map, anyway... You could learn the "Lv Down" and "Lv Up" abilities from the Tonberry enemy, to help manipulate enemy-levels. I hope that helps. There are quite a few areas in that game, possibly including the final area (Ultimecia's Castle), where the enemy level is set no matter what level your party members are. Ultimecia's Castle is a bizarre case, due to the levels of almost all of the enemies being completely randomized. The most powerful enemy in the game however (which is found in Ultimecia's Castle), the Omega Weapon, has its level always set to 100. The Final Boss' level always maxes out at 65. It's a good thing that FFVIII's PC version has achievements for completing the game both at Level 7 and at Level 100. (FFVIII is one of my most favorite games in the series, too.) (Addendum): How is this relevant to this Bloodstained discussion? Well, if there is going to be an option of turning on Level-Scaling for the enemies...I'm hoping there may also be a way to manually manipulate the Levels of enemies, too. Especially if enemy level (above or below Miriam's level) could affect how much EXP you get, or the percentage drop rates of any rare items. Awesome, another fan of FF VIII! I thought that I was the only one...I bought it in 2009. I should probably finish it or start over. There's the Junction system which made leveling quite literally a non-factor in FFVIII, especially if you played the card game for a while. And the card game is quite fun, so I don't see why you wouldn't. You could deck your character out in 99 of some magic and have godly stats from the first disc, and you can get the Lionheart, Squall's ultimate weapon, by the second disc.
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Post by Philly "F'n" Belmont on Jul 3, 2015 16:55:40 GMT -6
Awesome, another fan of FF VIII! I thought that I was the only one...I bought it in 2009. I should probably finish it or start over. There's the Junction system which made leveling quite literally a non-factor in FFVIII, especially if you played the card game for a while. And the card game is quite fun, so I don't see why you wouldn't. You could deck your character out in 99 of some magic and have godly stats from the first disc, and you can get the Lionheart, Squall's ultimate weapon, by the second disc. I love FF...started with the 1st NES title and own or played most of the titles except those side games like Chocobo Racing, Crystal Bearers..etc. I read online that the leveling system was a bit off in FFVIII making it so you could pretty much annihilate the bosses with low levels. My comments have nothing to do with this topic so I'm done now.
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