dragonkd
Loyal Familiar
that guy who writes APART
Posts: 159
inherit
1124
0
Jul 22, 2024 20:21:28 GMT -6
83
dragonkd
that guy who writes APART
159
Feb 14, 2016 17:21:17 GMT -6
February 2016
dragonkd
|
Post by dragonkd on Oct 10, 2016 10:56:54 GMT -6
So, we are aware that some of the previous vanias, while being great games, were terribly balanced (glances at sotn)(continues) and after getting in the dark souls craze some years ago, I find it difficult to play easier games. Not only will this extend bloodstaineds longevity by making you retry areas in order to get past them, it will also make it more enjoyable to play. The player will be met with a sense of urgency that they need this new equipment, and that they could die relatively easily by any new enemies. This also means that a completion ist will not breeze through the game with the best equip. Mainly, I am worried about mirriams strenghtththth compared to enemies. IGA team has everything else well under control. So, make sure that the player can't access gear until it is comparatively the same strength of the enemy. In ooe when the shops wouldn't sell better potions until you had completed quests (that you needed to be further in the game to achieve) as well as the scarceity of coin, made ecclesia more difficult. I feel that the majority of ecclesia is well balanced, until you reach the castle at least.
|
|
inherit
917
0
Jun 26, 2019 9:15:02 GMT -6
108
m0nkf15h
132
Dec 4, 2015 20:07:34 GMT -6
December 2015
m0nkf15h
|
Post by m0nkf15h on Oct 10, 2016 14:31:28 GMT -6
I think the completionist will have plenty to work at in Bloodstained, even if they complete the game fairly easily theres other modes. At the moment i'm trying to complete Aria of Sorrow (yet again) but for added challenge i'm doing the bare minimum of leveling and only using basic equipment. In this way i can keep it a fresh play experience despite the fact i've completed AoS many times before.
In my experience self regulation of the difficulty curve in this way is one of the funnest things you can do with a Castlevainia game I'll probably do a similar thing for Bloodstained when i've finished the game proper. When i'm done with AoS i think i'm gonna dust of my old cartridge of Bloodlines and give that another playthrough (Sega is set up in my daughter's bedroom so i can just invade her space for a bit).
|
|
dragonkd
Loyal Familiar
that guy who writes APART
Posts: 159
inherit
1124
0
Jul 22, 2024 20:21:28 GMT -6
83
dragonkd
that guy who writes APART
159
Feb 14, 2016 17:21:17 GMT -6
February 2016
dragonkd
|
Post by dragonkd on Oct 10, 2016 21:09:09 GMT -6
this is exactly the issue the player should be rewarded by exploration via survival, rather than making the game easier. you shouldn't need to self regulate.
|
|
Olrox
New Blood
IGA Take my energyつ ◕_◕ ༽つ
Posts: 89
inherit
299
0
Jun 20, 2019 7:42:51 GMT -6
88
Olrox
IGA Take my energyつ ◕_◕ ༽つ
89
Jul 11, 2015 11:24:24 GMT -6
July 2015
olrok
|
Post by Olrox on Oct 10, 2016 23:04:07 GMT -6
God yes, one thing I hate from SoTN is that it is pathetically easy, no troubles at all unless you try a low lever run which you shouldn't do if you try to get a challenge. I'm hoping you can play bloodstained on nightmare mode from the get go. I also have high hopes for that that mode, I expect it to provide some challange because in the past barring CoTM (the only metroidvania not directed by IGA btw) were very easy even on hard mode. I know this is just a fantasy but I wish difficulty could scale ala bloodborne, each playthrough increasing monster health and dmg... to keep really hardcore players entertained.
|
|
inherit
566
0
Feb 13, 2019 16:12:32 GMT -6
124
Valtiel
127
Aug 15, 2015 17:25:51 GMT -6
August 2015
valtiel86
|
Post by Valtiel on Oct 11, 2016 13:32:21 GMT -6
I want CotM difficulty. I want the bosses to leave me crying, huddled in the corner.
