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Post by chocolatestain on Feb 11, 2017 3:39:31 GMT -6
Quote: "Our first new enemy is Aello. This flying harpy keeps its distance from the player. Our original plan was to put her in the ship stage, where she would use physical and wind attacks."Wait, let me take a closer look... "...where she would use physical and wind attacks."This quote is a little vague, but does this mean I was right to guess that there's going to be a separate " Wind" Element (magic damage) in this game, instead of it just counting as "Slash" damage? Can't wait to see the Harpy break some wind.
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Post by Ryngar Acia on Feb 11, 2017 4:31:26 GMT -6
That was a fun little interview. :)
Also, I like those two new monsters. I'm insterested in what kind of shards they may drop.
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Post by ReySol on Feb 11, 2017 5:44:19 GMT -6
What an amazing update, this is exactly how I love them! Thanks everyone for providing this meaty update. Yamane is a wonderful lovely woman and an amazing composer. It is so nice to hear her talk about her work, this time with English subtitles. I would like to know the translation of the interview that is on the DVD in Akumajo Dracula Best Music Collections Box. Can anyone help with that translation? The concert in Japan should have finished by now. I wish to know the setlist and I hope to see some videos. A live CD or DVD would we perfect! New monsters look so great- I like Aello's colors and Gieremund's mad design. I particularly enjoy scary and hideous designs, like some monsters from Silent Hill.
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Post by Enkeria on Feb 11, 2017 6:24:29 GMT -6
Look at the colors of Aello. It is the same colors of Vespa, except with that faded or bleached type of style some suggested Vespar to have. That Harpy got a commentary on the official site: "not sexy", and that was all that person wrote. While true, why are there a need for pixels to be sexy? I would like the creators having a wide range of enemies, and this is exactly what we have gotten this far.
Do not know if wind or slash is what that icon in the menu means for Miriam. We will know soon enough.
I like these. Mostly Gieremund since he reminds also of Marvel's Venom, which I really enjoy watching early on my weekends as a kid. That tounge does a whole lot for the character, and I can totally see it's passive/aggresive pattern when attacking.
The motion and color of him reminds me of their other monster: Morte. And the waist makes Gieremund (Hellhound) looks like he is a scavanger, or eater of bones. Wicked design. Good job!
Now lets hope they transcend nicely to the backdrops.
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Post by ChucklesTheJester on Feb 11, 2017 6:28:35 GMT -6
Nice, very nice. I like this update's monsters for one very simple reason - they set the precedent for having more monsters that aren't demons from the Ars Goetia.
Which... I think might also mean that they don't have crystals? I think Gieremund's eyes MIGHT be crystals, but I'm not sure. And try as I might I can't see a crystal on Aello at all. Can anyone confirm that?
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Post by Enkeria on Feb 11, 2017 6:35:55 GMT -6
Nice, very nice. I like this update's monsters for one very simple reason - they set the precedent for having more monsters that aren't demons from the Ars Goetia. Which... I think might also mean that they don't have crystals? I think Gieremund's eyes MIGHT be crystals, but I'm not sure. And try as I might I can't see a crystal on Aello at all. Can anyone confirm that? This is what I know 1. Crystals can be on the inside too. 2. Enemies comes from same place, this is from the Castle, which is from Hell. 3. Magical creatures, spawned from a source might not have crystals, only the source.
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Most Bizarre Adventurer
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Post by JoJo on Feb 11, 2017 7:05:41 GMT -6
That harpy looks so blurred compared to what we have seen, especially the castle background with something so detailed and beautiful, will be ruined so easily due to badly detailed enemies I have no complain on the wolf though, looks pretty detailed to me
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Wall Mac Hunter
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Post by Lestaroth on Feb 11, 2017 7:18:42 GMT -6
Nice, very nice. I like this update's monsters for one very simple reason - they set the precedent for having more monsters that aren't demons from the Ars Goetia. Which... I think might also mean that they don't have crystals? I think Gieremund's eyes MIGHT be crystals, but I'm not sure. And try as I might I can't see a crystal on Aello at all. Can anyone confirm that? All monsters sharing a crystal-theme (bearing one or one being their core)? I like this idea. You should submit it.
