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Post by steerminator on Jul 19, 2019 23:33:42 GMT -6
All I can really contribute to this is that I played the game on v 1.00 and loved it... When I go back to play it again (as Miriam) down the road, I will probably be pretty irritated if the game feels very different due to lots of re-balancing equipment and abilities. It'll be like the game I played was just a prototype or something.
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Post by edopode on Jul 19, 2019 23:54:27 GMT -6
Nerfs have always struck me an awful lot like someone who gave you a toy knocking it out of your hands and telling you, "stop having fun guys". But it's extremely frustrating that they're addressing "balance issues" before the game runs consistently and doesn't crash. Especially if they make it to switch before the switch patches. At the very least, maybe we should have some broken abilities just to catch up to where we would be if we hadn't had to rerun sections after a dozen crashes?
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Post by fullmetalsnorlax on Jul 20, 2019 1:03:50 GMT -6
On my first run I killed numerous bosses so fast I only got to see 1 of their moves. It made me go, "wow that was lame". Later replaying the game on hard (which is a thing that less than 30% of players end up doing). I realized that those were some of my favorite boss fights.
So yes I approve of nerfing easy to obtain skills with an absurd DPS.
That said, I'm fine with difficult to obtain stuff remaining broken... at least until competitive multiplayer modes become a thing, (I'm wouldn't hold my breath for that update).
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Post by lunarbreeze on Jul 20, 2019 1:06:50 GMT -6
Nerfs have always struck me an awful lot like someone who gave you a toy knocking it out of your hands and telling you, "stop having fun guys". But it's extremely frustrating that they're addressing "balance issues" before the game runs consistently and doesn't crash. Especially if they make it to switch before the switch patches. At the very least, maybe we should have some broken abilities just to catch up to where we would be if we hadn't had to rerun sections after a dozen crashes? Define fun. Because I stopped having fun after the first 4-5 hours on normal difficulty once I got and upgraded super OP spells like True Arrow , Riga Dohin and whatever chain lightning is called. The game ceased being about careful positioning, zoning, resource management and synergy of melee and magic and I just spammed RT to clear screen after screen and barely needing dodge. So I had to delete my save, restart on Hard and force myself to not use those spells because even on hard they melt away screens with less than 200 mana cost. And between fast natural MP regen from food and the tons of blue candles, I rarely ran out of MP. If balance issues don't matter in a SP game, why not just get cheat engine and make every enemy and boss have 1 HP, surely that would be even more "FUN".
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Post by DSLevantine on Jul 20, 2019 1:34:46 GMT -6
Well, you need to take the nerf cycle into consideration. Once they start nerfing something, what makes you think they will stop there? Players will always find the next OP skill to use and they will keep nerfing the OP skill. So what will happen in the end? Oh I agree with this. Nerfing anything the moment it looks to be decent is the one way to make your game full of nothing but extremely underwhelming abilities. Crissaegrim in SotN was ridiculously too good. It basically makes most enemies nonexistent. So it could definitely have done with further tweaking before release. However, every appearance of Valmanway in the following games was always extremely meh for me. Rhava Velar was the first time this kind of weapon was actually fun again, and since it wasn't as ridiculous as Crissaegrim, I felt it was finally balanced. But... welp, turns out it's just going to be a meh again. Though, that might not be the case... it all depends on HOW nerfed these abilities are. Once we have the ability to compare old with new, we'll be able to fully understand how big a deal this all is. This is another case of bad communication more anything else. They can avoid this shitshow by leaving the things the way it is. What is "nerf" to me? Now, instead of playing the game and have fun with it, I need to worry about what is getting nerf next. Instead of enhancing player experience, it cast doubt on bloodstained future.
