JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
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[TI1] I'm Fabulous!!
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Post by JoJo on Jun 17, 2015 2:17:29 GMT -6
For me, the video has shows some good stuff, but I hope it's not just swinging sword like in the video in the final game, but I'm sure this will be polished, with added combo style with different weapon
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
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The world is indeed comic, but the joke is on mankind.
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Post by Cale on Jun 17, 2015 2:55:24 GMT -6
<rant> interesting... i got a completely different vibe. i felt he was watching the $$$. showed his face to look like he cared, but sat back and counted how much ¥ the campaign would make. In almost every other KS i've been a part of, the comment section was actually actively participated in by the group making the game, not some 3rd party 1) responsible for the merchandise 2) who often didn't have the answers and 3) couldn't really influence anything. did we really influence any of the stretch goals? we _maybe_ had a hand in Miriam's PURE costume. The only thing that comes to mind that we directly influenced were the add-ons, but even then it wasn't individual add-ons but add-on tiers. there really wasn't much of a cost savings. which just goes back to the $$$ counting. add-ons made good "business sense" since they'd rake in more moola. I think the KS, itself, was run ok. the achievement system and the stretch goals motivated people to really help spread the word to reach those goals, but something inside of me really doesn't feel like the campaign was _personal_. Granted, it's more personal, than, say, the Shenmue 3 KS currently, where i haven't seen the owner comment at all. especially for the most requested feature (HD remake of Shenmue 1 & 2). Stretch goals 1-4 have been reached, but no further goals have been revealed. At least the BS campaign was relatively quick to update those to keep us engaged. </rant> I was reading out of context, for a second there I thought you meant Iga @_@ Glad I reread the entire page.
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 17, 2015 4:00:27 GMT -6
For me, the video has shows some good stuff, but I hope it's not just swinging sword like in the video in the final game, but I'm sure this will be polished, with added combo style with different weapon I agree XD. I think a the combos should reflect the power of the weapon though like a heavy high attack weapon should be limited to 1-2 hit combos (maybe 3?) a slightly lighter weapon (ie one haded hammers, axes and long swords) should have a 2-3 hit combo. the next smaller weapon (short swords, rapiers, one handed axes... etc) should have a 3-4 hit combo (5 hits at the most) and the lighter weapons (knuckles, gloves, knives etc) should be rapid fire (only really weak weapons) or up to a 5-6 hit combo. well IMO at least lol
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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Post by ChucklesTheJester on Jun 17, 2015 4:20:55 GMT -6
There won't be any combos. Iga already said that he wants the combat to feel more "classic". I think he said this in relation to Guacamelee.
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 17, 2015 4:28:22 GMT -6
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Post by dumdodoor on Jun 17, 2015 4:47:32 GMT -6
There won't be any combos. Iga already said that he wants the combat to feel more "classic". I think he said this in relation to Guacamelee. I'm used to that so... bring it on. Of course, there are combo systems, you just have to be creative with your tools. Whip + cross = WHAM!
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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Post by ChucklesTheJester on Jun 17, 2015 4:56:11 GMT -6
I THINK it was in the first dev stream. I don't exactly have the time to go looking through the whole 8-hour video again, however. It might've been in the Guacamelee speedrun section, but I'm not sure.
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 17, 2015 5:00:52 GMT -6
And I don't expect you to LOL I will look it up at a later time.
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Post by WhisperingId on Jun 17, 2015 5:05:19 GMT -6
Still, thanks for helping. Any chance I can see some of those comics? none of mine were high quality, as they were all created out of necessity due to the weekly challenge deadlines. my comics make slightly more sense if you start with the earlier ones as they mostly had a central theme my sad tumblr whisperingid.tumblr.com many post-it notes and glasses of vodka were killed in the making vines vine.co/u/1217660859581964288JeffCross tumblr is of a much higher quality shad0wgamer773.tumblr.com/
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 17, 2015 5:09:52 GMT -6
Aww but I liked your comics WhisperingId... they made me LOL for all the wrong and right reasons see? ---> LOL
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
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[TI1] I'm Fabulous!!
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Post by JoJo on Jun 17, 2015 9:20:34 GMT -6
There won't be any combos. Iga already said that he wants the combat to feel more "classic". I think he said this in relation to Guacamelee. Well, at least they can make a combo by changing weapons while fighting? doesn't have to be a real combo with each weapon, though I kinda went sad a bit though
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ChucklesTheJester
Ancient Legion
[TI0] How many nuns would a nunchuck chuck if a nunchuck could chuck nuns?
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Post by ChucklesTheJester on Jun 17, 2015 9:21:54 GMT -6
There could be weapon set switching or "dual wielding" like in Order of Ecclesia, I don't know.
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
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JoJo
[TI1] I'm Fabulous!!
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Post by JoJo on Jun 17, 2015 9:24:34 GMT -6
There could be weapon set switching or "dual wielding" like in Order of Ecclesia, I don't know. Well, let's just hope I will not complain
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Post by iggyg85 on Jun 17, 2015 10:48:14 GMT -6
This is IGA we're talking about. Maybe there won't be a combo system in general, but specific weapons will probably have a special or combo effect (ie shield rod)
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SamXala
New Blood
Forums... Long time no see!!
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Post by SamXala on Jun 17, 2015 12:05:52 GMT -6
Probably we'll get some combo effects with some weapons like the Shield Rod, Alucard Sword, Claimh Solais or something, and also some gear effects like the alucart status you know.
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Post by Kitti_W on Jun 17, 2015 13:31:27 GMT -6
The model looks amazing for such early in development. (image captured from youtube video)
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
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[TI1] Just your friendly neighborhood True Ancestor!
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Post by Arcueid Brunestud on Jun 17, 2015 13:50:46 GMT -6
The model looks amazing for such early in development. (image captured from youtube video) GIF Edition:
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hybridmiriam
Envoy of Tongues
Ancient Legion
Oh, you can't help that. We're all mad here.
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Oh, you can't help that. We're all mad here.
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Post by hybridmiriam on Jun 17, 2015 17:49:11 GMT -6
I love the fact that there are clear 3-d elements on a 2-d plane, you can see all around her leg as she turns. It's the small things like that which leave a lasting impression on me. Maybe I'm jsut weird that way.
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Post by Kitti_W on Jun 18, 2015 2:43:38 GMT -6
I love the fact that there are clear 3-d elements on a 2-d plane, you can see all around her leg as she turns. It's the small things like that which leave a lasting impression on me. Maybe I'm jsut weird that way. No, you're not weird. These kind of details exists in many IGA games as well. Just look at how Alucard/Soma/Shanoa walks/turns/stop walking, etc. It says a lot about how developers put their hearts and efforts into the game. These stuff are what make many people love their games. It's what separate good games from the greats.
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
Posts: 693
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JoJo
[TI1] I'm Fabulous!!
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maximusz09
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Post by JoJo on Jun 19, 2015 8:00:50 GMT -6
I just want them on keeping us on an update regarding about the game development The news went silent after the campaign is over
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