|
|
dragonkd
Loyal Familiar
that guy who writes APART
Posts: 159
inherit
1124
0
Jul 22, 2024 20:21:28 GMT -6
83
dragonkd
that guy who writes APART
159
Feb 14, 2016 17:21:17 GMT -6
February 2016
dragonkd
|
Post by dragonkd on Oct 11, 2016 13:48:16 GMT -6
I enjoyed cotm, it was very different. also I believe all the bosses were difficult in all the ds vanias if only on the first try. APART (my project) will have no difficulty options, but NG+ will double all enemy stats each run, with this exponential scale I assume the game will eventually become impossible.
|
|
Olrox
New Blood
IGA Take my energyつ ◕_◕ ༽つ
Posts: 89
inherit
299
0
Jun 20, 2019 7:42:51 GMT -6
88
Olrox
IGA Take my energyつ ◕_◕ ༽つ
89
Jul 11, 2015 11:24:24 GMT -6
July 2015
olrok
|
Post by Olrox on Oct 11, 2016 14:12:53 GMT -6
I enjoyed cotm, it was very different. also I believe all the bosses were difficult in all the ds vanias if only on the first try. APART (my project) will have no difficulty options, but NG+ will double all enemy stats each run, with this exponential scale I assume the game will eventually become impossible. You are doing the work of the gods if you mod it that way . Unfortunately I ordered on PS4 so I won't be able to play it like that but it's good to know someone is gonna do that.
|
|
LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
|
Post by LeoLeWolferoux on Oct 11, 2016 14:35:08 GMT -6
I want CotM difficulty. I want the bosses to leave me crying, huddled in the corner. Yeah, CoTM was one of my favorites, simply because I LIKED how hard it was. Yeah Adramalech, I'm talking about you. B-( And I liked OoE as well. Honestly, playing that one in the normal difficulty felt like hard, I can't even begin to imagine what hard difficulty is like. O_o
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Oct 12, 2016 9:39:32 GMT -6
"Why can't X be more like Dark Souls" is a bit of a played out narrative in the video game community (to the point that its basically a meme) but I will agree with the overall point that SOTN was "roll your face on the controller" easy and didn't really challenge you at all to use the various systems at your disposal. Regardless of whatever hard/extra mode a Bloodstained may have, I do hope at least at its base, the game is balanced well enough to require actual effort Circle of the Moon and Order of Ecclesia I think are good games to take after in this regard - they weren't obnoxious or super off-putting to newer players but you had to pay attention and think on your feet to succeed.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Oct 12, 2016 9:44:04 GMT -6
While, SOTN was incredible easy I think a lot of it had even more to do with the bosses too. They were VERY simple in terms of attack patterns and a lot of the time they just were there for you to slash the crap out of. The DESIGNS of the bosses were fantastic but the move sets and difficulty were just too easy.
Take the bosses difficulty of Order of Ecclesia and put that into SOTN and you already have a tougher game. That's not to say there wasn't over-powered elements in the game, there definitely was and it should be HARDER to do those things.
Difficulty options will be helpful with all of this i'd imagine.
|
|
inherit
843
0
Sept 23, 2019 11:30:03 GMT -6
194
allooutrick
334
Oct 21, 2015 14:22:26 GMT -6
October 2015
allooutrick
|
Post by allooutrick on Oct 12, 2016 10:34:16 GMT -6
As someone who has enjoyed the difficulty of every souls style game and the 3D Ninja Gaiden games I wouldn't mind hard mode being dark souls hard and this difficult being accessible from the first time through the game. I also think there should be a normal mode that is slightly easier than Order of Ecclesia or just as moderately challenging as Lament of Innocence. A lot of us here and who backed the game are likely long time fans of igavanias but an outright difficult game can discourage new fans from getting into the game
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Oct 12, 2016 10:51:57 GMT -6
Why can't everything be more like Dark So--uhhh I mean Anyway, regarding SotN and difficulty: bloodstainedfanforums.com/post/17151/threadI don't have much new to say otherwise. I still think it will be somewhere between early-mid SotN and OoE.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Oct 12, 2016 11:46:19 GMT -6
I also don't like this notion of "Why X game can't be dificult like Dark Souls" mantra everyone is talking about these days.
Even so, IGA said many times in the past that the main reason most of his games weren't dificult, is because he wanted people to be able to pick-and-play easily. But he agreed on fans demands and made Order of Ecclesia harder.
