kandrax
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Die monster, you don't belong in this world...
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Die monster, you don't belong in this world...
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Post by kandrax on Jul 24, 2019 6:48:27 GMT -6
While it's a good game I think that it severely lacks in the secrets or ''fun stuff'' department. (and I'm not taking about breakable walls)
Remember when you had to fire the cannon in the ship with a fire type shard ? That made me think that there will be tons of interactions and secrets to uncover with shards.
Well, how wrong I was. Apart from the cannon and the blood fountain (which wouldn't count as secrets anyway) there are zero interactions with shards and the environment in the game, no secrets to uncover, not even fun stuff or flavor. How about having the shards or better said different magic types interact with the game more ? The explosion shard could break very specific walls to uncover secrets, fire magic could set the plants in the garden area on fire, the holy beam could reflect from the mirrors used for the reflector ray and so on, generally fun stuff or things that add flavor and make you smile, it doesn't necessarily have to lead to items.
Another thing is that there are basically zero strange and creepy secrets in the game, or ''meaningless'' NPCs that add flavor, compared with SotN or Castlevania in general. Things like the infamous confession booth, the guy that sits on the ground and drinks tea, the bird nest, the clock room and so on. This is also the main reason why the castle feels so generic and empty despite being the biggest ever.
They somewhat tried to emulate the confession booth spirit and the event where you watch maria sitting in a boat but that's about it and if you know SotN these 2 things just feel so forced just for the sake of having it.
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djtanng
New Blood
Oh hi, I'm a random person.
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Oh hi, I'm a random person.
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Post by djtanng on Jul 24, 2019 17:08:46 GMT -6
I'm kind of in your boat with all this. I was going to make a post just like this, but only after about a year of searching to give it more time. For all we know this game could be loaded with undiscovered secrets, but if none get discovered in the next 6 months I'll start to worry though. I've always been an active Halo easter egg hunter (got a few first finds under my belt), so I would be very disappointed if nothing more was ever found in Bloodstained.
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anonthemouse
Loyal Familiar
[TI2]What lies in wait behind the walls?
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Post by anonthemouse on Jul 24, 2019 17:50:48 GMT -6
I've been thinking for a while of how to tackle secrets for my "How they could be better" series of articles, over on the Suggestions board. I definitely agree that more interactions would have been great. It's just not something I think we're likely going to see a solution for until the next game, barring a major content expansion. At the same time, though, things like the Chronomage in the Sorrow games and or the room in Symphony of the Night that requires you to set the gears in the clock tower stand out in my mind as great interactions. Not to mention, some of the secrets in the Castlevania games felt more rewarding. For instance, getting the Sword Familiar from a hidden area in C:SotN. While hidden areas and interactive elements are present in Ritual of the Night, they feel a little more like just going through the motions. I would have loved to see more done with the environment.
For example, imagine if the piano were in a room in the Hall of Termination, instead of the Garden of Silence. In the spot where the piano is now, there would instead be a statue of a knight on horseback, with a lance and shield. Equip a spear weapon and perform the Penetrate technique from far enough away, and you'd connect with the shield, causing him to spin around. The statue, base and all, would rise up out of the ground, revealing that it's actually the roof of a small arched structure. A moment later, a cage elevator arrives inside the statue structure, waiting to take you to a secret room below (incidentally, there is actually an open space under that pavilion where such a room could have been place). How cool would that have been?
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Post by ovenkitty on Jul 24, 2019 18:04:24 GMT -6
Yeah... I agree. There are a few cool little secret things, but not quite enough. Rotn lacks the wealth of Easter-eggs of Sotn. And compared to, say, the Sorrow sub-series's soul collecting, shards drops are far more common and not quite as fun to collect (imo). And there's only one shard that's "secretive" like the Yeti, or Skyfish in Sorrow games. I was really looking forward to having to puzzle-out the whereabouts of rare enemies, and the secrets to collecting their shards (Dawn of Sorrow-style), but there's nothing like that in Rotn.
It could be that rather than having invested a lot of time into adding a lot of extra depth and content to the main game, they intend for the various DLCs and add-ons to scratch that itch. I just hope there's some extra content soon...
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
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[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jul 24, 2019 20:51:38 GMT -6
need a super secret boss fight too lol
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