inherit
882
0
Jul 15, 2019 15:55:52 GMT -6
85
giwagiwa
126
Nov 30, 2015 0:07:38 GMT -6
November 2015
giwagiwa
|
Post by giwagiwa on Jun 23, 2016 6:48:20 GMT -6
So, just like every IGA-vania game to date, equipping new chest/head armor etc does not change the look of the character Miriam. I am fine with this because I realize how expensive it would be to model every little thing, but it had me thinking. Since different costumes that DO change Miriam's look like the "pure Miriam" outfit exist, it's going to be weird having some clothing that changes her looks and not others. What do you think?
|
|
Elfina Ashfield
The Surreal Stargazer
Ancient Legion
[TI0]Unarchived Nova
Posts: 336
inherit
The Surreal Stargazer
209
0
Jul 13, 2019 12:31:29 GMT -6
319
Elfina Ashfield
[TI0]Unarchived Nova
336
Jun 29, 2015 4:14:08 GMT -6
June 2015
elmirador
|
Post by Elfina Ashfield on Jun 23, 2016 7:23:53 GMT -6
Both headband and kung-fu boots are cute. Keep them. Plz.
|
|
Shax
Great Marquis of Hell
Loyal Familiar
Posts: 167
inherit
Great Marquis of Hell
1269
0
Jun 15, 2019 13:28:55 GMT -6
149
Shax
167
Apr 24, 2016 11:50:49 GMT -6
April 2016
shax
|
Post by Shax on Jun 23, 2016 7:29:40 GMT -6
I personally don't think so. The consensus seems to be that Miriam can look good in anything so I don't really think small aesthetic changes are going to "ruin" her look. Plus, the minor changes caused by the hairband and the boots don't seem to be "in your face" they seem rather minor.
Also, isn't this thread more suited for the Game Features category? I could be wrong though.
|
|
inherit
882
0
Jul 15, 2019 15:55:52 GMT -6
85
giwagiwa
126
Nov 30, 2015 0:07:38 GMT -6
November 2015
giwagiwa
|
Post by giwagiwa on Jun 23, 2016 9:56:28 GMT -6
I'm not promoting removing existing changes to her looks, I'm promoting making every piece of armor change her look.
|
|
Shax
Great Marquis of Hell
Loyal Familiar
Posts: 167
inherit
Great Marquis of Hell
1269
0
Jun 15, 2019 13:28:55 GMT -6
149
Shax
167
Apr 24, 2016 11:50:49 GMT -6
April 2016
shax
|
Post by Shax on Jun 23, 2016 15:00:28 GMT -6
I'm not promoting removing existing changes to her looks, I'm promoting making every piece of armor change her look. Extremely tedious and probably pretty expensive to make every piece change her looks.
|
|
inherit
436
0
Apr 19, 2022 13:44:33 GMT -6
84
A Man in Flames
[TI1] I've been waiting for you.
57
Jul 22, 2015 17:36:09 GMT -6
July 2015
amaninflames
|
Post by A Man in Flames on Jun 23, 2016 15:08:47 GMT -6
Regardless of the outcome, why not simply have a toggle option to have equipment (namely armor/accessories/scarves) affect Miriam's appearance? I understand the allure of customizing character appearance, but as for myself: I am perfectly content with the original design.
|
|
inherit
882
0
Jul 15, 2019 15:55:52 GMT -6
85
giwagiwa
126
Nov 30, 2015 0:07:38 GMT -6
November 2015
giwagiwa
|
Post by giwagiwa on Jun 23, 2016 17:13:27 GMT -6
I'm not promoting removing existing changes to her looks, I'm promoting making every piece of armor change her look. Extremely tedious and probably pretty expensive to make every piece change her looks. They're already modeling the headgear. I you develop games, and find yourself using the phrase "extremely tedious" to describe your job, it's not for you. There are plenty of people who enjoy 3d modeling. And once you have a piece of armor modeled, textured, and rigged, the animation process handles the rest for you. It's not like the days of 2d anymore, where you would have to draw each piece frame-by-frame. You only have to create it once, and reuse it for every pose.
