JeffCross
Shadow of the Night
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Post by JeffCross on Jul 8, 2015 22:22:20 GMT -6
So I took the liberty to read through the whole thread.
Here are some thoughts, but first -
I don't like the room to be too much upgradable, since that would require more coding that is not devtime spent with the main game. This should come more as an afterthought, though I do not want it to be bare bones...
Having said that here is my input to this thread.
I would love two different kind of rooms; here is my reasoning. One room should look complete and majestic, while the other room is run down. While the majestic room would reflect Gebel's true intent (building the castle as a shelter); the run down version would be, what remained from his dream.
The room would appear in different locations, for saving purpose and would be explained to the player, that the dormant wish of Gebel is helping Miriam to survive. The run down version would only be able to save progress, while the majestic version would heal her and give her boons and sometimes even a hidden treasure. Naturally you will find the rundown Version more often than the majestic one.
As a feature, I would love that the majestic version and the boons and / or treasure it despenses reflect they playstyle of the player. Does the player use more aggressive tactics? The room will be stuffed with all kinds of weapons and armor and would be more militaristic. Though, if you use a lot of summons or magic, it would be more esoteric...
OR intertwine it with the story, does Miriam make more bad decisions than good? Well now the room is more eerie and dark. More good than bad? Well, let it be more radiant.
In any case I would love to have the room rather reflect player's choices than actual be fully customized.
I like the idea... but I kinda like the custom rooms more, just cause it would feel more like the players personal space; their safe haven apart from the story or gameplay, a place to chill, a secret base or even a home base where the player does their one stop shopping/crafting/forging... instead of making your way all around the castle, than having to go all the way back to a certain point. I never liked that in the past castlevanias. the save points kinda follows you around why not your secret base. anyway if Miriam's decision affected the room then it wouldn't be as set apart from everything in the game. don't get me wrong, I like the idea but you decisions should affect the story, not your "home away from home"
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Post by florianbingart on Jul 9, 2015 0:08:13 GMT -6
Hey,
no need to suger coat it, especially when we are speculating over a feature that might or might not be implemented by the developers! So no hard feelings.
I mam not a fan of fully costumizing your room, because it strikes me as odd to enter a demon infested castle, slaying the minions of hell, tracking down mysteries and refurbish a room. You see the last part seems so out of place and weird.
I don't claim my solution to be the superior one, but a room in a conjured up castle that is either bending to the needs of it's master or reflecting the master's state of mind (much like the castle is reflecting Gebel's state of mind), does make more sense.
As for your last paragraph, just because I said that the room should be affected by Miriam's action doesn't mean the story should be included. I'd rather see the room as an éxtension to give a you a glimpse of what you will expect.
But hey - I'm not here to breath down on your neck, either. As said, we don't even know if the devs look at that idea, if stuff gets passed along etc. etc. So why not explore all possibilities?
So let's just pretend we both are inti employees and work close with Igarashi (no, please don't feint here!) We currently laid down both of our ideas for the "Miriam's room" and are in a heavy battle of which idea and approach should be better. The snacks at the meeting table and the accompanying beverages get dangerously low. Count Iga does not look all to happy, us battling with ideas and styles, but is intrigued that we are so passionate about this one feature that he rolls with it and doesn't step right in. After all it's a passion project and should show our very heart poured in. The minutes are ticking and the back and forth is getting us nowhere. The shifting shadows in the meeting room reflect the time that has already passed... though we do not care about time, since this game should be a monument, that shall endure time itself!
Weary we look each other in the face... are we both wrong? Or maybe, are we both right? It seems that a new idea is forming, something born out of our passion. Born into this world, you could say: conjured up.
We both begin: "What if..." and suddenly stop. Both being surprised that we try a different take... could it be we have the very same idea? Or is it the idea, having us... possessing us? After a brief moment we muster up the courage to let this idea wild into the open, unleashing it onto the world.
