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Post by allooutrick on Nov 3, 2015 14:18:40 GMT -6
I'm with you on graphics. I thought the Dreamcast, PS1, and N64 had some eye sores for 3D models. The gameplay was fun though and that's what I care about. Back on graphics though. I'd rather have a world that is artistically inspired, unique, and doesn't have the greatest graphics over a game that simply aimed to look as close to reality as they could get it.
To me 2.5D means 3D graphics in a 2D setting whether that's side scrolling or top down.
As for which of those three I prefer I can't really say. I still find games from the SNES / Famicom to be fun and there are modern games out now that have some quality gameplay to them in both the indie and big budget titles. I suppose putting it shortly graphics and whether it's 2D, 2.5D, or 3D doesn't matter much.
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Post by stoltzy92 on Nov 3, 2015 18:29:53 GMT -6
I would prefer purely 2D but I know 2.5D can look just as amazing, if done right.
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Kaius
Loyal Familiar
[TI2]My heart is blood, my blood is glass, my soul is frozen.
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Post by Kaius on Nov 9, 2015 17:12:37 GMT -6
In my opinion, it all depends on the type of the game. For Castlevania, I definitly prefer 2D. I know few about 2.5D but I still like it a lot from my experience in Assassin's Creed Chronicles : China. I do think it will be perfect for an IGAvania.
Which surprises will bring Bloodstained to us ? I tend to think 3D cinematics would be really awesome. To me, 2D ain't better than 3D and the reverse thing is also correct. What can bring 2D ? What can bring 3D ? What is 2.5D ? What if we pick 2D and use 3D for cinematics, 2.5D for exploration ? It is like colors in the end. Red and blue are both beautiful when correctly used. Everything has its interesting part. So I think a 2.5D Castlevania-like will be a great experience.
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Post by Zechs on Nov 9, 2015 20:14:25 GMT -6
It definitely depends on the game. For Castlevania 2d is idea. I dunno but the engines that handle 2d and 3d. 2d just feels better.
Be it nostalgia or a deep seeded lust for a good 2d style game but I'll always research a 2d game that is new first before showing interest in a 3d. Unless it comes to something already established.
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Post by deliciousbrownwaifu on Nov 24, 2015 14:27:17 GMT -6
can anyone post image examples of each?
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What a wonderful night to have a curse...
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Post by Astaroth on Nov 24, 2015 16:33:07 GMT -6
just had a thought, even though youll be moving on a 2d plane, i think taking little details on your placement in the castle in reference to other areas of the castle a step further than they have been in past games (like the clock tower being far away in one part of sotn, going through the clock tower later on, and the long staircase having the clock tower be very close in the background was epic) by having more areas referenced in the fore and background, walking through one area where you line up with a break in the castle walls and briefly see part of the ship before it disappears behind the ramparts, the vague outline of the pagoda and fountain off in the distance as you traverse a gallery, little touches that make the scope of this castle seem both massive in a 2d sense and well connected in a 3d space (assuming those bits of concept art make it in)
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Post by ghaleon on Nov 25, 2015 0:30:11 GMT -6
can anyone post image examples of each? not sure what the point would be... you can't really tell a 2.5d game from a 2.0d game based on a picture alone, it requires motion to really convey the difference IMO. Here's a video of elsword, a very 2.5d game... I say very because they intentionally USE the .5ness a great deal with alternate camera angles and whatnot.. It shows a 2.5d game is really a 3d game but plays like a 2d game. Disclaimer, this is my video so blah blah shilling views and stuff... I don't make cash or anything, my userbase is WAYY too small so no worries about that. Note you don't have to watch the whole video to see what I mean, just like 1 minute and you'll get what makes a 2.5d game different than either. Most 2.5d games do not intentionally use the 3d part of a 2.5d game nearly as much as Elsword, I doubt bloodstained will as well. But frankly I wont be upset if it does, I think it's kinda cool personally.
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purifyweirdshard
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Post by purifyweirdshard on Nov 25, 2015 8:15:33 GMT -6
just had a thought, even though youll be moving on a 2d plane, i think taking little details on your placement in the castle in reference to other areas of the castle a step further than they have been in past games (like the clock tower being far away in one part of sotn, going through the clock tower later on, and the long staircase having the clock tower be very close in the background was epic) by having more areas referenced in the fore and background, walking through one area where you line up with a break in the castle walls and briefly see part of the ship before it disappears behind the ramparts, the vague outline of the pagoda and fountain off in the distance as you traverse a gallery, little touches that make the scope of this castle seem both massive in a 2d sense and well connected in a 3d space (assuming those bits of concept art make it in) This is something I hadn't thought of...I wonder. Would the the level and surrounding areas (probably not the whole castle) actually be rendered in 3D around you? If that is indeed the case, and eye-catching details of other levels line up in certain spots of the ones you're in, located in real space relative to where you're at...that would be something. I hadn't even considered that, but it's obviously a great possibility. One of the great aspects of Dark Souls is how this is done, often in various not-obvious areas. There's so much the team could do with that. Perhaps even a problem with a cryptic solution (such as with the Holy Glasses) could have its solution hinted at by observance of a different level from the one you're in. An important, but discreet detail that you wouldn't notice otherwise...it opens up your mind and you recall an area or puzzling item description that relates to it. Even further, perhaps a large boss of the current/a different level could be viewed at an angle that shows its weak point. Maybe you had tried to fight it before, but it seemed impossible. The same could be done to show how to access certain areas...maybe you thought you had explored the entire chapel, but looking at it from a garden, you can see something moving in an attic. Going back, attacking the ceiling in the only room that it's reachable knocks open a trap door. So many possibiltiies...
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Post by ghaleon on Nov 25, 2015 13:48:23 GMT -6
Very yes, 'clues' about secret areas seen easily (but subtley) from other areas of the castle would be sweet... Provided you can actually see them if you pay attention. None of that pull a switch in some area that does apparently nothing at all but affects something else 10 minutes away without telling you what, I hate those. If the 3d aspect in 2.5d was used to good effect for things like that telescope looking at the caves in SoTN, I'd be very impressed and pleased.
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Post by ghaleon on Dec 7, 2015 0:04:00 GMT -6
Double post because new reason to comment here again. KS chat thing has a few people going ape-dung over the shader pictures because they are 2.5d and not 2d. *headdesk*.
This is kind of what I meant by automated responses in the first post. I think people have this knee-jerk cant be reasoned with mentality about this subject, and I was pretty surprised that nobody here seemed to fit that boat, but some of the recent KS activity shows that there are still some people out there like that... not claiming it's the majority or anything, just... I dunno. I kinda thought making this thread might possibly warm people up to the whole 2.5d thing if they weren't embracing it to begin with.
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Post by Silver6986 on Dec 7, 2015 5:45:54 GMT -6
I'd guess it's because it looks relatively different by comparison to the game play footage that was released prior to the latest KS update.
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