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Post by aoanla on Jul 20, 2019 2:53:16 GMT -6
On my first run I killed numerous bosses so fast I only got to see 1 of their moves. It made me go, "wow that was lame". Later replaying the game on hard (which is a thing that less than 30% of players end up doing). I realized that those were some of my favorite boss fights. Although: unlocking Hard (and Nightmare) from the start would also fix this, by making appropriate difficulties available from the start. (The 30% replay statistic is entirely due to most people not replaying any game... not to do with hard mode itself.)
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Post by anonthemouse on Jul 20, 2019 4:29:27 GMT -6
I'm okay with nerfs of clearly overpowered abilities. If it was only Welcome Company and maybe Dullahead that got nerfed, it would make a lot more sense. The negative reaction I think comes from the sheer number of nerfs there are, the nerfs to abilities that were clearly not overpowered in any way (Craftwork), and the complete and utter lack of buffs aside from one item drop becoming more common. It gives the impression that the designers can, at a moment's notice, just nuke the parts of the game we like without warning. It turns the sense of discovery and exploration into a sense of unease, as now that the precedent of nerfing has been set, nothing is safe any more. It's an incredibly significant precedent to set, as we had no reason to believe any of the numbers would ever change before this. Now we have no clue, and with how temperamental the developers have been as of late (with the paid DLC survey coming out of nowhere when there's still a ton of performance/stability work to be done with the existing game), there's not much reason to trust that they'll do the right thing. I think this hits the nail on the head. The big problem isn't just that there are nerfs, it's not even just that some of the nerfs seem arbitrary and pointless. It's the general philosophy that seems to be at work here. There's no effort here to make anything else more viable. A bunch of options that people enjoy are being taken away, and the goal seems solely be to make the game harder. If that's all that's desired, well... Nerfs are never needed, just make a higher difficulty! Plenty of people have expressed their satisfaction with the current Normal difficulty. Some have even expressed a desire for an easier difficulty. It might be a bit more work, but if the goal is to address concerns about the game not being difficult enough, it makes more sense to add more difficulties than to change something many people are perfectly happy with and (more importantly) would not be happy having changed. ...and if simply making the game harder isn't the goal, then they've done a poor job showing it. Let's say the goal is just to get people to use more than just the "optimal" strategies, though. Would people be as upset if instead of a sweeping list of changes, it was confined to just a handfull of the biggest offenders? If it was just the Welcome Company changes, making Dullahammer Head a bit less powerful, and...say...Heretical Grinder changes, that would be easier to take. Doubly so if there were say a 3-1/3-2 ratio of buffs to go along with those changes. Maybe add a couple points of damage to Spiral Sword, which is a mechanically unique weapon that makes a good option for a short ways on when you can first get it. Make the Summon Rat shard have a bit of homing when it gets close to an enemy, so it won't walk onto them and then walk right back off again like it currently does. With the drop rates and the fact that you basically have to go looking for rats to farm to get it, this would be pretty reasonable, as it's currently just a worse version of the Summon Giremund shard for most purposes. Or, make the Flytrap shard inflict slow, so that it's a viable trap. We're not being given any alternatives here. It's just, "These are the options people use the most. We think you shouldn't rely on them so much and we're taking your toys away." which comes across as a bit antagonistic. The devs don't have to never nerf anything, ever. It's just that when you're only taking things away and making things harder, that's a slap in the face to people who enjoy the game in its current state and think the balance is fine as is. They could meet these people halfway, and instead of dumping a bunch of subtractions all at once, actually do something about the options that nobody wants to use at the same time. It would show that they care about "more fun", and not just "more difficult". EDIT: It's a little off-topic, but I want to address this... Although: unlocking Hard (and Nightmare) from the start would also fix this, by making appropriate difficulties available from the start. (The 30% replay statistic is entirely due to most people not replaying any game... not to do with hard mode itself.) Technically, Hard and Nightmare are available from the start. They just chose to make these a cheat code (enter NIGHTMARE as your file name - yes, all caps). It seems to me, though, that based on the number of people that wanted this option and don't know about the code, this was a mistake. Even if the retro strategy booklet - which details this code in the back of the book - were made available to everyone, I suspect that wouldn't fix the problem, because how many people read the manual? If they want an easy change to satisfy people's desire for more difficulty, maybe they ought to make at least Hard unlocked from the start. Perhaps they could even make the cheat do something else, like more enemy spawns regardless of difficulty.