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Jun 23, 2016 17:33:50 GMT -6
However, there is a cost-benefit analysis for doing anything. Modeling armor is more extensive and is a lot more work than weapons or accessories. You don't get to say "just stop being lazy and get it done!" In all likelihood, I'm figuring that major outfit changes will be reserved for costumes while stuff like head or feet pieces will be on an item to item basis.
|
|
Shax
Great Marquis of Hell
Loyal Familiar
Posts: 167
inherit
Great Marquis of Hell
1269
0
Jun 15, 2019 13:28:55 GMT -6
149
Shax
167
Apr 24, 2016 11:50:49 GMT -6
April 2016
shax
|
Post by Shax on Jun 23, 2016 17:41:50 GMT -6
Extremely tedious and probably pretty expensive to make every piece change her looks. They're already modeling the headgear. I you develop games, and find yourself using the phrase "extremely tedious" to describe your job, it's not for you. There are plenty of people who enjoy 3d modeling. And once you have a piece of armor modeled, textured, and rigged, the animation process handles the rest for you. It's not like the days of 2d anymore, where you would have to draw each piece frame-by-frame. You only have to create it once, and reuse it for every pose. Refer to crocodile . A hairband doesn't constitute a whole suit of armor. It is tedious because it just drops more work on people that already have a lot of work to do in the first place. Although, this might be something possible in the future since Bloodstained is getting a staggered release.
|
|
inherit
876
0
Feb 23, 2021 22:31:28 GMT -6
99
LordKaiser
145
Nov 21, 2015 13:42:28 GMT -6
November 2015
lordkaiser
|
Post by LordKaiser on Jun 23, 2016 17:42:00 GMT -6
Regardless of the outcome, why not simply have a toggle option to have equipment (namely armor/accessories/scarves) affect Miriam's appearance? I understand the allure of customizing character appearance, but as for myself: I am perfectly content with the original design. This completes the idea of the OP. Equipment changing appearance is a neat idea and the option to toggle the appearance on and off will benefit everyone. The more options the better IMO.
|
|
inherit
1524
0
Oct 4, 2017 8:11:25 GMT -6
1
clessy
3
Jun 23, 2016 20:56:42 GMT -6
June 2016
clessy
|
Post by clessy on Jun 23, 2016 21:37:25 GMT -6
I personally think they should all change her look. The reasoning behind not changing in older game is you'd have to redraw every set of moves since the game was 2d. Doing new 3d models based off previous models or making real time modeling that allows the armor to be its own model layed over a character is vastly easier and not very expressive.
If we're not getting a 2d game which, im sure it what everyone actually wanted, we should see benefits of being forced into 3d.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jun 23, 2016 21:44:42 GMT -6
Few thoughts:
1. It's already got more visual changes than even SOTN had so I'm already very happy.
We get head changes Feet changes 'Most likely scarf changes
2. Do we even know if there will be other costumes to find IN GAME to change? And will they have stat benefits?
This is one thing we have absolutely no idea on. Is this costume treated purely as an extra cool thing or as a system where you find different full get ups that change stats or have different attributes?
( that would rule )
3. When I first saw the pure costume I wished it were the default design, I love the look a lot.
|
|
lvlv
New Blood
Posts: 4
inherit
1348
0
Oct 26, 2017 18:07:20 GMT -6
4
lvlv
4
Jun 22, 2016 21:44:57 GMT -6
June 2016
lvlv
|
Post by lvlv on Jun 23, 2016 22:42:43 GMT -6
They seems to be willing to change the characters out fit in their previous games. In 2D games this is a lot of extra sprite works. It requests redoing the character graphics many many times and each time you will be dealing with a ton of sprites. So what they do was simply change some colors on the characters.(doing some palette tricks) But in 3D games it is much easier to do such things. Maybe to IGA,it is a "it's about the time to do this".LOL
|
|
inherit
146
0
Oct 14, 2020 19:02:31 GMT -6
119
nekurors
141
Jun 14, 2015 13:24:22 GMT -6
June 2015
nekurors
|
Post by nekurors on Jun 24, 2016 0:04:30 GMT -6
That won't work since armor requires precise animation and should have movement, also she would look strange when you get a heavy armor, i don't see a point on doing it considering how hard is to implement such a thing, depending on how many armors there is that translate on several hours of work modeling and animating them, that just too much. We already have head and weapon gear changing that's more that i believed it would be and it is very likely that not ALL the head gears will change the look. Actually that could even be a bad thing if there is not an option to use the default look if you don't like how certain equipment looks like but still want to use the for the stats.
|
|
inherit
386
0
Jun 28, 2016 2:06:35 GMT -6
60
Shanoa
60
Jul 14, 2015 2:05:17 GMT -6
July 2015
archvile78
|
Post by Shanoa on Jun 24, 2016 0:35:35 GMT -6
@op: Not really weird, plenty of games out there where there're no visual changes for every individual pieces of equipment beside a few costumes. Having costumes in the game is really nice. I don't expect every headpieces to show on Miriam with the exceptions of headband, scarves and boots.