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Pure Miriam
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Post by Pure Miriam on Feb 11, 2017 7:48:07 GMT -6
ChucklesTheJester and Enkeria , about the Shards and the enemies. What we know for now is this: 1) Lesser Demons doesn't have Shards. The update that showed enemies from Minerva, called "meet some Lesser Demons" but they actually just labeled Morte as a Lesser Demon. It's description says this " it doesn't drop any skills. It's a lesser demon, after all...". At the time, they didn't detailed the Shard system yet, we just knew we would get skills/magic from enemies. In the Demo, we can read, when we get the first shard something like "Demon power has been crystalized, it cannot be used by a ordinary person". Considering this info, they are probably classifying some demons as "Lesser Demons" (probably demons that are hard to create powers) and those doesn't have Shards. For now, the only Lesser Demon we know is Morte. Of course, that was a minor information on a update. They may change that later on. 2) Not only Goetia Demons have Shards. Dullahammer is not from Goetia (it is a totally made up demon) and have a Shard. IGA said in the past that he wanted to use all Demons from Goetia, and then said that he would need to use more, they wouldn't be enough (Ars Goetia has 72 demons. Most Igavania games had 100+ enemies). 3) Yes, the Shards doesn't need to be visible. They are pure demon power that crystalizes on the spot after the demon is killed, i think. 4) We don't know officially if Aello and Gieremund are Lesser Demons or not. I HOPE not. It is always fun to speculate what their Shards could be.
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Post by Astaroth on Feb 11, 2017 9:38:16 GMT -6
the motion blur gives the animation the illusion its movig really fast within the frames it has, plus remember youtube downgrades videos so it may be 'blurrier' cause of the compression than it is ingame
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Post by Lestaroth on Feb 11, 2017 11:31:02 GMT -6
Pure Miriam Oh I wasn't knowledgeable about that little piece of information. I was ready to grind the most of monsters, but if you relay the data that they will not yield shards... Thanks! *Attempts to record this for future use*
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Galamoth
Ancient Legion
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Post by Galamoth on Feb 11, 2017 12:52:28 GMT -6
Pure Miriam Oh I wasn't knowledgeable about that little piece of information. I was ready to grind the most of monsters, but if you relay the data that they will not yield shards... Thanks! *Attempts to record this for future use* Here's to hoping that both of the new enemies will have Shards.
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Post by Lestaroth on Feb 11, 2017 13:18:44 GMT -6
...I should have checked my post one last time before leaving. I wanted to say "since some of them won't yield shards..."
One question has been bugged me since, by the way. In the Sorrow games, do all enemies yield souls? I can't remember about it (I didn't attempt to farm all of them).
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Post by BalancedHydra on Feb 11, 2017 13:21:21 GMT -6
...I should have checked my post one last time before leaving. I wanted to say "since some of them won't yield shards..." One question has been bugged me since, by the way. In the Sorrow games, do all enemies yield souls? I can't remember about it (I didn't attempt to farm all of them). Yeah. They did.
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Post by Galamoth on Feb 11, 2017 13:28:36 GMT -6
One question has been bugged me since, by the way. In the Sorrow games, do all enemies yield souls? I can't remember about it (I didn't attempt to farm all of them). Yep. All enemies except for Dmitrii, Dario, and Menace. (In Dario's case, you have to use a certain other Boss Soul to fight an alternate Boss during Dario's 2nd fight.)
