Overall, I love this game. I was able to play through the game several times because there were alternative options for which part of the map to traverse through first.
Later, however, I started to put restrictions so that it changed my approach to the gameplay. For example it's something as simple as not using powerful weapons and shards, with the exception of farming (no one likes to spend a lot of time farming for items).
What things do you do or restrict on yourself to change up the gameplay and add more replay value? I'm looking for some fresh ideas that I may not have thought of.
Last Edit: Jun 30, 2020 10:41:13 GMT -6 by rav4ishing
My go to restriction is "no restorative items". That includes ethers and all food items.
First it keeps your stats from becoming OP, and then it changes how you approach everything. Since you can no longer tank damage at all (on higher difficulties), you have to really get your dodging down, especially for bosses. Also, since you can't restore MP or get insane MP regen stats, you have to be smart about how you use your mp so as not to run out in critical moments. Bloodsteal becomes a very valuable shard for certain boss fights with this setup, which is also cool.
Number two is to not use directional shield, as that also forces you to learn to dodge everything properly instead of blocking.
OwloftheNight98: And on the case of Robert, in his defense, the church in that time period set a new standard for self-righteous a**holes, and I say that as Christian.
Jun 28, 2020 0:17:14 GMT -6
purifyweirdshard: As an organization in Iga's games, they've generally been more on the fictional side than historical
Jun 28, 2020 0:28:04 GMT -6
dareka: It's a bit more complicated than that. The church comes off as fictional in pretty much all Japanese games because there's nothing like it over there, so they don't really understand what it is. Their closest reference is 20th Century Imperial Japan.
Jun 28, 2020 3:46:27 GMT -6
purifyweirdshard: Yeah, Iga told me as much in person (about how they don't really understand it etc). It's almost like an interesting mythological thing/hook for character designs and plots.
Jun 28, 2020 16:02:11 GMT -6
purifyweirdshard: I always appreciate seeing it portrayed well though, or at least with people on both sides of it (good religious people and bad religious people)
Jun 28, 2020 16:03:10 GMT -6
dareka: Methinks I'll be doing a thread on the topic soon...
Jun 28, 2020 18:48:40 GMT -6
Redogan: Just saw another trailer for CotM 2. Release date: 2020-July-10. Nice. I know what I'll be doing that day.
Jun 28, 2020 19:08:32 GMT -6
OwloftheNight98: dareka I wouldn't mind such a thread. I, in particular, want to see a religious protagonist- who doesn't lose faith due to disillusionment or "God was evil all along!"- in a fantastical game setting, to see how would they handle the crazy stuff like this.
Jun 28, 2020 20:57:33 GMT -6
OwloftheNight98: AS LONG, as they're written well of course, I refuse to acknowledge half-A'd writing.
Jun 28, 2020 21:00:56 GMT -6
RichterB: While far from perfect, the CV franchise has been pretty decent w/ its idea of embattled Christian holy warrior versus evil personified. It's different from a lot of games in that regard. I realized over the years that's been part of its appeal to me.
Jun 29, 2020 0:14:12 GMT -6
RichterB: Decided to spend a good chunk of time on that fan art I mentioned. Getting close to the coloring phase. As I was composing it, Gebel and Gremory decided to join Miriam and Goofball...and then a Valefar reference snuck itself in when I wasn't looking.
Jun 29, 2020 0:18:03 GMT -6
RichterB: Question: When I'm done with this thing, do I just post it in the fan art section of the forum, or is there someplace I'm supposed to put it to be considered for a future Kickstarter email? (assuming that is still a thing with dev updates.)
Jun 29, 2020 0:40:22 GMT -6
purifyweirdshard: You can post it in the fanart section here. To be considered for an update is something separate, post it to a social media outlet with the #igavania tag
Jun 29, 2020 2:38:56 GMT -6
purifyweirdshard: Also, yes, that was a significant part of the appeal to me for Castlevania as well. I've been hoping to see some of it in Bloodstained. That was what my hope in Dominique was all about.
Jun 29, 2020 2:40:19 GMT -6
RichterB: purifyweirdshard, Thanks for the info. And sorry about Dominique. But there's always Pure Miriam, I guess? I think maybe the Castlevania animated series sort of misses that thematic beat a little bit. I mean, Sypha's no longer related to the Church at all.
Jun 29, 2020 8:36:45 GMT -6