thrashinuva
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[TI2] I'm interested in this.
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Post by thrashinuva on Jul 4, 2016 10:45:25 GMT -6
People throw around the term "PS2" to define graphics much too easily, without ever really taking into consideration the actual comparison or what that entails. Regardless, Bloodstained isn't a AAA budget game. It has a budget of (presumably) $10M, which is a far cry from the high budget super HD games being made today. It's reported that Metal Gear Solid V spent at least $80M, and it's not a complete game, though it does look rather nice. GTAV spent more than that and looks worse. Supposedly Final Fantasy VII costed $45M to make at the time, and was quite an ambitious title. And I figure a lot of people backed Bloodstained because Castlevania went AAA 3D action. We're not in it for the graphic quality, but because of the departure from the medium. That said, backers voted on what they thought looked "the best". There was no way that this forum alone would influence the vote so much as to sway the result, and the general consensus on the internet as a whole reflected the actual result.
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Post by yoshi9048 on Jul 4, 2016 10:57:03 GMT -6
Graphic quality isn't really relevant to the discussion imho. It's more theme and presentation. So long as quality fits the desired theme and the suspension of disbelief is not shattered; the graphics are fine.
To be fair, the overall quality presented to us feels more like the top of what a PS3 or 360 could push (based on Tales of Zestiria); which isn't necessarily bad. There are some things in the demo that the PS3/360 would choke on.
That's probably where the problem lies with Vepar. He seems to be more like a sore thumb and it feels like the theme and presentation shifted with him which can hurt the immersion. It's not about tig ol bitties or color scheme; but more of a shift of artistic direction with designing him that seems incongruous to the rest of the demo. Perhaps that's on purpose, perhaps the whole point is that he be otherworldly and "does not belong" to the game's perception of reality.
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Post by maelxich on Jul 4, 2016 14:33:48 GMT -6
I think it looks fine and really am only posting here to state I think they need to make the model look a bit better by fixing the colors and shaders and maybe making it look less jaggy.
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Post by asterra on Jul 4, 2016 14:41:33 GMT -6
I should check those IP address now that you point that out. Edit: I checked. They are completely different. We had a rush of new members that day because the update pointed directly to that thread. Why is 8-4 getting flack? We would be lucky to have them do localization. [...]Not all agree on the cell shaded look, but it was a very one sided decision, so IGA listened. This all has nothing to do with your thoughts other than me pointing out all backers were "to blame." (Curse the lack of multiquote.) While it is arguably unfair of me to make an accusation like that without evidence, even half-sarcastically as I did, I'm frankly not swayed by IP addresses - not when anyone creating multiple accounts in rapid succession would be likely to have adequate foresight to spoof their IP, and when two "guests" post the same sentiment literally within one held breath of one another and then disappear forever. I'll stick by my guns on this one. 8-4 gets special resentment from me because they are absolutely notorious for taking it upon themselves to censor the games they localize, changing dialogue and outright modifying visuals in an effort to sanitize whatever happens to offend them. It is absolutely no secret that they do this, so they are a permanent red flag with me, and if I'd bothered to research them before backing MN9, I'd be slightly richer today. In the case of MN9, which had literally nothing to censor, we can at least thank 8-4 for that game's hamstrung dialogue and its oh-so-topical jibe about "ethical journalism." I wouldn't be surprised if IGA regrets holding that particular questionnaire, and that we won't be getting another that impacts the game's design.
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Post by asterra on Jul 4, 2016 14:53:03 GMT -6
People throw around the term "PS2" to define graphics much too easily, without ever really taking into consideration the actual comparison or what that entails. I agree. I don't consider myself one of them. Bloodstained's boss is about the same level of detail - mesh and textures - as the Hydra in God of War. As a factor contributing to the cartoony look, that's only somewhat important, but it is a factor. There is much more detail in Miriam and the other enemies in the game, if expressly thanks to the difference in scale. But by far the biggest factor is the colors. There is a stark incongruity between the saturated look of the boss and the rather more believable hues of the boat, or the stylized but decidedly unsaturated background. The ocean's water here is a churning brown, but the boss's watery flesh is the uncommon blue of an arctic iceberg.
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Post by XombieMike on Jul 4, 2016 15:51:39 GMT -6
asterra I'd like to see some of your research that points to 8-4 butchering localization like you're talking about. It's a bit off topic, but please PM me if you're willing.
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gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Jul 4, 2016 16:43:31 GMT -6
In reference to Mighty No. 9, I know for a fact there are a lot of typos and errors throughout the English script. This is just one example: knowyourmeme.com/photos/1141651-mighty-no-9There are several others. I can't speak about censorship, though, all I know is that the localization and translation of MN9 wasn't handled perfectly, and to be fair that could have been due to other factors besides 8-4. But it is something to be concerned about.
