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Post by crocodile on Jan 20, 2016 21:41:07 GMT -6
Hey guys, I really wanna write this topic up so please, if you guys have any more feedback/ideas you'd like to put forward, please step on up <3
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Post by Dvv on Jan 20, 2016 22:47:36 GMT -6
Hey guys, I really wanna write this topic up so please, if you guys have any more feedback/ideas you'd like to put forward, please step on up <3 I think everything thats needed to be said has been already
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Astaroth
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Post by Astaroth on Jan 21, 2016 1:41:41 GMT -6
if level cap choices or relics that freeze your xp level arent a thing in the main game, greatly increased drop rates and a money boost need to be part of nightmare mode (poosibly with half xp depending on how fast/high you level), itd actually make the game significantly more difficult because you wont be overlevelled from trying to get that cool shiny sword, and coupled with other tweaks it could make for a challenging game without becoming unfairly hard because if you absolutely had to you could still grind for xp to increase your level alongside using that shiny new sword
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Post by crocodile on Jan 28, 2016 21:14:49 GMT -6
Huh. I was just looking through the campaign and in Update 21, where they were discussing the New Game Plus Mode, and they listed stuff off like: - Harder enemies, better stats, and new attack patterns
- The team hopes to implement some special enemies which may drop rare items
Glad to see they were already on the same page as many of us months ago <3
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Post by ghaleon on Jan 29, 2016 15:40:27 GMT -6
That's certainly better than nothing but I actually prefer the option of having a higher difficulty if I want it right from the get go, not have it limited to post ng+. I I know this doesn't neccesarily mean you can't have both but I'm just saying.
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Pure Miriam
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Post by Pure Miriam on Nov 29, 2016 8:38:27 GMT -6
NIGHTMARE DIFFICULTY MODE Here's my two cents LEVEL CAP OR EXPANDED LEVELS?
Nightmare Difficulty Mode could have Level caps (Cap at 50, at 25, at 1). But it could also be expanded levels, where enemies have their attributes absurdly multiplied and the player could break LV 100 and beyond. ENEMIES
Enemies at different places? Harder enemies right at beginning? Completely new enemies? Enemies with special status modes? (Like Berserk, or enraged, with higher stats). NIGHTMARE EXCLUSIVE ITENS?
Some weapons, Shards and equipment could be exlusive to Nightmare difficulty mode. That's all folks! This post was a thread before. It was merged with this thread to not spread out the discussion.
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Redogan
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Post by Redogan on Nov 29, 2016 9:41:21 GMT -6
Bloodstained's Nightmare Mode: -Save rooms are disabled; Auto-save happens after you defeat a boss -Miriam levels up at half the normal rate -Crafting system is disabled -Enemies hit for 2x normal damage -heal items (potions, etc) cost 5x more than normal
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purifyweirdshard
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Post by purifyweirdshard on Nov 29, 2016 18:30:37 GMT -6
Hey croc, you never made them bullets!
We may not end up using them, but I think they're good to have anyway D:
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Enkeria
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Post by Enkeria on Dec 2, 2016 16:44:17 GMT -6
A "way too easy" mode is a "normal mode" for me. I really do not care about the harder difficulty, but I am all for options and game modes. I am just hoping I can manage to beat the game as is.
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Post by spanishvanguardia on Dec 4, 2016 12:41:28 GMT -6
Lol, medusa heads in every room >3< Looks like we got the foundations of a challenge mode.
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Astaroth
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Post by Astaroth on Dec 18, 2016 16:47:19 GMT -6
ill leave this here since it does play back into difficulty adjustment and making nightmare even more nightmarish
Relic: Lodestone - Freezes your xp when you activate so you wont gain levels
Relic: Amnesiac Diary - Freezes your skill level when you activate so you dont gain mastery (obviously only useful if theres a skill mastery system)
Relic: Fool's Gold - Keeps you from gaining money when activated (always gives you mp shards instead)
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exalt9
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Post by exalt9 on Dec 21, 2016 17:48:02 GMT -6
Enemies have strong AI. They can work together to gang up on the playable character.
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Enkeria
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Post by Enkeria on Dec 22, 2016 15:40:51 GMT -6
NIGHTMARE EXCLUSIVE ITENS?
Some weapons, Shards and equipment could be exlusive to Nightmare difficulty mode. Thinking it would be more restricted to use many of the shards instead, making it harder.
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Galamoth
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Post by Galamoth on Dec 22, 2016 16:03:18 GMT -6
NIGHTMARE EXCLUSIVE ITENS?
Some weapons, Shards and equipment could be exlusive to Nightmare difficulty mode. Thinking it would be more restricted to use many of the shards instead, making it harder. I actually like this idea, considering that there are weapons and items you could only get on Hard Mode in Aria of Sorrow. There's also one Soul exclusive to Hard Mode in Dawn of Sorrow (after completing the file).
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Enkeria
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Post by Enkeria on Dec 22, 2016 16:20:05 GMT -6
Then I will never get a hold of that / those items, if they are exclusive.
