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Post by JeffCross on Sept 25, 2015 18:27:39 GMT -6
Ok 4K is on the rise... so do you think Bloodstained will be 4k compliant when it comes out? I will be buying one in the distant future (I hope lol)
(I really don't think this will be a long thread... but I could be wrong)
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Ciel
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Post by Ciel on Sept 25, 2015 19:09:35 GMT -6
There's no reason for it not to have compatibility with 4K, especially with the game being released in 2017.
Still, we have to see the actual in-game graphics to see if it will have any difference.
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Post by nekurors on Sept 26, 2015 0:14:31 GMT -6
It may be possibe, i have only a single question: WHY?
I did extensive research on the web some years ago and too high resolutions are only perceived under the right circunstances, like 1080p resolutions only makes sense on a TV 42" or higher and watching at only 2 meters from the TV (this to begin to perceive the visual differences), the logic seems quite right as i understand. (look for the charts)
Of course 4k goes even further, for the human eye to perceive it you will either have a 60" TV as the minimal or sit even closer than 2 meters from the TV, i call it "The Resolution Fever", since people think bigger number = better they just buy it so the market keep increasing it instead of other more important image aspects.
Finally a higher resolution may require more work on the art, each texture for the characters and enemies would need more pixels to fill the 4K resolution. So i do not see any point on doing it, i do not have any giant inch TV in my house or know anyone who has and i do not sit close to it, actually i play on a old 17" monitor that only shows at 1024x768 (yes i plan to buy a new one). Anyway anything higher than 1080p seems unecessary to me.
The tests and the research i found could be wrong of course, but it is hard to tell and a common person opinion is not reliable in this case, so who knows.
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Post by ghaleon on Sept 26, 2015 0:52:03 GMT -6
I don't know anything about how practical 4k actually is.. but 42" at 2meters or higher (for 1080) sounds like a complete crock to me, and I'm NOT a resolution-o-phile...My gaming TV is still a CRT for heaven's sake.
I think awhile back I've heard similar claims that the human eye cannot detect more fps than 15 or something silly low...depending on what you're viewing maybe.. but playing a game, simply going from 60 to 50 in some games feels like a huge chunk-fest... some games I can't tell, but some are horribly noticeable.
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Redogan
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Post by Redogan on Sept 26, 2015 6:03:53 GMT -6
For statistical purposes, I play on a 73" rear-projection DLP HDTV at about 15-17 feet away. I feel like contrast ratio and refresh rate are more important than resolution.
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zoned87
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Post by zoned87 on Sept 26, 2015 6:29:17 GMT -6
On PC possibly but the other platforms cap at 1080p right now.
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Post by Apollonian on Sept 26, 2015 6:50:39 GMT -6
For this particular game I really doubt you would notice a difference. I know another team is handling the Vita port but since it was part of the kickstarter plans you would have to imagine they are keeping it in mind as the game is being made so it could very well be the limiting factor in both graphics and resolution.
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Post by zoned87 on Sept 26, 2015 10:05:47 GMT -6
For this particular game I really doubt you would notice a difference. I know another team is handling the Vita port but since it was part of the kickstarter plans you would have to imagine they are keeping it in mind as the game is being made so it could very well be the limiting factor in both graphics and resolution. They said the Vita and Wii U versions would have no impact on their vision for the game. If the PC version is in native 4k Armature will just have to make the Vita downscale work.
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Post by Apollonian on Sept 26, 2015 10:12:17 GMT -6
For this particular game I really doubt you would notice a difference. I know another team is handling the Vita port but since it was part of the kickstarter plans you would have to imagine they are keeping it in mind as the game is being made so it could very well be the limiting factor in both graphics and resolution. They said the Vita and Wii U versions would have no impact on their vision for the game. If the PC version is in native 4k Armature will just have to make the Vita downscale work. Perhaps that just means their vision for the game is not out of the realistic "zone" for vita and wii u. I know Armature would have to downscale it regardless but if they were to go all out on Bloodstained I just wouldn't see it being possible to downscale it enough. That being said it is not like Iga's games ever really pushed any tech boundaries. I am sure it will run fine on all systems.
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Post by zoned87 on Sept 27, 2015 15:33:32 GMT -6
Given the type of game it is I don't think it will have an issue on Wii U it has many similar types of games on the system and it can run 1080p, although alot of games opt for 720p because of technical limitations. I would only worry about Vita because it has a 540p resolution and sometimes games downscaled from consoles don't look the best.
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thrashinuva
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Post by thrashinuva on Sept 27, 2015 17:57:32 GMT -6
I'd like to see compatibility with 21:9 as well as 4k.
