E3 2017 Demo impressions at Gamers Con SA
Sept 15, 2017 23:16:27 GMT -6
Kitti_W, Ciel, and 8 more like this
Post by Dengojin on Sept 15, 2017 23:16:27 GMT -6
Hey ladies and gentlemen!
Yesterday, I finally had the oppertunity to put my hands on the E3 2017 demo at GamersCon SA in Saudi Arabia. The Bloodstained demo panel seemed to be the most crowded game demo panel there. They had 4 laptops running the game and you could only try it for 5 minutes maximum due to the amount of people who wanted to try out the demo. I was pleasantly surprised by the long lines! After many people left the panel to check out different parts of the convention, I got lucky and managed to get a solid 20 minutes with the demo. So let's dive into it! (Unfortunately, video capture was not allowed for some reason.)
The demo took place in the church area of the castle which served to showcase the weapons and the new game features (including the familiars and the new shards). But let's talk about the weapons first.
The moment I grabbed the controller, I searched for the Whip. When I first looked at this weapon back on YouTube, I was really concerned about the long startup frames for the Whip. But when I got my hands on it.. I could actually cancel that animation either by jumping or back-dashing. It looks cooler and faster than any Whip I have ever seen before (you can more or less compare it to Jonathan's Whip). The Claymore is a slow yet strong weapon. Its speed is around the same as the speed of weapons in the previous IGAVANIA games. The Sword is still the same. Nothing has changed here. The Katana is also the exact same Katana in the Sorrow games except it looks much more cooler. Katana's back-dash hit cancel looks the BEST. There is nothing much to say about the Spear other than that it is surprisingly fast too. As much as I wanted to try out the other weapons, I had to limit my time with them since I really wanted to fight Bloodless before I run out of time. So I ended up rushing through.
About familiars: it was only Dullhammer head available, not sure if I could get any other familiars there but I got lucky as it's shard dropped on my first kill, didn't even need to equip it too.. it just instantly appeared flying behind Miriam and I almost thought it was an enemy because it looked very similar to the enemy Dullhammer heads, the enemy version was dark blue and the familiar is light blue, not to mention that the laptop display colors were not the best so it was a bit confusing at first, maybe they could add particle effects on your familiars or whatever so they can really separate them from their enemy version.
Shards: I couldn't get the chance to test out all shards obviously, the fire shooting shard is still here nothing new or changed about it too, throwing spear shard is absolutely beautiful! I'm in love with it to pieces, from the animation to the hit effects to how useful it is in fights. I saw some people using the monkey summoning shard too and I could tell how separate they are from their enemy version because their color palettes are different.
Controls and animation: the game felt more fluid in this build and Miriam has more weight in her? ( not saying she is stuffed with mac n cheese ) as in an animation weight, they added more animations to her? I don't know.. something cool I couldn't put my finger on. The FPS is also more stable on this build. All animation bugs I have experienced on the previous demo are gone! the weapon clipping, animation lock etc.. ALL GONE! but I heard many people speaking about her hair not moving and even have a good laugh at it, I think it is something they are working on already.
Bloodless fight: That fight was crazy in a good way, just put me there and give the boss an infinite health and I will never get bored of it! my only problem with it, is it's very forgiving as if you fail dodging an attack it will cause a very little amount of damage which is making the fight super easy! not sure if it is something they did in purpose so everyone can complete the demo, but her attacks really need to do more damage.
There are also some changes they did to Miriam, they have taken out the particle effects from Miriam's back for some reason, there is also this weird bug that if you equip the headband and go outside, it will not show on Miriam's head.. but if you return inside, it is visible again. They might add the particle effects on Miriam's back again and it's just not implemented on this build.
The graphics: are still the same as the E3 2016 demo, but I also have noticed that the lightning has no reflection on some spots.. they could really work on the game lightning more (if they haven't already). Miriam's model looks the same, I really loved the enemies look on the screen and everything seems to be on point in that regard.
Overall: I could totally see the progression they are making. This demo is packed compared to the E3 2016 one and there are many weapons/shards you can use on this build, I really loved the experience and I wished if I could play more because I can tell, this is shaping up to be the best Metroidvania ever made! the time limit was on the way, or I would have tried more things. There things that I would love to see improved like the game textures in general, lightning and Miriam's hair, not sure if the laptop was strong and running the demo on maximum settings, but according to the panel owners it is a very high-end laptop, so I decided to reserve my final judgment about the graphics for future announcements.
My main goal for attending the panel and this convention in general is to bring the Middle Eastern IGA fans to join us here, I managed to speak with some people and linked them to both the forums and Discord.. hopefully they will join us soon enough.
