XombieMike
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Post by XombieMike on Jun 17, 2016 20:16:50 GMT -6
Another 9 minutes clip with... - Yamane's track!! - The title screen. - Boss theme!! (don't know it's Yamane's or Yamada's) Has anyone notice that when Miriam kicks it does 8 damage unless you kick the monster's boobies and then it does 12?
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Post by Ravenspear on Jun 17, 2016 20:26:00 GMT -6
Another 9 minutes clip with... - Yamane's track!! - The title screen. - Boss theme!! (don't know it's Yamane's or Yamada's) Has anyone notice that when Miriam kicks it does 8 damage unless you kick the monster's boobies and then it does 12? Actually yes, attacking human face does 16 and tentacles 4, it feels more rewarding attacking the "weak points"
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Post by Goobsausage on Jun 17, 2016 20:29:47 GMT -6
Whoa, jim and BalancedHydra were right. Kicking Vepar in the boobs IS like kicking a dude in the nuts. Hooray!
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Post by JoJo on Jun 17, 2016 21:54:31 GMT -6
How I feel when you guys keep discussing the in-game demo in which I try to hold back of not watching it CLICK ALL OF THE SPOILERS
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Post by Galamoth on Jun 17, 2016 22:36:47 GMT -6
Has anyone notice that when Miriam kicks it does 8 damage unless you kick the monster's boobies and then it does 12? Actually yes, attacking human face does 16 and tentacles 4, it feels more rewarding attacking the "weak points" Attack its boobies [weak point] for massive damage. :3
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XombieMike
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Post by XombieMike on Jun 18, 2016 1:18:02 GMT -6
Sorry about the spoilers, @maximus. I think the Toy Story - Spoilers, spoilers everywhere meme would be appropriate.
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Post by crocodile on Jun 18, 2016 1:36:21 GMT -6
Another 9 minutes clip with... - Yamane's track!! - The title screen. - Boss theme!! (don't know it's Yamane's or Yamada's) Has anyone notice that when Miriam kicks it does 8 damage unless you kick the monster's boobies and then it does 12? Looking at some other videos as well (and it seems someone else touched upon it too), I think the most damage is done when you hit the boss in the head and the least is when you hit their tentacles. Different damage for different spots on the boss both makes sense and is kind of cool/funny (especially in context of this particular boss ). I think this boss is the coolest "first boss" in an Igavania yet (or at worst second to Arthroverta from OoE). I just hope the version that is in the final game is tougher - the boss battle in the demo was super easy (for obvious reasons). Speaking of some of those other videos I've seen, this short video focused on the boss battle shows off a "magic mace" attack Miriam is able to use. Clearly its a Trigger shard you get for defeating a Dullahammer but I never saw one of those drop its shard in any of the other demo videos: This next, longer video is from Dengenki Online. The player is Japanese and mostly speaks in Japanese. Not too much new info here but you get to see at the end the player switches back to the sword from the Kung-Fu Boots and seems to do even more damage to the final boss suggesting that the boss is either weak to cutting attacks or resistant to the blunt attacks of kicks. I hope weapon/magic resistances and weakness are played up more like they were in Order of Ecclesia than they were in other games (they existed in other Igavanias but I felt you rarely had to take advantage of them whereas you often did have to in OoE). You can also hear some English speakers in the background of this video. I can't recognize their voices but someone does talk about the jump being 3 pixels too high . Is romscout back there? Or some other speedrunner? Who knows!
