LeoLeWolferoux
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Post by LeoLeWolferoux on Jul 25, 2016 13:48:27 GMT -6
Yeah, I think we'll get 1600 with a bonus castle, but that was kinda the topic of another thread where I shared the same opinion.. Forgetting what we THINK we're going to get, and what we ARE going to get. I'm just saying I'd rather have a 3200 room castle if you will, than two 1600 room castles (unless they are completely different, as in not just a mirror or upside down, or 'light/dark', version of the other). Not that I think we're GOING to get a 3200 room castle. Imagine how cool it would be if we had a 1600 room castle, as they said, the one gebel made for Miriam (tha twas officially said right? not just theory? I forget now).. then after you beat it, you find out Gebel made his own effing castle as well =P. I'd die if that were the case instead of just some 'alternate' thing. I wouldn't like that. The reason why the inverted Castle worked so well is because it's the same 'well designed' Castle. I can't imagine a second castle being well designed if it's a completely separate entity. Time constraints/money. Flipping a castle doesn't effect anything so you keep the great design, but have an extended game in a different way. Well said. See, this is why I didn't care for the Inverse castle in SotN. It just wasn't different enough to hold my attention that well. Granted more bosses were cool, but still...
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Post by CastleDan on Jul 25, 2016 18:49:59 GMT -6
I wouldn't like that. The reason why the inverted Castle worked so well is because it's the same 'well designed' Castle. I can't imagine a second castle being well designed if it's a completely separate entity. Time constraints/money. Flipping a castle doesn't effect anything so you keep the great design, but have an extended game in a different way. Well said. See, this is why I didn't care for the Inverse castle in SotN. It just wasn't different enough to hold my attention that well. Granted more bosses were cool, but still... Fair enough, but that doesn't mean they can't make it more unique. There's a lot of potential to expand on that original idea.
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Post by ghaleon on Jul 25, 2016 23:34:19 GMT -6
You can argue that a second castle MIGHT be less elaborately designed or not, but that's jumping to conclusions, it's not neccesarily true. When theorizing the unknown, it's standard to assume all things being equal.. of course a less cool castle would be less cool =/
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Post by Ixbran on Jul 26, 2016 2:45:29 GMT -6
1) You will consider Bloodstained: Ritual of the Night smaller than Symphony of the Night if the whole game end up having 1600 rooms, since if you count the inverted castle of Symphony of the Night, that game has more than 1800? Thus, that would mean the Dev team didn't keep the promise of "Iga's Biggest Castle" Stretch goal? if it is the same amount of space as SoTNs both castles, but completely different designs/no inverted castle, i'm fine.
2) Do you want Bloostained: Ritual of the Night to have a inverted castle, a second castle or something like that? No, on the Inverted Castle statement. I figure I might be a major minority when it comes to this, but one of the reasons SoTN is not my favorite Castlevania of all time (has anti fire and pitchfork shield at Max) is soly because of the inverted castle. Sure it was probably revolutionary for the time, and the fact they managed to make the main castle be built in such a way it could be traversed upside down, now a days that would just be lazy. Not to mention restricting to the design of the main castle to ensure every room had a roof or closed off area of some kind which is just weird architecture and would stick out painfully, like a sore thumb with a hang nail and puss filled boil.
In regards to the second, sure? Honestly two completely different castles would be kinda cool if they came up with a creative way to explain the second castles existence. As well as find a way to connect both castles to one another some how, maybe venture into hell and the second 'castle' is the 9 Circles of Hell or something.
Though in all honesty I think I would prefer something more like OoE, an over world map, with various different areas with specific environmental themes. I loved investigating old mansions, mountains, forests, and the sunken ships in that game. Not needing to find a way to get it to fit within the castle it self wouldn't be a hassle if it was like that. not to mention I liked interacting with the towns people.