"What if we combine..." you start. "... both of our ideas." you finish. We nod to each other, knowing we are creating history here. "Yes, let's take the idea that the room can alter in different themes." you say "But is customizable." I add. Another nod from us. The weariness from Igarashi drops, did he just smile? Was he manipulating us? Did his vampiric powers influence us and we bring forth his idea, or is he just relieved that he got the right persons on the team. We never dare to ask, but there is some uneasyness that fills us, when our minds wander down this route.
"Yes, you can set it items that will give you boons and the like, while the items that we can place are bound to our playstyle." - "So a person that would rely a lot on spells, would be able to place items that augment that playstyle!" - "But there should be also some generic items, open to everyone." - "But only useful stuff, we have a full castle of wonders and the room should be no ordinary room, it should reflect the very essence of the castle." - "Like a chest that spawns item after a set amount of time." - "Wonderful! But I think it should never be a safe haven!" - "Yeah, let's freak the players out! Sometimes when they enter the room it gets taken by the curse and there should be events." - "Like a haunting that appears in the room. It should give the player an unexpected surprise, but not at the cost of the game's enjoyment!"
Suddenly, a single Applause. All look at one direction. Count Igarashi stands and says: "Very well, with that settled now... let's move onto the next idea."
We are eying each other. It's gonna be a long day, but a day we are gonna relish!
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JeffCross
Shadow of the Night
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Post by JeffCross on Jul 9, 2015 0:36:20 GMT -6
again I see your point of view but I really don't like the idea of being restricted to furnishing the room to fit a play style... this is a secret base that is hidden in the last part of Gebel's humanity... the part of him that wants to keep Miriam safe. so it has to be a safe haven. there are too many ways to affect gameplay style (through weapons/armor/familiars/etc) there should be a place just for the play to have fun oir rest... I think there should even be a way to find mini-games and play them in the room. I am not into RP so I cannot answer in story form (but I would love it if you would join us in the Bloodstained manga as a writer?) but bottom line I don't want a debate. you've stated what you want: a functional room that affects gameplay or gamestyle. Were as I just want a room to break the gameplay, a place to relax, buy stuff, make stuff, you know just have fun... if we focus too much on the game I feel I would burn us out... this safe haven is just that... in SotN there were so many things that broke you away from the main story... sitting, hidden rooms, hidden weapons, capes you can color of etc... I know you want functionality, but a bit of fun in the game should also be thought of... or else the game becomes bogged down with... work... a game should not be work. one more thing the whole point of the room was to decorate it the way the player wants it... if the stat boost or boons affect the player then just about everybody will have similar looking rooms... that sucks out the individuality... and I'm not ok with that.
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Post by darkbrotherhood on Jul 9, 2015 2:00:35 GMT -6
Miriam having a BDSM room would be nice. Cause you know....em #whip yea.
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Post by Arcueid Brunestud on Jul 9, 2015 2:13:41 GMT -6
Miriam having a BDSM room would be nice. Cause you know....em #whip yea. Yeah, and Miriam will tame her familiars using her many BDSM tools... Wait, really?
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Post by florianbingart on Jul 9, 2015 2:17:12 GMT -6
again I see your point of view but I really don't like the idea of being restricted to furnishing the room to fit a play style... this is a secret base that is hidden in the last part of Gebel's humanity... the part of him that wants to keep Miriam safe. so it has to be a safe haven. there are too many ways to affect gameplay style (through weapons/armor/familiars/etc) there should be a place just for the play to have fun oir rest... I think there should even be a way to find mini-games and play them in the room. I am not into RP so I cannot answer in story form (but I would love it if you would join us in the Bloodstained manga as a writer?) but bottom line I don't want a debate. you've stated what you want: a functional room that affects gameplay or gamestyle. Were as I just want a room to break the gameplay, a place to relax, buy stuff, make stuff, you know just have fun... if we focus too much on the game I feel I would burn us out... this safe haven is just that... in SotN there were so many things that broke you away from the main story... sitting, hidden rooms, hidden weapons, capes you can color of etc... I know you want functionality, but a bit of fun in the game should also be thought of... or else the game becomes bogged down with... work... a game should not be work. one more thing the whole point of the room was to decorate it the way the player wants it... if the stat boost or boons affect the player then just about everybody will have similar looking rooms... that sucks out the individuality... and I'm not ok with that.
