neff
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Post by neff on Jan 8, 2016 10:47:08 GMT -6
There wasn't any details released about this yet, was there?
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cecil-kain
Operation: Akumajo
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Post by cecil-kain on Jan 9, 2016 11:00:30 GMT -6
I've spoken with Steve a little bit about this. Runic Forgers and other backers contributing content will eventually be contacted by email. Just remember this will be a give and take collaborative process --all content ideas are subject to Igarashi's final approval. As a precaution, I'm working on multiple ideas for weapons, non-boss monsters, and secret rooms... Cheers.
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Post by CastleDan on Jan 9, 2016 17:16:26 GMT -6
I've spoken with Steve a little bit about this. Runic Forgers and other backers contributing content will eventually be contacted by email. Just remember this will be a give and take collaborative process --all content ideas are subject to Igarashi's final approval. As a precaution, I'm working on multiple ideas for weapons, non-boss monsters, and secret rooms... Cheers. I'd love to hear what you're working on. Pm Maybe? Lol
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cecil-kain
Operation: Akumajo
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Post by cecil-kain on Jan 13, 2016 19:55:23 GMT -6
Sorry for the delayed response CastleDan ... Mike and I talked about all of these ideas in the December podcast, so I'm cool sharing them here. This is not my final list by the way... I'm still working on a few new ideas... ----------WEAPON---------- Power Purse --A fashionable handbag that becomes more powerful as it fills with gold. This weapon is inspired by Castlevania's Miser Ring. ATK power increases according to wealth. As Miriam greedily collects more and more Gold, the Power Purse grows larger and larger until it becomes the deadliest of all swinging weapons. Bloodlust Whip -- A bloodthirsty whip empowered by a Ancient Vampire's soul. This weapon is inspired by the Vampire Killer and the Muramasa. When Miriam equips this weapon, she is inflicted with "Vampire" status --think of it as Alucard's "Dark Metamorphosis" status with a twist. Not only will blood spatter heal Miriam, but she also becomes stronger at night and exposure to sunlight will kill her. And like the Muramasa, the Bloodlust Whip becomes stronger and stronger the more you use it. ----------NON-BOSS MONSTER---------- Undead Executive --A greedy publisher who refused to make any more IGAvania games. This corpse in a business suit tries to crush Miriam with a miniature Demon Castle. His behavior is similar to the Skeleton Ape, so he could be tricked into opening up secret areas for Miriam to explore. He drops Pachinko tokens. Easter Bunny --An insidious demon who entices children with candy colored eggs. This monster takes the "Easter Egg" concept quite literally by dropping some combination of the following. 1. A Castlevania "Easter Egg" item. 2. "Easter Egg" Magi-Crystals 3. A hard boiled "Easter Egg" 4. "Easter Egg" candies When first encountered, the Easter Bunny looks cute and harmless, but once attacked its true Demonic nature is revealed (with Monty Python flair). This creature will be hard to find, hard to catch, and hard to kill. It's appearance could be tied to a calendar event... ----------SECRET ROOM---------- Conert Hall --A large auditorium where Miriam can meet Michiru Yamane, Ippo Yamada, and Jake Kaufman as NPCs. This room would function as a glorified sound test where all three musicians take requests to perform music from throughout the game. It might also be interesting to have a sidequest where Miriam collects bonus tracks hidden throughout the game like the Dracula X Chronicles. Miriam's Room --A haven for Miriam to relax and recover from her adventures. Hall of Distinguished Backers --A long hallway that displays large portraits of all the "Ancestral Bloodline" backers.
