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Post by exile on Jul 17, 2019 16:14:15 GMT -6
My two cents -- I'm generally okay with extra content at an extra price, but companies have to keep it classy. If I feel like they've intentionally provided a bare-bones game only to populate it later with piecemeal microtransactions, I have a huge problem. I'm looking at you, early Destiny. Bloodstained is more than a complete game and offers substantial content, so there's no sense we've been shortchanged in that respect.
Assuming a solid base game, then I've got three categories, as follow:
1) The dreaded "pay-to-win." I will never support this model. Ever. No way, no how. This means that players who fork over real cash are afforded a tangible benefit over those that don't. They get stronger items, more xp, or what have you. Yucky model that you can only compellingly argue for in a free-to-play game, and even then, I think it's crap. I'd rather pay up front than be nickel-and-dimed to death for even the most basic features (the ability to use community chat in an MMO?!). I made this mistake once, and it'll be the only time I ever do.
2) The extra paid content is something of an "expansion," offering a significant amount of new gameplay and/or features, which requires a lot of extra hours from the developers. If it's well done, I have ZERO problem paying for this. A good example is the Witcher 3 expansions or some of the Borderlands 2 expansions. Both featured quality hours of extra gameplay. I sure as hell don't expect developers to work for me for free. If they're putting in the work and I hope to enjoy it, then they should absolutely be fairly compensated. I know some people prefer they put this effort towards a sequel. That's a non-issue for me. If they've created a world I love, then I'm happy to spend more time there. When a sequel comes along, I'll check that out too. I don't bitch about Disneyland adding a new ride, stating they should focus on building a new park instead.
3) Cosmetics/vanity items. I have real mixed feelings here. As an old-school fighting fan, the sheer joy of playing the hell out of a game to unlock all the extras--costumes, music, special stages, etc.--was a thing of beauty. I remember feeling so accomplished when my friends came over one week after release and they could play all the additional characters/stages I'd unlocked. It was a heartfelt "thank you," from the developers to the fans, for supporting and enjoying their product. It kind of stings that all of these same incentives are now locked behind paywalls. Yes, I get that games are increasingly expensive to make, but they're also selling to a wider audience than ever before, so I don't automatically accept "Well, if you want a great game, microtransactions are a necessary cost of doing business." Let's say a game cost $10 million to develop back in the day but sold 1 million copies at $60. That would still put it substantially behind a game that costs $100 million to develop and sells 5 million copies at $60. I get there are other costs and that's overly-simplistic, but you get the idea. Anyhow, I think it's not the most offensive way to go to give the fans a little service at a reasonable price by introducing vanity items, but it's definitely not my preference. I will commend Bloodstained for already including a lot of customizable stuff in the base game so any future cosmetics are less of a necessity. Nothing like being forced to wear the visual equivalent of a raggedy potato-sack unless you spend five bucks, in which case you look like some kind of glowing, particle-effect popping demigod.
All of this aside, if Bloodstained DOES go the route of charging for extra cosmetics, the only way I'll even consider supporting it is if they implement some kind of vanity slots for Miriam. I'm not going to spend $10-$15 bucks for gear I'll never equip because it has inferior stats.
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Post by LordKaiser on Jul 17, 2019 16:18:08 GMT -6
gunlord500 I think everyone here is fine with cosmetic DLC, just not paid cosmetic DLC. I’m very disappointed in you. If there was going to be one user on this forum that was going to have his feet firmly planted on the ground and be realistic it was going to be you, I thought. I will quote you here instead of that reply where quoted me so let me tell you that if I'm "Entitled" as you said then I let you know that I fully embrace that "entitlement" inside my heart and no one can shame me for it. BTW I don't care if the rest should get it free but if they want money then non backers should be the only ones that should pay for it as they didn't care enough to pledge for this project. If they have to take money from everyone then at least the less they can do is give us a code with a good discount.