You are tearing me apart, JeffCross! You are tearing me apart! But kidding aside, a healthy debate doesn't hurt anybody, as long as each party stays civil
Personally I think collecting furniture and refurbish it to you biding is more of a grind and would exhaust me more and that is something I personally have no interest in. But that exactly what it breaks down, personal preference. It is the same, why I love that shops and smiths have a set location. I like the sense of danger that traversal to the point is giving me. i.e. I run out of potions and I need to be careful to get some potions. A room that will be my hub and be everywhere will just remove that. But again - personal preference!
As for the similiar looking rooms, well that depends on how nuanced the system in place would be . Much as a "improve your room" approach! If we get like just get 4 different chairs and 4 different tables, there won't be anything distinguishable for each player.
My Approach can function and be just as unique. For example the system could have a lot of tiles for "Melee orientated" rooms to draw upon from, not only making each room unique, but making it unique everytime you enter. In addition there could be a visible change, if you change your playstyle. For example persons that would favor the usage of "melee weapons" would get room a (with different subsets of a1, a2, a3, a4, a5 to mix things up) , but now would start being rather a spellcaster and should get room b (with different subsests of b1, b2, b3, b4 and so forth). Though instead of switching it would take sets from a and b to create room ab (which will alter ab1, ab2, ab3, ab4) and each time you enter the room, there will be a sense of wonder.
As for the thread Invitation. I kindly refuse, not that I'm not interested, but I already have enough on my plate as is... and I don't want just chrrn out hollow lines, just for the sake of participation .
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Post by Elfina Ashfield on Jul 9, 2015 2:53:43 GMT -6
Miriam having a BDSM room would be nice. Cause you know....em #whip yea. Yeah, and Miriam will tame her familiars using her many BDSM tools... Wait, really? Captain Bad-ass: "Objection!" Don't know what our little flower fairy is thinking about, though. lol
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JeffCross
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Post by JeffCross on Jul 9, 2015 3:29:28 GMT -6
You are tearing me apart, JeffCross! You are tearing me apart! But kidding aside, a healthy debate doesn't hurt anybody, as long as each party stays civil
Personally I think collecting furniture and refurbish it to you biding is more of a grind and would exhaust me more, or predefined rooms and that is something I personally have no interest in. But that exactly what it breaks down, personal preference. It is the same, why I love that shops and smiths have a set location. I like the sense of danger that traversal to the point is giving me. i.e. I run out of potions and I need to be careful to get some potions. A room that will be my hub and be everywhere will just remove that. But again - personal preference!
As for the similiar looking rooms, well that depends on how nuanced everything the system in place would be . Much as a "improve your room" approach! If we get like just get 4 different chairs and 4 different tables, there won't be anything distuishable for each player. For example the system could have a lot of tiles for "Melee orientated" rooms to draw upon from, not only making each room unique, but making it unique everytime you enter. In addition there could be a visible change, if you change your playstyle. For example persons that would favor the usage of "melee weapons" would get room a (with different subsets of a1, a2, a3, a4, a5 to mix things up) , but now would start being rather a spellcaster and should get room b (with different subsests of b1, b2, b3, b4 and so forth). Though instead of switching it would take sets from a and b to create room ab (which will alter ab1, ab2, ab3, ab4) and each time you enter the room, there will be a sense of wonder.
As for the thread Invitation. I kindly refuse, not that I'm not interested, but I already have enough on my plate as is... and I don't want just chrun out hollow lines, just for the sake of participation .