By the way, want a hard Igavania game? Play Order of Ecclesia on clean Hard mode (with no New game+). Hard as hell!
|
|
dragonkd
Loyal Familiar
that guy who writes APART
Posts: 159
inherit
1124
0
Jul 22, 2024 20:21:28 GMT -6
83
dragonkd
that guy who writes APART
159
Feb 14, 2016 17:21:17 GMT -6
February 2016
dragonkd
|
Post by dragonkd on Oct 12, 2016 12:13:15 GMT -6
Olrox modding? APART is a standalone game built in the shadow of this genre. you can play it > linkon the topic of darksouls becoming a meme, yes it is. for those of you who may not understand or are against it, listen to me quickly. darksouls basically set a new standard for difficulty in the 3D rpg genre the same as sotn ste th goals for metroidvania. the game gives you many options, equipment and magic, and is basically the lords of shadow we should have been given. you can become OP, but even so enemies still do atleast an eigth of your health in most cases, meaning survival is more based on skill, even though equipment helps greatly. is the game difficult? yes, but if you die it is 99% your fault. the mechanics in game leave the player focused and to the point, as you cant lazily play it and survive. all in all, it just filled the hardcore gamer bubble and its likeness to IGAV lead to a lot of the community moving over there. yes, ecclesia WAS very balanced, I managed hard mx1 on a new save a while back, but the question is this: difficulty modes vs just balancing the game correctly from the start.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Oct 12, 2016 12:19:47 GMT -6
Pure Miriam Well, you're adding the word "difficult" in there. There's more good about those games than just them being "hard"/more behind them than the perception that everyone that likes them are just masochists or "git gud" elitists. They have great design ideas and an old school design philosophy that reminds people of things like the original Legend of Zelda and IGAvania games. Just so happens too, IGA has stated that Zelda was his main inspiration more than Metroid for SotN haha. That kind of non-linaer and open-ended, secrets everywhere gameplay...mixed with a mysterious fantasy setting, it's really something special.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Oct 13, 2016 5:02:08 GMT -6
purifyweirdshard i'm not against "Why X game can't be as hard as Dark Souls" argument. I just think it is a little overused for no real purpose, rather than praise the game. Igavanias and Dark souls hare completely different games, with absurdly different conceptions and target players. But well, that's my humble opinion, from someone that barely played Dark Souls anyway.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Oct 13, 2016 7:23:56 GMT -6
It has nothing to do with "hard" aghhh
|
|
inherit
208
0
1
Apr 23, 2022 13:01:48 GMT -6
124
jboogieg
172
Jun 28, 2015 0:21:17 GMT -6
June 2015
jboogieg
|
Post by jboogieg on Oct 13, 2016 7:29:49 GMT -6
Purifyweirdsoul, I get where you are coming from but the truth of the matter is this is the perception that the games have lent themselves.
Yes, there's more to them than being "hard" but most of the time I've seen people lament other games and start saying they wish games were more like Dark Souls was basically because of how "easy" and "hand holdy" games have become.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Oct 13, 2016 7:54:01 GMT -6
And there is some truth to that, but just making things more difficult won't really help, there has to be a smart balance of reward and the palpable feeling that you're bit by bit making progress/improving. I'm trying to dispel some of that stigma behind it all if I can. The community for those games does have a reputation of a bunch of "tryhard", bragging "hardcore gamers" lol. I think it's a good call to separate the idea of a game from the ideas of the community of the game, but that is indeed placing a burden on the observer. Perceptions and stereotypes often exist for reasons.
Even with how most fans "seem" to be though, it's only that vocal portion of them...and a good bit of the fanbase actually parodies it with memes. Hard to tell which of those things are sarcasm and which are serious sometimes, which probably adds to the issue, but hey that's the internet.
I guess I just focus more on the rewarding aspects of it, and how by being so non-linear and abstruse in design they actually counter the trend of all information otherwise being so readily available for everything else. The thing is, someone could look at this statement and indeed read it as "harder and no hand-holding" lol, but that's a quick simplification I don't like.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
397
0
Nov 22, 2024 7:14:03 GMT -6
Deleted
0
Nov 22, 2024 7:14:03 GMT -6
January 1970
Deleted
|
Post by Deleted on Oct 13, 2016 13:04:49 GMT -6
IGA should deliver to us the magnificent Hard mode from the last jewel he created. 1 healing item between checkpoints, bosses 2 shot you.
It would be a thing of beauty.
|
|