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Post by Cale on Jul 17, 2019 16:31:30 GMT -6
Actually this does bring the pay to win idea to the table. They are suggesting not only 5 cosmetic items, but shards as well per DLC pack. Shards change how you play the game. If they have a DLC pack with a shard that is good, or even buggy it could interfere with speed runners. Imagine another Summon Chair like shard, that allows zips. You might have new tech where you beat the WR by 2 minutes because one of these DLC shards.
This should be taken seriously, DLC could become Pay-To-Win on a global scale.
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Post by EBBenjy on Jul 17, 2019 16:45:07 GMT -6
All of this aside, if Bloodstained DOES go the route of charging for extra cosmetics, the only way I'll even consider supporting it is if they implement some kind of vanity slots for Miriam. I'm not going to spend $10-$15 bucks for gear I'll never equip because it has inferior stats. This was asked about in the Bloodstained subreddit. Here is the response from Question, saying that this feature is unlikely. www.reddit.com/r/Bloodstained/comments/cdmqmu/bloodstained_future_cosmetic_dlc_survey/etx9eis/?context=3I also made my response underneath. I hope that they reconsider, because it literally makes no sense to sell DLC items at a premium, and then discourage us from using the items we get.
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Post by exile on Jul 17, 2019 17:21:02 GMT -6
All of this aside, if Bloodstained DOES go the route of charging for extra cosmetics, the only way I'll even consider supporting it is if they implement some kind of vanity slots for Miriam. I'm not going to spend $10-$15 bucks for gear I'll never equip because it has inferior stats. This was asked about in the Bloodstained subreddit. Here is the response from Question, saying that this feature is unlikely. www.reddit.com/r/Bloodstained/comments/cdmqmu/bloodstained_future_cosmetic_dlc_survey/etx9eis/?context=3I also made my response underneath. I hope that they reconsider, because it literally makes no sense to sell DLC items at a premium, and then discourage us from using the items we get. Well if they're stuck on that stance, it's both unfortunate and illogical. Why would you introduce cosmetic items without a cosmetic slot? I'm not going to wear the sparkly pink outfit with fairy wings if it means I have to settle for level 10 stats when I'm at 60. This seems like a no-brainer, and I can't imagine how the coding would be that complicated. I mean that literally. I can't imagine it, because I have absolutely no experience at all programming games, but it doesn't SEEM like it should be hard at all. If X slot is equipped, disable the graphic for Y slot. Unless there's something I'm missing, I don't see why this would present such an issue. To be honest, I am a little disappointed that this isn't already a feature of the base game. I can't go back over hundreds of threads, but I'm nearly certain I saw a response somewhere during the development cycle where it was implied there would be the equivalent of cosmetic slots, in some form.
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Post by Nezuto on Jul 17, 2019 18:21:15 GMT -6
Funny thing I've noticed with that survey......the list looks nearly identical to the one all of us voted/discussed upon what, a year or two ago? And now it's to be paid dlc......Normally, I'm ok with some small price tags for cosmetics, since it supports the devs and all, but this just doesn't seem to set well for some reason. Spidey senses are going haywire over it and seeing how it's driving yet another wedge into the community, at large, doesn't sit too well, either. Cale also has a pretty valid point that, with the weapons/shards/equipment aspect, it could spark up some p2w controversy. If we've already got people going apeshit over the Switch version of the game and still reeling over the Mac/Linux debacle(doesn't matter if they can run it NOW, what matters is they were initially screwed over and instead have to use 3rd party software to play) and I still even see the Vita mentioned here and there, then this will cause a whole new storm of reeeeeeeeeeee on different forums, as it could be seen as adding insult to injury for those that are still feeling the burn of those past events. Part of me wants to support the idea and the other part truly feels like this is a slight cash grab move on 505's part. My reasoning is this line from the survey: "Although the vast majority of the extra stuff we want to make is free, we also have to make some money to be able to do that lol. More moneyz = more tasty free DLC. " <-----according to sales figures, the game's been doing surprisingly well, but in order for everyone to have those outfits they had already requested (as backers) in game for all, gotta pay for them......do it for the sake of better DLC. I'm sorry, but it just really doesn't feel right one bit, personally and I truly hope Artplay can both develop and publish Bloodstained 2 themselves, without needing 505's involvement. Adding to matters is the pretty much outright refusal to patch in a cosmetic slot/transmog type of option. We can already change appearances a bit, via Todd, so why not a full transmog option for those that want to play fashionista instead of worrying about stats? Hell, it'd probably make people a little more open to the cosmetic DLC situation.
