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Post by Nezuto on Jul 2, 2019 12:34:11 GMT -6
adralmelech Yes, I was speaking to you. I have a bad habit of not tagging names and quoting others. But, I'm still taking my leave of things, I fear my true input would stir more up and not worth the stress. Again, I wasn't disagreeing with your points, just the method/tone they were being made as it could make things worse, instead of a civilized discussion.
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jul 2, 2019 12:39:23 GMT -6
adralmelechI don't see an issue here? They've delivered on their main obligation, that being a functional game. The Switch version despite all the over-exaggerated complaints is still playable, and will be updated in the future. Receiving a product late or not is honestly such a little thing, especially when they're constantly updating you on the situation, just be patient. I backed the $175 tier, and I understand that all the bonus stuff will be delivered around August, and I'm fine with that. I got the game, it runs flawlessly, I'm happy. Basically your main complaints from what I can gather are that you feel ripped off, and backer exclusive content isn't exclusive. The former is just from misguided expectations. You're supporting them, not buying something. The latter is like someone who thought he'd get to keep all the candy, but it turns out everyone gets to share in on the candy and you don't like it, but you get to enjoy it anyways.
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roguedragon05
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Post by roguedragon05 on Jul 2, 2019 12:44:05 GMT -6
So far as I'm aware, there has been vague talks/threats of legal action since Curse of the Moon came out. Very little back then but since the release over the last couple months more and more, but I've yet to hear about any actual cases being brought to IGA, Artplay, 505 or anyone else and I've not seen any impact to sales of the game from their choices. Most of the non-backer community that I've talked to/heard from either don't know about it, or are hands off on the issue and just want to know if the game is any good. This constant reminder that legal action could be/may at some point be taken has entered the realm of put up or shut up in my opinion (To be clear I'm not saying anyone needs to silence their opinions)
However if you (the backers that feel wronged) are going to take action then stop raging in the comment sections and forums and subreddits and get a lawyer and do it. The thing I'm really tired of hearing is how most of those that are upset about this frame their arguments as they represent "The Backers". You don't. Stop claiming to represent all backers. You represent an indeterminate number of the the backers maybe, but I've been talking about this issue myself since the Kickstarter ended almost half a decade ago and I've found that most often even those that are against the exclusivity being broken are not fans of the exclusivity themselves. So long as I get the actual content (any time now please 505/Artplay) I'm getting what's important, the exclusivity being removed literally does nothing to harm my enjoyment of the content quite the opposite actually.
I know that many feel a legitimate claim to dissatisfaction with how the issues have been handled and it does suck that not everyone could be completely happy, though I often times wonder how many of these are simply upset that the excess copies they ordered my sell for less now.
The arguments of ethics is pointless in my opinion is it "ethical" to cut off a part of a game to be relegated to eventual obscurity because a "promise" is more important than as wide of an audience having access to the full game and enjoyment of that game or is it "ethical" to keep a promise regardless of fan enjoyment of a video game I mean that is the end goal right to enjoy the game by the largest number of people? Most have said that they actually don't mind the exclusivity eventually being dropped in one form or another meaning it becomes a matter of how long to play keep away with the content.
Regardless as others have said the genie has been sprung and the wish granted there is no corking the lamp at this point, so as I said before take legal action if you feel you have a case or don't.
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Post by adralmelech on Jul 2, 2019 12:49:08 GMT -6
adralmelech I don't see an issue here? They've delivered on their main obligation, that being a functional game. The Switch version despite all the over-exaggerated complaints is still playable, and will be updated in the future. Receiving a product late or not is honestly such a little thing, especially when they're constantly updating you on the situation, just be patient. I backed the $175 tier, and I understand that all the bonus stuff will be delivered around August, and I'm fine with that. I got the game, it runs flawlessly, I'm happy. Basically your main complaints from what I can gather are that you feel ripped off, and backer exclusive content isn't exclusive. The former is just from misguided expectations. You're supporting them, not buying something. The latter is like someone who thought he'd get to keep all the candy, but it turns out everyone gets to share in on the candy and you don't like it, but you get to enjoy it anyways. I have the switch version, what do you consider playable? I played on a sit through the ship and all the way up to meeting with zengetsu for the first time. On the ship i had text from the cutscene during the battle with vepar, the last line of text never cleaned from the screen, that breaks immersion, by the time i reached the castle i was not even getting 20 FPS, every new shard would completely freeze the game and would give back control too late to avoid hazards around, by the time i reached zengetsu i had to quit because it was basically slow motion (if it was 15 fps it was too much), that was around 1 hour of game play, the switch was also incredibly hot, my longest play sesion with the switch was like 4 hours with xenoblade chronicles 2 and never got any where near close to that hot. That's not even addressing some of the huge graphic issues. Is also kind of sad that load screens can take like 40 seconds, i don't consider that playable The other thing is why are backers still wondering if they'll ever get their copies? i'll get it, you got yours and you are happy, yet there is a fact, and the fact is that we would have gotten a way better deal if we had purchased this at retail.
