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Post by purifyweirdshard on Jun 20, 2017 7:58:54 GMT -6
Yeah, that's the definition of new game+: carrying over progress. Otherwise it's just new game. The only thing I'd want with that is the option to increase difficulty on new game+ if I do it. It's not fun to me to be all-powerful from the start of the game. Even better perhaps if the difficulty scales with each NG.
A less than 100% drop rate for boss shards is a tricky matter. I think that often it would be a non-issue since boss powers are commonly progression abilities, but one possible idea is how you could perhaps get certain craft materials depending on how you attack or finish the boss. Maybe Johannes or Dominique could clue you in about some of them (i.e. the tail of a dragon for a sword, a Vepar tenctacle for a whip), but there would be some the game wasn't completely obvious about or there were multiple options. Later, you might find recipe manuals or it may occur to you from later pickups that you could have used x thing from a boss to make something else - so instead the horn on Vepar's head for a water spear.
About save slots, I can't imagine we'll be limited to 3 anymore. Probably as many slots as you would ever need.
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Post by CastleDan on Jun 20, 2017 8:10:40 GMT -6
My two cents about some of what as commented here: ABOUT SKELETONS
I know this is sad for some, but i guess you all can say goodbye to the classic Skeleton enemy. Although undead skeletons are really common at almost any game that deals with fantasy and horror, they became a iconic creature at Castlevanias. I believe we will see skeletons, but not like they were in Castlevania. Bloodstained is already a spiritual sucessor, it could turn into a carbon copy. What i think will happen is this: 1) Morte and Morte-like enemies are a replacement to some of the classic enemies from Castlevanias. Morte is a replacement to zombies, Morte Cannon is a replacement to Boneheads, while Morte Bone is a replacement to Skeletons. Expect Morte to be a whole "family" of enemies that most probably will be replacements to some classic ones. We already have other enemies being replacements to Castlevania enemies, like Dullahammer heads for Medusa heads and such. 2) Skeletons will probably still be at the game, but not like they were in Castlevania. For instance, skeleton animals, like skeleton dogs or demons. But the common, bone throwing skeleton? I highly highly doubt it. ABOUT NEW GAME +
There is absolutely no reason why a New Game + wouldn't carry over Shards. All Igavania games had New Game + were you carried over all items and equipment and all powers, with the exception of progression items and abilities (to block sequence breaking). At most, they will reset Miriam Level back to 1, but even that i believe it may be changed, considering Order of Ecclesia had a New Game + where you carried over your level too. That's what I was assuming with the morte's but they seem more suited to be a replacement for zombies and i'd be fine if that were the case. Replacing skeletons doesn't seem to scratch the same itch though because they're entirely different types of enemies... Medusa heads will also be a real shame being gone. They're classic movie monsters so it's not like they couldn't use them it's that they don't want to. I feel like the better route would just utilize these enemy types in new ways. Instead of bone throwing skeletons make them utilize their attacks in different ways...or just design the look of them in a unique way. Instead of flying Medusa heads maybe slithering Medusa heads that bounce on the ground using the snakes.
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Post by Pure Miriam on Jun 20, 2017 11:18:18 GMT -6
That's what I was assuming with the morte's but they seem more suited to be a replacement for zombies and i'd be fine if that were the case. Replacing skeletons doesn't seem to scratch the same itch though because they're entirely different types of enemies... Medusa heads will also be a real shame being gone. They're classic movie monsters so it's not like they couldn't use them it's that they don't want to. I feel like the better route would just utilize these enemy types in new ways. Instead of bone throwing skeletons make them utilize their attacks in different ways...or just design the look of them in a unique way. Instead of flying Medusa heads maybe slithering Medusa heads that bounce on the ground using the snakes. I also think that is a good idea and possibility, but as i said, they need to be different and not emulations, because it would make Bloodstained a carbon copy of Castlevania. Skeletons are common, but specifically bone throwing skeletons that walk ankwardly and die in one hit? That's too Castlevania. Medusas can be common, but Medusa heads that flies around the screen? Too Castlevania. So, what you said is a good idea. Have those enemies, but changed to not look too Castlevania-like. About Skeletons, i do believe they will make into the game somehow, but not much. Morte will fill most skeleton positions i believe. In Castlevania we had a lot of Skeleton types, you had Demon skeletons, armored skeletons, warrior skeletons...I "feel" they will do that with Mortes. Morte Bone, Armored Morte, Winged Morte and such. Morte even became a funny joke with the "Morte has no Shard" thing, they even did a official poll for us to answer if we knew that Morte has no Shard, as a joke. Using some Morte-like enemies could turn Morte into the iconic enemy for Bloodstained series if the game manages to turn into a sucessful franchise. A original one. I just think Skeletons will be at the game because they are so common at the gothic scenario that is is really hard to ignore them, but they will be there more as a "we need to have at least one skeleton" and "let's give the fans some nostalgia factor" than anything. I think they are trying to avoid those things. They just can't "scream"Castlevania all around. We already have that on some enemies. Buer is EXACTLY LIKE it was on Aria of Sorrow. It's almost the same enemy. Harpy from some Castlevania games and Okyupeda (from the E3 demo) are mostly the same. But those two enemies doesn't "scream" Castlevania. They aren't iconic to the series, so, it is "mostly" okay. But skeletons are. For instance, the game could have a giant human skull like Sympny of the Night Stone Skull: Maybe jumping all around (not rotating in a fixed place like it was on SOTN) or even, there could be a whole set of giant bones that shows up at some areas, jumping or falling from the sky. Giant skulls appeared on Castlevania before, but they aren't a iconic enemy of the game. Now, specifically about Medusas, i think that using medusa HEADS is already too risky of carbon-copy due to the same reasons as above. Medusa heads, doesn't really matter how you use them, are TOO iconic to the Castlevania series. Why not, for instance, use Medusa as a whole? Turn it into a big enemy instead of a boss as it was in some games, something close to Symphony of the Night Diplocephalus / Amphisbaena enemy: The game could have a big full Medusa that attacks by summoning poisonous snakes and by petrifying rays. It would be a two-status hard and formidable enemy for late game.