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Post by mourningxsun on Jul 17, 2019 20:21:33 GMT -6
Iunno, I kinda want to point out Iga's Backpack DLC as a prime example of how these things should go. Granted it was intentionally overpriced, but still.
For example, let's just assume there will be a Succubus Outfit Pack DLC (there will be). So, instead of just dropping the stuff into my inventory, maybe add a small wing onto the Hall of Termination. Not even a new area, just a couple hallways and rooms, reusing assets, for a total of like twenty new map squares at most. Throw a Succubus miniboss (or full boss) at the end of the path. Bam, there's the new equipment and shard after you kill her. I'd happily pay five dollars for something like that.
Or if there's a Demon Outfit Pack DLC, just add a new cave going down below the Inferno Caverns. Same thing. Make the Inferno Caverns a bit bigger and put a demon boss down there.
The bare minimum I would expect is for the new stuff to be added in weird out of the way places like the Valkyrie/Pure Miriam set.
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Post by iggyg85 on Jul 17, 2019 21:13:35 GMT -6
Iunno, I kinda want to point out Iga's Backpack DLC as a prime example of how these things should go. Granted it was intentionally overpriced, but still. For example, let's just assume there will be a Succubus Outfit Pack DLC (there will be). So, instead of just dropping the stuff into my inventory, maybe add a small wing onto the Hall of Termination. Not even a new area, just a couple hallways and rooms, reusing assets, for a total of like twenty new map squares at most. Throw a Succubus miniboss (or full boss) at the end of the path. Bam, there's the new equipment and shard after you kill her. I'd happily pay five dollars for something like that. Or if there's a Demon Outfit Pack DLC, just add a new cave going down below the Inferno Caverns. Same thing. Make the Inferno Caverns a bit bigger and put a demon boss down there. The bare minimum I would expect is for the new stuff to be added in weird out of the way places like the Valkyrie/Pure Miriam set. Honestly, I’d still like map extensions like you keep saying, but for this stuff I would not be upset if they added something like a coliseum mode that you can choose creatures and bosses from throughout the game to farm for shards and items. You could use that as a base for adding creatures and/or bosses to farm the individual gear items out of, each piece with its own drop percentage. Then they could also add these creatures in the upcoming rougelike mode for a more main game type experience instead of a superfluous couple rooms on the map. If the map is going to get extended I’d just like a full new area (those new assets could be added in the full new areas).
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Post by nickfan1 on Jul 17, 2019 21:35:06 GMT -6
According to Question 505 on reddit, the stuff in the survey is a long ways off. Proof
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Post by Enkeria on Jul 18, 2019 0:33:04 GMT -6
Paying is a good way to support the brand of Bloodstained. Cosmetics doesn't harm the game in any way and is a pure alternative choice.
Seen some that "rather want more parts of the castle as a dlc" which to me isn't a good way at all to be a dlc. Then people without that cash will miss out on the game / story and it will feel broken and also it would leave a trail of bad taste in everyone's mouth that supported this way back.
Backers would also feel they would have the rights to get those expensive new dlc's for free, while cosmetics are a very minor way to ask for more money, and not story- or experience-breaking for the game.
This is also why PC version is so great, many costumes have already been made and are totally free to us on that platform. Modding have always been part of PC games if allowed, and the community have been very keen on showing our interest in modding the game. Its nice.
