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Post by dareka on Aug 1, 2019 18:37:44 GMT -6
I absolutely don't think cosmetic stuff should be a priority, or even a discussion until the game is running acceptably on all platforms. That said, if it is implemented in the future, please consider making some kind of vanity slots for gear. There's zero incentive right now to equip something like cat or elf ears, with abysmal stats, when it replaces a functional headpiece. It's such a wasted opportunity to include all these cool customizeables and then make players choose between functionality and style. As it stands, unless the introduced cosmetics also have the best stats in the game (which I assume they won't, because that would be a terrible idea), there is no incentive whatsoever to purchase them. Should you create some cosmetic slots, the option to hide helm would also be appreciated. Simply put, if you don't have a vanity slot, you're not selling cosmetic items: you're selling gameplay affecting stats, and that's a very slippery slope indeed. I'm guessing the idea is something like this: each costume will have a theme, with the stats and shards conforming to that theme (high physical attack, high magic, normal walking speed in water, etc). For example, a Succubus costume could come with low defense and high magic stats, and a shard that lets you steal health and MP from defeated enemies. This is pretty cool on paper, but it has two disadvantages: 1. Like the outfits in the main game, they don't allow you to customize your character's appearance separately from your stats and play style. This is one of the biggest oversights in the game. 2. If you inadvertently end up selling a shard that offers advantages in speed-runs and such, you open yourself up to accusations of adopting a pay-to-win model, even if that wasn't originally your intention. IMHO, 505 should stick to these principles: 1. Sell cosmetic items without any shards attached. 2. Incorporate a vanity system and give the cosmetic items really cheap stats to drive the point home that the stats are not what you're selling. 3. If you incorporate gameplay to suit cosmetic items, deliver an item with the intended stats and the corresponding shard as a free update to all players. 4. New game and story modes for separate characters past the promised three (or story modes for Zangetsu and Zengetsu), could (and should) be paid DLC. If they do this, and don't over-charge for the DLC, I think the community will eventually accept this and not see it as a mere cash grab. If they don't, and they release a sequel with day one DLC... hoo-boy...
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Nezuto
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Post by Nezuto on Aug 1, 2019 18:38:26 GMT -6
DLC Survey“OMG! Why are they working on new DLC when they haven’t even fixed the Switch or the other stretch goals. FAIL!” Excellent question. Planning comes before the actual work to build new content for the game. The outfit survey gives us an idea of what the community would want from cosmetic DLC...in the future. (Yes, we are aware that some people don’t want any DLC). No work has begun on this and isn’t even on our production calendar yet.
Seriously, mocking the community that, in very large part, supported this effing project is not going to win you any favors. If you've seen the feedback on all mediums this has been voiced about on, you would know full damn well that's not how the complaint is going for the majority.
To start with, you outright asked people for more money and suggested cosmetic DLCs (which blatantly steal nearly the entire list of ideas THIS community came up with) THE SAME DAY YOU WERE SUPPOSED TO GIVE INFORMATION on the Switch users patch. Nothing came. People asked you and hounded you for SOMETHING/ANYTHING and nothing came......except a nerf patch that further pissed many off.
You guys had done this during development, when questioned over various things, such as the very real possibility of this game becoming Epic Exclusive and you effing ignored it and chose to be white knighted instead.
I love IGA and his company Artplay for giving us the Vania we deserve, but damn your company (505) into the bowels of whatever Sarlac pit it belongs.
Edit: Also, we DO want DLC. We are willing to pay for it. But when you come across as only caring about the money and not even addressing other issues, you're damn straight we'll complain and address it, as is our damn right to do. Not only as backers, but as consumers.
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zero
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Post by zero on Aug 1, 2019 19:43:09 GMT -6
That quote about dlc was not mocking the community, I think it's quite a stretch to come even close to that. It's a recognition that they do actually read through the concerns and it was explained that this is far in the future but I will say that announcing paid dlc was still very bad to bring up when tensions are seemingly high around these parts. Guys we waited a while for it to come this far don't discourage and attack because a few missteps and tone deaf updates, I'd like the rest of the game to be filled with the same passion it has so far. We are being communicated to, we are informed. Criticism is fine but some of the attitudes are toxic and ridiculous like people just want to jump on the first thing that can be misinterpreted.