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Pure Miriam
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Dec 24, 2016 2:16:21 GMT -6
Since i was gently quoted, (that post was from a thread i made, and that i was advised to let it here, instead of doing another thread), let me explain how i think Bloodstained: Ritual of the Night difficulty system should be overall.
FIRST TIME PLAYING: NORMAL MODE
First time you turn on the game, select a new save file and start playing, you can't choose any difficulty at all. The game is locked on it's normal difficulty, that's something similar to Aria of Sorrow / Dawn of Sorrow / Portrait of Ruin of sorts. Not as easy as Symphony of the Night, not as hard as Order of Ecclesia. Accessible for newbies, and players that doesn't like hardcore challenges.
SECOND TIME PLAYING: HARD MODE
Finishing the game once, unlocks Hard Mode. In Hard mode, enemies are faster and harder and you are weaker, something a little harder than Order of Ecclesia default setting. Hard Mode has exclusive items, equipment (and maybe Shards) that can't be found on Normal Mode.
THIRD TIME PLAYING: NIGHTMARE MODE
Finishing the game on Hard Mode, unlocks Nightmare Mode. Now things get serious. Here's what i think how Nightmare Mode Should be, in 10 steps.
1) Enemies are even hader and faster than Hard Mode. 2) Higher level enemies from other parts of the castle show up earlier. 3) Annoying enemies (medusa heads wannabe, flea man wannabe) show up in places they didn't existed in original game. Including all Boss Rooms (when possible). 4) You can't level up. Miriam is locked in LV1, so, no grinding will save you. You can still level up shards (if that exists) and you can still increase your HP and MP with HP Max Up and MP Max up of sorts (if that exists). 5) Items in Miriam's inventory are half-capped. So, if you can have 9 potions of each time, you can now have only 5 potions of each type, for instance. 6) Monsters respawn after a random time (between 10 seconds to 1 minute) if you don't leave the area you are in. 7) Bosses (when possible) show up with a bunch of enemies alongside with them. 8) Everytime you get hit, there is a 50% chance of losing money. The same amout you lost in HP. 9) Nightmare Status. Any enemy (except annoying ones) can randomly enter in "Nightmare Mode" for some 5~10 seconds. In this mode, they gain a red aura and turn invincible, with double speed and damage, potentially capable of killing you in a single hit. Bosses also have this. 10) Nightmare Mode is a SELF-IMPOSED CHALLENGE, so, absolutely no new content (like equipment, powers, collectibles, story events) exist on it. Finishing it just awards the player with an achievment for online bragging.
That's all folks!
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Enkeria
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Post by Enkeria on Dec 24, 2016 7:03:23 GMT -6
Nightmare Mode is a SELF-IMPOSED CHALLENGE, so, absolutely no new content (like equipment, powers, collectibles, story events) exist on it. Finishing it just awards the player with an achievment for online bragging.
That's all folks! If you finish.. Hard Mode: Top left UI changes to other colors, perhaps like silver. Nightmare Mode: Top left UI changes to gold. Classic Mode: Top left UI changes to pixelated version. Boss Rush Mode: Top left UI changes to dark / red evil themed style. Speed Run Mode: Top left UI changes to clockwork / steampunk. Rougelike Mode: Top left UI changes to a new gothic theme that goes well with the standard one, but a bit more stuff attached. All can be toggled in the settings. - For friends, families, streams and videos to just brag about it too. This could be an EASY fix, if the UI is handled such a way right at the beginning. Just swap images / overlay.
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Galamoth
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Post by Galamoth on Dec 24, 2016 11:21:53 GMT -6
THIRD TIME PLAYING: NIGHTMARE MODE
4) You can't level up. Miriam is locked in LV1, so, no grinding will save you. You can still level up shards (if that exists) and you can still increase your HP and MP with HP Max Up and MP Max up of sorts (if that exists). 9) Nightmare Status. Any enemy (except annoying ones) can randomly enter in "Nightmare Mode" for some 5~10 seconds. In this mode, they gain a red aura and turn invincible, with double speed and damage, potentially capable of killing you in a single hit. Bosses also have this. 10) Nightmare Mode is a SELF-IMPOSED CHALLENGE, so, absolutely no new content (like equipment, powers, collectibles, story events) exist on it. These three specific items sound similar to Cheat Code suggestions I made in this past thread. Take a look.
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XombieMike
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Post by XombieMike on Jan 12, 2017 19:17:25 GMT -6
Note, most everything from this point up has been submitted. If enough progress is made in this thread past this point to warrant an addendum, please resubmit it.
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Post by Deleted on Jan 15, 2017 5:21:09 GMT -6
An excellent suggestion! Which can work pretty well, i dare say!
People, have you played "Unepic", yet? Its developers, were heavily influenced by games like Castlevania. It has harder modes, some of which make enemies more dangerous, while at the same time, reward you with extra skill points, upon level up! This can work exceptionally well, should it be well designed and carefully implemented! It is a nice one!
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