I picked that I would gladly pay for costumes as dlc, if I think it looks any cool. I really want a Bloodstained 2. As as long as the modes are upon us, be sure that this game will continue to evolve and be updated.
One could argue against my way of thinking of course, that minor dlc should be free for backers and fans and neighbors, or "consoles are the ones that needs to pay for costumes" but that is logic, always has been like that. PC is the way to go if you want free stuff when a game support modding.
(Wrote this on phone when I woke up, might be filled with spelling errors etc.)
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Post by gradius on Jul 18, 2019 1:35:45 GMT -6
Please, people, don't fight! If we keep it civil and voice our opinion with arguments, it might just be taken into consideration.
Lots of fair opinions have been written. Why not combine them and try to find a middle ground solution, to please everybody? For instance, if they decide to add paid for, vanity content, at least to convince them charge it at the minimum possible price and stuff. Or, simply don't buy it, for those who feel fleeced/ripped off. It's not like it affects gameplay. I am a 60 tier backer and i won't demand it for free (even though i would like to get it for free)... The ultimate priority (ours), is/should be for them to deliver all the promised features first, the "13 DLC", first and foremost, after all!
The game is actually really good, pretty good, almost a masterpiece. Other games of such caliber, such as Grim Dawn, have these "loyalist packs". Which are actually pretty good, especially the new one with skins! It keeps developers going, with that extra pocket money and fans keeping it smug (in-game).
The only real question is: Where did all that money from the kickstarter go? It was a huge sum, far exceeding the required sum to make this game. Why did they suddenly run out and are in need of some "refreshments"? Well, if they iron out the bugs FIRST and add in the ALREADY PROMISED content to the game, making it complete, then sure, why not? Extras would be welcome. Although, as others said, content extras would be far more welcome, really...
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Post by shill on Jul 18, 2019 1:43:02 GMT -6
I too support buying Horse Armor DLC. Those who don't are entitled gamers. These amazing developers are creating content for us, they deserve all our money. Entitled gamers need to shut up and stop spreading negativity.
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Post by anonthemouse on Jul 18, 2019 1:54:46 GMT -6
On the subject of microtransactions, I define it like this; A DLC is something that you pay for once, and it's yours permanently. A microtransaction is something that you are expected to buy multiple times, usually because it only offers a temporary benefit, but can also include things with a gatcha mechanic, where the permanent item is random and may require multiple purchases to get the desired one. I'm okay with DLC as long as they offer a reasonable value, but microtransactions have no place in a game that is being sold. The only place microtransactions are acceptable is in a free game, where that is the sole method of paying for the game. As soon as there's a purchase price, I expect that price to be able to cover the cost of the game. As far as the poll there is not (at time of posting this) an option that covers my feelings on this. I covered this already on Discord, but what it boils down to is that cosmetic items will have to be done one of three ways to not unbalance the game and ruin the progression and collection aspects. - The items are balanced around the early game, and becomes useless later on.
- The items are balanced for endgame, and must be bought or crafted.
- The items start out weak, and can be upgraded as the game goes on.