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Post by Elfina Ashfield on Jun 18, 2016 5:15:41 GMT -6
Has anyone notice that when Miriam kicks it does 8 damage unless you kick the monster's boobies and then it does 12? Looking at some other videos as well (and it seems someone else touched upon it too), I think the most damage is done when you hit the boss in the head and the least is when you hit their tentacles. Different damage for different spots on the boss both makes sense and is kind of cool/funny (especially in context of this particular boss ). I think this boss is the coolest "first boss" in an Igavania yet (or at worst second to Arthroverta from OoE). I just hope the version that is in the final game is tougher - the boss battle in the demo was super easy (for obvious reasons). Speaking of some of those other videos I've seen, this short video focused on the boss battle shows off a "magic mace" attack Miriam is able to use. Clearly its a Trigger shard you get for defeating a Dullahammer but I never saw one of those drop its shard in any of the other demo videos: This next, longer video is from Dengenki Online. The player is Japanese and mostly speaks in Japanese. Not too much new info here but you get to see at the end the player switches back to the sword from the Kung-Fu Boots and seems to do even more damage to the final boss suggesting that the boss is either weak to cutting attacks or resistant to the blunt attacks of kicks. I hope weapon/magic resistances and weakness are played up more like they were in Order of Ecclesia than they were in other games (they existed in other Igavanias but I felt you rarely had to take advantage of them whereas you often did have to in OoE). You can also hear some English speakers in the background of this video. I can't recognize their voices but someone does talk about the jump being 3 pixels too high . Is romscout back there? Or some other speedrunner? Who knows! Because OoE is considerably harder than others I think? SoTN also has the different types of resistances but we don't take much advantages of them because most enemies could be defeated in several hits if your LV is appropriate, no matter what type of weapon you're using. I remember using the Stealth Dagger (I can't recall the actual name of that weapon, it's a black short dagger) almost half the game without getting into serious trouble. I'd like to see this feature get more involvement into game though.
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Post by JoJo on Jun 18, 2016 7:53:39 GMT -6
Sorry about the spoilers, @maximus. I think the Toy Story - Spoilers, spoilers everywhere meme would be appropriate. Nah, don't sweat it But I do appreciate it if we don't discuss too deep into the demo video yet, since we will get the demo soon, and what the thread discussed might be already in the game or something
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Post by Kitti_W on Jun 18, 2016 9:56:19 GMT -6
Shards from Dullahammer!? There's none of that in other e3 videos thus far. Does that means the boss in the demo can also drop shards? It may be a rare drop. So it's up to us backer to replay the demo 100s times. Wait, the demo ended almost immediately after you finished off the boss. So may be we have about 5-6 seconds to equip the shard and try out the skill? Lol
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Post by Ravenspear on Jun 18, 2016 10:04:47 GMT -6
Shards from Dullahammer!? There's none of that in other e3 videos thus far. Does that means the boss in the demo can also drop shards? It may be a rare drop. So it's up to us backer to replay the demo 100s times. Wait, the demo ended almost immediately after you finished off the boss. So may be we have about 5-6 seconds to equip the shard and try out the skill? Lol My guess would be no shards implemented yet for the boss since I saw no animation of receiving a shard. But you bring a good point. Boss fight are often either repeatable to get the soul shard or it's a 100% drop rate (or jumping through some hoops like for Legion). Since this one is location locked (I can't see a similar fight elsewhere), do you think her shard is 100% drop rate?
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Post by BalancedHydra on Jun 18, 2016 10:45:14 GMT -6
Or maybe we can switch it up a little and have some bosses drop gear instead of shards.
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Post by Foffy on Jun 18, 2016 10:47:29 GMT -6
Shards from Dullahammer!? There's none of that in other e3 videos thus far. Does that means the boss in the demo can also drop shards? It may be a rare drop. So it's up to us backer to replay the demo 100s times. Wait, the demo ended almost immediately after you finished off the boss. So may be we have about 5-6 seconds to equip the shard and try out the skill? Lol Dullahammer's shard appears to be rare, but I doubt they added a shard for Vepar. How would you use it when the bosses death animation doesn't even finish in the demo? I'm sure people will dig in the files to see information in the demo build, so we may learn of Vepar's ability, if it has one.
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Post by estebant on Jun 18, 2016 11:17:39 GMT -6
I actually loved the way some enemies would absorb damage completely and then be healed by your attacks. It makes sense and makes enemies more unique. Is there a reason they got rid of that? It was so amusing attacking a Frozen Shade with the Icebrand.
Almost the same thing in Order of Ecclesia hard mode. I remember fighting so hard to beat the chupacabra multiple times then feeling like a genius when I equipped Torpor.
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Post by Galamoth on Jun 18, 2016 12:34:37 GMT -6
I actually loved the way some enemies would absorb damage completely and then be healed by your attacks. It makes sense and makes enemies more unique. Is there a reason they got rid of that? It was so amusing attacking a Frozen Shade with the Icebrand. Almost the same thing in Order of Ecclesia hard mode. I remember fighting so hard to beat the chupacabra multiple times then feeling like a genius when I equipped Torpor. I actually hope that does return in Bloodstained. There's got to be some demons that actually can't be slain by certain damage attributes ("elements"), but are instead healed by them.
