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Post by Question on Aug 20, 2018 9:11:36 GMT -6
Hey, everyone. We have a new Kickstarter update with a video from IGA. You can see it here: KickstarterHere is the content of the update: Hi everyone, IGA here.
There are two important announcements we would like to make in this month’s update.
Our first announcement is that the game will now launch in 2019. The most important reason for this is to raise the quality level, especially after all the very valuable feedback from the Beta Backer Demo.
The second announcement is that the game will no longer launch on PlayStation Vita. This decision is largely due to Sony’s plans to discontinue the Vita console, ending production of physical copies and stopping certain online store support features.
It is extremely unfortunate, but as a result, we won’t be releasing the game on Vita. For the backers who have ordered the PS Vita version of the game, you will be able to choose another platform or request a refund.
This process should be expected through an email that will be sent by Fangamer. It may be troublesome, but please be sure to respond and make the changes. [Note: Vita backers will be receiving an e-mail with additional instructions soon. Vita backers who would like to change platforms can do so now on their survey pages. Vita backers who backed at an unlimited tier and can receive a refund over PayPal can submit a request before 9/20/18 to initiate a manual refund of the affected games.]
We sincerely apologize for any inconvenience or disappointment, but rest assured we are working harder than ever to deliver the game we all made happen together, please bear with us for a little longer and I thank you for your continued support.
Message from 505 Games Hey everyone, we’re sorry to make you wait a little longer for Bloodstained, but you can trust that this really is in the best interest of the game – and our players. We assure you we’re using the extra time to make Bloodstained even better, based on your input. Being a huge PlayStation & Sony fan myself, I also know cancelling the Vita version of the game may be disappointing to some of you, but with Sony’s plans to discontinue the console and physical production of games, removing Vita titles from PS+ lineups etc., it was an unfortunate but necessary decision to make. We really hope you’ll continue to support us on one of the other platforms available. If you have any concerns about these updates, please come talk to me and our great Sr. Community Manager, Jason Ryan, on Discord, Facebook, Twitter or our forums: We’re always happy to discuss and answer your questions. Thank you again to everyone who continues to support us with your feedack and passion for Bloodstained. Stay tuned for more announcements as development progresses! Roberto Piraino, a.k.a. “Angel-Corlux” Global Brand Manager – 505 Games
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Post by azdrerios on Aug 20, 2018 9:24:19 GMT -6
The Vita news was sad, yet I doubt anyone was surprised to hear it. The console has technically been on its last leg since the day it was released.
As for the release date delay, I think it's definitely for the better. The game may already look promising in its beta build, but in order to ensure that the game delivers those promises, certain decisions like these have to be made. I'll take a release date delay any day over removal of features or compromise of quality.
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Post by ReySol on Aug 20, 2018 9:37:18 GMT -6
I am fine with this, I prefer the game to have more quality. There are still many games I have to play on Switch that I just don't have time for, and now I got some time while waiting for Bloodstained. I wish SotN would be somehow released on Switch as well.
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Post by Question on Aug 20, 2018 9:47:03 GMT -6
SotN for switch would be excellent. I hope that will happen at some point.
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Post by Mr. German on Aug 20, 2018 10:02:13 GMT -6
Vita cancellation was expected and more sony's fault. I was worried about Armature Studio and their wasted time and work for the UE4 port but they seem to be fine, they helped with fortnite, lol. My only criticism is the release window. 2019... come on. at least tell us which half. If IGA doesn't know, than bloodstained is far from finished I assume. More details would be nice. Screenshots, anything!
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Post by BalancedHydra on Aug 20, 2018 10:26:38 GMT -6
SotN for switch would be excellent. I hope that will happen at some point. But which one? PS1 SotN, Dreamcast SotN, or Dracula X Chronicles SotN.
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Post by kestral63 on Aug 20, 2018 10:28:07 GMT -6
Oof, this is turning into a big delay. But I'm glad serious work is being done to fix and improve. Always pick eventually good to keep learning and pushing forward.
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Post by Aztec on Aug 20, 2018 10:52:25 GMT -6
SotN for switch would be excellent. I hope that will happen at some point. But which one? PS1 SotN, Dreamcast SotN, or Dracula X Chronicles SotN. Dreamcast? I think you meant Saturn SotN since the DC console never had a Castlevania game. The PS1 SotN and Dracula X Chronicles SotN are the same with the exception of rerecorded dialogue. I personally dont care which but objetively the better version is the PSP one since the localization of the original game was appaling even though we see it with nostalgia. Also you got to play as Maria in Dracula X SotN on PSP. Its also a shame we never got to see the new areas and music made for the Saturn port anywhere else and that version was out only in Japan. As for Bloodstained: they should've canceled the Vita port earlier, I saw this coming from a mile away. Take your time guys. Hopefully not having to work on a game that's supposed to be able to run on an underpowered console that didnt even natively run the UE4 might help you guys run wilder in development and with less worry.
