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Post by dareka on Jul 20, 2019 14:55:10 GMT -6
You all are overreacting over some nerfing. It’s called game balance and yes, shards like Arrows and Welcome Company were incredibly powerful when you get them early in the game. Good for them. Having said that I’m very sad it’s been a month since release and two weeks since the already delayed confirmed date for Iga’s Backpack for PS4/XB1 and we still have no date for that. It’s out from day one on PC and now on Switch but not ps4/x1. What gives? Well, their logistics have been abysmal, to put it mildly. Both the game and their planning needed a few more months - that much is clear. Hope they learn from this experience. I mean, the forum is pretty toxic right now (people overreacting all across the board, imho), and that's somewhat to be expected - this is the internet, after all - but there's no denying that the toxicity would be far less had 505 done a better job with the launch. The issues: 1) Game crashes. On all platforms (even PC). 2) Frame-rate drops. On all platforms (even PC). 3) Loot getting stuck on walls half of the time. 4) Day 1 patch that erased progress for many PS4 players. 5) Xbox One patches delayed 6) IGA's back pack delayed on PS4 / Xbox 7) Switch version with frame rate issues, loading issues, crashing issues and input lag. 8) Japanese version launch will be 3 months after the rest of the world. This comes after the linux and Mac versions were cancelled with no refunds, and the IGA's back pack was made available to non-backers. Now, personally, save for the no refund thing, I think the cancellation decisions and making IGA's back-pack available to non-backers were the right calls - but there's no denying they rubbed many people the wrong way. What's a bit frustrating here is that the eight issues listed could have been dealt with by devoting more time to optimization, bug fixes and QA, and releasing the game two or three months later (say, September). The game would have been just as good, sold just as well, and the toxicity in the forums would be at lower levels, I think. It would have definitely been better for the long-term success of the brand. Also, I think they should be a bit more specific on how much improvement may be expected for the Switch version - because if people think that all of the issues that version has are going to be fixed, and when the patch finally releases, not all of them are ... well, there'll be quite a bit of fuss, I imagine. Finally, they need someone who can write clean, clear messages to look over the updates and streamline their communications. I'm not clear on when the update is coming, which of the items previously mentioned it has, and what's happening overall. And it's also irritating that so much of the communication coming from the publisher is spread out over different mediums (Kickstarter updates, forum posts, tweets, discord), meaning you're never sure you have the full story on something.
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Post by Squirrel Taskmaster on Jul 20, 2019 20:07:54 GMT -6
For map adjustments, something else that would be nice is to have it remember the state of the Miriam-trails, so you don't have to turn it off every time you open the map if you don't like them there.
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Post by rav4ishing on Jul 20, 2019 22:16:23 GMT -6
For map adjustments, something else that would be nice is to have it remember the state of the Miriam-trails, so you don't have to turn it off every time you open the map if you don't like them there. In addition, it would also be nice to have Miriam's dot blink. I honestly can't spot where I am most of the time at first glance.
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ReySol
Master of the Solar Eclipse
Ancient Legion
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Post by ReySol on Jul 20, 2019 23:44:03 GMT -6
I find it shameful and despicable to post an update on “nerfing” fan’s favorite weapons and shards while everyone is waiting for a stable and playable Switch version without input delay. Developers should read our comments here, on kickstarter and discord and realize they are doing a mistake. If anything, they should work and release a very good performance update for Switch before anything else. Because of that input delay, the gameplay feels laggy and harder than it was supposed to be, so by decreasing our power you are making it even more frustrating Question
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Post by ellisant on Jul 21, 2019 4:09:23 GMT -6
I mean, the forum is pretty toxic right now (people overreacting all across the board, imho) It's called criticism and creators should be held accountable for thier actions to prevent normalisation of behaviors in industry such as this. Dont' worry they don't read it personaly anyway. People are not mad about single things but the whole picture. Lies, false reassurance, shady actions etc. The amount of criticism just shows how much of a blunder it is right now. Saddest part is that beneath all of this there is a decent game that is handicapped to a level that people (myself included) can't enjoy it. The least the should do is give switch owners chance to experience this game on other platforms with download code of their choice (not the best solution but still better than none). That would at least mitigate some of the bad PR. As I mentioned in other posts, I wish them to succed in their plans to patch the game but if it is beyond their capabilities they should admit it ASAP and take rational actions. Cause if after half a year they will admit to failure or release a patch that does not adress even 1/3 of the problems it might be too late and people will remember it and the media will focus only on switch performance drama when a sequel will (hopefuly) be announced.