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Post by JeffCross on Jul 26, 2016 5:42:40 GMT -6
1) You will consider Bloodstained: Ritual of the Night smaller than Symphony of the Night if the whole game end up having 1600 rooms, since if you count the inverted castle of Symphony of the Night, that game has more than 1800? Thus, that would mean the Dev team didn't keep the promise of "Iga's Biggest Castle" Stretch goal?if it is the same amount of space as SoTNs both castles, but completely different designs/no inverted castle, i'm fine. 2) Do you want Bloostained: Ritual of the Night to have a inverted castle, a second castle or something like that?
No, on the Inverted Castle statement. I figure I might be a major minority when it comes to this, but one of the reasons SoTN is not my favorite Castlevania of all time ( has anti fire and pitchfork shield at Max) is soly because of the inverted castle. Sure it was probably revolutionary for the time, and the fact they managed to make the main castle be built in such a way it could be traversed upside down, now a days that would just be lazy. Not to mention restricting to the design of the main castle to ensure every room had a roof or closed off area of some kind which is just weird architecture and would stick out painfully, like a sore thumb with a hang nail and puss filled boil. In regards to the second, sure? Honestly two completely different castles would be kinda cool if they came up with a creative way to explain the second castles existence. As well as find a way to connect both castles to one another some how, maybe venture into hell and the second 'castle' is the 9 Circles of Hell or something. Though in all honesty I think I would prefer something more like OoE, an over world map, with various different areas with specific environmental themes. I loved investigating old mansions, mountains, forests, and the sunken ships in that game. Not needing to find a way to get it to fit within the castle it self wouldn't be a hassle if it was like that. not to mention I liked interacting with the towns people. I know you might think I will argue about your thoughts about the inverted castle... actually I think you argued that well, Though I don't totally agree with it, I have no qualms with it. What I do have a problem with is the over world map thing... I really hope they don't do that, breaking up the map into sections, to me, feels lazy. it was understandable in the DS games because a seamless map would be too much for the handheld so they found a work around. Now mind you I do agree with having more environments than just a castle, like mountains, forest areas and all of that... I think Iga wanted that too but could not do it much in his past games because it always had to take place in castlevania. Now with Bloodstained he is not pigion-holed to castlevania's rules. So yeah to summarize I would love the game-play area to be the castle and it's surroundings... a seamless map with minimal to no load time in between spaces.
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Post by CastleDan on Jul 26, 2016 9:23:47 GMT -6
I feel like on a grand basis more people would support an inverted castle but in a message board setting it feels like it's not the case.
It sucks to me but it is what it is. You say it's an assumption to claim the second CASTLE would be less imaginative but I don't see how that's the case. They have to build TWO castles versus building one REALLY good one and flipping it with some cool changes sprinkled here and there. Which is easier? I don't imagine it being easy to make a 1600 room castle and then design an additional smaller castle. I think the inverted idea was just a cool flip on things. We have yet to experience that since SOTN, yet we keep getting an additional secret areas in each game which is ...cool but it never hit the specialness of the inverted one.
This reminds me of Order of Ecclesia. Was it cool that you ended up finding a castle in the end? Yeah but it was a poorly designed Castle. So to me, the reason inverted castle wins is because it's the main castle they spent the bulk of production designing, so flipping that promises a more meaningful playthrough then something that is very repetitive and more of an after thought.
It doesn't have to be the SAME EXACT idea but if they're gonna do something like that, I rather it be bold and very cool then something like... here's an extra demon realm.
ECHO CHAMBER COMMMENCEEE
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BloodyTears92
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Post by BloodyTears92 on Jul 26, 2016 10:35:25 GMT -6
I feel like I'm one of the only ones that doesnt want either an Inverted/Mirror castle OR a second castle located elsewhere or a Chaos Realm. I just want one big, intricate, well designed castle where you get to the Throne room and fight Gebel. Maybe its just because I didn't play SOTN until I got a PSP and got Dracula X Chronicles and by that point, I'd already played every other IGAvania (I love the DS so I got to bang out all 6 of them in a row nice and easy). So I don't have that experience from decades ago of "Wow I've never seen anything like this before look at how much game there is to play still!". My view on it is more "Hey that was a neat gimmick to get more out of the assets at the time."