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Post by dareka on Aug 20, 2018 10:58:42 GMT -6
Vita cancellation was expected and more sony's fault. I was worried about Armature Studio and their wasted time and work for the UE4 port but they seem to be fine, they helped with fortnite, lol. My only criticism is the release window. 2019... come on. at least tell us which half. If IGA doesn't know, than bloodstained is far from finished I assume. More details would be nice. Screenshots, anything! All of this is speculation on my part, but since my speculation tends to pan out... They probably don't know...but I'd guess they're aiming for 1st quarter with a possibility of slipping to 2nd quarter, but don't want to commit until everything is clear, and it won't be for a few more months, probably. You won't wanna say first half, either, if there's even a remote possibility of a delay into the second half, of course. Also, the game is probably playable from start to finish at this point, with most, if not all of the extra features already in place...so, in a way, finished. But, they'll want to add some of the more common user suggestions, especially with regards to the graphics, and that can take up quite a bit, depending on how their game engine was setup. I'll go out on a limb and say it's probably not new asset generation as much as updates to the engine to achieve the best quality possible on all available platforms and PC specifications. And also, some of the feature suggestions, while simple, might require quite a bit of play balancing and maybe even changes to the game engine itself. So it's probably not finishing the game as it is really polishing the game, graphics and everything. What needs to be understood here is that it's a very small team working on a multi-platform project with a lot of features they'd likely never implemented before. They'll likely need quite a bit of a cushion for QA, too. So even when the finish line is close, it's still a ways off.
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Post by freddythemonkey on Aug 20, 2018 11:04:27 GMT -6
Delay was expected. I'm not even touched personally by the Vita cancellation but in the last few months this project has taken a turn in a bad direction, not entirely of course but certainly a bit.
I can't help but think if maybe the game would have been better (and would have took less time) if it was more focused and all the resources went into solid, unchangeable objectives. Because announcing the game for a portable console (while all the other options are home consoles or PC) and knowing beforehand that having fifty millions stretch goals would make it impossible to release the game in the original expected date and beyond it's a very, very puzzling decision to me, now more than ever.
Oh well, nothing left to do but wait for the final result now.
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Post by dietsoap on Aug 20, 2018 11:14:16 GMT -6
On one hand, I am extremely upset with the Vita version being cancelled and won't be buying any other version as a result. On the other hand, I am glad that you guys have finally come clean on this and offered refunds for those of us that backed the game specifically for the Vita version.
In that regard, this has been handled MUCH better than MN9 for Vita. Because of that, even though I'm still feeling very heartbroken, I can go on without holding ill-will towards Iga and everyone on the team. As sad as I am I can honestly say I wish you guys all the best regardless.
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Post by dareka on Aug 20, 2018 11:23:43 GMT -6
Delay was expected. I'm not even touched personally by the Vita cancellation but in the last few months this project has taken a turn in a bad direction, not entirely of course but certainly a bit. I can't help but think if maybe the game would have been better (and would have took less time) if it was more focused and all the resources went into solid, unchangeable objectives. Because announcing the game for a portable console (while all the other options are home consoles or PC) and knowing beforehand that having fifty millions stretch goals would make it impossible to release the game in the original expected date and beyond it's a very, very puzzling decision to me, now more than ever. Oh well, nothing left to do but wait for the final result now. Yeah, I'm willing to bet that if the game didn't have as many stretch goals and had targeted only PC, PS4 and Xbox One from the start, it'd probably be out already. Also, my gut tells me the dev team's lack of experience with a multiplatform / multiconfig (PC) release is a bigger factor than has been let on...it's just not as simple as "recompile" and you're done with a game this size... you have to make the engine and the assets such that they scale well, and any little mistake in this regard is paid for dearly.
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Post by RusCSI on Aug 20, 2018 11:39:15 GMT -6
As a Vita owner, I'm sad that this version had to be dropped completely as I wanted to cross-play it with PS4. But I still have a PS4 version and a Steam one for a friend... may as well pick a second Steam copy instead of Vita's to play with my friend to test the online features and co-op, so it's not that bad I suppose (if you fix the performance issues on slower/older pc). Plus you guys get more time and effort to focus on polishing the game for the main gaming platforms.
The delay is fine by me, take all the time you need to make it perfect.
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Post by kronfarfar on Aug 20, 2018 12:30:51 GMT -6
I'm seeing a lot of people both here and in the kickstarter comments saying that the delay is fine and that it was expected. I agree that the delay is fine but I find it very disrespectful to all backers when they're not even giving us a specific window. We shouldn't just swallow everything they give us and play nice without demanding something, and a more specific window than 2019 isn't asking for much.