This isn't directed towards any one person, just noticing some things.
Also on the topic of cosmetic dlc, as mentioned many times we NEED cosmetic slots. Even without dlc it would be awesome.
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Post by rjpolar on Aug 1, 2019 20:03:57 GMT -6
Nintendo Switch News As mentioned above, we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait. This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time. Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window. But there is a smaller Switch update happening today! Update 1.02 is being pushed live right now and will be available for download any minute. This update includes: * Bug Fixes and Balance Update #1: Details Here * Localization Improvements So this means that the version released by H2 interactive can also be updated at the same time? Should someone in the team confirm that version 1.01 / 1.1 (any one) has been released to the region released by each version? This is what I have been emphasizing in this community. The team has never seriously answered this question when to solve it. Otherwise, the update instructions say more, and there is no use for the players who bought the version of H2 interactive. In addition, with this ironic answer to pretend to be humorous, is your brain still okay? Please stop this behavior immediately, "Quality is the first requirement" Remember? How can you respond in this way to players who ask you to follow your original intentions? As long as the team is doing the right thing, the player will naturally pay for DLC. Really fucking shame, I even thought that this team would be better, it looks like I was wrong.
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Post by adriianeut on Aug 1, 2019 20:15:15 GMT -6
I can't believe nerfing stuff seems to be top priority.I don't think there's a need to nerf anything since it's a Single Player game. If anything, save it for co-op mode (which as of yet is unreleased) where you combine the power of two or more players to a high damage output.
If fixing performance and glitches is your highest priority, I think this balance patch should come at an even later date. We get it, you're working hard on the game, but this should not be on your primary scope.
This is obviously coming from someone who actually finished the game to full completion (minus the Weapon Techniques) on Steam, and actually bought the game on all platforms which I'm sure I may not be the the only one. I loved the game, I have been going back and forth through the Steam and Switch versions, and surely the latter seems VERY sluggish in comparison. I lose interest in completing it as I did on Steam every time I go back to it even though I finished it first on Switch.
So please, rethink your intent, and set your priorities straight.
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Post by Aztec on Aug 1, 2019 20:33:06 GMT -6
Jesus Christ you guys are so delicate. I never interpreted that paragraph as mocking the community! I concur that it might have not been the best moment to appear playful but the very next sentence says “that’s a very good question” giving credence to the uneasiness.
Don’t make a mountain out of a molehill. There is criticism to be made here but this paragraph about the DLC shouldn’t be one.
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Post by Mr. Welldone on Aug 1, 2019 21:26:00 GMT -6
YES. This is good news!
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Post by Nezuto on Aug 1, 2019 21:55:22 GMT -6
Yes, because I'm the only one that's pointed out that comment. 505 has a bad track record, in general, but let's all ignore it and let them get away with various shit. I'm sure people thought the same way about a certain companies 'surprise mechanics', too and look where that got them.
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Post by goodtimes on Aug 1, 2019 22:27:04 GMT -6
Thanks for the update. Keep up the great work - for many years to come hopefully! Really enjoying Bloodstained on Nintendo.
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Post by pabloam on Aug 2, 2019 1:13:09 GMT -6
Is good to know that Epic is heping you with Unreal to improve performance in switch
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Post by oldjoe on Aug 2, 2019 3:08:15 GMT -6
Can the Switch H2. version be updated now?
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Post by solidpython2099 on Aug 2, 2019 3:13:36 GMT -6
Thanks for the update. Keep up the great work - for many years to come hopefully! Really enjoying Bloodstained on Nintendo. Don’t worry bud, with the pace they’re going with we sure gonna be waiting for these “Switch improvements” patches for years to come.
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Post by lovelydumpling on Aug 2, 2019 4:06:09 GMT -6
Oh man, now that we don't have the Kickstarter updates anymore, I'm noticing a lot of very heated members with low post counts coming out of the woodwork...