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hai
New Blood
Playing CODEX release while waiting for Switch 60 FPS fix
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Post by hai on Jul 21, 2019 4:43:25 GMT -6
Honesty goes a long way, it's amazing that most companies don't understand this, including indie companies. It's proof of having some intellect but no intelligence.
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Ryngar Acia
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[TI2] ...and Another..
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Post by Ryngar Acia on Jul 21, 2019 5:44:01 GMT -6
Wh-Where tf are playable Zangetsu and Classic mode, already? Why ya gotta go and nerf my bunny lady and my cool swords. :/ Sorry 505, but..
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zero
Ancient Legion
[TI0]Great president of hell, gifter of knowledge and secrets
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Post by zero on Jul 21, 2019 7:37:44 GMT -6
Honesty goes a long way, it's amazing that most companies don't understand this, including indie companies. It's proof of having some intellect but no intelligence. I wouldn't go so far as to insult their intelligence, they thought the balance patch was good but it upset some people. I think real patches are coming soon but this wasn't anything to call them stupid or dishonest over I mean they did make a pretty good game in most regards.
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hai
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Post by hai on Jul 21, 2019 9:32:09 GMT -6
I didn't say anything about the balance, I refer to stuff like not delviering patch on promised time, not giving Switch backers an alternative, false promotion. Stuff like that. I stand by my words, that is unintelligent and dishonest behaviour, and it will never be anything other than that.
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LeyendaV
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Post by LeyendaV on Jul 21, 2019 16:42:41 GMT -6
I'm getting my physical copy for Switch this Tuesday.
So, for what I can see, the patch brings two bugs "fixed", tons of (apparently) unnecessary re-balance and nothing more. Are the loading times, crashes, freezing and graphical issues and downgrades fixed as well? I mean, the game was already released a month ago.
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zero
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[TI0]Great president of hell, gifter of knowledge and secrets
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Post by zero on Jul 21, 2019 17:00:53 GMT -6
I didn't say anything about the balance, I refer to stuff like not delviering patch on promised time, not giving Switch backers an alternative, false promotion. Stuff like that. I stand by my words, that is unintelligent and dishonest behaviour, and it will never be anything other than that. Fair enough, I disagree with the sentiment but I can understand your point.
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Post by 4blackout on Jul 22, 2019 10:33:52 GMT -6
I thought it was always clear from the last update that no fix to the input lag or the framerate would be features in this first patch. I'm fine with that. However, I would request more frequent updates on the team's progress from now on, to give those of us waiting a bit of an easier time. Just as a sign of goodwill from the developers, even if it's just as simple as "We're currently working on the input lag, and it's going well/slow/whatever" every week.
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Post by skystalker on Jul 22, 2019 13:25:33 GMT -6
The problem is, when you (505) fuck up like this it is really hard to trust you to fix it. Because you either knowingly released a broken game, showing staggering indifference towards your backers and customers, or didn't realise how broken the game was, making you seriously incompetent. And when it comes to how the Switch release was presented on the eShop, with screenshots from a far, far better looking version, that also makes you cheats and liars.
As I stated before, I am still waiting for that PSN voucher for the version of the game I apparently bought on the Switch eShop.
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Post by pabloam on Jul 23, 2019 0:46:52 GMT -6
Very disappointing to not release at least with some input stability fix... You have a lot to fix regarding to stability and graphics...
What are you focusing now?
Uploading videos of improvementes/development would help to calm down people...
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Post by bradd80 on Jul 23, 2019 14:46:52 GMT -6
So no actual switch updates just out of nowhere NERFs no one really wanted. The teams were clearly not actually focused on fixing the broken switch version. Its clear the promised the moon on fixing the switch port just to suppress the negative backlash long enough to hope the bigger Youtubers and such forget about it and dont cover it to harshly. They already broke many promises, this is just one more. What really angers me Is I had to buy a second non switch copy to have a playable game.
