Mr. Welldone
Gandalfred the Off-White
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Post by Mr. Welldone on Jun 23, 2020 12:39:41 GMT -6
Kid, find a new hobby.
I hear video games are pretty neat.
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gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Jun 26, 2020 20:19:19 GMT -6
That's a little rude, Mr. Welldone , I don't care for 'devil's advocate' discussion myself, but since Purify didn't take it so hard and saw where anon was coming from, I don't think there's any reason for being snippy. It's not a major thing, that's why I'm just leaving a note here, but don't be too confrontational if its not really necessary. With all that said, I would have preferred more substantive content for Zangetsu mode too, but I don't think there were many bad moves in regards to Mr. Hayter. First, keep in mind that contracts are important--I think it's likely he signed on to do just the main game, if he knew he was going to voice Zangetsu for another mode as well, his price would have been higher. Secondly, Hayter's been in the business for a while and he knows how troublesome game development can be. I don't think he would have been overly surprised to hear that the extra character modes ended up being a little slim, that just happens when you have deadlines and budgets and stuff. Let's hope CotM2 makes enough of a splash that IGA has money and enthusiasm for Bloodstained 2--then maybe Hayter can come back as Zangetsu and really show off!
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Post by Deleted on Jun 27, 2020 15:17:08 GMT -6
I like him as a character, but I don't like him enough to actually play as him.
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dareka
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Post by dareka on Jun 27, 2020 18:15:54 GMT -6
I like him as a character, but I don't like him enough to actually play as him. There were people who really liked Dominique and where really put-off by the fact that she ended up being the "main" antagonist I was kinda bummed myself, even though I like Zangetsu quite a bit. I'm still holding out for some inter-dimensional demonic nonsense to bring her back as one of the good guys in one of the sequels, with the character design from CotM2. As far as what happened with the Zangetsu reveal trailer, I don't think it was meant to in anyway mislead about the content of the game. That said, one has to realize that we're no longer in an age where this sort of bare-bones implementation flies, especially if it's even remotely hyped and you end up waiting almost a year for it (regardless of the reasons for the delay). It doesn't have to have gear and gated progression like with Miriam, but even a superficial story line and some form of rudimentary quest system (for unlocking skills, defeating the bosses in a certain order and such) would have gone a long way. The thing is that games are about presenting the player with a challenge and offering rewards for overcoming those challenges. If you don't set anything like this up and just say " here's the castle, you can go anywhere, go beat some bosses", players will go " uhm, OK?" and only the hardcore will bother with it. Again, I'm not saying 505 or ArtPlay did anything wrong - just that players expect more nowadays. I mean, when a game tells you that there are several playable characters, you assume that you can enjoy an equally satisfying experience with all of them, right? I know this has not been the way IGA's games worked in the past, but gaming's come a long way in the last 25 years, and I can't blame people for assuming the game would meet the standards of today in this regard.
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Post by Deleted on Jun 27, 2020 18:26:52 GMT -6
I like him as a character, but I don't like him enough to actually play as him. There were people who really liked Dominique and where really put-off by the fact that she ended up being the "main" antagonist I was kinda bummed myself, even though I like Zangetsu quite a bit. I'm still holding out for some inter-dimensional demonic nonsense to bring her back as one of the good guys in one of the sequels, with the character design from CotM2. As far as what happened with the Zangetsu reveal trailer, I don't think it was meant to in anyway mislead about the content of the game. That said, one has to realize that we're no longer in an age where this sort of bare-bones implementation flies, especially if it's even remotely hyped and you end up waiting almost a year for it (regardless of the reasons for the delay). It doesn't have to have gear and gated progression like with Miriam, but even a superficial story line and some form of rudimentary quest system (for unlocking skills, defeating the bosses in a certain order and such) would have gone a long way. The thing is that games are about presenting the player with a challenge and offering rewards for overcoming those challenges. If you don't set anything like this up and just say " here's the castle, you can go anywhere, go beat some bosses", players will go " uhm, OK?" and only the hardcore will bother with it. Again, I'm not saying 505 or ArtPlay did anything wrong - just that players expect more nowadays. I mean, when a game tells you that there are several playable characters, you assume that you can enjoy an equally satisfying experience with all of them, right? I know this has not been the way IGA's games worked in the past, but gaming's come a long way in the last 25 years, and I can't blame people for assuming the game would meet the standards of today in this regard. I agree. Or at the very least they could do it the same way they did Ghaleon from Lunar 1 and 2 in which he is the villain in the first game, but comes back as a redeemed villain who is not actually evil, but acts that way for a while until it can be revealed that she is not actually evil anymore.
or just skip the fake villain theme and have her come back as redeemed villain.