I understand but for anyone out there we need witters and artists. you don't need to refurbish the furniture, you can use it as is... and with the hub. your talking about it like it will be everywhere, I was thinking it would be less frequent then teleporting stations... and since I'm thinking it would be a good place to save, it can take the save point's place in that area. I doubt they will put a portal to the room close to a boss battle (that, imo, would suck) so it will still be a trek to get to one. in the old games you would need to go all the way to a teleporting station, or back track to get to the "hub" well, with what I'm suggesting, there's still a certain amount of danger.. at least the same amount as the trying to find a save point or teleporter. and with your rooms... I still think it's too limiting and takes the control away from the player. I got the sense that Iga wanted the player to have fin collecting items and fixing up their rooms when I saw it in HoD... I'm just building on that... all the stuff we came up with, I agree it is too much, but decorating your room the way you want, should be a thing and should not be tied to stats or game play, as I said in my older post, players can already do that with weapons/armor/items/etc... as you said it is all about preference and this is not a real thing yet (i would think this mechanic would be put in, after the game is fully realized, if at all) but I would still want a room to rest in... ps the invitation is open if you ever want to join.
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Post by Canopus on Jul 30, 2015 4:48:49 GMT -6
Are you referring to a room similar to the one found in Castlevania: Harmony of Dissonance? If so, that would certainly add to the collectables... I'm not quite sure how fitting all of that into it would go, though. Considering the screen size, I doubt it'll have a bathroom, unless the room is upgraded to Shanoa's wing of the castle. Though, if it was to be a wing... I'd imagine as a sort of "twisted obsession" focused area, one where she's idolized and semi worshiped/mobbed by overly obsessed demons.
A doll in Gebel's collection, really.
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Post by Galamoth on Jul 30, 2015 6:43:58 GMT -6
Are you referring to a room similar to the one found in Castlevania: Harmony of Dissonance? If so, that would certainly add to the collectables... I'm not quite sure how fitting all of that into it would go, though. Considering the screen size, I doubt it'll have a bathroom, unless the room is upgraded to Shanoa's wing of the castle. Though, if it was to be a wing... I'd imagine as a sort of "twisted obsession" focused area, one where she's idolized and semi worshiped/mobbed by overly obsessed demons. A doll in Gebel's collection, really. I can see that being a thing in Gebel's own private room in the Castle. ...A creepy obsession with Miriam, indeed.
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Post by Elenie on Jul 30, 2015 10:51:56 GMT -6
The idea of having a room for Miriam is very nice! Where you can decorate it with trophies, secret items, posters...
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Post by Rigel on Jul 30, 2015 13:56:16 GMT -6
You forgot the most important thing for the construction of the room... the Skeleton Carpenter!
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Post by Goobsausage on Jul 30, 2015 14:34:36 GMT -6
Are you referring to a room similar to the one found in Castlevania: Harmony of Dissonance? If so, that would certainly add to the collectables... I'm not quite sure how fitting all of that into it would go, though. Considering the screen size, I doubt it'll have a bathroom, unless the room is upgraded to Shanoa's wing of the castle. Though, if it was to be a wing... I'd imagine as a sort of "twisted obsession" focused area, one where she's idolized and semi worshiped/mobbed by overly obsessed demons. A doll in Gebel's collection, really. I can see that being a thing in Gebel's own private room in the Castle. ...A creepy obsession with Miriam, indeed. Just like The Plutonian from Irredeemable did with one of the other characters in the series! Oh boy! I've been combing through the thread and a lot of the ideas are good. There's a nice mix of story-focused and gameplay-focused (e.g. just for fun, customizable rooms) ideas. I think it'd be interesting if the game's save room WAS the room Gebel intended for Miriam. That way it'd have a gameplay and story function. While there would be multiple save rooms, the story could say that it's the same room moving around multiple points of the castle. If there's enough time left over in development, there could be custom furniture and stuff like that.