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Post by adralmelech on Jul 2, 2019 12:52:32 GMT -6
So far as I'm aware, there has been vague talks/threats of legal action since Curse of the Moon came out. Very little back then but since the release over the last couple months more and more, but I've yet to hear about any actual cases being brought to IGA, Artplay, 505 or anyone else and I've not seen any impact to sales of the game from their choices. Most of the non-backer community that I've talked to/heard from either don't know about it, or are hands off on the issue and just want to know if the game is any good. This constant reminder that legal action could be/may at some point be taken has entered the realm of put up or shut up in my opinion (To be clear I'm not saying anyone needs to silence their opinions) However if you (the backers that feel wronged) are going to take action then stop raging in the comment sections and forums and subreddits and get a lawyer and do it. The thing I'm really tired of hearing is how most of those that are upset about this frame their arguments as they represent "The Backers". You don't. Stop claiming to represent all backers. You represent an indeterminate number of the the backers maybe, but I've been talking about this issue myself since the Kickstarter ended almost half a decade ago and I've found that most often even those that are against the exclusivity being broken are not fans of the exclusivity themselves. So long as I get the actual content (any time now please 505/Artplay) I'm getting what's important, the exclusivity being removed literally does nothing to harm my enjoyment of the content quite the opposite actually. I know that many feel a legitimate claim to dissatisfaction with how the issues have been handled and it does suck that not everyone could be completely happy, though I often times wonder how many of these are simply upset that the excess copies they ordered my sell for less now. The arguments of ethics is pointless in my opinion is it "ethical" to cut off a part of a game to be relegated to eventual obscurity because a "promise" is more important than as wide of an audience having access to the full game and enjoyment of that game or is it "ethical" to keep a promise regardless of fan enjoyment of a video game I mean that is the end goal right to enjoy the game by the largest number of people? Most have said that they actually don't mind the exclusivity eventually being dropped in one form or another meaning it becomes a matter of how long to play keep away with the content. Regardless as others have said the genie has been sprung and the wish granted there is no corking the lamp at this point, so as I said before take legal action if you feel you have a case or don't. Where am i saying that i'll take legal action? I'm just urging 505 to man up and stop treating backers un-ethically.
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Post by Arcueid Brunestud on Jul 2, 2019 12:53:45 GMT -6
adralmelech I don't see an issue here? They've delivered on their main obligation, that being a functional game. The Switch version despite all the over-exaggerated complaints is still playable, and will be updated in the future. Receiving a product late or not is honestly such a little thing, especially when they're constantly updating you on the situation, just be patient. I backed the $175 tier, and I understand that all the bonus stuff will be delivered around August, and I'm fine with that. I got the game, it runs flawlessly, I'm happy. Basically your main complaints from what I can gather are that you feel ripped off, and backer exclusive content isn't exclusive. The former is just from misguided expectations. You're supporting them, not buying something. The latter is like someone who thought he'd get to keep all the candy, but it turns out everyone gets to share in on the candy and you don't like it, but you get to enjoy it anyways. I have the switch version, what do you consider playable? I played on a sit through the ship and all the way up to meeting with zengetsu for the first time. On the ship i had text from the cutscene during the battle with vepar, the last line of text never cleaned from the screen, that breaks immersion, by the time i reached the castle i was not even getting 20 FPS, every new shard would completely freeze the game and would give back control too late to avoid hazards around, by the time i reached zengetsu i had to quit because it was basically slow motion (if it was 15 fps it was too much), that was around 1 hour of game play, the switch was also incredibly hot, my longest play sesion with the switch was like 4 hours with xenoblade chronicles 2 and never got any where near close to that hot. That's not even addressing some of the huge graphic issues. Is also kind of sad that load screens can take like 40 seconds, i don't consider that playable The other thing is why are backers still wondering if they'll