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Post by Masquerade on Mar 29, 2019 0:56:21 GMT -6
At least from the one source that voiced their opinion today, it was a bit of a disappointment aesthetically and performance wise. Both of which I firmly believe the Switch should have no problem handling.
It’s quite alarming as well given the fact Nintendo is far and away Bloodstained’s biggest audience. HOWEVER, the demo GXP tried out was not a press demo. Only a floor demo and I’m not particularly sure if there is any difference in builds at all that are released. Is the ramp up in graphics something that hasn’t been well optimized for the Switch yet? Is the Switch perhaps the dev team’s final priority after everything else is set in place for deadline’s sake?
I have trust in the team to rectify the apparent flaws in the game if the build is indicative of the console port version performance overall. But information about it sure would be nice, if not just some connecting the dots with what little information can be grasped by attendees.
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Post by Deleted on Mar 29, 2019 15:30:07 GMT -6
That's a thing I've been worried about for some time now. We never saw any footage of the game running on the actual system (I don't know if the footage in the latest Nintendo Direct was running on a Switch, but since the guy from GameXplain said that the game ran at a variable 30fps or below, I have my doubts about that). The lack of informations in this regard and the fact that the demo at PAX wasn't that well received from a technical point of view is worriesome.
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Post by Deleted on Mar 29, 2019 17:52:06 GMT -6
Well, guess I was right to be cautiously optimistic about this game. While the Switch is not exactly a powerful console, it should have no problem running a game with the graphical fidelity of Bloodstained.
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Post by gunlord500 on Mar 29, 2019 19:31:50 GMT -6
They have not started optimizing the Switch build, I think. Once they get started with that it should run muchmuch better.
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Post by Arsenical on Mar 30, 2019 15:59:48 GMT -6
not defending the demo thing but i watched the video showing that GameXplain guy playing it and i observed the low fps but i also observed that the guy is a terrible player (no exploration, no testing new weapons or equiping new stuff he got from chests, got hit multiple times and got a game over). he even mentioned input lag but to me thats a poor excuse for his terrible lack of skill. I could be wrong though, but i wouldnt get all alarmed because a bad player said he didnt like it.
the question is: should we get worried about a super random demo that nobody was expecting and that is only running in the switch for this specific event? i think not. not even the official staff has mentioned or shown a thing about it.
EDIT: Bla, bla, bla. turns out i was wrong and other players of the demo have also confirmed a huge input lag that made the demo harder.
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Post by Overlord on Mar 30, 2019 16:15:46 GMT -6
It’s quite alarming as well given the fact Nintendo is far and away Bloodstained’s biggest audience. How do you figure that? Especially considering the Kickstarter didn't even include a Nintendo platform initially.
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Post by akuwa on Mar 30, 2019 16:21:59 GMT -6
It’s quite alarming as well given the fact Nintendo is far and away Bloodstained’s biggest audience. How do you figure that? Especially considering the Kickstarter didn't even include a Nintendo platform initially. likely based on the sales of Curse of the Moon
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Post by Deleted on Mar 30, 2019 18:20:27 GMT -6
not defending the demo thing but i watched the video showing that GameXplain guy playing it and i observed the low fps but i also observed that the guy is a terrible player (no exploration, no testing new weapons or equiping new stuff he got from chests, got hit multiple times and got a game over). he even mentioned input lag but to me thats a poor excuse for his terrible lack of skill. I could be wrong though, but i wouldnt get all alarmed because a bad player said he didnt like it. the question is: should we get worried about a super random demo that nobody was expecting and that is only running in the switch for this specific event? i think not. not even the official staff has mentioned or shown a thing about it. Being a "terrible player" (what a stupid term) in a game doesn't have anything to do with the technical side of the game itself, it just means that, for example, he isn't that familiar with this genre or someting like that, and there's nothing wrong with that.
Moreover, the demo was running during an event that featured multiple new games, so maybe the guy tried to play a fair amount of time for each to have a general view, so saying that he's a terrible player for not exploring or not playing optimally doesn't make any sense.
Lastly, he even said that he had the chance to replay the demo in a "more controlled, comfortable setting" and that the game felt a bit better compared to its play session the day before (the GameXplain video on YouTube), but he thinks that the game needs a lot of improvements and optimization anyway.
And that's what I'd like to see in future updates. The developers (and the publisher) did a great job on how the game looks after the backer demo feedback. I just hope that, at this point of the development, they could show us progress on other platforms other than PC. I'm a backer for the Switch version and was happy to see Bloodstained RotN featured on the Nintendo Direct last month because the game looked good. I'm not expecting the same level of detail/performance of PC/PS4/Xbox One, of course, but reading that the first playable "public" build of the Switch version runs at 30fps and below with input lag is a bit disappointing.
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Post by Overlord on Mar 30, 2019 23:08:57 GMT -6
How do you figure that? Especially considering the Kickstarter didn't even include a Nintendo platform initially. likely based on the sales of Curse of the Moon That could be it. But Ritual of the Night is going to be very different, so I certainly wouldn't assume such a thing.