Side note: I also understand now why IGA didn't send this demo to the backers, because it's definitely not new experience.. there are new features, yes. But if he will send us every build we will end up getting spoiled, that is for sure!
Thanks for your time everyone!
Yesterday, I finally had the oppertunity to put my hands on the E3 2017 demo at GamersCon SA in Saudi Arabia. The Bloodstained demo panel seemed to be the most crowded game demo panel there. They had 4 laptops running the game and you could only try it for 5 minutes maximum due to the amount of people who wanted to try out the demo. I was pleasantly surprised by the long lines! After many people left the panel to check out different parts of the convention, I got lucky and managed to get a solid 20 minutes with the demo. So let's dive into it! (Unfortunately, video capture was not allowed for some reason.)
The demo took place in the church area of the castle which served to showcase the weapons and the new game features (including the familiars and the new shards). But let's talk about the weapons first.
The moment I grabbed the controller, I searched for the Whip. When I first looked at this weapon back on YouTube, I was really concerned about the long startup frames for the Whip. But when I got my hands on it.. I could actually cancel that animation either by jumping or back-dashing. It looks cooler and faster than any Whip I have ever seen before (you can more or less compare it to Jonathan's Whip). The Claymore is a slow yet strong weapon. Its speed is around the same as the speed of weapons in the previous IGAVANIA games. The Sword is still the same. Nothing has changed here. The Katana is also the exact same Katana in the Sorrow games except it looks much more cooler. Katana's back-dash hit cancel looks the BEST. There is nothing much to say about the Spear other than that it is surprisingly fast too. As much as I wanted to try out the other weapons, I had to limit my time with them since I really wanted to fight Bloodless before I run out of time. So I ended up rushing through.
About familiars: it was only Dullhammer head available, not sure if I could get any other familiars there but I got lucky as it's shard dropped on my first kill, didn't even need to equip it too.. it just instantly appeared flying behind Miriam and I almost thought it was an enemy because it looked very similar to the enemy Dullhammer heads, the enemy version was dark blue and the familiar is light blue, not to mention that the laptop display colors were not the best so it was a bit confusing at first, maybe they could add particle effects on your familiars or whatever so they can really separate them from their enemy version.
Shards: I couldn't get the chance to test out all shards obviously, the fire shooting shard is still here nothing new or changed about it too, throwing spear shard is absolutely beautiful! I'm in love with it to pieces, from the animation to the hit effects to how useful it is in fights. I saw some people using the monkey summoning shard too and I could tell how separate they are from their enemy version because their color palettes are different.
Controls and animation: the game felt more fluid in this build and Miriam has more weight in her? ( not saying she is stuffed with mac n cheese ) as in an animation weight, they added more animations to her? I don't know.. something cool I couldn't put my finger on. The FPS is also more stable on this build. All animation bugs I have experienced on the previous demo are gone! the weapon clipping, animation lock etc.. ALL GONE! but I heard many people speaking about her hair not moving and even have a good laugh at it, I think it is something they are working on already.
Bloodless fight: That fight was crazy in a good way, just put me there and give the boss an infinite health and I will never get bored of it! my only problem with it, is it's very forgiving as if you fail dodging an attack it will cause a very little amount of damage which is making the fight super easy! not sure if it is something they did in purpose so everyone can complete the demo, but her attacks really need to do more damage.
There are also some changes they did to Miriam, they have taken out the particle effects from Miriam's back for some reason, there is also this weird bug that if you equip the headband and go outside, it will not show on Miriam's head.. but if you return inside, it is visible again. They might add the particle effects on Miriam's back again and it's just not implemented on this build.
The graphics: are still the same as the E3 2016 demo, but I also have noticed that the lightning has no reflection on some spots.. they could really work on the game lightning more (if they haven't already). Miriam's model looks the same, I really loved the enemies look on the screen and everything seems to be on point in that regard.
Overall: I could totally see the progression they are making. This demo is packed compared to the E3 2016 one and there are many weapons/shards you can use on this build, I really loved the experience and I wished if I could play more because I can tell, this is shaping up to be the best Metroidvania ever made! the time limit was on the way, or I would have tried more things. There things that I would love to see improved like the game textures in general, lightning and Miriam's hair, not sure if the laptop was strong and running the demo on maximum settings, but according to the panel owners it is a very high-end laptop, so I decided to reserve my final judgment about the graphics for future announcements.
My main goal for attending the panel and this convention in general is to bring the Middle Eastern IGA fans to join us here, I managed to speak with some people and linked them to both the forums and Discord.. hopefully they will join us soon enough.
Side note: I also understand now why IGA didn't send this demo to the backers, because it's definitely not new experience.. there are new features, yes. But if he will send us every build we will end up getting spoiled, that is for sure!
Thanks for your time everyone!