ever get their copies? i'll get it, you got yours and you are happy, yet there is a fact, and the fact is that we would have gotten a way better deal if we had purchased this at retail. My friend who I gave my Switch code to encountered laggy gameplay and a crash at one point. You know what he told me? "But it's fun tho. Real addicting". He's already past Gebel when I last texted him. So yes, it's playable. Unplayable would mean you cannot beat the game because something game breaking is halting you from progressing. And again, kickstarter is not about purchasing. It's about supporting. You made it happen, not the people buying retail (although they're contributing most to sales which will help a sequel or another Igavania title happen)
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Post by adralmelech on Jul 2, 2019 12:57:16 GMT -6
I have the switch version, what do you consider playable? I played on a sit through the ship and all the way up to meeting with zengetsu for the first time. On the ship i had text from the cutscene during the battle with vepar, the last line of text never cleaned from the screen, that breaks immersion, by the time i reached the castle i was not even getting 20 FPS, every new shard would completely freeze the game and would give back control too late to avoid hazards around, by the time i reached zengetsu i had to quit because it was basically slow motion (if it was 15 fps it was too much), that was around 1 hour of game play, the switch was also incredibly hot, my longest play sesion with the switch was like 4 hours with xenoblade chronicles 2 and never got any where near close to that hot. That's not even addressing some of the huge graphic issues. Is also kind of sad that load screens can take like 40 seconds, i don't consider that playable The other thing is why are backers still wondering if they'll ever get their copies? i'll get it, you got yours and you are happy, yet there is a fact, and the fact is that we would have gotten a way better deal if we had purchased this at retail. My friend who I gave my Switch code to encountered laggy gameplay and a crash at one point. You know what he told me? "But it's fun tho. Real addicting". He's already past Gebel when I last texted him. So yes, it's playable. Unplayable would mean you cannot beat the game because something game breaking is halting you from progressing. And again, kickstarter is not about purchasing. It's about supporting. You made it happen, not the people buying retail (although they're contributing most to sales which will help a sequel or another Igavania title happen) This is why this was the second worse place, it is filled with bots. I don't care what your freind told you, crap i don't even care about the reviews, i care about my gameplay, the return of samus doesn't have that kind of problems and is on 3ds. But if you are going after that game of "someone else told me" go check the freaking news outlets, pretty much every single one of them says the switch version is bad, even 505 admited it. Again, not even kickstarter is agree with your definition of kickstarter, go check ToS of kickstarter.
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jul 2, 2019 13:02:37 GMT -6
There are things like the "vocal minority" who complain the loudest and are heard, and "casual gamers" who don't care about low fps or whatever and just simply enjoy the game. But it seems like your mindset is set in stone, so I'll leave you to it.
Btw, Return of Samus was built for the 3ds so that's a terrible example. If you care about gameplay, back a more powerful console. That is all.
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Post by adralmelech on Jul 2, 2019 13:05:12 GMT -6
There are things like the "vocal minority" who complain the loudest and are heard, and "casual gamers" who don't care about low fps or whatever and just simply enjoy the game. But it seems like your mindset is set in stone, so I'll leave you to it. Btw, Return of Samus was built for the 3ds so that's a terrible example. If you care about gameplay, back a more powerful console. That is all. If they are selling for that console, make the game run properly for that console, i backed for xbox one as well, that kind of game is a lot better on handhelds. If they can not deliver a quality version they shouldn't make a version for that console, plain and simple. Is funny that you ran out of arguments and start throwing names. This is why they can lack ethics and get away with it, because people who doesn't feel affected feel every one should adopt they drone mindset. And that's just 1 of the things
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Post by adralmelech on Jul 2, 2019 13:10:01 GMT -6
Tell me somethig is it ethic to vehemently deny the issues of a version pointed out on a public event? Because it would have been ok, except for the fact that the issues were completely true and instead of addressing them they were just denied.