Or maybe we have to save her and then she has a turn of heart?
But Yeah, they did me dirty in Bloodstained. Not cool, Iga!
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OwloftheNight98
New Blood
[TI0] I've always enjoyed the starry night sky...
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Post by OwloftheNight98 on Jun 27, 2020 23:56:54 GMT -6
I like him as a character, but I don't like him enough to actually play as him. There were people who really liked Dominique and where really put-off by the fact that she ended up being the "main" antagonist I was kinda bummed myself, even though I like Zangetsu quite a bit. I'm still holding out for some inter-dimensional demonic nonsense to bring her back as one of the good guys in one of the sequels, with the character design from CotM2. As far as what happened with the Zangetsu reveal trailer, I don't think it was meant to in anyway mislead about the content of the game. That said, one has to realize that we're no longer in an age where this sort of bare-bones implementation flies, especially if it's even remotely hyped and you end up waiting almost a year for it (regardless of the reasons for the delay). It doesn't have to have gear and gated progression like with Miriam, but even a superficial story line and some form of rudimentary quest system (for unlocking skills, defeating the bosses in a certain order and such) would have gone a long way. The thing is that games are about presenting the player with a challenge and offering rewards for overcoming those challenges. If you don't set anything like this up and just say " here's the castle, you can go anywhere, go beat some bosses", players will go " uhm, OK?" and only the hardcore will bother with it. Again, I'm not saying 505 or ArtPlay did anything wrong - just that players expect more nowadays. I mean, when a game tells you that there are several playable characters, you assume that you can enjoy an equally satisfying experience with all of them, right? I know this has not been the way IGA's games worked in the past, but gaming's come a long way in the last 25 years, and I can't blame people for assuming the game would meet the standards of today in this regard. I hate to say it but you're right, back in the day we would considered this one of the better aspects of Bloodstained, but now in a day and age where even simpler games have some crazy presentation, this kind of "Richter style" implementation wouldn't fly for some people. For my two cents, I feel part of the issue could be that he plays kind of awkwardly, for goodness sake, the better slash attack is assigned to a shoulder button, and the normal slash and the grapple chain's accuracy feels kind of off.
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OwloftheNight98
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Post by OwloftheNight98 on Jun 28, 2020 0:10:09 GMT -6
@dominique I didn't mind her Big bad reveal in RotN, just felt stupid for not putting two and two together until crystallizing skin cinematic happened. But it would be interesting to see how Dominique would be if she were to turn a new leaf later down the line.
What tripped me up was her motive for being a villain; Was she mad at God for the silence during all that and wanted to replace Him? Was she a corrupt nun who was on a power trip from demon shards? Or was she the first motivation and then slowly descended to the second one? They're not clear on that part.
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Seta
New Blood
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Post by Seta on Jul 3, 2020 21:47:06 GMT -6
The main reason it got its own trailer is because of the star power of the voice actor. It was an important move in getting attention for the game/reminding people that's who played the character. Very effective word of mouth, and again strong advertising/marketing. As fans, we knew what modes and content were coming, they didn't have to tell us. However - "woah, there's a samurai Solid Snake in this game?" - that's big news, especially it being a come-uppance of a property that seemed to be sticking it to Konami, who also left Hayter out in the cold. That's the kind of thing you want people to know about They could have shown off his voice acting in a cut scene without the character getting his own trailer Just show him talking as part of the normal story trailer
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Seta
New Blood
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Post by Seta on Jul 3, 2020 21:55:33 GMT -6
Like i said before i wouldn't have a problem with how Zangetstu mode is if not for the trailer(Partly because i wouldn't have bought the game)
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hyugakojiro
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"Art thou prepared?"
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Post by hyugakojiro on Jul 4, 2020 6:52:50 GMT -6
The swine still haven't learned their lesson, have they? Time to assemble in front of 505 Games headquarters and shout "No Justice, No Piece" until they prostrate themselves and repent for their sins!
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Post by jboogieg on Jul 4, 2020 11:27:15 GMT -6
The swine still haven't learned their lesson, have they? Time to assemble in front of 505 Games headquarters and shout "No Justice, No Piece" until they prostrate themselves and repent for their sins! If this is a joke post I think it's a pretty bad one.
If it's not a joke post then you need to explain yourself.
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hyugakojiro
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Post by hyugakojiro on Jul 4, 2020 12:34:06 GMT -6
jboogieg It's (obviously) just a joke. I personally have no beef with 505's marketing and think it's actually one of their strengths. Now if only their quality control was as good as their marketing they'd be one hell of a company.
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dareka
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Post by dareka on Jul 4, 2020 14:24:49 GMT -6
Now if only their quality control was as good as their marketing they'd be one hell of a company. Amen to that!
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