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Post by Deleted on Jul 30, 2015 16:32:27 GMT -6
It'd break the feeling of dread and isolation if there was a functional room present in the castle. A possible safe heaven should be outside of the castle area or in a possible secluded, not "infected" zone.
Also, seeing how the topic was brought up, any sort of "fanservice" is a horrible, horrible idea that would diminish the overall experience. It'd be akin to the taunt in Okami, which was completely out of place and ruined the sense of majesty.
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Post by Ravenspear on Jul 30, 2015 16:35:06 GMT -6
Breaks the sense of dread and isolation if there is a functional room present in the castle, a possible safe heaven should be outside of the castle area or in a possible secluded, not "infected" zone. Also, seeing how the topic was brought up, any sort of "fanservice" is a horrible, horrible idea that would diminish the overall experience. It'd be akin to the taunt in Okami, which was completely out of place and ruined the sense of majesty.
You were free to not use the taunt in Okami, plus it had its use and was funny, we don't expect YOU (as an individual) to enjoy evey part of a game
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Post by Deleted on Jul 30, 2015 16:47:24 GMT -6
And I don't expect it to be tailored to my tastes, but, unless I'm mistaken, this thread is for expressing our opinions on the matter at hand. Should I have pointed out the obvious and noted that all I said was just my opinion on the matter?
I'm honestly having trouble understanding why you'd reply with such an attitude.
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Post by Ravenspear on Jul 30, 2015 16:55:47 GMT -6
Don't blame me for things you're imagining. Even if it can be interpreted like I got an attitude, I simply put emphasis on how you said "It'd be akin to the taunt in Okami, which was completely out of place and ruined the sense of majesty." in a factual way when it was opinion based.
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Post by Deleted on Jul 30, 2015 17:09:48 GMT -6
So you think I should go about adding "I think" and "imo" in order to make an absolutely clear distinction between facts and opinions? That's a rather reasonable request.
The way you reacted and the fact that you didn't call Elenie out for posting a comment that lacks the same distinctions as mine is, however, unreasonable.
You could have asked for a clarification instead of jumping to assumptions.
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Post by Ravenspear on Jul 30, 2015 17:36:53 GMT -6
No, what I really wanted from you was an example that was related to an out-of-place fanservice to support your argument rather that a game dev choice of a random game that you (and then again I had to make it say that it was from you) don't support but, but you don't need to know that.
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Post by Deleted on Jul 30, 2015 18:33:03 GMT -6
I'll spoiler this out of consideration to the other members of the forum. The last post I made was my way of trying to acknowledge a part of what you said as valid in an attempt to let this die down, but seeing how that didn't happen I'll be honest this time around.
Your entire remark is silly. When discussing entertainment media, anything beyond discussing technical details and profitability while regarding statistical data is nothing but opinions.
I didn't make an argument, I expressed an opinion. I can't present my opinion as fact as factual grading statements cannot exist in entertainment media beyond the aforementioned exceptions. Proclaiming that something is good or bad, majestic or not as a fact is idiotic as it is something completely subjective instead. Hell, some people can find poop majestic, some people can find poop majestic under specific conditions, meanwhile others can find it lacking such a quality in any situation.
The line "X is good because Z, Y" cannot exist as an actual argument, as the perception of "Z, Y" as positive or negative is in the eye of the beholder. For example: claiming that something has great visual appeal and using the vibrant color palette as an argument for making this claim is invalid. The vibrant colors can't be an argument in favor of deeming the overall visual appeal as positive because others might see that same feature as a negative, high color saturation.
It's impossible to argument my opinion in this case, all I can do is elaborate and expand on it, because at the end of the day it is nothing more then a point of view.
You claiming that I presented my opinion as fact is a demonstration of a lack of understanding of the nature of these kinds of discussions or a biased strawman attempt. There is also the possibility that you operated under the assumption that I was an arrogant moron who can't tell the difference between facts and opinions, but I'll place faith in you as a person and dismiss it.
This little derailment is over. Apologies to the other members.
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