None of these is a satisfying option. If they're just starting items, then you get them right away, but can't really use them. So you're basically paying for something that they don't get any benefit out of having - you're paying for the ability to take vanity screenshots, more or less. If they're not available until end game, then people who haven't beaten the game have to work to get them. Not terrible, but not ideal. However, this creates the problem that while you can actually use them, they end up invalidating the build you put time and effort into creating. Making them like the 8-Bit Weapons? Well, that's honestly the worst of all worlds. It makes getting other stuff in the early game pointless, eliminates a middle where you'd use something else, and invalidates endgame builds. ...and those are the best possible ways to implement the vanity sets. The only way I could see these working is if the suggestion to add cosmetic slots was implemented, and the vanity sets had absolutely no stats associated with them. This would mitigate the issues I have, though not totally eliminate them, because I frankly see a single outfit as a poor value at any price. Also, the plan is for vanity sets to include a shard, which wouldn't work with cosmetic slots and has its own associated problems. For one thing, the only way to 9/9 them would be if you can craft the shards or buy them from the shop. So now that has to be balanced for. Again, though, if they're too powerful they remove the reward for putting effort into farming shards, and if they're too weak you have no reason to use the thing you paid money for...and this time there's no option to make them a mechanics-free item. To keep them from unbalancing the game, you'd pretty much have to make them functionally identical to existing shards, and probably crafted from the shards they mirror...and there's not many guaranteed shards that it would be okay to make variants of. So, you'd probably think I'm completely against the vanity sets, but honestly no. There's several on the poll that I'd love to have. Nor do I begrudge the devs making a little extra through DLC, as long as its done well. If the devs implement cosmetic slots and find a way to keep the shards viable without overpowering other options, then that's great. As I said, though, I feel like getting a single set of cosmetics just isn't a good value at any price. It doesn't add anything significant to gameplay (or at least, can't without ruining the collection aspect of the game) and you're basically obligated to use just that one outfit all the time, or you're not getting what you paid for...which also slightly devalues the collection aspect, as some people pick gear based on looks. I'd honestly rather buy a collection of three to five thematically related outfits for a bulk rate than buy outfits piecemeal, if outfits is all I'm getting. That would encourage mixing and matching more, at least. Better still, though, add a bonus area to earn the items. It just needs to be a single room ( maybe with fixed equipment) where the player must complete a challenge. It could be killing difficult enemies, completing a race, some sort of puzzle, or an obstacle course. The specifics don't matter. Just a themed room from the extras menu that takes a couple minutes to complete, and earns you your cosmetics out of a chest at the end. Do that - and avoid all the balance pitfalls I mentioned - and it's actually extending the gameplay, and not taking aspects away, or offering nothing but the same game in different clothes. TL;DR - My answer is "Yes, but only if it's done right."
Special Edit Section: Regarding the "Free for backers only, the rest should pay." sentiment...no. Just no. I was a backer, and no. Don't be an elitist.
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Post by Enkeria on Jul 18, 2019 10:04:13 GMT -6
The only real question is: Where did all that money from the kickstarter go? The money went to all the promises. Do not think additional money is for the free dlc. Even if they stated it, it rather means so they can eat while doing the stuff we are getting free. Supporting shows .. support and high demand of continuation of the franchise. Aaaand get more stuff beyond what they promised.
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Post by purifyweirdshard on Jul 18, 2019 10:12:09 GMT -6
That money has been gone for a long time now, I believe possibly even before 505 got involved. Making a pretty big game like this over 4 years' time costs a lot of money. We're not a 2-person indie here, there's quite a few companies and artists involved and they all have to be paid *during* development. 5 million sounds like a lot, but it really isn't for this sort of thing. I think the game probably needed something more like 20 to get where it is now.
Anyway, I do agree that we need to know more about the stats of the items and what the "shard" part is because at a certain point it ceases to be "cosmetic" if the gameplay is affected so, with the boosts that these items will provide since all equippables have stats. Where they will be and at what time they can be acquired are important considerations, but my stance is just that I trust the team will figure that out and do the right thing with it. That does seem like a minority opinion in this thread but oh well lol, I think they have made excellent gameplay and content decisions so far and this isn't enough reason for me to think it's a turning point of some kind.
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Post by XombieMike on Jul 18, 2019 11:18:19 GMT -6
The launch trailer video on YouTube has a lot of comments praising the "13 Free DLC" announcement.
That's a pretty slick marketing move by 505.
They have turned a staggered release of content used to promote the game on Kickstarter to also promote selling the game. It also softens up the idea of making low effort high yield paid cosmetic DLC.
Making a survey with no option to select that the survey participants wouldn't be willing to buy cosmetic DLC will show that people like me who selected the least expensive option in the survey are actually willing to pay for cosmetic DLC.