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Post by allooutrick on Jul 4, 2016 19:09:29 GMT -6
1. The shader. According to what I've read, this very community is to blame for the fact that we have this cel shaded look to the game. In the case of this boss, it seems that the black outlines have been kept in rough proportion with the size of the enemy, rather than staying uniform with the complete game render. That's a problem. Miriam's black outlines are subtle because she is always so small on the screen; otherwise they would probably be cause for a demand to revert the shader to something less obnoxious. The excessively thick edges on the boss give it a cartoony look, which leads me to 2. The colors. These are not an accident, or incompetence. Those too-bright colors are deliberate. And I have to strongly suspect that the specific idea was to make the boss look cartoony to match the shader. I have faith that the designers of this boss could have figured out ways to make it stand out from the terrain/background without arbitrarily giving it full-body pastels. I see no problem with the shader and, upon verifying with screenshots of the boss and level, dont see any black outlines that are obscenely larger than the others. maybe a little bigger sure but it all looks rather slim. As for the colors, I see them as a god send. so many games utilize dark, gritty, dull colors or colors that are rather normal compared to reality. It's nice to see something is vibrant and bright, almost like a crystal refracting light, in a game that will undoubtedly have gothic and horror elements. This game is also not even intended to be released until 2017 so concerns, like the lines appearing too thick on the boss, can be corrected by then. Lastly, at the end of the day, the final decisions lie on Iga and his team and its quite possible these developers have plans to make all the pieces come together nicely.
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Post by Hertzila on Jul 4, 2016 21:19:23 GMT -6
I think the problem with the boss is the color scheme more than anything else. It looks rather out of place compared to the darker scheme used elsewhere but not either detailed or garish enough to look intentionally out of place. Sort of an uncanny valley effect. I think they should try to fiddle with it a bit, like, say, making the colors move around and "dance" as the boss moves in relation to the light sources, to sell the idea that it's the shimmering scales that cause it.
Or it could be completely fine. Maybe in the final game it's established that the big bosses have odd coloring.
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Post by asterra on Jul 4, 2016 21:26:30 GMT -6
asterra I'd like to see some of your research that points to 8-4 butchering localization like you're talking about. It's a bit off topic, but please PM me if you're willing. Not going to bother with PMs if there are others already willing to discuss it here. It's topical enough. If you want specifics on what 8-4 gets up to, probably the best way to go about it is find their wiki, locate the list of games they've localized, and Google each one along with "8-4" and "censored". Being perfectly honest, the censorship problem 8-4 has is really the least concern most people have with them; their translation efforts get far worse condemnation. Lazy, expurgated, stilted, filled with memes and references that never existed. The day someone steps in to compete with 8-4 directly is the day they go out of business. But back on topic, let's look at their recent history. Azure Striker Gunvolt: In addition to doing a p***-poor translation that got a lot of negative feedback (so much that Inti Creates essentially apologized for using 8-4 again for ASG2), 8-4 instigated the push to cover the protagonist's navel and remove their ponytail. In the end, fan backlash prevented this from occurring anywhere except the box art. Xenoblade Chronicles X and Fire Emblem Awakening: Evil bathing suits covered up, among other things. Most authoritative source I could find said Nintendo gave 8-4 free reign / encouraged censored localization and okayed what they came up with. Mighty No. 9: A marvelous gem from this game was already posted above. Somewhere in the game is a bit of dialogue from a reporter which mentions "ethical journalism." If you're unfamiliar, this topic was under special scrutiny a few years ago when MN9 was a new item, although the culmination of the controversy (Gawker/Kotaku's semi-bankruptcy) is more recent. 8-4 evidently could not help attempting to poke fun at a side of the argument with which they were opposed, even though their hired job was to do a good and accurate localization. Meanwhile, it is worth pointing out that 8-4 are the ones who were responsible for getting the notorious (and ultimately, belatedly fired) community manager their job. Poor Inafune had no idea what he was getting himself into. Having 8-4 attached to Bloodstained would be the kind of nightmare that would gut my enthusiasm for the game. "We decided to change these textures to show a little less skin. We got rid of physics in certain areas. This bit of dialogue was too racy. We also threw in some recent memes, like the one about giggling while wearing a Chewbacca mask. Trust us, Igarashi - we know what foreign countries will like."
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Post by Wilhelm on Jul 4, 2016 22:20:47 GMT -6
My opinion - Meh? I mean... It's made of water and her breasts remind me of water balloons, so... It makes sense in a way? But I'll forward to my girlfriend on this one.
Girlfriend's opinion - "I'm a graduate of Chatham University, well-schooled in women's history, feminist studies, and have a Bachelors in Art Management. She's ever-pregnant with sea-dwelling spawn, made of seawater, and the breasts have no nipples. I'm not bothered and there's not really any sexual objectification going on here that I can tell. I wish he'd quit replaying the demo though."
