Post by Pure Miriam on Jan 20, 2016 2:52:47 GMT -6
Okey, be patient, this is a long text.
IGA said that Miriam's powers and how they will work on the gameplay is not set in stone yet. What he told us, on interviews and such, is that enemies in Bloodstained will drop a variety of items. Some of these will play a role in the game's crafting system. IGA has said his current idea is that there will be five different kinds of drops, corresponding to different parts of an enemy, the heads, arms, and so on, and that even single monsters will have multiple drops. Of those drops, some of them will have magical abilities, and they sparkle to show their rarity. Normal crafting materials will be used on quests, or for weapons and armor, but the sparkling rares, if you level them, will become crystals. Those crystals will link with the magi-crystals on Miriam’s body and allow her to use special abilities/skills.
So, in short, monsters will sparkling items, that you can level somehow and they will become crystals. These crystals allow Miriam to use special abilities/skills/magic.
What i want to discuss is how, technically, this will work on the game.
Some time ago, i made a topic discussing the controls, but i want to go deeper than that. Below, are a list of some Castlevania games (those with revelant magic/skill system) and their magic/skill system and ideas of how that system could be transformed into Bloodstained: Ritual of the Night system.
Some games was omitted, because they lack a relevant magic/skill system, or because they are too close to others (Order of Ecclesia is a revamp of Soul Dominance in Aria/Dawn of Sorrow. Lamment of Innocence is a revamp of Harmony of Dissonance, and so on).
Castlevania: Symphony of the Night
System: Alucard could use his powers by collecting relics (magical itens) and by learning moves, like a fightning game (quarter circle foward punch, like this : ). You could buy moves to learn their commands at the shop, and you could also just keep trying to learn how they work.
How that could work on Bloodstained: Miriam could find the crystals and level them. When they are ready, she could use them, and they would give a move for her on a special menu, slowly turning her into a fightning game character with a movelist. You can't use a move that you don't learned from a crystal, even if you know it's command. To make this easier, it would probably need to have a activation button to freeze her in place (hold RT/R2 to freeze Miriam in place, so you can do the command without her moving around or changing directions).
Castlevania: Circle of the Moon / Castlevania: Harmony of Dissonance
System: Nathan collect cards and combine them to infuse his whip with magical properties. Juste collects spellbooks and combine them with sub-weapons.
How that could work on Bloodstained: Miriam collect crystals from enemies, level and combine them on a menu and when she activates the combination, they infuse her weapon with magical properties, like what we see on the artwork concept (launching a blue dragon with a sword).
Castlevania: Aria of Sorrow / Dawn of Sorrow
System: Soma collect souls from enemies. There are four types of souls (Bullet, Guardian, Enchant and Ability). He can equip those souls on slots, like weapons and armors, and use them as powers with simple commands (a single button, holding up and pressing attack, some are passive powers and such).
How that could work on Bloodstained: Miriam collect crystals from enemies, level them and when they are ready, she can equip them on special slots, using them with simple commands.
Castlevania: Curse of Darkness
System: Hector can find Innocent Devils (I.D.), mature then and level them, unlocking powers for them that he can control. There are several types with several evolution paths, determined by crystals he collect from enemies, and the type of those crystals depend on what weapon he uses to kill the enemies.
How that could work on Bloodstained: This could be a sub-system specifically for familiars. Miriam has a magical/skill system and the familiars can be leveled on evolution paths, determined by player's choosing, or something that the player collects.
Of course, the game magic/skill system can be something entirelly different. I'm just trying to do some brainstorm here. Let's discuss how Bloodstained: Ritual of the Night magic/skill system could be!
IGA said that Miriam's powers and how they will work on the gameplay is not set in stone yet. What he told us, on interviews and such, is that enemies in Bloodstained will drop a variety of items. Some of these will play a role in the game's crafting system. IGA has said his current idea is that there will be five different kinds of drops, corresponding to different parts of an enemy, the heads, arms, and so on, and that even single monsters will have multiple drops. Of those drops, some of them will have magical abilities, and they sparkle to show their rarity. Normal crafting materials will be used on quests, or for weapons and armor, but the sparkling rares, if you level them, will become crystals. Those crystals will link with the magi-crystals on Miriam’s body and allow her to use special abilities/skills.
So, in short, monsters will sparkling items, that you can level somehow and they will become crystals. These crystals allow Miriam to use special abilities/skills/magic.
What i want to discuss is how, technically, this will work on the game.
Some time ago, i made a topic discussing the controls, but i want to go deeper than that. Below, are a list of some Castlevania games (those with revelant magic/skill system) and their magic/skill system and ideas of how that system could be transformed into Bloodstained: Ritual of the Night system.
Some games was omitted, because they lack a relevant magic/skill system, or because they are too close to others (Order of Ecclesia is a revamp of Soul Dominance in Aria/Dawn of Sorrow. Lamment of Innocence is a revamp of Harmony of Dissonance, and so on).
Castlevania: Symphony of the Night
System: Alucard could use his powers by collecting relics (magical itens) and by learning moves, like a fightning game (quarter circle foward punch, like this : ). You could buy moves to learn their commands at the shop, and you could also just keep trying to learn how they work.
How that could work on Bloodstained: Miriam could find the crystals and level them. When they are ready, she could use them, and they would give a move for her on a special menu, slowly turning her into a fightning game character with a movelist. You can't use a move that you don't learned from a crystal, even if you know it's command. To make this easier, it would probably need to have a activation button to freeze her in place (hold RT/R2 to freeze Miriam in place, so you can do the command without her moving around or changing directions).
Castlevania: Circle of the Moon / Castlevania: Harmony of Dissonance
System: Nathan collect cards and combine them to infuse his whip with magical properties. Juste collects spellbooks and combine them with sub-weapons.
How that could work on Bloodstained: Miriam collect crystals from enemies, level and combine them on a menu and when she activates the combination, they infuse her weapon with magical properties, like what we see on the artwork concept (launching a blue dragon with a sword).
Castlevania: Aria of Sorrow / Dawn of Sorrow
System: Soma collect souls from enemies. There are four types of souls (Bullet, Guardian, Enchant and Ability). He can equip those souls on slots, like weapons and armors, and use them as powers with simple commands (a single button, holding up and pressing attack, some are passive powers and such).
How that could work on Bloodstained: Miriam collect crystals from enemies, level them and when they are ready, she can equip them on special slots, using them with simple commands.
Castlevania: Curse of Darkness
System: Hector can find Innocent Devils (I.D.), mature then and level them, unlocking powers for them that he can control. There are several types with several evolution paths, determined by crystals he collect from enemies, and the type of those crystals depend on what weapon he uses to kill the enemies.
How that could work on Bloodstained: This could be a sub-system specifically for familiars. Miriam has a magical/skill system and the familiars can be leveled on evolution paths, determined by player's choosing, or something that the player collects.
Of course, the game magic/skill system can be something entirelly different. I'm just trying to do some brainstorm here. Let's discuss how Bloodstained: Ritual of the Night magic/skill system could be!