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Post by steerminator on Jul 20, 2019 6:35:51 GMT -6
This basically echoes my sentiment. Furthermore, if they feel uncomfortable with some aspects of the gameplay, I feel that instead of thinking about how they can tweak the game, they should just take those concerns into consideration for the next game of this kind they want to make. They're wasting time fooling around with an already finished game, possibly making it better... or worse. Obviously not everyone is going to like all aspects of the game. Many people will not like the game at all; that's just the nature of things. But the game is done. Fix the bugs, add the dlc, and move on to another project.
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Post by aoanla on Jul 20, 2019 8:38:30 GMT -6
Nerfs are never needed, just make a higher difficulty! Plenty of people have expressed their satisfaction with the current Normal difficulty. Some have even expressed a desire for an easier difficulty. It might be a bit more work, but if the goal is to address concerns about the game not being difficult enough, it makes more sense to add more difficulties than to change something many people are perfectly happy with and (more importantly) would not be happy having changed. ...and if simply making the game harder isn't the goal, then they've done a poor job showing it. Let's say the goal is just to get people to use more than just the "optimal" strategies, though. Would people be as upset if instead of a sweeping list of changes, it was confined to just a handfull of the biggest offenders? If it was just the Welcome Company changes, making Dullahammer Head a bit less powerful, and...say...Heretical Grinder changes, that would be easier to take. Doubly so if there were say a 3-1/3-2 ratio of buffs to go along with those changes. Maybe add a couple points of damage to Spiral Sword, which is a mechanically unique weapon that makes a good option for a short ways on when you can first get it. Make the Summon Rat shard have a bit of homing when it gets close to an enemy, so it won't walk onto them and then walk right back off again like it currently does. With the drop rates and the fact that you basically have to go looking for rats to farm to get it, this would be pretty reasonable, as it's currently just a worse version of the Summon Giremund shard for most purposes. Or, make the Flytrap shard inflict slow, so that it's a viable trap. We're not being given any alternatives here. It's just, "These are the options people use the most. We think you shouldn't rely on them so much and we're taking your toys away." which comes across as a bit antagonistic. The devs don't have to never nerf anything, ever. It's just that when you're only taking things away and making things harder, that's a slap in the face to people who enjoy the game in its current state and think the balance is fine as is. They could meet these people halfway, and instead of dumping a bunch of subtractions all at once, actually do something about the options that nobody wants to use at the same time. It would show that they care about "more fun", and not just "more difficult". EDIT: It's a little off-topic, but I want to address this... Although: unlocking Hard (and Nightmare) from the start would also fix this, by making appropriate difficulties available from the start. (The 30% replay statistic is entirely due to most people not replaying any game... not to do with hard mode itself.) Technically, Hard and Nightmare are available from the start. They just chose to make these a cheat code (enter NIGHTMARE as your file name - yes, all caps). It seems to me, though, that based on the number of people that wanted this option and don't know about the code, this was a mistake. Even if the retro strategy booklet - which details this code in the back of the book - were made available to everyone, I suspect that wouldn't fix the problem, because how many people read the manual? If they want an easy change to satisfy people's desire for more difficulty, maybe they ought to make at least Hard unlocked from the start. Perhaps they could even make the cheat do something else, like more enemy spawns regardless of difficulty. Quite - but "hidden behind a cheat code" is, as you note, not actually the same as "being available from the start". Basically, I think we agree here - the fundamental problem here isn't needing to nerf items, it's the game design not wanting to offer you different playstyle modes ("difficulty options" or whatever) from the start. People complaining about "Item X is too powerful" are mostly complaining about the game being too easy on normal, effectively (and the difficulty ramp being negative, so it gets easier over time). Simply providing more unlocked modes at the start - and thus making it clear that it was expected for people to pick a challenge level, not "cheat" to get it - would have solved this far less messily than deciding to nerf a bunch of shards and items.