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Post by Motoko on Sept 27, 2015 18:46:30 GMT -6
For those that own a Nvidia gaming PC and weren't aware: www.geforce.com/hardware/technology/dsr/technology^ You can check out 4k even on your 1080p display to see how demanding the performance will be. No, it's not a replacement for a native 4k display, but it gives you a baseline idea. (~_^)
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JeffCross
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Post by JeffCross on Sept 28, 2015 0:04:30 GMT -6
It may be possibe, i have only a single question: WHY? I did extensive research on the web some years ago and too high resolutions are only perceived under the right circunstances, like 1080p resolutions only makes sense on a TV 42" or higher and watching at only 2 meters from the TV (this to begin to perceive the visual differences), the logic seems quite right as i understand. (look for the charts) Of course 4k goes even further, for the human eye to perceive it you will either have a 60" TV as the minimal or sit even closer than 2 meters from the TV, i call it "The Resolution Fever", since people think bigger number = better they just buy it so the market keep increasing it instead of other more important image aspects. Finally a higher resolution may require more work on the art, each texture for the characters and enemies would need more pixels to fill the 4K resolution. So i do not see any point on doing it, i do not have any giant inch TV in my house or know anyone who has and i do not sit close to it, actually i play on a old 17" monitor that only shows at 1024x768 (yes i plan to buy a new one). Anyway anything higher than 1080p seems unecessary to me. The tests and the research i found could be wrong of course, but it is hard to tell and a common person opinion is not reliable in this case, so who knows. Yes you are right... in a way. this is the viewing distance chart but that is just when the differences become "noticeable". They said the same thing about HDTVs in 1080p when they came out. 4k definitely looks better (at least in stores they do... but everything looks better in stores lol) I understand the work on the art will have be upped if they go 4k... but that is the point isn't it. The point of this game is to push the 2D genre to it's limit, and I want to see it at it's limit... or even pushed farther if Iga can. Not just with 4k but with the background I want to see a "living" castle... I want to see old tricks polished to a sheen... I want to see new tricks that become standard in gaming... Sorry this became more about pushing the envelope then 4k but I feel it goes hand in hand... in a way.
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Post by thrashinuva on Sept 28, 2015 0:17:39 GMT -6
This is for something I'm going to be staring at for hours on end. In that situation, what becomes "noticeable" is different. When the differences are explained as "impossible to discern with the naked eye" then I don't really care. That said, I don't have a 4k display yet or really experienced one. I plan on getting one soon, hopefully, if things pan out. If it turns out to not actually change much for me, then I won't really care.
Some of it is just numbers. If you tell me 10 is the best and that's what I have, I'm okay. If you tell me that 40 is the best and I have a 10, then I want 40.
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JeffCross
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Post by JeffCross on Sept 28, 2015 0:52:24 GMT -6
I think people should get technology that suits them... if you say that 1080p looks the same as 4k, than cool save your money. And if you can afford it and say that 4k is too awesome to pass up, cool drop your money and get one... or if you are like me (and I believe many are in this situation) and say 4k rocks but I can't afford it.. then wait for the price to fall (I feel it will be happening soon).
Oh, and word to the wise for anyone wanting to purchase a 4k TV... do extensive research... there are "4k" tvs out there that mostly only play 1080p resolution (well it's cleaned up 1080p, it looks better but it is not true 4k) so be careful.
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purifyweirdshard
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Post by purifyweirdshard on Sept 28, 2015 7:56:59 GMT -6
I'm legally blind, so I don't really care all that much. As long as it runs a solid fps, I'm good.
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Post by nekurors on Sept 28, 2015 12:49:25 GMT -6
Also it should be noted this will be the first 2D-style Igavania game using such high resolutions (1920x1080 probably) compared with the PS1 (320x240) and the DS (256x192), that's infinitely higher, this makes me think what a good job they did regarding the art under such ultra-low resolutions.
256x192 = 49,152 pixels 1920x1080 = 2,073,600 pixels
That is a 42 times better image quality, that's more than id ever dream of a Igavania, even if it were 720p that's a much higher quality already. Man that makes me applaud for the miracle they did on the DS (loved the art).
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JeffCross
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Post by JeffCross on Sept 28, 2015 21:52:37 GMT -6
Also it should be noted this will be the first 2D-style Igavania game using such high resolutions (1920x1080 probably) compared with the PS1 (320x240) and the DS (256x192), that's infinitely higher, this makes me think what a good job they did regarding the art under such ultra-low resolutions. 256x192 = 49,152 pixels 1920x1080 = 2,073,600 pixels That is a 42 times better image quality, that's more than id ever dream of a Igavania, even if it were 720p that's a much higher quality already. Man that makes me applaud for the miracle they did on the DS (loved the art). I agree the art was magnificent in most of Iga's games... but can you imagine if Konami tried to re-release the older games in HD? A full HD (or even even Utlra HD) redesign for all the games- wait... they can easily screw that up. so maybe not.
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Post by Everett Spair on Sept 30, 2015 2:05:20 GMT -6
Resolution doesn't matter much to me. It's all about the quality of the art. I also have an affinity to awesome pixel art which is why I really like the handheld Castlevania games.
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Ciel
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Post by Ciel on Sept 30, 2015 22:00:45 GMT -6
It may be possibe, i have only a single question: WHY? I did extensive research on the web some years ago and too high resolutions are only perceived under the right circunstances, like 1080p resolutions only makes sense on a TV 42" or higher and watching at only 2 meters from the TV (this to begin to perceive the visual differences), the logic seems quite right as i understand. (look for the charts) Please, can you inform this fact to the all smartphone manufacturers? Today there are phones with 4k screen which is just plain dumb. Thanks.
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