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Post by Lestaroth on Feb 11, 2017 13:42:16 GMT -6
One question has been bugged me since, by the way. In the Sorrow games, do all enemies yield souls? I can't remember about it (I didn't attempt to farm all of them). Yep. All enemies except for Dmitrii, Dario, and Menace. (In Dario's case, you have to use a certain other Boss Soul to fight an alternate Boss during Dario's 2nd fight.) Yes, that special alternate fight. Ah, thanks, then it was still a lot of soul-gathering. I think we may have that too in Bloodstained, which is not to displease me. For these monsters, I suppose Miriam could get shards, one with a gust spell and another with a lunging attack/rush and pierce or smash (or possibly an instant summon, I don't see it achievable for weapons like the whip or gun, unless it's a critical hit). Congratulations on your Rank Up!
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Legendary Comrade
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Post by Pure Miriam on Feb 11, 2017 15:57:26 GMT -6
Lestaroth , Shard System is still quite nebulous. They basically only said that Morte had no Shard. We speculate, based on that, that not all enemies will have Shards (i don't really believe Morte will be the only one). I'm pretty sure they will show that at the Bestiary somehow. Only enemies with Shard may have the Shard information on them, for instance. It was also said on comments / interviews, that it is probably that Shards will be obtainable through other means, like chests or scenario areas (maybe Demon essence locked or something like that?). Aria of Sorrow / Dawn of Sorrow had that, in the form of the Soul Holders. Objects that had Souls that couldn't materialize into Demons. Aria of Sorrow had a single Soul that had a specific requirement to obtain. Legion Soul. You could only get it if you destroyed all it's body and then kill it's core. Otherwise, the boss would NEVER drop it's soul. Dawn of Sorrow had hidden enemies, that you needed items or souls to make them appear, so you could kill them and farm their soul. Order of Ecclesia, that had a system quite close to that (the Glyph Art) had a interesting take on that. After you kill an enemy, the enemy could show a red or blue triangle vanishing. That means that enemy CAN DROP a Glyph. You just had to kill it again and again until it shows up. Not all enemies had that. Some Glyphs you could obtain when the enemy itself used it's power, manifesting it's on Glyph. And you could obtain Glyphs around the scenario and by breaking statues. So, we are still waiting for the full explaination of the Shard System. All "let's get powers from enemies" Igavanias had several gimmicks alongside that. Obtaining powers from the scenario, by fullfilling certain requirements when killing enemies, hidden demons and such. I'm pretty sure Shard System will have those little things too.
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Wall Mac Hunter
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Post by Lestaroth on Feb 11, 2017 18:12:10 GMT -6
Pure MiriamThe Sorrow games: Ah yes, the ability souls, like the one that allowed you to float for a little while or slide, found in these sorts of lamps, mostly found after beating a boss? Yes, those allowed you to progress further but also compelled you to backtrack... a classic. Yes, the Legion soul. You basically had to break all human-aggregated parts of the boss to set the core free and it went all hyper and rabid on you, spewing deadly lasers (like in CSOTN). I think I did it once. It's quite the missable soul. Order of Ecclesia: If I recall well enough, the glyph from dead mobs/mob projectiles had to be absorbed fast or it would disappear, right? And yes, only specific monsters had them. I liked that system, since it was not only your arsenal of magic, but also the source of your weapons. All tied to MP. It was so strange and refreshing. Thank you for refreshing my memories on these games. I haven't tried them for a while now. I am very certain that we will get that sort of system in Bloodstained. That said, I would love for it to get some twist so it doesn't trigger the most common "Oh, but didn't they do that in that other game?" immediate reflex... It is one of my biggest fears, along with the plain screw up (but the latter, I am confident Bloodstained will be immune to it)
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Post by Kitti_W on Feb 11, 2017 22:41:16 GMT -6
Don't know why but as soon as I saw this harpy model I picture myself killing them with heaven sword. :3
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Galamoth
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Post by Galamoth on Feb 11, 2017 22:57:49 GMT -6
Don't know why but as soon as I saw this harpy model I picture myself killing them with heaven sword. :3 Depending on how often the Aello takes to the air (and how long it stays airborne), a "heaven sword" may be just what you'd need.
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