I dont want to see that again. Maybe that's just me but I'd rather see IGA flex his muscles elsewhere in making Bloodstained more unique as opposed to throwing in as many "remember this from SOTN?" moments, especially in regards to re-using the game's most iconic gimmick.
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Post by CastleDan on Jul 26, 2016 10:48:29 GMT -6
I feel like I'm one of the only ones that doesnt want either an Inverted/Mirror castle OR a second castle located elsewhere or a Chaos Realm. I just want one big, intricate, well designed castle where you get to the Throne room and fight Gebel. Maybe its just because I didn't play SOTN until I got a PSP and got Dracula X Chronicles and by that point, I'd already played every other IGAvania (I love the DS so I got to bang out all 6 of them in a row nice and easy). So I don't have that experience from decades ago of "Wow I've never seen anything like this before look at how much game there is to play still!". My view on it is more "Hey that was a neat gimmick to get more out of the assets at the time." I dont want to see that again. Maybe that's just me but I'd rather see IGA flex his muscles elsewhere in making Bloodstained more unique as opposed to throwing in as many "remember this from SOTN?" moments, especially in regards to re-using the game's most iconic gimmick. To each their own! It's already re-using a lot of ideas so I don't see the problem. As i've said there are unique ways to tackle old ideas and flesh them out so that they feel unique. It's not impossible. I'm not against having just one REALLY good castle, I'm just saying any extension to the game thats done well is a good thing to me. The part of what made the inverted castle special was, it gave you a new set of enemies that were harder, some new environment hazards, and new bosses. That made it worthwhile to me, but even still it was on a more limited basis. So expanding all those things would be cool.
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Post by m0nkf15h on Jul 26, 2016 12:14:52 GMT -6
If IGA wants to do some bonus content thats fine like maybe a separate area from the castle that's fine, if he feels he wants to do an inverted version castle thats also fine but I would not want the prospect of an "inverted" castle to limit design choice when it comes to designing Gebel's castle in the first place.
I think rather than doing an inverted version of the castle he could do an infernal version of the castle, with Gebel's castle full of monsters actually being a pale reflection of the castle in which they originally existed. You could also have it so that enemies in the underworld are a LOT stronger. As well as new variants on familiar enemies you could discover monsters that Gebel wasn't powerful enough to summon.
This seems like a good idea to me because the concept means you're not constrained to mirroring or flipping the whole thing but it leaves open the possibility of reversing and flipping whole areas or even creating new ones (as spacial dimensions are flexible on another plain of existence).
As i said earlier in this thread I'd be happy if Gebel's Castle is the only one but i'll be pleasantly suprised if its not - just as long as castle(s) are well crafted.
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Post by JeffCross on Jul 26, 2016 13:57:51 GMT -6
I'm with CastleDan I really don't know where the hate for another castle is coming from... it has been talked about since the beginning (look in the FAQ). there will be no half hearted anything about the next, other, inverted or any kind of castle they are going to use because since the beginning it was part of the story... or so it seems. Iga wants to wow us and I believe he will, regardless of what method of castle he uses. I don't understand why people are thinking a second castle is an "after thought". but I agree if it was an after thought I would not want it either, but I don't think that is the case, what ever the extra castle will be, it will be fleshed out and thoroughly thought through. I've just read my comment and I have said just about everything here at one point or another in this thread, as have most of you... so this thread seems to be going in circles... Oh here is something new... I don't think this has been talked about... in SotN Richter Belmont was being used by Shaft... I wonder who or what will be stronger and/or controlling Gebel. EDIT: I give up on this thread
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Post by Galamoth on Jul 26, 2016 18:28:04 GMT -6
I feel like I'm one of the only ones that doesnt want either an Inverted/Mirror castle OR a second castle located elsewhere or a Chaos Realm. I just want one big, intricate, well designed castle where you get to the Throne room and fight Gebel. Maybe its just because I didn't play SOTN until I got a PSP and got Dracula X Chronicles and by that point, I'd already played every other IGAvania (I love the DS so I got to bang out all 6 of them in a row nice and easy). So I don't have that experience from decades ago of "Wow I've never seen anything like this before look at how much game there is to play still!". My view on it is more "Hey that was a neat gimmick to get more out of the assets at the time." I dont want to see that again. Maybe that's just me but I'd rather see IGA flex his muscles elsewhere in making Bloodstained more unique as opposed to throwing in as many "remember this from SOTN?" moments, especially in regards to re-using the game's most iconic gimmick. All things considered, we're going to get a 1,600+ room Castle (Gebel's Castle) anyway. All regardless of whether we also get a 2nd Castle. "IGA's Biggest Castle" all but guarantees that. Those 1,600+ rooms aren't going to be split between 2 Castles, just one. Even if we do get a 2nd Castle (which some folks believe is likely), the main focus of the game is going to be Gebel's Castle.