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Post by crocodile on Jan 14, 2016 10:48:41 GMT -6
I think I mentioned this in that podcast thread but I still think the "Bloodlust Whip" woks better conceptually as armor or as an accessory and I think the "Undead Executive" might be playing with fire (plus doesn't fit the aesthetic of the world). Other than that I like the ideas <3
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Post by CastleDan on Jan 14, 2016 11:38:07 GMT -6
Sorry for the delayed response CastleDan ... Mike and I talked about all of these ideas in the December podcast, so I'm cool sharing them here. This is not my final list by the way... I'm still working on a few new ideas... ----------WEAPON---------- Power Purse --A fashionable handbag that becomes more powerful as it fills with gold. This weapon is inspired by Castlevania's Miser Ring. ATK power increases according to wealth. As Miriam greedily collects more and more Gold, the Power Purse grows larger and larger until it becomes the deadliest of all swinging weapons. Bloodlust Whip -- A bloodthirsty whip empowered by a Ancient Vampire's soul. This weapon is inspired by the Vampire Killer and the Muramasa. When Miriam equips this weapon, she is inflicted with "Vampire" status --think of it as Alucard's "Dark Metamorphosis" status with a twist. Not only will blood spatter heal Miriam, but she also becomes stronger at night and exposure to sunlight will kill her. And like the Muramasa, the Bloodlust Whip becomes stronger and stronger the more you use it. ----------NON-BOSS MONSTER---------- Undead Executive --A greedy publisher who refused to make any more IGAvania games. This corpse in a business suit tries to crush Miriam with a miniature Demon Castle. His behavior is similar to the Skeleton Ape, so he could be tricked into opening up secret areas for Miriam to explore. He drops Pachinko tokens. Easter Bunny --An insidious demon who entices children with candy colored eggs. This monster takes the "Easter Egg" concept quite literally by dropping some combination of the following. 1. A Castlevania "Easter Egg" item. 2. "Easter Egg" Magi-Crystals 3. A hard boiled "Easter Egg" 4. "Easter Egg" candies When first encountered, the Easter Bunny looks cute and harmless, but once attacked its true Demonic nature is revealed (with Monty Python flair). This creature will be hard to find, hard to catch, and hard to kill. It's appearance could be tied to a calendar event... ----------SECRET ROOM---------- Conert Hall --A large auditorium where Miriam can meet Michiru Yamane, Ippo Yamada, and Jake Kaufman as NPCs. This room would function as a glorified sound test where all three musicians take requests to perform music from throughout the game. It might also be interesting to have a sidequest where Miriam collects bonus tracks hidden throughout the game like the Dracula X Chronicles. Miriam's Room --A haven for Miriam to relax and recover from her adventures. Hall of Distinguished Backers --A long hallway that displays large portraits of all the "Ancestral Bloodline" backers. Oh man, you gotta get the bloodlust weapon to happen. Dark Metamorphasis was one of my favorite techniques... not just because he shouted it but because he glowed red and the idea of blood splatter healing was so cool. make that happen!
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purifyweirdshard
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Post by purifyweirdshard on Jan 14, 2016 12:19:51 GMT -6
It may actually be a great idea to have the content contributors their own forum area for discussing/bouncing ideas off each other. They could minimize same-ness and consume less of the actual team's time in thinning out unfeasible additions. Whether it would be a public discussion or not could be up to them/our admins.
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Post by CastleDan on Jan 14, 2016 12:48:42 GMT -6
It may actually be a great idea to have the content contributors their own forum area for discussing/bouncing ideas off each other. They could minimize same-ness and consume less of the actual team's time in thinning out unfeasible additions. Whether it would be a public discussion or not could be up to them/our admins. I'd love a topic for people discussing with backers of high levels to discuss potential ideas or how to make ideas better. It'd definitely spike up interest around here.
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cecil-kain
Operation: Akumajo
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Post by cecil-kain on Jan 14, 2016 21:08:35 GMT -6
It may actually be a great idea to have the content contributors their own forum area for discussing/bouncing ideas off each other. They could minimize same-ness and consume less of the actual team's time in thinning out unfeasible additions. Whether it would be a public discussion or not could be up to them/our admins. I remember asking about this before Mike opened the forum. I suggested a private place for content contributors and beta testers to hash out their ideas and feedback for the development team, but Fangamer wasn't fond of my proposal. I don't recall if Mike and I ever talked about it, but perhaps we should... Maybe it's not worth the trouble at this point. I don't know anyone else who's contributing content.
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neff
Loyal Familiar
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Post by neff on Jan 21, 2016 8:35:43 GMT -6
If you are talking about verifying other runic forgers. Likely such a forum will require proof from kickstarter or other backer information, I can imagine setting that up would be complex and requiring secure methods.
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Post by bickeru on Jan 26, 2016 23:12:52 GMT -6
Miriam's Room --A haven for Miriam to relax and recover from her adventures. I'd love to see this, particularly if it functions like Juste's room in Harmony of Dissonance. Such a dumb quest, but god help me I'll always love it.
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Post by Saint Germain on Feb 5, 2016 10:08:51 GMT -6
Will crafting be kind of like curse of darkness, and will there be a steal function or will materials be dropped randomly by enemies like most igavanias?
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