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Post by omegavanguard on Jun 30, 2016 23:02:28 GMT -6
It would appear I am running the 32 bit version of Windows 10 and my computer can't support the 64 bit version. Looks like I am out of luck here
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Post by asterra on Jul 1, 2016 0:19:47 GMT -6
Hey, all. Thanks to the email-slash-survey issues a lot of people were having as evidenced by half of update 41 being devoted to them, I only just got the demo today. I took a little time to slap together a video showcasing the bugs I've found. Half of the things I discovered were of course already mentioned here over the last week, so I've limited the video to the bugs which don't seem to have been covered, and which I know can be reproduced by anyone with no difficulty. Here is some elaboration: - Backstep bug 1: Backstepping has a sequence of three animation phases: 1) Jumping backwards. 2) Landing. 3) Transitioning to neutral pose. Interrupting the backstep with an attack (weapon or magic) is supposed to permanently interrupt the animation sequence, but instead it only delays it; once the attack animation sequence is complete, the remaining backstep animation phases play out, assuming no further input from the player. For example, interrupting backstep with an attack during phase 1 (jumping backwards) will result in phases 2 (landing) and 3 (transitioning to neutral pose) playing out once the attack animation sequence completes.
- Backstep bug 2: Furthermore, after interrupting a backstep with an attack, if the next action is another backstep, and it is done before the full sequence of animations (attack and backstep) has been allowed to play out, then the first animation phase of the backstep (jumping backwards) gets interrupted partway through, resulting in a visible pause in the animation. This phenomenon can be readily reproduced by backing yourself against a wall and spam alternating attack/backdash.
- Backstep bug 3: The backdash cannot be interrupted by moving left or right on the control pad. This in turn prevents the player from attacking in the direction of the dash, which is a significant gameplay oversight. In Symphony of the Night, which Bloodstained very obviously seeks to imitate, literally the only thing that doesn't instantly interrupt the backslide is attempting to move Alucard in the opposite direction from the slide (the direction he's facing), and even this does interrupt it after a quarter of a second. While this oversight is not technically a bug, it is a significant enough detriment to the gameplay and the obvious intent of the game that I consider it to be a bug. It certainly deserves just as much developer focus as a proper bug.
- Jumping bug: Jumping and attacking (with the sword) at the same time causes the weapon to appear in Miriam's hand for a couple of seconds, but with no attack.
- Terrain bug: Jumping down into an area where the first platform is high on the screen, such as the middle vertical portion of the map with the Amy enemies, can result in Miriam arbitrarily falling through / missing said platform on her way down. This phenomenon is likely tied to the swaying of the playfield.
Other observations: - Attacking while on the ground (or during a backstep) has four animation phases: 1) Attacking. 2) Transitioning to en garde pose. 3) En garde pose. 4) Transitioning to neutral pose. If the weapon is changed during phase 1 or 2, the remaining animation phases will continue to reflect the original weapon, meaning for example that swapping from sword to boots during an attack will result in Miriam assuming the sword's en garde pose, but with no sword in her hand.
- Changing weapon (mundane or shard) immediately before an attack with said weapon lands causes the attack to pass right through the enemy.
I have other observations and comments to offer that aren't bug-related. I'll save that for tomorrow and a different thread.
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bloodshotspectre
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Post by bloodshotspectre on Jul 1, 2016 7:43:37 GMT -6
There's only one thing that might have been a bug that I ran into while playing through the demo normally. At some point, the cursor that shows the position of the player on the map moved far away from the actual explored areas to blank areas (it was still at the center of the map screen). I'm not sure when it happened, I just checked the map after a while, and that changed. It was only fixed after restarting the demo, and it never happened again. Not sure if anything like this has been reported yet.
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nitrolad
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Post by nitrolad on Jul 1, 2016 9:35:45 GMT -6
I've noticed a funky little bug with hitboxes, one with dropped items, another with the "Amy" enemy. When I was fighting a pair of Amys in the vertical area with only two Amys, I slashed at the wall while one of the Amys was deep in the floor, and managed to kill it somehow. The dropped item glitch happened in the same room, the dropped item (an ether) was on a platform above me, I slid, and I grabbed it while it was above me. I wish I had video proof, but I couldn't recreate it, sadly.
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A. Winchester
inherit
-32483
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Nov 21, 2024 17:28:47 GMT -6
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GUEST
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Post by A. Winchester on Jul 1, 2016 9:58:55 GMT -6
-Using a third party controller, sometimes when I hit the jump button, it attacks. -Sometimes I can attack in the air and sometimes it doesn't let me. -There are times when I am running to the right and I will jump and my character will choose to instead get stuck running left. If I move again I will regain control of my character. Same here! Who else noticed this?