I love IGA and this project but it just pisses me off when people just accept the "sometime in 2019" date, at this point we shouldn't tolerate that.
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Post by Nezuto on Aug 20, 2018 12:41:55 GMT -6
Can't really say the Vita news is a shock, nor the delay. Only thing I'm concerned with, from the recent information, is already people are pointing out (not necessarily on the forums) MN9 stuff, yet again and complaining that 2-3yrs should've been more than enough time for this project.
I guess not many seem to understand that a multi-platform development (unsure if there's been word at all in regards to a day 1 release across all) is not a simple task, especially with a smaller team than most companies have at hand. Add the fact that game development isn't a speedy process and that for most games a cycle of at least 5yrs usually covers it.
Tbh, the lack of information since the backer demo has been a little disheartening, but not enough for me to toss in the towel or start slamming the developers who've been pretty hard at work with things. Yes, things need to pick up a little(that comes as things start finalizing and as we move forward) and yes, the delays can somehow seem like they are just taking the money and their sweet time while not working (unsure why people honestly think team IGA would do this), but I'd much much rather this game get the attention and polishing it deserves, rather than be rushed and forever complained about and compared to other failed projects that, other than KS, have jack to do with each other.
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Post by Mr. Welldone on Aug 20, 2018 12:45:00 GMT -6
Game-makin' ain't what it was over two decades ago. SotN remains the biggest damn game of its kind packed to the gills with stuff.
These aren't pixels anymore folks, every element desires more attention, design, and runs with higher expectation. The delay makes sense. I just think it can't be 2020, because in my child of the eighties brain that's a damn fictional year fraught with robots and flying cars.
I think that's the issue with ambition, it has a seriously skewed scope to exist in the first place.
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Post by dareka on Aug 20, 2018 12:57:52 GMT -6
I'm seeing a lot of people both here and in the kickstarter comments saying that the delay is fine and that it was expected. I agree that the delay is fine but I find it very disrespectful to all backers when they're not even giving us a specific window. We shouldn't just swallow everything they give us and play nice without demanding something, and a more specific window than 2019 isn't asking for much. I love IGA and this project but it just pisses me off when people just accept the "sometime in 2019" date, at this point we shouldn't tolerate that. Well, it may be frustrating, but it's probably because they don't want to announce a release date or even a window until they're absolutely sure. It's impossible to know how long something you've never done is going to take until you actually try and do it. This project's probably a lot of firsts for the team...they'll likely see how things are going and then decide on a firm release date.
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Post by kronfarfar on Aug 20, 2018 14:16:10 GMT -6
I'm seeing a lot of people both here and in the kickstarter comments saying that the delay is fine and that it was expected. I agree that the delay is fine but I find it very disrespectful to all backers when they're not even giving us a specific window. We shouldn't just swallow everything they give us and play nice without demanding something, and a more specific window than 2019 isn't asking for much. I love IGA and this project but it just pisses me off when people just accept the "sometime in 2019" date, at this point we shouldn't tolerate that. Well, it may be frustrating, but it's probably because they don't want to announce a release date or even a window until they're absolutely sure. It's impossible to know how long something you've never done is going to take until you actually try and do it. This project's probably a lot of firsts for the team...they'll likely see how things are going and then decide on a firm release date. The game should be almost done and if they can't even specify "first half of 2019" which ends 10 months from now then they are having real problems over there. Ofcourse the beta feedback pushes the date further but it's still a cause for concern since by just stating "2019" it comes off as if they don't really know themselves if it's going to take them 5 months or 16 months.
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Post by rav4ishing on Aug 20, 2018 14:53:10 GMT -6
My gut tells me to trust Iga. From the bird's eye view, we all seem to agree the game plays very well. Although it's understandable for everyone who is frustrated.
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Post by BloodyTears92 on Aug 20, 2018 15:30:46 GMT -6
I'm not surprised about the delay. We all know the game plays quite well thanks to the demo, but given the sheer amount of feedback regarding the obvious dips in visual quality it makes sense they'd ask for the time needed to get the visuals up to par and polish out the various bugs that were found.
The PS Vita drop was also not surprising, that thing's been dead in the water for ages but just like the Wii U, the port was a smart move when the KS launched. Not anymore. Hopefully with the focus on PS4/Xbox1/PC/Switch that will also make it easier to keep the visuals up to par with the trailers.
I know a lot of people are going to be worried and/or angry but the gameplay of the demo and the quality of Curse of the Moon prove that the game is on the right track, they just need to polish it.
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