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Post by Rixuel on Jul 20, 2019 10:44:13 GMT -6
it would be nicer if instead of nerfing, they add more harder contents :/ or buff other underpower items
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Post by caer on Jul 20, 2019 15:23:32 GMT -6
I don't agree with this thinking. If you balance a difficulty after the OP options, you are forcing the use of those limited options. That's not interesting at all. Much better to have a kind of parity between the options available.
Also can we please refrain from the mantra of no-one wants this? I want it, so there.
Not worth freaking out over Nerfs before you know the impact of them anyways. I am assuming it will be small tweaks rather that the oblivion people seem to expect. It almost always is. Consider that only welcome company was billed as nerfed "heavily".
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Post by aceearly1993 on Jul 20, 2019 19:07:21 GMT -6
Holy damn... I have mixed feelings about this. I don't know if the nerf options are request from publishers or what, it just won't work at all. The current parameter is good enough in my view; I don't think the nerf will apply well on NIGHTMARE (fresh - clean new game) mode given Flying Edge is already underpowered at level one cap. Who thought Craftwork ability would need to be nerfed ??
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Post by anonthemouse on Jul 21, 2019 1:01:52 GMT -6
I don't agree with this thinking. If you balance a difficulty after the OP options, you are forcing the use of those limited options. That's not interesting at all. Much better to have a kind of parity between the options available.
Also can we please refrain from the mantra of no-one wants this? I want it, so there.
Not worth freaking out over Nerfs before you know the impact of them anyways. I am assuming it will be small tweaks rather that the oblivion people seem to expect. It almost always is. Consider that only welcome company was billed as nerfed "heavily".
Okay, okay...no one who matters wants this. (KIDDING!) In all seriousness, nerfing the best options doesn't help make the game more fun. Either the tweaks are minor, and the best options stay the best options - just the game takes longer, or they get a major nerf that makes them not the best options any more, but the new best options haven't been made any less bad. With new difficulty modes, you can get away with more widespread buffing of other options and still have a challenging game for people. Yet, at the same time, you don't have to take away the things that let less skilled players get through.
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Post by phantasos on Jul 21, 2019 7:28:42 GMT -6
Might as well post it here too.
Literally made an account to say how extremely fucking lame it is to nerf a bunch of spells/end game items in a single player game. If the idea was to invoke a SotN feeling, I have no fucking idea how making you less OP is working towards that.
The game's already harder and better designed than your usual IGA metroidvania, why fuck with their original vision? And I barely use most of the shit they nerfed but when I pull my Crissaegrim, I damn well expect it to destroy everything.
I love the game but you guys need to get out of your own way. No one complained about this prior to the nerf patch, people are literally filling the game with praise, except the poor saps who bough it on the Switch. Just fucking fix the Switch version and work on the DLC.
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Post by gradius on Jul 21, 2019 8:26:45 GMT -6
Might as well post it here too. Literally made an account to say how extremely fucking lame it is to nerf a bunch of spells/end game items in a single player game. If the idea was to invoke a SotN feeling, I have no fucking idea how making you less OP is working towards that. The game's already harder and better designed than your usual IGA metroidvania, why fuck with their original vision? And I barely use most of the shit they nerfed but when I pull my Crissaegrim, I damn well expect it to destroy everything. I love the game but you guys need to get out of your own way. No one complained about this prior to the nerf patch, people are literally filling the game with praise, except the poor saps who bough it on the Switch. Just fucking fix the Switch version and work on the DLC. There! Well said! Besides, if they start nerfing things, the more they cave in to no-life-whiners (boo, nerf this, waaah, balance that), more and more stuff is going to be watered down... Guns? Hellhound? Cheesels, i mean, Chisels? What could take a hit, next? This can escalate into a major sh_tstorm, if they start on with that bloody "balance". Game is perfect the way it is. I just started a Hard Run. Things like Welcome Company, are almost irrelevant, anyway... Since you carry equipment, everything deals minimum damage to you and one cast of a shard, ANY shard, cleans screens full of enemies! What next? Nerf everything? Or what? Hard Vepar is 1,5 second worth of Chisel shard... Did i complain? No. Does it matter? No. I loaded game and hacked at it slowly... Took less than 6 seconds. The way things are going, we might end up having a completely different game to play, at the end of all "updates". Now, why not forget about the DOWNGRADES, and offer real UPDATES, instead? Nerfs are downgrade, not an update.