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Post by Starsmith on Jul 18, 2019 11:42:50 GMT -6
The launch trailer video on YouTube has a lot of comments praising the "13 Free DLC" announcement. That's a pretty slick marketing move by 505. They have turned a staggered release of content used to promote the game on Kickstarter to also promote selling the game. It also softens up the idea of making low effort high yield paid cosmetic DLC. Making a survey with no option to select that the survey participants wouldn't be willing to buy cosmetic DLC will show that people like me who selected the least expensive option in the survey are actually willing to pay for cosmetic DLC. That’s why I ended up not filling in the survey. Plenty of options to say, “No, I am never buying Bloodstained,” but none to say, “I own Bloodstained and won’t buy cosmetic DLC.” Kind of stacks the deck that way. I don’t care one way or another if they make little DLC packs, but it would be nice to let them know in that survey how uninterested I am in them. Not even sure they’d be cosmetic either...if they come with shards, that can affect gameplay quite a bit.
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Post by Ixbran on Jul 18, 2019 11:43:57 GMT -6
The way I see it the DLC is additional work that expands the replayability of a game, and the developers/programmers working on the game deserve to be paid for their extra work. So while on one hand I can understand why people would want free DLC, I can also understand why it wouldn't be.
I could see stuff like costume parts/sets being free, but stuff that changes game-play: weapons, items to increase your stats, new familiars, armor types and the such. I can see all that being charged. However A moderate price like $2.99 or something small like that. Maybe a combo pack that combines 5 sets of items for $5.99 or something like that?
I can understand the desire for free DLC, but honestly it makes me feel guilty since thats extra work that the developers might not get much pay for.
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Post by purifyweirdshard on Jul 18, 2019 12:24:06 GMT -6
The launch trailer video on YouTube has a lot of comments praising the "13 Free DLC" announcement. That's a pretty slick marketing move by 505. They have turned a staggered release of content used to promote the game on Kickstarter to also promote selling the game. It also softens up the idea of making low effort high yield paid cosmetic DLC. It's convenient, sure, but why shouldn't they use that? It's just the truth and what they're doing, and people will like to know that. An alternative would be to keep silent about it, which is a disservice to all the work that has to be done to get it out. Not mentioning it also raises questions of where that stuff is at/does it still exist. I don't think it's good to wish on the game doing less sales-wise and not marketing the obviously good things about it. It's for everybody, and I want everybody to want it. I got on the boat early, but I want to help paddle the boat around the world while I'm on it. People of all walks of life need this and all it offers. It's only deceitful and backwards if you look at it from a space of thinking the DLC (all of it, the 13 etc) should just be for backers - if not the entire game to itself. That's a fundamental separation at the beginning of it all from "help us make this (for the world)" vs "help us make this (only for the backers)". We get perks and bonuses, and that's all I wanted. It doesn't do me any good if I play the best game I've ever played but it doesn't do well enough to keep going, and well enough for younger generations to get it and carry it on.
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XombieMike
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Post by XombieMike on Jul 18, 2019 13:18:08 GMT -6
purifyweirdshard I said it was pretty slick because it is. They know how to twist things to their favor and make more money. Good for them and the future of Bloodstained. The YouTube comments are worth a look. Huge praise for free DLC. It's working for them. If 505 would have given an option in the survey for not willing to pay for cosmetic DLC, this thread wouldn't exist. I'm just saying it was intentional because it will skew things in their favor. I should have just closed the survey instead of wanting to see the rest of it and answer those questions. Now they have data that I'm willing to pay when I'm not. This is intended, not a mistake. I'm surprised that the 13 Free DLCs aren't for sale to non-backers. I mean, I should be impressed they are free, right? That means I should expect them to be worth selling, but they choose not to. Not just because it sounds good in the publisher wars. It's for the fans! It's because it's a staggered release, and they know how to market that to their advantage. Like I said, it's slick. Good for everyone.
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