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Post by booghost on Jul 23, 2019 16:16:13 GMT -6
I wish I could have a proper opinion on the stated nerfs and changes but my experience has been limited and disjointed on Switch. The launch of Bloodstained feels unequivocally rushed. There is no single version that is free of game breaking failures. The Switch version was delayed by a week. At first, this may have been a logistical issue but looking at the current state of affairs it's easy to pinpoint that the Switch Version was cobbled together and rushed out. There are just too many things that just don't feel right in the slightest. After all these years, one could presume that a properly tested product would have been released but obviously that's not the case. A game is bound to have a few bugs but game crashes, severe FPS drops, and a version that barely holds together? Bloodstained needed more time. My own experience on Switch has been marred with issues: - FPS Drops
- High Latency
- Terrible Graphics
- In-Game Sequences that slow down the entire game (IE: Book interaction and dialogue windows)
- Item Drops Stuck in Walls
- Grammatical Errors, Typos, and Missing Text
- HD Rumble Bug
- Clipping through floors and walls
- Crashes
My play through on Switch has been absolutely abysmal. I have done my best to tough it out but overall stability seems to grow worse. I'm actually stuck in Livre Ex Machina because the game continues to crash in this area. No matter how I approach it, regardless of shards, of weapons, monsters killed, or anything at all to add less stress to the stability, the game will crash; over and over again. It's now completely unplayable as I can't progress. A crash always happens! It's ridiculous. This doesn't even take into account the crashes I had from the beginning of my play through to now. At least the other versions aren't anywhere near as bad. The Switch version feels like an early access trial where backed get to pay $60 while the public only had to offer $40, before having any specials or discounts offered to them at their retailers. So, I'd love to offer feedback on nerfs. It would be interesting to experience these shards and weapons via my own experience, just to see if it is necessary to the quality of life for future online integration. Unfortunately, I have a brick of a game. These bugs and stability issues should be a priority. Not cosmetic items. A stable game that people can play should be a priority. In yet, the priority is on nerfs on items that I can't even experience while cosmetic items are planned. How utterly disappointing.
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Post by veritas85 on Jul 23, 2019 16:46:16 GMT -6
I had pre-ordered a Switch copy and got it on day of release. As soon as I plugged it in, I downloaded the 1.0.1 patch. I have put in over 50 hours now and havent had any game breaking bugs at all. I have beaten the game on normal difficulty, gotten 100% on map, shards and all quests and still running around having fun. The only issues I have are the occasional item drop getting stuck and a couple of longer loading times in between the cathedral and library area. I dont know if I just got lucky or what, but seems most people are over exagherating way too much.
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Post by vincela9146 on Jul 23, 2019 16:47:07 GMT -6
Anyone else having another chest issue with the swordfish katana? It’s open and don’t have it in my item list so I cannot Unlock the item collector achievement. Extremely frustrating putting so much time into this game only to be stopped from completing it by a big. Please fix this soon!
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Post by vincela9146 on Jul 23, 2019 16:49:04 GMT -6
Anyone else having another chest issue with the swordfish katana? It’s open and don’t have it in my item list so I cannot Unlock the item collector achievement. Extremely frustrating putting so much time into this game only to be stopped from completing it by a big. Please fix this soon!
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Post by gameagentet on Jul 24, 2019 0:50:01 GMT -6
I'm also a bit unsatisfied with my Switch version. I felt the whole trailer where Iga said "I will prove them wrong" was kinda insulting, because they didn't really account for the Nintendo Switch audience. It still looks and plays like poop, and there's no denying that. I backed this at the Alchemist level, and I feel it's not up to the standards of a Castlevania game. This may be like the Sega Saturn version of Symphony of the Night, but a bit worse.
I also think their social media crew needs to really get better at relaying information. When they posted about the recent update for Switch, the taglines made it look like this was the performance patch we've been waiting for... or at least the start of many constructive patches. Instead, all it was... was nerfs, cosmetic map fixes and an HD rumble bug fix, while saying that the performance patches are still in the making. The heat they got from that post was well deserved, along with the paid DLC survey. If the Switch game looks like poop, no cosmetic DLC will make it better. It's just makeup on a pile of poop.
I understand it takes time to get these fixes done, but this is what happens when let your B-Team (Armature Studio) work on this Switch version instead of the main team (505 Games), and then your social media crew incites more anger from Switch fans with poor choice statements and decisions. Step up your game, fellas. You made half of your money off us Switch owners (which had been stated by multiple online sources). Give us a product that we can say is very comparable to the other versions, like you promised in your apology message after the Switch launch. No more missteps, please... just work on making the Switch version respectable. The system is capable of good things.
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