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Post by Ravenspear on Jun 18, 2016 13:32:13 GMT -6
Or maybe we can switch it up a little and have some bosses drop gear instead of shards. I played Aria of Sorrow and the bestiairy displayed both if you had the soul and all the other drop (such as tea for example). In this game I expect the same kind of system since both shards and alchemy materials (for crafting) has been announced. Shard and let's say Vepar's tentacles could be dropped, and with the material you could craft a Vepar's dress or a tentacle whip x) Edit: My point is all the enemies will have drops AND shard, I don't see why bosses would be shard OR drops. AND is just fine imo
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Post by Yän on Jun 18, 2016 14:27:14 GMT -6
The issue with unique boss drops is that it's awful for completionists 'cause you can't farm bosses for obvious reasons. If the drop occurs 100% of the time as with the souls in Aria and Dawn I think it should be OR since it would be weird for an enemy to drop two things at once.
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Post by Ravenspear on Jun 18, 2016 14:45:09 GMT -6
The issue with unique boss drops is that it's awful for completionists 'cause you can't farm bosses for obvious reasons. If the drop occurs 100% of the time as with the souls in Aria and Dawn I think it should be OR since it would be weird for an enemy to drop two things at once. You can farm 3 bosses in Aria of sorrow (Big golem, great armor and manticore) that drop both gears and souls, that's why the AND (Since even if I believe Vepar cannot be fought later, I can't say the same for the later ones). And I'm fine with 100% drop rate from bosses, I personnally like to have thematic weapons and armor like in dark souls the gargoyle axe, the asylum demon mace, the pig helmet (it's not from a boss but it's one I loved to have that was still thematic from an enemy) , etc.
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Post by Lelygax on Jun 18, 2016 15:11:00 GMT -6
The issue with unique boss drops is that it's awful for completionists 'cause you can't farm bosses for obvious reasons. If the drop occurs 100% of the time as with the souls in Aria and Dawn I think it should be OR since it would be weird for an enemy to drop two things at once. You can farm 3 bosses in Aria of sorrow (Big golem, great armor and manticore) that drop both gears and souls, that's why the AND (Since even if I believe Vepar cannot be fought later, I can't say the same for the later ones). And I'm fine with 100% drop rate from bosses, I personnally like to have thematic weapons and armor like in dark souls the gargoyle axe, the asylum demon mace, the pig helmet (it's not from a boss but it's one I loved to have that was still thematic from an enemy) , etc. Alsoo its super cool when you get it. After some years playing Aria, I decided one time ago to collect everything and for my surprise, the first boss dropped his soul. I felt so lucky, because this soul is very powerful for the beggining of the game but also difficult to get, normally I would need to farm this boss in another area that he acts as a normal enemy.
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Post by Yän on Jun 18, 2016 16:00:01 GMT -6
The issue with unique boss drops is that it's awful for completionists 'cause you can't farm bosses for obvious reasons. If the drop occurs 100% of the time as with the souls in Aria and Dawn I think it should be OR since it would be weird for an enemy to drop two things at once. You can farm 3 bosses in Aria of sorrow (Big golem, great armor and manticore) that drop both gears and souls, that's why the AND (Since even if I believe Vepar cannot be fought later, I can't say the same for the later ones). And I'm fine with 100% drop rate from bosses, I personnally like to have thematic weapons and armor like in dark souls the gargoyle axe, the asylum demon mace, the pig helmet (it's not from a boss but it's one I loved to have that was still thematic from an enemy) , etc. Honestly I'd prefer not having too many bosses that can be re-used as normal enemies later on. This tends to make the boss fights themselves less interesting because they have to be designed so the boss can appear anywhere. Amazing fights like Paranoia or Gergoth from DoS wouldn't be half as good if the team had also planned to use these bosses later as normal enemies. They would have less unique properties such as Paranoia's mirror lasers or Gergoth's fall which made these bosses stand out for me. I actually think that the heavy re-use of bosses throughout AoS was one of its biggest shortcomings (though it is a very good game overall). Manticore could have been so much more interesting with the huge room it appears in. However as it is a normal Enemy later on it kind of looses its meaning as a boss and the devs also can't do cool room-related stuff with it. The more unique bosses we get the better.
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