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Post by ghaleon on Jul 27, 2016 0:38:36 GMT -6
I feel like people are being too fanboy here. I don't see anyone 'hating' anything, and dismissing opposing views as an 'echo chamber' isn't cool either, and it doesn't suck to think differently than you. This thread's title is a question, people are attempting to answer it =/.
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Post by Galamoth on Jul 27, 2016 4:26:00 GMT -6
I feel like people are being too fanboy here. I don't see anyone 'hating' anything, and dismissing opposing views as an 'echo chamber' isn't cool either, and it doesn't suck to think differently than you. This thread's title is a question, people are attempting to answer it =/. Yeah, it still seems like a couple folks are assuming that there's "hate" for the idea of a 2nd Castle.
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Pure Miriam
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Post by Pure Miriam on Jul 27, 2016 7:50:35 GMT -6
(...)Though in all honesty I think I would prefer something more like OoE, an over world map, with various different areas with specific environmental themes. I loved investigating old mansions, mountains, forests, and the sunken ships in that game. Not needing to find a way to get it to fit within the castle it self wouldn't be a hassle if it was like that. not to mention I liked interacting with the towns people. (...) What I do have a problem with is the over world map thing... I really hope they don't do that, breaking up the map into sections, to me, feels lazy. it was understandable in the DS games because a seamless map would be too much for the handheld so they found a work around . Now mind you I do agree with having more environments than just a castle, like mountains, forest areas and all of that... I think Iga wanted that too but could not do it much in his past games because it always had to take place in castlevania. Now with Bloodstained he is not pigion-holed to castlevania's rules.
So yeah to summarize I would love the game-play area to be the castle and it's surroundings... a seamless map with minimal to no load time in between spaces. I remember that, when Bloodstained was annouced, IGA said that when he built the project, it wasn't like that. The main character was a male and the game would have scenarios all around the world, something like a hud-like game (like Lament of Innocence, where you have a main area with teleports to all other areas, but they would be all around the world). He said that this idea was to give more variety to the scenarios on a easy way and also to atract more investers, because that kind of game would be really easy to make DLC (you just add a new area and a teleport to reach there). When he knocked the Inti Creater's doors, among others, they said to him that he should do what he REALLY WANTED TO DO, and not do things to make easy money come in. And THEN he decided to change everything, and make the game inside a huge castle, and put a lead female (he personally wanted that, apparently, among other things i'm not going to discuss here). About a game with haunted mansions, forests, moutains and such, you can perfectly fit everything inside the castle walls. Gebel's Castle is a magical, demon castle whose logic can be twisted, as long as it doesn't make everything overly bizarre. I would love to see a huge backyard, within castle walls with a haunted mansion inside of it. Or a place where the walls sorround some moutains at one side, or you do have moutains INSIDE the castle, on a crazy realm of sorts. Portrait of Ruin had magical paintings with scenario variety. Symphony of the Night had a lot of crazy stuff inside the castle walls...You can do all that. Everything you guys said can be put inside the castle, without even breaking up the map, putting everything on a single, huge map with just some effort and creative thinking. That's what i think, at least =)
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purifyweirdshard
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Post by purifyweirdshard on Jul 27, 2016 8:16:42 GMT -6
A castle in the middle of a body of water with forests and mountains in it lol, all of this is possible one way or another, but I think we should also save some ideas and locales for the eventual sequel. Perhaps the prequel game could use some areas not as feasible for a castle.