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Post by videogamehunter on Jul 1, 2016 18:30:17 GMT -6
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Zankoukanshokai
New Blood
"I don't know everything. I just know what I know." --Hanekawa Tsubasa
Posts: 17
inherit
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Jun 17, 2019 10:01:03 GMT -6
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Zankoukanshokai
"I don't know everything. I just know what I know." --Hanekawa Tsubasa
17
Dec 4, 2015 17:04:52 GMT -6
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Post by Zankoukanshokai on Jul 2, 2016 3:48:32 GMT -6
Skipping platform Bug: 2:29 When you jump down to the next area, sometimes you fall down and skip the platform. You see it again at 8:01.
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
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Mar 29, 2021 10:42:00 GMT -6
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Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jul 2, 2016 10:04:16 GMT -6
The boss tentacles have tricky hit area. sometime, it suddenly hits you from a safe spot. It's like there is a short invisible range attack.
Sometime, the hit area become suddenly smaller and you can't damage anymore.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
inherit
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kipz
[TI1] I'll guide you to meet your destiny!
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Post by kipz on Jul 3, 2016 16:04:38 GMT -6
Here is one that may be an intentional "feature", but to me it seems to be an animation bug... (Mana I'm sorry to waste your time if it is not)
If you continually attack prior to the cutscene fading (sometimes a single attack won't make the animation stick), you can see the sword in either hand during the first couple seconds of the cutscene. Since Miriam only casts magic out of her right hand, and we (presumably) equip the weapon in the left hand because of this (and the right hand slot for weapon is labeled " - "). That means we shouldn't see a sword animation in the right hand and its a bug, correct?
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LuckPercentSRL
Critical Striker
Loyal Familiar
On the forums here and there. Possibly streaming once a blue moon
Posts: 206
inherit
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Jan 27, 2024 10:34:43 GMT -6
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LuckPercentSRL
On the forums here and there. Possibly streaming once a blue moon
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Post by LuckPercentSRL on Jul 3, 2016 20:47:22 GMT -6
Also to what @zankoukanshokai found. I too found this to be a problem especially in this room during speedrunning. Its most noticeable here.
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Post by mendinso on Jul 5, 2016 7:52:12 GMT -6
I think what's happening is the collision isn't loading immediately when you drop into a room, as a result, it's probably causing this to happen. Although why it seems to be happening specifically with platforms rather than when you walk into a room, I'm not sure.
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Viftech
Connoisseur of Wall Meat
New Blood
[TI0] What am I suppose to write here anyway?
Posts: 85
inherit
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Jan 13, 2020 7:04:37 GMT -6
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Viftech
[TI0] What am I suppose to write here anyway?
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Jan 21, 2016 18:57:24 GMT -6
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Post by Viftech on Jul 5, 2016 9:34:20 GMT -6
I don't know if this specific bug is reported, but I have seen similar bugs for the cutscene.
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XombieMike
Administrator
Fifty Storms
Posts: 4,009
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Post by XombieMike on Jul 5, 2016 10:30:41 GMT -6
I don't know if this specific bug is reported, but I have seen similar bugs for the cutscene. I like the Amy showing up. Feels more real. I think it's cool.
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Post by CastleDan on Jul 5, 2016 11:06:13 GMT -6
I don't know if this specific bug is reported, but I have seen similar bugs for the cutscene. I like the Amy showing up. Feels more real. I think it's cool. It's definitely a good thing and should not be changed. It's more real and authentic that you used the ability and you'd still see it. Compared to using it and it magically vanishes.
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
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Mar 29, 2021 10:42:00 GMT -6
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Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jul 5, 2016 11:18:21 GMT -6
I don't know if this specific bug is reported, but I have seen similar bugs for the cutscene. lmao its funny
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Viftech
Connoisseur of Wall Meat
New Blood
[TI0] What am I suppose to write here anyway?
Posts: 85
inherit
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Jan 13, 2020 7:04:37 GMT -6
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[TI0] What am I suppose to write here anyway?
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Jan 21, 2016 18:57:24 GMT -6
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Post by Viftech on Jul 5, 2016 13:02:30 GMT -6
I am on a roll with the bugs today. I found this one when I was killing Amy's for the Amy shard. It originally happened when I wasn't recording, but I recreated the situation, so I got up on the ledge and normally you will just see Miriam's legs with her standing there and nothing happening. But if you hold down the down direction, you get that black screen and sound until you spawn on the floor. So you get two bugs in this video. One with a ledge you are not suppose to be on and the second the black screen from pressing down while on that ledge.