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Post by CastleDan on Jun 20, 2017 16:02:46 GMT -6
That's what I was assuming with the morte's but they seem more suited to be a replacement for zombies and i'd be fine if that were the case. Replacing skeletons doesn't seem to scratch the same itch though because they're entirely different types of enemies... Medusa heads will also be a real shame being gone. They're classic movie monsters so it's not like they couldn't use them it's that they don't want to. I feel like the better route would just utilize these enemy types in new ways. Instead of bone throwing skeletons make them utilize their attacks in different ways...or just design the look of them in a unique way. Instead of flying Medusa heads maybe slithering Medusa heads that bounce on the ground using the snakes. I also think that is a good idea and possibility, but as i said, they need to be different and not emulations, because it would make Bloodstained a carbon copy of Castlevania. Skeletons are common, but specifically bone throwing skeletons that walk ankwardly and die in one hit? That's too Castlevania. Medusas can be common, but Medusa heads that flies around the screen? Too Castlevania. So, what you said is a good idea. Have those enemies, but changed to not look too Castlevania-like. About Skeletons, i do believe they will make into the game somehow, but not much. Morte will fill most skeleton positions i believe. In Castlevania we had a lot of Skeleton types, you had Demon skeletons, armored skeletons, warrior skeletons...I "feel" they will do that with Mortes. Morte Bone, Armored Morte, Winged Morte and such. Morte even became a funny joke with the "Morte has no Shard" thing, they even did a official poll for us to answer if we knew that Morte has no Shard, as a joke. Using some Morte-like enemies could turn Morte into the iconic enemy for Bloodstained series if the game manages to turn into a sucessful franchise. A original one. I just think Skeletons will be at the game because they are so common at the gothic scenario that is is really hard to ignore them, but they will be there more as a "we need to have at least one skeleton" and "let's give the fans some nostalgia factor" than anything. I think they are trying to avoid those things. They just can't "scream"Castlevania all around. We already have that on some enemies. Buer is EXACTLY LIKE it was on Aria of Sorrow. It's almost the same enemy. Harpy from some Castlevania games and Okyupeda (from the E3 demo) are mostly the same. But those two enemies doesn't "scream" Castlevania. They aren't iconic to the series, so, it is "mostly" okay. But skeletons are. For instance, the game could have a giant human skull like Sympny of the Night Stone Skull: Maybe jumping all around (not rotating in a fixed place like it was on SOTN) or even, there could be a whole set of giant bones that shows up at some areas, jumping or falling from the sky. Giant skulls appeared on Castlevania before, but they aren't a iconic enemy of the game. Now, specifically about Medusas, i think that using medusa HEADS is already too risky of carbon-copy due to the same reasons as above. Medusa heads, doesn't really matter how you use them, are TOO iconic to the Castlevania series. Why not, for instance, use Medusa as a whole? Turn it into a big enemy instead of a boss as it was in some games, something close to Symphony of the Night Diplocephalus / Amphisbaena enemy: The game could have a big full Medusa that attacks by summoning poisonous snakes and by petrifying rays. It would be a two-status hard and formidable enemy for late game. Well I mean, I'd be fine with the morte filling that void if they were more skeletal. As of now they're more zombie like than anything. The bone throwing ones were just as mushy and blobby as the ones on the boat. They could have made the design more bone exploding and more skeletal but with morte features to get away with it. We are in agreement that they shouldn't directly rip the designs and how they work but they could also keep similar things just do them in unique ways...not just push them out the door.
