Nezuto
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Post by Nezuto on Jul 21, 2019 11:30:36 GMT -6
Yeah, it almost appears like they were going to try and have the dragons entwine the entire tower. That fight was definitely an interesting one compared to their CotM counterpart.
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Nezuto
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Post by Nezuto on Jul 21, 2019 11:24:21 GMT -6
So many had said the game was too easy and now difficulty adjustments in response to "broken" weapons and shards is causing more constructive yet negative feedback. Pleasing everyone will be impossible in this case. Am I the only one feeling that actual release is feels like the beta we expected (but just got demos instead)? I'm no game developer, but if I would have had you all as a resource for testing, I would have used to more. I voted "I don't know" because I kind of like the broken stuff, but it's called broken for a good reason. Glad I'm not alone in the sentiment in regards to the whole 'beta' thing. Last time I backed a project was Shadowgate, due to growing up with that game and when it listed being a beta tester, I helped work on that game for 2 months, not a short lived demo. Also, that beta demo we did, I believe we had all mentioned the 'items stuck in wall' issue back then and was rather disappointing to see it still in game honestly. I will vote IDK, as well, namely from being in a neutral stance.
Oh and the one main thing that needed a bit of a nerf was Welcome Company, simply because you get it so early in the game and it can wreck everything from then on. Personally, I stopped using it until late game, due to that.
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Nezuto
Master Alchemist
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Post by Nezuto on Jul 21, 2019 11:19:27 GMT -6
DoB was definitely one of the weakest links and 8-bit Nightmare was awesome, just way way too short. I would place 8-bit over the Tower, if it were just longer.
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Nezuto
Master Alchemist
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Post by Nezuto on Jul 21, 2019 11:14:04 GMT -6
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Nezuto
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Post by Nezuto on Jul 21, 2019 11:11:34 GMT -6
I'm in a neutral stance about the actual nerfing, as some abilities were kinda overpowered. But, them dishing out that in a patch, while not truly addressing those that have been patiently awaiting the Switch patch and even going so far as to pull their survey for the cosmetics, instead of addressing it are what has gotten me upset. Sure, I can just play my PC version more, even after I've 100% it, achievements and all, but that doesn't mean that Switch owners aren't suffering at the moment.
Wonder if they got tips from the pachinko overlords in this matter....
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Post by Nezuto on Jul 19, 2019 14:54:03 GMT -6
Yup, I'm not defending this crap, anymore. All of you that wanted to trash this company (not Artplay) effing go for it.
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Post by Nezuto on Jul 19, 2019 6:31:57 GMT -6
... Also, still a bit peeved that the costume list encompasses nearly everything we all voted on and spoke of a year or two ago, as that just seems wrong to me. ... It's great that our post and poll was used to show demand for certain costumes. It shows we actually still have a voice on the forums. Maybe this very thread and poll can also help inform the team. As for backers not paying for it just because we recommended it first, I can see where you are coming from on that, but I kinda don't want to agree. Even though I personally wouldn't be willing to pay for cosmetic DLC, that work needs to be funded, right? This is a tricky thread because it's titled "Please no paid cosmetic DLC" which I don't agree with. People can have their opinion on if they want to pay for DLC or not. That's up to them. This is a valid thread however, because it is a reaction from not having an option to say that the aren't willing to pay for cosmetic DLC. For that reason I'm interested in this thread. I didn't say backers shouldn't pay for it and if it seemed like I was suggesting that, I'm not. I'm more pointing out the cash grab feeling that I, personally, felt reading the survey more than anything. As far as the list goes, to put it bluntly, it feels like they stole those ideas from all of us here, without acknowledgement and are now trying to make more cash off of those ideas as if they were their own.
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Post by Nezuto on Jul 18, 2019 16:07:27 GMT -6
I'm still willing to pay for the DLCs, the cosmetic ones, I just don't like how they approached or worded it. It made it sound, to me, like a cash grab of sorts and I'm not ok with that. They need to clarify better if these 'cosmetics' will change stats or if it's only the weapons/shards that will do that. That accolades trailer was nice, though. I mean, it's not like this is the first game to do such a thing and all, but the approach taken and again, the wording, just really rubbed me the wrong way.
I do want to see this series succeed like it's already showing it can, I want to see how far this can go and how many mindblows can be accomplished whenever something new and fresh is tried with the series, but I refuse to be part of a cash grab is all. Also, still a bit peeved that the costume list encompasses nearly everything we all voted on and spoke of a year or two ago, as that just seems wrong to me. Doesn't mean it should all be free to backers, as it's content that's most likely to be released after all backer goals are done, but it was stuff that backers had wanted to begin with.
TL;DR Meh, they went about it the wrong way and didn't help matters that they pushed that survey the same day something should've been said about the Switch patch, but I'll still support Artplay in this.