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Post by Nezuto on Jul 21, 2019 11:14:04 GMT -6
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Post by edopode on Jul 25, 2019 17:59:44 GMT -6
Define fun. Because I stopped having fun after the first 4-5 hours on normal difficulty once I got and upgraded super OP spells like True Arrow , Riga Dohin and whatever chain lightning is called. The game ceased being about careful positioning, zoning, resource management and synergy of melee and magic and I just spammed RT to clear screen after screen and barely needing dodge. So I had to delete my save, restart on Hard and force myself to not use those spells because even on hard they melt away screens with less than 200 mana cost. And between fast natural MP regen from food and the tons of blue candles, I rarely ran out of MP. If balance issues don't matter in a SP game, why not just get cheat engine and make every enemy and boss have 1 HP, surely that would be even more "FUN".
Well, to put it simply, fun is something someone enjoys. It's subjective, and insisting other people are doing it wrong because you don't find something fun kinda makes you a party pooper.
And if you're not having fun because the game is too easy on normal for you, then clearly normal wasn't the difficulty for you. That's an argument for a higher difficulty setting for you (and others), not for everyone else's game to be arbitrarily harder because you are able to play the way you do. And if challenge is required for it to be fun for you(and others), then challenge yourself, or seek out the more challenging modes and games. (Which should be enabled by default, cause it doesn't matter how delicious a candy center something has if it requires patience that nobody has to wade through hours of bland muck)
And to address why not cheat? There's two answers to this question, but they can both me summed up as: Why not? First, if you actually enjoy pleasure from that, why wouldn't you? The second answer is that it can really extend how much enjoyment someone gets out of something without taking away anything from someone else. I can't tell you how many times I booted up a game I long since did everything legitimately in and would otherwise never look at again, only to find a way to amuse myself by having an infinite ammo mini-gun that fired rockets (Looking at you RE-3), or walked through walls on the maps (FF every number), or having some other version of a god character to explore the game in new ways after the fact. It extended my gameplay by offering even more enjoyment. I saw something goofy, or weird, or just played out a power fantasy.
Unfortunately on the console versions, that's harder than most peoples ability to implement these days. But you know what isn't? Not nerfing the fun out of the normal or easy modes. Turns out not doing something is pretty easy.
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Post by gradius on Jul 26, 2019 10:14:51 GMT -6
Those wanting challenge and are misled into thinking nerfs will cut it... I am so going to repeat that to exhaustion, i promise... Will achieve nothing. Until they nag to the point that EVERYTHING gets nerfed. Best solution is a challenging mode (i hope chaos mode does that). In higher difficulties, even water leapers are OP. Even lowly summons of pathetic, upstart critters. Bosses last seconds against a fight and no, not even a single weapon swing is involved, not even one of those listed nerf victims! Things like True/Homing Shots are actually irrelevant, in higher difficulties... Fully upgraded shards, make weapons completely useless and obsolete. Mainstream shards like Riga Stormae? Thanks, but no, other ones like Va Ischa/Schia, or 8 bit Overlord which actually gets the entire screen, are much better. Void Ray flash and screen empties, why to bother with shots? Those nerfs, sure as hell, ain't balancing no game. Their only achievement, is to irritate those who want/use/like those skills. And those fools demanding them to be nerfed, won't stop there; next thing they find OP and they are so going to keep nagging, endlessly pestering. Pro-nerfians; did they even bother to play past normal, or use other skills than those in the nerflist, as their regulars? ?
