Update #96 "Upcoming Patches & Platform news" Aug 1, 2019 18:37:44 GMT -6 Dragon_of_Dojima, Zeal, and 4 more like this
Post by dareka on Aug 1, 2019 18:37:44 GMT -6
Simply put, if you don't have a vanity slot, you're not selling cosmetic items: you're selling gameplay affecting stats, and that's a very slippery slope indeed.
I'm guessing the idea is something like this: each costume will have a theme, with the stats and shards conforming to that theme (high physical attack, high magic, normal walking speed in water, etc). For example, a Succubus costume could come with low defense and high magic stats, and a shard that lets you steal health and MP from defeated enemies. This is pretty cool on paper, but it has two disadvantages:
1. Like the outfits in the main game, they don't allow you to customize your character's appearance separately from your stats and play style. This is one of the biggest oversights in the game.
2. If you inadvertently end up selling a shard that offers advantages in speed-runs and such, you open yourself up to accusations of adopting a pay-to-win model, even if that wasn't originally your intention.
IMHO, 505 should stick to these principles:
1. Sell cosmetic items without any shards attached.
2. Incorporate a vanity system and give the cosmetic items really cheap stats to drive the point home that the stats are not what you're selling.
3. If you incorporate gameplay to suit cosmetic items, deliver an item with the intended stats and the corresponding shard as a free update to all players.
4. New game and story modes for separate characters past the promised three (or story modes for Zangetsu and Zengetsu), could (and should) be paid DLC.
If they do this, and don't over-charge for the DLC, I think the community will eventually accept this and not see it as a mere cash grab.
If they don't, and they release a sequel with day one DLC... hoo-boy...