|
|
inherit
882
0
Jul 15, 2019 15:55:52 GMT -6
85
giwagiwa
126
Nov 30, 2015 0:07:38 GMT -6
November 2015
giwagiwa
|
Post by giwagiwa on Jun 24, 2016 6:06:19 GMT -6
That won't work since armor requires precise animation and should have movement, also she would look strange when you get a heavy armor, i don't see a point on doing it considering how hard is to implement such a thing, depending on how many armors there is that translate on several hours of work modeling and animating them, that just too much. We already have head and weapon gear changing that's more that i believed it would be and it is very likely that not ALL the head gears will change the look. Actually that could even be a bad thing if there is not an option to use the default look if you don't like how certain equipment looks like but still want to use the for the stats. It's not hard. I'm very experienced in 3d modeling, rigging, and animating. They already have Miriam's animation rig set up. It's easy to create additional pieces of armor. The real question would be design-wise, would the chest armor slot fit over her costume or replace it somehow? But don't give me "it's hard". You're talking to the wrong person.
|
|
Zechs
Loyal Familiar
Posts: 167
inherit
857
0
Jun 20, 2019 8:47:12 GMT -6
100
Zechs
167
Nov 1, 2015 1:47:47 GMT -6
November 2015
zechs
|
Post by Zechs on Jun 24, 2016 7:09:15 GMT -6
I figure it has to do with the over all design Iga-san does. He tends to not go overboard with character armor aesthetics the way others do. He keeps with minor changes. So I would suspect this to be the same.
Notable, Alucard in SotN had cape color and boot changes. Then weapons and shield. Miriam seems to be following the same kind of thing. Whether others viewing agree or not.
It could be a time based issue too as to why Iga-san kept to that. With so much to ultimately do, big castle, lots of bosses, enemies, other characters, etc. They might not be able to do all that and maintain consistency with each, including mode changes and the programing and such. Not saying that modelers do much or anything with programming but it isn't a big team working on this. Especially when Inti-Creates is already split into a few fragmented groups as is.
Just another opinion
|
|
Torabi
New Blood
[TI0]
Posts: 29
inherit
1216
0
Jul 11, 2022 23:06:58 GMT -6
21
Torabi
[TI0]
29
Mar 5, 2016 6:00:41 GMT -6
March 2016
torabi
|
Post by Torabi on Jun 25, 2016 7:30:27 GMT -6
It's not hard. I'm very experienced in 3d modeling, rigging, and animating. They already have Miriam's animation rig set up. It's easy to create additional pieces of armor. The real question would be design-wise, would the chest armor slot fit over her costume or replace it somehow? But don't give me "it's hard". You're talking to the wrong person. Hard isn't the question. Whether or not it's worth the cost to do it is. Unless one of the artists is willing to do it on their own time, they've got to budget for the time spent. If they can afford to do so, great. Otherwise, it's something relatively unimportant. None of us are in the position to judge whether they can afford to do so, only Iga and his team.
|
|
gunlord500
Global Moderator
Hyped for Bloodstained 2!
Posts: 1,109
inherit
177
0
1
Oct 31, 2024 22:11:53 GMT -6
914
gunlord500
Hyped for Bloodstained 2!
1,109
Jun 20, 2015 23:53:30 GMT -6
June 2015
gunlord500
|
Post by gunlord500 on Jun 25, 2016 7:40:48 GMT -6
The other thing to consider is how body equipment will interact with Miriam's crystal and aura effects. The crystal flower on her back is an important part of her design, after all, so I imagine most armors would have to either have the same opening on her back her present dress does, or find another way to deal with the glow, petals, etc. from behind her. It may be more practical to just leave her look as it is, especially since her "basic" dress is so distinctive.
|
|
inherit
882
0
Jul 15, 2019 15:55:52 GMT -6
85
giwagiwa
126
Nov 30, 2015 0:07:38 GMT -6
November 2015
giwagiwa
|
Post by giwagiwa on Jun 25, 2016 7:56:37 GMT -6
It's not hard. I'm very experienced in 3d modeling, rigging, and animating. They already have Miriam's animation rig set up. It's easy to create additional pieces of armor. The real question would be design-wise, would the chest armor slot fit over her costume or replace it somehow? But don't give me "it's hard". You're talking to the wrong person. Hard isn't the question. Whether or not it's worth the cost to do it is. Unless one of the artists is willing to do it on their own time, they've got to budget for the time spent. If they can afford to do so, great. Otherwise, it's something relatively unimportant. None of us are in the position to judge whether they can afford to do so, only Iga and his team. That's stating the obvious.
|
|