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Olrox
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Post by Olrox on Jul 29, 2016 11:05:22 GMT -6
I'm all aboard for a second castle, but just don't simply inverse it like in symphony, that's way simple and the surprise factor is nonexistent. A reflection castle in the water as some have mentioned could be very well done, but it would need something to make it stand out from the normal version, new mechanics to interact with the environment. Maybe seeing it's a reflection, like walls sometimes wobble like your reflection in water. Maybe something like in Dawn where in the standard castle you couldn't go through a wall, but in the mirrors that wall was gone. Basically just be different from what SoTN and HoD did. Also if this meant that it would only be a 1600 castle because it has an inverted castle then I would be against it. I would much rather see one full-fledged castle than 2 castles to accomplish the biggest castle stretch goal.
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Post by CastleDan on Jul 29, 2016 13:36:42 GMT -6
The Castle upside in the ocean. Moon like Gravity throughout.... Slight waviness to the visuals....
BOOM.
Genius.
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Post by Galamoth on Jul 29, 2016 15:11:48 GMT -6
I'm all aboard for a second castle, but just don't simply inverse it like in symphony, that's way simple and the surprise factor is nonexistent. A reflection castle in the water as some have mentioned could be very well done, but it would need something to make it stand out from the normal version, new mechanics to interact with the environment. Maybe seeing it's a reflection, like walls sometimes wobble like your reflection in water. Maybe something like in Dawn where in the standard castle you couldn't go through a wall, but in the mirrors that wall was gone. Basically just be different from what SoTN and HoD did. Also if this meant that it would only be a 1600 castle because it has an inverted castle then I would be against it. I would much rather see one full-fledged castle than 2 castles to accomplish the biggest castle stretch goal. You've just made me want the "Reflected Castle" idea to become reality even more. By the way, nice Ultima Weapon avatar. :3
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Enkeria
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Post by Enkeria on Nov 28, 2016 20:39:47 GMT -6
1600 rooms for normal mode.
Adding more rooms in other modes might end up with 1801 rooms..
No invert needed.
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Post by Enkeria on Jul 1, 2017 9:50:35 GMT -6
About the Map % talk. I have been thinking hard. And since I know the whole idea of "caramel map" is all blocks / squares / rooms combined (Galleon, Village, Castle), these are development terms and words players don't use in normal cases. So with that in mind. I would not be surprised if the 1600+ means the castle only. But the "+" is a bit of an riddle. It could mean that they are aiming to make 1600 + like.. 8 more for the main game, only castle. The + is representing Galleon + The Village which are smaller areas. The + also represent the game mode which allows us to play a more straight forward style which were an added mode:
"Classic Mode. This is a cool one, especially if you've been playing action platformers since controllers had two buttons: In Classic Mode, existing assets and screens from the game will be rearranged linearly, to reward timing and survival instead of backtracking and exploration.
IGA and company are still too early in the planning process to promise anything, but right now he's envisioning six punishing stages. In grand classic platformer fashion, you'll be weaker and the enemies will be stronger, and forget about saving yourself by grinding—no RPG elements here.
If you've always preferred your castles punishingly difficult, straightforward, and scrolling from left to right, this is the stretch goal for you."
So in a sense. The castle will be 1604, 1608 or somewhat. Entrance including. Adding: Galleon, Village, Any outside realms, Prequal game, Classic game.
On top of that, we have random generated rooms which change the backdrop to spice things up.
"Through the keyhole, you can make out a $2.75 million stretch goal that IGA's been excited to reveal for some time. More than all the other stretch goals this is something the Kickstarter has made possible: He's going to make this his biggest game ever. His original plans for the castle were conservative, but in keeping with the kind of work he's been able to do before. But that was all the way back at $500,000.
His ambition has grown along with the campaign, and at $2.75 million he's finally ready to commit to making this the biggest castle he's ever designed. (He estimates that the world will be 25 percent larger than it would have been if the Kickstarter had only just reached its goal.) "
Source: Kickstarter, but post gone since Kickstarter image keeps making the links broken.
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