Ooookay. More than I expected, but I'll go with it.
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Post by Ghostpepper on Jul 4, 2016 22:30:38 GMT -6
I'll be honest, censorship and bad localization is something that worries me but even if some outside company screws iga's vision we already have a budding mod community to fix it. Maybe we could just start a topic about censorship in general and watch 50 pages of people screaming lol, just kidding.
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Post by XombieMike on Jul 4, 2016 22:33:06 GMT -6
This topic is getting derailed.
Where did Inti apologize for using them?
Show me where it's 8-4 and not Nintendo of America making the decisions for Xenoblade's stupid censorship.
8-4 did loc for Drakengard 3 and Dragon's Dogma. No censorship there.
I've listened to their podcast and they have criticised games for using memes in their content because memes get outdated. That doesn't invalidate your point, but maybe they have changed.
If your enthusiasm for Bloodstained can be curbed by its localization, will anything really be good enough for you? Making a fake quote like that is all just coming from your perspective, which I think might be a bit unfair.
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Post by asterra on Jul 4, 2016 23:18:30 GMT -6
If your enthusiasm for Bloodstained can be curbed by its localization, will anything really be good enough for you? Making a fake quote like that is all just coming from your perspective, which I think might be a bit unfair. No offense, but it seems to me that your request for information on 8-4's activities was more in rhetoric than in earnest. If you want more information, you're going to have to Google; if you're not interested, as I suspect, you won't, and that's that. Here's a freebie answer to your first question. But let me be clear about one thing: 8-4's presence would be, to me, like a taint. Even if the game ended up fundamentally unaltered, how would I know? History serves that 8-4 works in little tweaks that serve the purposes of their special narrative, sometimes effectively without the developer's knowledge or consent. Would you expect Inafune and Inti Creates to truly be aware of the politically-driven message behind the "ethical journalism" quip in MN9's English translation? Certainly not without having the "joke" explained in detail. No, the localization was left in 8-4's hands and they made the decision that they made.
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Post by asterra on Jul 4, 2016 23:23:53 GMT -6
I'll be honest, censorship and bad localization is something that worries me but even if some outside company screws iga's vision we already have a budding mod community to fix it. I actually don't feel that a mod to fix things is an adequate solution. Better than nothing? Sure. But there are two main problems, starting with the fact that the community has to wait X amount of time until an uncensored iteration of their game is finally available. More important to me, however, is the simple fact that I would not be playing the game as shipped; I'd be playing Bob's Tweak of the game. And I'd lose the sense of mutual enjoyment that's supposed to come with playing a new game on day 1, when the vast majority of players are actually playing a somewhat different game. Mods are great for working in after the game proper has been exhausted, but they do de-legitimize. Fortunately, it doesn't seem as though this will be an issue with Bloodstained.
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Post by XombieMike on Jul 5, 2016 5:21:41 GMT -6
You assume rhetoric of me unjustly. (Edit: I actually used a rhetorical question, so I can understand partly why you respond the way you have. Sorry about that bit.) You use "let me Google that for you" after starting with "no offense"? Earlier when you said Aizu apologized for using 8-4. Here's what he said: That's not an apology for using them. You are twisting your information to suit your opinion you have for a company I have respect for. They have two Castlevania titles under their belt, and one of those is controversial for how much boobs are a focus for. (Wow this topic is now on topic again.) asterra, Let's agree to disagree. Edit: I haven't had my yet. Sorry if I seem too eager to not continue arguing with you. "Let me Google that for you" just really pissed me off. Under circumstances maybe I could have found it funny. (If things are funny, they're generally OK.)
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Post by Grey on Jul 7, 2016 7:39:51 GMT -6
Bloodstained : another victim of over-sexism and japanese pervertedness, the kind of thing that gives video games a bad name and maybe will give this game a bad name too. Even if it ends up being a media buzz.
Seriously what goes through these people's minds when they design this stuff ? Don't they have any kind of common sense in their brain to know how much is too much ?
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Post by estebant on Jul 7, 2016 7:48:54 GMT -6
Bloodstained : another victim of over-sexism and japanese pervertedness, the kind of thing that gives video games a bad name and maybe will give this game a bad name too. Even if it ends up being a media buzz. Seriously what goes through these people's minds when they design this stuff ? Don't they have any kind of common sense in their brain to know how much is too much ? Troll harder.
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BalancedHydra
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Post by BalancedHydra on Jul 7, 2016 7:54:10 GMT -6
Can we put a close to this thread? At this point, I think everything that could have been said has been done so.
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purifyweirdshard
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Post by purifyweirdshard on Jul 7, 2016 7:58:49 GMT -6
...haha. I was just thinking that. We could put it back in sinking status, at least. Back to the ocean, Vepar!
It stayed up and ran its course, I think. A full discussion was had.
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