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Post by Arsenical on Mar 30, 2019 23:18:29 GMT -6
How do you figure that? Especially considering the Kickstarter didn't even include a Nintendo platform initially. likely based on the sales of Curse of the Moon one could think that BRotn and the switch have a love relationship now considering all the support nintendo has given to the game. (getting a spot during the last nintendo Direct and now this demo running on switch) I don't own a switch but i can imagine this game being PERFECT for that console but im sure PC is still the biggest group. but who knows? maybe theres even more switch playes interested in this game than the already high number of ps4 players (xbox is still the lowest) back on topic it would be a disastrous thing if after all this cooperation the switch version ends up with 30fps while the other platforms can run the game with a better performance. now the question is why would the staff release a demo with performance issues and then make it available to the public? maybe something that went wrong during the last minutes?
@huberoz i will bite my own toungue and admit i was absolutely wrong with what i said. other players have also mentioned there was a lot of lag input that was imposible to ignore and made the demo harder.
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Post by gunlord500 on Mar 31, 2019 1:29:50 GMT -6
There are a couple of possibilities I can think of.
One, it might be that the machines themselves at PAX had been damaged or worn out somehow. Sometimes folks are rough with the controllers; Sunraiser mentioned in Discord that the line for the Switch demo was very very long, and I imagine not everyone was gentle with the controllers. The Switches might have gotten dinged up when they were installed, or possibly weren't connected properly.
Secondly, it's possible the team was asked by Nintendo to put up a Switch demo a little earlier than they'd like. When you port a game to multiple different systems, even if you've got a basic build working on each of them, each build has to be individually optimized for the system it's on. The dev team might not have had a chance to do that before PAX east, but they did want to show that they at least had the game running on the Switch. In a few months, they should finish optimization and solve the slowdown and input lag problems. Trust me, I've been banging on these drums outside of Goofball and Goofball?'s bedrooms for several days now, I've done my best to tell them that they should tell the higher-ups that fixing the Switch port should be their absolute highest priority. But really, I think they'll be able to do so. Optimization usually comes after a basic build is working on a system, so I have faith the devs will be able to fix up the Switch issues quite well.
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Post by purifyweirdshard on Apr 1, 2019 8:22:49 GMT -6
In a few months, they should begin optimization Should be careful with how you're saying this here - I haven't heard them say "we'll start x in a few months" myself, my understanding is that this is a current and ongoing process, not something they're maybe getting to months from now.
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Post by Brainiac on Apr 1, 2019 9:23:59 GMT -6
Especially considering the Kickstarter didn't even include a Nintendo platform initially. How quickly the WiiU is forgotten (which is part of why it failed)...
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Post by roguedragon05 on Apr 1, 2019 10:32:31 GMT -6
BrainiacThe Wii U wasn't included originally in the Kickstarter, it was a stretch goal added at the 3 mil mark if I recall correctly, I believe that's what he was referring too.
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Post by Overlord on Apr 1, 2019 13:28:15 GMT -6
Brainiac The Wii U wasn't included originally in the Kickstarter, it was a stretch goal added at the 3 mil mark if I recall correctly, I believe that's what he was referring too. That's right. "Initially" was a word that shouldn't have been overlooked.
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Post by Aztec on Apr 1, 2019 13:40:10 GMT -6
Over on ResetEra someone who claims he worked the Nintendo booth at PAX said the TVs weren’t optimized for reduced lag. He couldn’t confirm 100% the one and only reason the game felt laggy was because of the unoptimized TVs (read: not set to game mode) but he thought it could’ve contributed to that feeling.
Having said that 505 have since confirmed they are aware of the demo’s shortcoming and that we shouldn’t worry because by release the game would run much closer to the PC version on Switch.
Make of that what you will.
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Post by gunlord500 on Apr 1, 2019 13:48:06 GMT -6
In a few months, they should begin optimization Should be careful with how you're saying this here - I haven't heard them say "we'll start x in a few months" myself, my understanding is that this is a current and ongoing process, not something they're maybe getting to months from now. Ooh yeah, I meant *finish* optimization. My bad
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Post by Astaroth on Apr 1, 2019 14:10:35 GMT -6
it actually wouldnt surprise me that the demo booths would have various issues running Goofball and other demos, often they have to be set up very quickly by several different people, and not everyone working there is going to have an education in A/V to know how best to set that particular brand of tv for gaming (if that tv even HAS a gaming mode and wasnt just bought because someone was able to get a good discount on a bulk purchase), and then you have to consider the venue lighting, the fidelity of the hdmi cables being used, whether the controllers have been calibrated recently and havent been banged around so much the analogue stick is offcenter, and thats before you even get to how well the actual demo is optimised
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Post by akuwa on Apr 1, 2019 16:21:41 GMT -6
Astaroth a lot of evidence is pointing towards there was issues for the Switch running the game, not good for anyone to deny the issues as that brings out concern in the consumer that the issues they believe exist aren't even being attempted to be fixed if people won't even acknowledge they exist. I hope the issues get fixed by launch, but the way things are looking is the Switch version may face a delay or suffer launch issues
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Post by blueskull on Apr 1, 2019 16:52:25 GMT -6
no problem, is only a demo
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