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Post by spideryfingers on Jun 20, 2017 16:37:56 GMT -6
It's hard to imagine a creepy castle without skeletons. I like to think that they'll exist in Bloodstained ... even if they make rare appearances like crashing from out of old closets.
Regarding Medusas, what about a 'Medusa Une'? The large flower head could resemble that of the famous gorgon (the long petals mimicking snakes with the disk flowers forming some kind of hideous face). Such a huge plant could possess similar petrifying powers through seed dispersion.
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Post by Redogan on Jun 20, 2017 19:49:05 GMT -6
Two Skelington ideas...
1) An area where you see giant bones in various places as you explore. You don't realize exactly what creature they are from until you find the skull when you encounter the boss. The bones are lifeless until a Morte-esque blob creature drops from the ceiling and possesses the various bones to form a giant skeleton boss, loosely held together by the Morte goo.
2) Demon enemies that wield fire until you defeat them. At that point, the flame they wield engulfs them burning away the flesh/goo/hair to leave the skeleton--which continues to attack you even though it should be dead.
EDIT: Re-reading my post, made me think of a possible shard attack that Miriam could get. The ability to shoot enemies with the magi-crystal curse. Since the curse would be fresh for them (aka Johannes hasn't stopped/halted the curse with alchemy), they would quickly be covered in crystals until they can't move and then they burst into millions of tiny shards.
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Post by Enkeria on Jun 21, 2017 4:08:37 GMT -6
Two Skelington ideas... 1) An area where you see giant bones in various places as you explore. You don't realize exactly what creature they are from until you find the skull when you encounter the boss. The bones are lifeless until a Morte-esque blob creature drops from the ceiling and possesses the various bones to form a giant skeleton boss, loosely held together by the Morte goo. 2) Demon enemies that wield fire until you defeat them. At that point, the flame they wield engulfs them burning away the flesh/goo/hair to leave the skeleton--which continues to attack you even though it should be dead. EDIT: Re-reading my post, made me think of a possible shard attack that Miriam could get. The ability to shoot enemies with the magi-crystal curse. Since the curse would be fresh for them (aka Johannes hasn't stopped/halted the curse with alchemy), they would quickly be covered in crystals until they can't move and then they burst into millions of tiny shards. I remember Olrox in Symphony of the Night (SotN). That guy turned into a lizard, and later on after burnt to death, it became bones. With some magical power he took some steps before dying. I took a step back and said something along the lines "Oh hell no!" when that creature took some steps towards me the first time I meet him. It haunted me that night, creepy stuff and it was the first time I ever encountered a "joke" such as that in any game. There have been parodies in games since, slaughtering a monster that will become bones, and later on you fight the ghost of it and so on. In AVGN game they go turbo on that idea. I like the idea of one or a few morte are perhaps offered to a big bone monster, not for coverage but rather to connect the bones only. This would indicate where the weak spots are too if we are up against a multi-framed creature that we can cut limbs off before it dies. That stuff were always a treat in SotN.
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Post by spideryfingers on Jun 21, 2017 5:36:07 GMT -6
I like 'Morte Goo' ... sounds like a new, no-nonsense adhesive. I wonder if it'll be on sale in the Bloodstained shop
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Post by DSLevantine on Jun 21, 2017 19:40:58 GMT -6
Yeah, that's the definition of new game+: carrying over progress. Otherwise it's just new game. The only thing I'd want with that is the option to increase difficulty on new game+ if I do it. It's not fun to me to be all-powerful from the start of the game. Even better perhaps if the difficulty scales with each NG. A less than 100% drop rate for boss shards is a tricky matter. I think that often it would be a non-issue since boss powers are commonly progression abilities, but one possible idea is how you could perhaps get certain craft materials depending on how you attack or finish the boss. Maybe Johannes or Dominique could clue you in about some of them (i.e. the tail of a dragon for a sword, a Vepar tenctacle for a whip), but there would be some the game wasn't completely obvious about or there were multiple options. Later, you might find recipe manuals or it may occur to you from later pickups that you could have used x thing from a boss to make something else - so instead the horn on Vepar's head for a water spear. About save slots, I can't imagine we'll be limited to 3 anymore. Probably as many slots as you would ever need. I think OOE hard mode is nice. The enemy hits harder but in the end I feel Hard mode Shanoa is still more powerful than normal mode Shanoa. Difficulty scales with each NG is something I don't like. We will hit the upper limit of Miriam stat on second or third play through but monster power scales indefinitely. In the end we will feel Miriam becomes weaker and weaker with each NG, that's not what I want.
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Post by berenkaneda on Jun 22, 2017 10:12:10 GMT -6
Are we backers going to have this demo like the previous one??