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Post by phantasos on Jul 28, 2019 7:20:05 GMT -6
Those wanting challenge and are misled into thinking nerfs will cut it... I am so going to repeat that to exhaustion, i promise... Will achieve nothing. Until they nag to the point that EVERYTHING gets nerfed. Best solution is a challenging mode (i hope chaos mode does that). In higher difficulties, even water leapers are OP. Even lowly summons of pathetic, upstart critters. Bosses last seconds against a fight and no, not even a single weapon swing is involved, not even one of those listed nerf victims! Things like True/Homing Shots are actually irrelevant, in higher difficulties... Fully upgraded shards, make weapons completely useless and obsolete. Mainstream shards like Riga Stormae? Thanks, but no, other ones like Va Ischa/Schia, or 8 bit Overlord which actually gets the entire screen, are much better. Void Ray flash and screen empties, why to bother with shots? Those nerfs, sure as hell, ain't balancing no game. Their only achievement, is to irritate those who want/use/like those skills. And those fools demanding them to be nerfed, won't stop there; next thing they find OP and they are so going to keep nagging, endlessly pestering. Pro-nerfians; did they even bother to play past normal, or use other skills than those in the nerflist, as their regulars? ? That's the real head-scratcher of it all. You still have a huge selection of completely broken options but for some reason, they thought that nerfing a select few that aren't even that broken (Except Welcome Company and Head Familiar) was the right thing to do. It's really bizarre. The game already has more challenge than your average Iga metroidvania and they're still adding an even harder mode so why the hell are they pulling a multiplayer nerf mentality here?
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Post by exile on Jul 28, 2019 12:36:08 GMT -6
Those wanting challenge and are misled into thinking nerfs will cut it... I am so going to repeat that to exhaustion, i promise... Will achieve nothing. Until they nag to the point that EVERYTHING gets nerfed. Best solution is a challenging mode (i hope chaos mode does that). In higher difficulties, even water leapers are OP. Even lowly summons of pathetic, upstart critters. Bosses last seconds against a fight and no, not even a single weapon swing is involved, not even one of those listed nerf victims! Things like True/Homing Shots are actually irrelevant, in higher difficulties... Fully upgraded shards, make weapons completely useless and obsolete. Mainstream shards like Riga Stormae? Thanks, but no, other ones like Va Ischa/Schia, or 8 bit Overlord which actually gets the entire screen, are much better. Void Ray flash and screen empties, why to bother with shots? Those nerfs, sure as hell, ain't balancing no game. Their only achievement, is to irritate those who want/use/like those skills. And those fools demanding them to be nerfed, won't stop there; next thing they find OP and they are so going to keep nagging, endlessly pestering. Pro-nerfians; did they even bother to play past normal, or use other skills than those in the nerflist, as their regulars? ? That's the real head-scratcher of it all. You still have a huge selection of completely broken options but for some reason, they thought that nerfing a select few that aren't even that broken (Except Welcome Company and Head Familiar) was the right thing to do. It's really bizarre. The game already has more challenge than your average Iga metroidvania and they're still adding an even harder mode so why the hell are they pulling a multiplayer nerf mentality here? We share this confusion, and that is also my greatest concern. So many of the abilities are overpowered that I do not see this type of balancing ending well. Once a company starts this nonsense, it usually does not end till everything that is remotely fun is neutered and the once-charming game becomes bland as hell. That’s just not what Igavanias have ever been. As I said before, balance has its place. This will mark the first time ever (and I’ve been gaming since the 80s), that I forego additional patches to a game because I just want to have fun with the real version, not some piece of crud that’s stripped down to appease whiners.
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