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Jul 5, 2016 19:23:59 GMT -6
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Post by freedanzero on Jul 5, 2016 19:23:59 GMT -6
Whenever I start up the demo, it shows the screen fine until I click it into the foreground. Then my whole monitor goes black and after a while my desktop will show with the game minimized. Seems like I am facing to a very similar problem. In my case, the demo turns to fullscreen without clicking it. Then it gets minimized a few seconds later. I couldn't find a workaround for me. Edit: Sometimes I could start up the demo in background. The screen was displayed fine at left-top of the screen, until I clicked it into the foreground. It seems like the problem is exactly the same.
- Operating System
- CPU
- Intel Core i7 4820K @ 3.70GHz
- Ivy Bridge-E 22nm Technology
- RAM
- 32.0GB DDR3 @ 800MHz (11-11-11-28)
- Motherboard
- ASUSTeK COMPUTER INC. P9X79 (LGA2011)
- Graphics
- PL2290 (1920x1080@60Hz)
- 2047MB NVIDIA Quadro K2000 (NVIDIA)
- Audio
- Misc
- A Thirdparty USB Gamepad, iLok2 USB dongle, and eLicenser USB dongle are plugged.
Thanks. It doesn't look like this was ever addressed, so I looked elsewhere for a fix and found it - in the latest Unreal Tournament forums. There is a bug with Unreal Engine 4 games that cause the game to be stuck minimized if Teamviewer or another remote desktop application is running. I was running into the same issue - game would launch windowed, I'd see the Steam prompt in the bottom corner, it would attempt to go fullscreen, then i'd be back at my desktop with the game minimized. I could hear the title screen music playing, but nothing was happening. I exited Teamviewer and started the game, and it worked. Might be worth a shot.
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Viftech
Connoisseur of Wall Meat
New Blood
[TI0] What am I suppose to write here anyway?
Posts: 85
inherit
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Jan 13, 2020 7:04:37 GMT -6
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Viftech
[TI0] What am I suppose to write here anyway?
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Jan 21, 2016 18:57:24 GMT -6
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Post by Viftech on Jul 6, 2016 7:35:39 GMT -6
This bug is really alike the one I found earlier, but I found out if you just press down once instead of holding it, there is a really good chance for you to glitch out of the map and land on a grid map. I haven't tried this on other parts of the map yet, but I will see if it's possible there as well. If the gridmap wasn't there I would just be falling until the game crashes. Added: I tried to see if there was anywhere else on the map that had this similar problem but it doesn't seem like it. But I tried the glitch many more times and got different results. I Glitched down one floor. This one is just Miriam falling for a long time before crashing. On the other one it crashed a lot sooner, so you didn't get to see what happens after a Miriam falls for a long time, nothing really new just additional info on what happends the longer you fall. Second Addition: This is a really long video that shows what I was able to do with the glitch, nothing super interesting, but I tried to keep myself in the ship, to see if it was possible to drop down to the bottom of the ship, as a speedrun tactic, but it's down one floor, or fall out of the map, or screen confusion. It's a boring video but it shows some glitches and bugs here and there that I haven't mentioned or don't really think is worth mentioning. All of these glitches comes from a hidden platform, so most if not all can be fixed by just removing it.
Since I expect most to just skip most if not all of the long video, I noticed a big drop in quality from all the glitching, don't know if it would happen to anybody, or if my computer is just bad. Pictures in the link below for a comparison. imgur.com/a/f6JTr
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Post by asterra on Jul 8, 2016 0:04:21 GMT -6
I already touched upon the fun results that can be had by swapping weapons mid-swing, but finally decided a demonstration video would be a better way of drawing dev attention to the phenomenon than a simple aside.
I present: The cuisinart kick.
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Post by JoshuaKadmon on Jul 9, 2016 8:02:01 GMT -6
I can only play the first couple minutes of the demo before it hard freezes in the same exact spot every single time. It seems to run smoothly regardless of resolution or fullscreen/windowed mode, but when I get to the top deck for the first time, the game will freeze when I get within 3 feet of the first squid creature, whether I hit him or not. The freeze does not occur until I get close to the creature. The weather and deck-smashing cause no slowdown. For reference, my specs are as follows -- Windows 7 64-bit, AMD Phenom II X4 3.00 GHz, 8 GB RAM, AMD Radeon HD 6870 1GB GDDR5. Any idea what could be causing this?
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