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Post by yarrmateys on Aug 2, 2019 6:02:48 GMT -6
I can't believe nerfing stuff seems to be top priority.I don't think there's a need to nerf anything since it's a Single Player game. If anything, save it for co-op mode (which as of yet is unreleased) where you combine the power of two or more players to a high damage output. If fixing performance and glitches is your highest priority, I think this balance patch should come at an even later date. We get it, you're working hard on the game, but this should not be on your primary scope. This is obviously coming from someone who actually finished the game to full completion (minus the Weapon Techniques) on Steam, and actually bought the game on all platforms which I'm sure I may not be the the only one. I loved the game, I have been going back and forth through the Steam and Switch versions, and surely the latter seems VERY sluggish in comparison. I lose interest in completing it as I did on Steam every time I go back to it even though I finished it first on Switch. So please, rethink your intent, and set your priorities straight. that's because rebalancing stats for a few weapons is extremely easy. you just change numbers and try the new ingame, it can be done in one afternoon if you really try. in comparison, outfit dlc requires hours of hard work to produce assets(mesh, textures etc), character dlc is all that and also balance, coding, animating, possibly new storyline etc. and the switch optimizations are even harder, since you don't even have a clear end goal (finish asset 1,2,3,4,5,6,7,8 and you're done), you comb through the code, searching for spots that can be rewritten to be faster, then test it on switch to see if it helped, and then keep going. and go through it over and over, searching for additional spots to fix up. don't come to a conclusion that a = b = c = d, these tasks are not equal. some are much harder and time consuming than others, so naturally they're going to take longer. and the team can't just abandon everything else to focus entirely on one thing, that's not how this works. it's best to divide the labor, so the coders who can help with switch do so, but animators, artists and so on who can't help with switch don't waste their time with nothing and keep producing assets for dlc, while someone else does balance tweaks.
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Post by Dragon_of_Dojima on Aug 2, 2019 6:57:07 GMT -6
The minute I saw that strawman quote about the DLC and how it was handled, I just knew someone else would notice it. Some might be taken aback by it, others won't. Also, just because he said "that's a very good question" after a sarcastic comment doesn't legitimize it. It kind of adds to the sarcasm, which can be off putting. I raised an eyebrow, but I've learned years ago to not let petty stuff like that get to me. It's not even worth the intellect, even if that wasn't his intent which I am willing to believe.
I'm also baffled by the balance changes and don't see myself picking up the game again until some of the more major updates happen down the line. That way it feels like a completely different game rather than fixing things that weren't broken.(or THAT broken)
Seeing as how the Switch version is getting the bulk of the resources right now, we could be waiting a while for some cool new stuff. Wayforward and Epic Games huh? Oh boy...
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Post by skystalker on Aug 2, 2019 8:52:56 GMT -6
I am still waiting for the PSN voucher for the version you sold me on the Nintendo Switch eShop.
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Post by jerameat on Aug 2, 2019 9:06:01 GMT -6
So when will item drops being stuck in the level get fixed? It makes farming super long to do and itemsnbeingnstuck happens all the time. At least let the shards auto open them even if they are stuck in the wall.
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Post by vebririon on Aug 2, 2019 9:56:16 GMT -6
nerfing item was such a high priority instead of fixing heavy lag imput and pathetic general view from the switch minor version.
shame on you, you dont give a single fuck about people who gave you their trust 4 years ago during the first part of the kickstarter.
"Especially on the Nintendo Switch, we are making progress on the optimization to make sure the gameplay improves. We will do our best to deliver this as soon as possible."
MY ASS yeah, you dont care at all about us, or even other console, you just take care about PC version, so people will stream and blow you out there, nothing more.
that's pathetic, i remember when blizzard start acting this way to people some years ago, keep doing, you go to the same stupid direction, where customers are just cash, nothing else
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Post by kirtap on Aug 2, 2019 9:56:35 GMT -6
So when will item drops being stuck in the level get fixed? It makes farming super long to do and itemsnbeingnstuck happens all the time. At least let the shards auto open them even if they are stuck in the wall. Don't the items that get stuck auto open when you leave the room? Atleast that what it looked like when I left a room and the item names randomly showed up. But it's awkward regardless like they should auto open instantly if they get stuck.
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Post by ovenkitty on Aug 2, 2019 11:00:44 GMT -6
Any word on the backer codes for IGA's backpack? It's on the PS store now, but nothing new in my Fangamer.
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