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Post by Enkeria on Jun 22, 2017 11:19:14 GMT -6
Are we backers going to have this demo like the previous one?? Think so. In August. Dunno about the BUILD they will have. Perhaps old one + even newer one than the E3 2017 Demo in one nice package.
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Post by CastleDan on Jun 22, 2017 11:23:17 GMT -6
Are we backers going to have this demo like the previous one?? Think so. In August. Dunno about the BUILD they will have. Perhaps old one + even newer one than the E3 2017 Demo in one nice package. An alpha so it might be much more than a little demo. It might be our first real look at the game.
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Post by Enkeria on Jun 22, 2017 11:31:14 GMT -6
Think so. In August. Dunno about the BUILD they will have. Perhaps old one + even newer one than the E3 2017 Demo in one nice package. An alpha so it might be much more than a little demo. It might be our first real look at the game. For the sake of constructive feedback, I would enjoy as much gameplay as possible. Some of us on this forum are good to point things out, mechanics, details, feel and control. Characters, bugs and glitches included. Alpha build would be appreciated, crossing fingers for it.
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Post by CastleDan on Jun 22, 2017 11:33:39 GMT -6
An alpha so it might be much more than a little demo. It might be our first real look at the game. For the sake of constructive feedback, I would enjoy as much gameplay as possible. Some of us on this forum are good to point things out, mechanics, details, feel and control. Characters, bugs and glitches included. Alpha build would be appreciated, crossing fingers for it. Well the Alpha comes in August so ..... not too much longer!
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Post by Pure Miriam on Jun 22, 2017 18:43:35 GMT -6
For the sake of constructive feedback, I would enjoy as much gameplay as possible. Some of us on this forum are good to point things out, mechanics, details, feel and control. Characters, bugs and glitches included. Alpha build would be appreciated, crossing fingers for it. Well the Alpha comes in August so ..... not too much longer! If i'm not mistaken, it was promised that backers (and those backers friends, as always ) would have acces to the Demo, i don't remember anymore, that was in the first weeks of the campaign. Now, aside from that... Enkeria you DID this or you found it somewhere? lol
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Post by Enkeria on Jun 23, 2017 4:02:43 GMT -6
Well the Alpha comes in August so ..... not too much longer! If i'm not mistaken, it was promised that backers (and those backers friends, as always ) would have acces to the Demo, i don't remember anymore, that was in the first weeks of the campaign. Now, aside from that... Enkeria you DID this or you found it somewhere? lol I found Miriam, the background and Venom, and glued it together, adding text and healthbar I was bored. I do lots of design-stuff but can't create characters like that. I have a backer friend I need to show the game to, but I only have him on discord and snapchat at the moment. He knows about the game and he found it super interesting. Not a big fan in writing stuff in english however, and are a beta tester in many other games. If it is allowed for backer friends, I will make sure he can try out the demo, speak to him and then later on give the feedback here. If not, there will be plenty of feedback from me anyways.
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Post by Pure Miriam on Jun 23, 2017 11:46:34 GMT -6
If i'm not mistaken, it was promised that backers (and those backers friends, as always ) would have acces to the Demo, i don't remember anymore, that was in the first weeks of the campaign. Now, aside from that... Enkeria you DID this or you found it somewhere? lol I found Miriam, the background and Venom, and glued it together, adding text and healthbar I was bored. I do lots of design-stuff but can't create characters like that. I have a backer friend I need to show the game to, but I only have him on discord and snapchat at the moment. He knows about the game and he found it super interesting. Not a big fan in writing stuff in english however, and are a beta tester in many other games. If it is allowed for backer friends, I will make sure he can try out the demo, speak to him and then later on give the feedback here. If not, there will be plenty of feedback from me anyways. Cool I don't think there is anything against that. Even today, people can still lend games to others. I see no reason why you couldn't do that with a Demo. I saw youtubers talking about the E3 2016 Demo, confessing that they didn't backed and borrowed from friends.
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Post by estebant on Jun 23, 2017 13:08:44 GMT -6
I hate repeating myself, but whoever is playing the game in this video goes out of their way to show all weapons exept, the Greatsword, the Dagger and the Baselard. We've seen both the Greatsword and the Dagger in other videos now. I just want to see what the Basleard loks like! I know it probably wont be that cool but I still want to see it! It the only weapon we haven't seen in action.
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Post by purifyweirdshard on Jun 23, 2017 13:40:52 GMT -6
Haha, so someone has actually used the Morgenstern? I don't remember seeing it in any gameplay. I was wondering if it swung like the overhead "rod" class I don't think we've seen in-game yet or if it was like another mace.
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Post by estebant on Jun 23, 2017 16:39:21 GMT -6
Haha, so someone has actually used the Morgenstern? I don't remember seeing it in any gameplay. I was wondering if it swung like the overhead "rod" class I don't think we've seen in-game yet or if it was like another mace. 5:40 on the video I linked
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