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Post by Nezuto on Jul 17, 2019 18:21:15 GMT -6
Funny thing I've noticed with that survey......the list looks nearly identical to the one all of us voted/discussed upon what, a year or two ago? And now it's to be paid dlc......Normally, I'm ok with some small price tags for cosmetics, since it supports the devs and all, but this just doesn't seem to set well for some reason. Spidey senses are going haywire over it and seeing how it's driving yet another wedge into the community, at large, doesn't sit too well, either. Cale also has a pretty valid point that, with the weapons/shards/equipment aspect, it could spark up some p2w controversy. If we've already got people going apeshit over the Switch version of the game and still reeling over the Mac/Linux debacle(doesn't matter if they can run it NOW, what matters is they were initially screwed over and instead have to use 3rd party software to play) and I still even see the Vita mentioned here and there, then this will cause a whole new storm of reeeeeeeeeeee on different forums, as it could be seen as adding insult to injury for those that are still feeling the burn of those past events. Part of me wants to support the idea and the other part truly feels like this is a slight cash grab move on 505's part. My reasoning is this line from the survey: "Although the vast majority of the extra stuff we want to make is free, we also have to make some money to be able to do that lol. More moneyz = more tasty free DLC. " <-----according to sales figures, the game's been doing surprisingly well, but in order for everyone to have those outfits they had already requested (as backers) in game for all, gotta pay for them......do it for the sake of better DLC. I'm sorry, but it just really doesn't feel right one bit, personally and I truly hope Artplay can both develop and publish Bloodstained 2 themselves, without needing 505's involvement. Adding to matters is the pretty much outright refusal to patch in a cosmetic slot/transmog type of option. We can already change appearances a bit, via Todd, so why not a full transmog option for those that want to play fashionista instead of worrying about stats? Hell, it'd probably make people a little more open to the cosmetic DLC situation.
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Nezuto
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Post by Nezuto on Jul 16, 2019 11:50:19 GMT -6
I've always considered the Zangetsu mode to be akin to Julius mode from Aria. I imagine it'd play similar to that. Or we could be surprised and it goes a tiny bit in depth as to why Zangetsu is primarily after Gremory, since those two seem to have a bit of history.
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Nezuto
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Post by Nezuto on Jul 15, 2019 14:21:32 GMT -6
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Post by Nezuto on Jul 14, 2019 12:01:58 GMT -6
Not like we all couldn't have fun with it, at least....
Edit: Just had a thought for another, possible, secret. Todd. Has anyone decided it'd be worth it to see what happens after changing Miriam's hair style 666 times? Might be a worthy, if a bit dull, experiment.
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Post by Nezuto on Jul 11, 2019 11:46:26 GMT -6
I do have to agree that it seems like there isn't as much to explore in the game. Doesn't detract from it being a good game, but it really did seem like the map was a bit smaller than some other IGA games and that some things were cut. Also, really not a fan of Den of Behemoths. Was an interesting concept that could've been pulled off better instead of 'kaiju sized mobs'. Still, intrigued to see what the future has in store, perhaps Bloodstained 2 will make everyone eat their words? The more important takeaway of the game, personally, is that the team managed to revive what a metroidvania/CV should be, since the last thing we got was an emo Belmont and nothing since. I, also personally, think the issues in regards to the map should be taken as more of a constructive criticism, instead of as meaning to tear the game down.
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Post by Nezuto on Jul 10, 2019 18:42:13 GMT -6
I enjoy the room for it's maybe mystery. but I also enjoyed finding Mew under the truck next to the SS Anne in the original Pokemon games. Funny thing is, through a glitch (not Missingno) you actually can catch Mew, in the original games. www.ocf.berkeley.edu/~jdonald/pokemon/mewglitch.html and
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Post by Nezuto on Jul 10, 2019 12:24:29 GMT -6
Yeah, I always forget about that, lol. Been a busy guy, this past week and just saw ZP upload that, an hour before I posted it on here.
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Post by Nezuto on Jul 10, 2019 11:18:00 GMT -6
So, Yahtzee decided to finally tackle Bloodstained. For better or worse, it's a funny thing to watch.
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Post by Nezuto on Jul 10, 2019 11:15:31 GMT -6
Hmmm? I found the room, but it needs a key... Where could that thing be? Well..... There is a hidden room above where the portrait/save rooms are in the Hall of Termination. Its at the top of the screen. In that room is the key for Celeste's Room, as well as another breakable wall that leads to the 8-bit dungeon.
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Nezuto
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Post by Nezuto on Jul 9, 2019 19:55:51 GMT -6
That room is good to create fake rumors like if you manage to kill the ghost, a 3rd castle will emerge and you will go over 100% map completion, etc I can totally see that happening if this was in the early 2000s and the internet was just starting. I can recall lots of BS game rumors. Did you know, if you master 16 Revive Materia, you can get Aerith and Zack? True story.
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Nezuto
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Post by Nezuto on Jul 9, 2019 13:21:48 GMT -6
1.- she has long hair (+50 evil points) 2.- she wears glasses (+70 evil points) 3.- she sells overpriced stuff (+100 evil points) 4.- she works for the church in a game about demons and she isn't the main character. (+500 evil points +1 cliche bonus) 5.- she was number 1 in the list of bosses in datamining (+0...) 6.- she is a waifu (+1000 evil points) Result = Totally evil i figured that was the reason he changed his avatar shortly after the game was released. tbh i saw it coming. IGA games are so predictable. at first i though she was going to test you or try to stop you from entering an unholy place or use demonic power to achieve something risky. but the moment i found her arguing with Alfred it was obvious that she was up to something evil.
sorry Brent. at least she is still pretty cool, but i don't think she was better than Master Barlowe. look at the bright side; she kicked Alfred's old man ass.....(+2000 evil points) To be fair, Hammer had overpriced goods and wasn't evil. Rest is spot on, though.
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Nezuto
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Post by Nezuto on Jul 9, 2019 11:15:41 GMT -6
Anyone try shovel armor or bunny form? Yes, no differences noted. Ghosts will still appear as Miriam, with Bunny. Iirc, Shovel can't sit.
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