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Ciel
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Post by Ciel on Jul 2, 2019 13:20:47 GMT -6
Since I don’t want to turn this into a briefing of the project’s history, I’ll cut it down to what is relevant, deep silver had the rights for bloodstained, as soon as mighty number 9 was released and crushed, they gave the rights back to artplay, distanced from inti and brought in 505 games, 505 commited to support the game and to honor the deal with the backers, . Where did you get this from? Sure, there were some rumors about it around the time the Kickstarter was up, but after that Deep Silver was not even once mentioned or rumored to have any relations with Bloodstained. I'm just legitimately curious about where you have got this information, so don't take it the wrong way. ... the first red light for me, was the poll, the open poll, used to assest the viability of selling the backer exclusive content, that poll that even today is up, is one of the pilars for stripping away the backer exclusive content, that’s under the lie that “selling the content had an overwhelming support”, I don’t wanna get fixed into all the fiasco that was this poll, so i’ll leave it there for now You may disagree with how the poll and everything about it was handled, but let me be clear here about something: once a digital content is out there in the internet, it's not exclusive anymore. Full stop. You can be certain that if that content had continued to be "exclusive", there would be mods, unofficial patch or something else to insert the same content for everyone's game. Heck, it probably would have started from a backer uploading it and making the content public. And at that stage, what's even the point of calling it "exclusive" anymore? That's just the reality of things, and you can't really blame anyone for it. If they are selling for that console, make the game run properly for that console, i backed for xbox one as well, that kind of game is a lot better on handhelds. Let just be clear that while you're right that they should make the game run properly, there's no such a thing of "a game that's right for one specific platform". I, for instance, hate handhelds with a passion and can't understand for life how someone is able to enjoy a comfortable gaming session with a handheld. So, at the end of the day, that's just opinions. Incidentally, I find it ironic how people last decade were fed up with Castlevania being launched only on handheld because of limited hardware, and now I'm seeing this kind of statement everywhere in the internet.
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roguedragon05
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Post by roguedragon05 on Jul 2, 2019 13:26:15 GMT -6
adralmelechThe legal bit wasn't targeted directly at you it was a general for the consideration of all that read this statement, part of why I didn't tag anyone specifically in the post. The entire idea that 505 has amends to make naturally seems to me to take a (even if unspoken) tone of "or else" that genuinely may not have been your intent and again I didn't tag you specifically for that reason. I was going to ask how exactly you would like 505 to "man up" or what possible consequences you foresee may happen, however I remembered you replied simierly to purify earlier. For me I will agree that Fangamer should (and as far as I know has been) available for any questions on physical deliveries and that codes should be and ideally should have been available day one, for those that may not have their copy yet, there are too many variables to account for me to spread a blanket of blame over anyone. I agree that it sucks that we have to wait for the game to be finished and that the game in general had a disjointed and buggy release and not just on the Switch, but at the sametime I'm not going to call them unethical about it. These where bumps and low points in a otherwise great game, and I got to experience the lows with the highs since I kickstarted and helped show a desire for the games creation. That was the end game for most of us as I would guess it was for you. One thing I could argue that was "unethical" was 505's tendency to wait as long as possible to reveal potentially unpopular choices, it's annoying and disheartening at times though I understand why the do it, particularly after reading some of the nonstop spamming of a few guys on the Kickstarter comments. Hope you do find enjoyment in the game though.
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Post by adralmelech on Jul 2, 2019 13:29:17 GMT -6
Since I don’t want to turn this into a briefing of the project’s history, I’ll cut it down to what is relevant, deep silver had the rights for bloodstained, as soon as mighty number 9 was released and crushed, they gave the rights back to artplay, distanced from inti and brought in 505 games, 505 commited to support the game and to honor the deal with the backers, . Where did you get this from? Sure, there were some rumors about it around the time the Kickstarter was up, but after that Deep Silver was not even once mentioned or rumored to have any relations with Bloodstained. I'm just legitimately curious about where you have got this information, so don't take it the wrong way. ... the first red light for me, was the poll, the open poll, used to assest the viability of selling the backer exclusive content, that poll that even today is up, is one of the pilars for stripping away the backer exclusive content, that’s under the lie that “selling the content had an overwhelming support”, I don’t wanna get fixed into all the fiasco that was this poll, so i’ll leave it there for now You may disagree with how the poll and everything about it was handled, but let me be clear here about something: once a digital content is out there in the internet, it's not exclusive anymore. Full stop. You can be certain that if that content had continued to be "exclusive", there would be mods, unofficial patch or something else to insert the same content for everyone's game. Heck, it probably would have started from a backer uploading it and making the content public. And at that stage, what's even the point of calling it "exclusive" anymore? That's just the reality of things, and you can't really blame anyone for it. To answer your first question, it was not a rumour, deepsilver trademarked bloodstained, when they announced 505 on an update they announced that deepsilver transfered the rights of that trademark to artplay (who still owns it), i can show you the screenshot of deepsilver's trademark attached. To answer your second question is irrelevant if someone pirates it, mods it or does whatever, the backer exclusive content should have remained "officially" exclusive, iga himself stated that it was more a token than something that would make a different game experience. Go check his comments on why he was offering backer exclusive content. Attachments:
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Post by adralmelech on Jul 2, 2019 13:33:28 GMT -6
adralmelech The legal bit wasn't targeted directly at you it was a general for the consideration of all that read this statement, part of why I didn't tag anyone specifically in the post. The entire idea that 505 has amends to make naturally seems to me to take a (even if unspoken) tone of "or else" that genuinely may not have been your intent and again I didn't tag you specifically for that reason. I was going to ask how exactly you would like 505 to "man up" or what possible consequences you foresee may happen, however I remembered you replied simierly to purify earlier. For me I will agree that Fangamer should (and as far as I know has been) available for any questions on physical deliveries and that codes should be and ideally should have been available day one, for those that may not have their copy yet, there are too many variables to account for me to spread a blanket of blame over anyone. I agree that it sucks that we have to wait for the game to be finished and that the game in general had a disjointed and buggy release and not just on the Switch, but at the sametime I'm not going to call them unethical about it. These where bumps and low points in a otherwise great game, and I got to experience the lows with the highs since I kickstarted and helped show a desire for the games creation. That was the end game for most of us as I would guess it was for you. One thing I could argue that was "unethical" was 505's tendency to wait as long as possible to reveal potentially unpopular choices, it's annoying and disheartening at times though I understand why the do it, particularly after reading some of the nonstop spamming of a few guys on the Kickstarter comments. Hope you do find enjoyment in the game though. Man up i want them for instance, to go check how many people still doesn't have their copies and if necessary go buy them a damn copy at a local retailer for the backer to just pick it up, even if that means loosing pennies, that would be maning up. And since this is getting tiresome, tell me how etical was to deny switch issues just so the issues could return and be reported by the whole media? was it ethical to deny them? i'm not even asking about the 720 @30 fps after locking platform changes, was it ethical to deny known issues?
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Post by adralmelech on Jul 2, 2019 13:39:01 GMT -6
Yea i should have said that for me and a lot other people this kind of games are way better in handhelds, you are right everyone has his own preferences.
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purifyweirdshard
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Post by purifyweirdshard on Jul 2, 2019 13:46:05 GMT -6
Yeah, Koch Media owns Deep Silver. Ben Judd confirmed directly in his most recent podcast with Mike that they were initially involved, as well. I don't think they were ever talked about much beyond that because the trademark/beginning may be as far as it went. The game didn't officially (or unofficially, for all we know) have a publisher until 505 Games, rather than it being a change of one.
There were a lot of changes and differences with how the game ended up compared to where it started, but a lot of that too would be normal and left unexamined in a traditionally funded game. We don't know what ports or features or anything else was cut from a game 4 years in the making usually, because we only hear about it until they're final in what they're doing. In Japan's case, often 6 months or less out. I distinctly remember only knowing Order of Ecclesia existing a few months before it was released - they could have hoped in 2006 to develop it for PSP or something and we'd have no idea.
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Post by Ciel on Jul 2, 2019 13:46:10 GMT -6
To answer your first question, it was not a rumour, deepsilver trademarked bloodstained, when they announced 505 on an update they announced that deepsilver transfered the rights of that trademark to artplay (who still owns it), i can show you the screenshot of deepsilver's trademark attached. Hm that's interesting, thank you for sharing it, I wasn't aware of the fact. To answer your second question is irrelevant if someone pirates it, mods it or does whatever, the backer exclusive content should have remained "officially" exclusive, iga himself stated that it was more a token than something that would make a different game experience. Go check his comments on why he was offering backer exclusive content. Well I can understand yours and IGA's opinion but I'm not so sure if it is worth "fighting" reality because an official label.
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Post by roguedragon05 on Jul 2, 2019 14:00:07 GMT -6
adralmelechI'm just suggesting this bit, I'd appreciate it if you'd allow Arcueid or anyone else to disengage from the argument when they so wish instead of continuing on.
You've brought up a couple different times that if they couldn't make the Switch version work they shouldn't have released it, you are not taking into account the story of how the Switch version came to be though, the money came from the investment made of the backers at the $3 mil mark for the Wii U, when they decided that the Wii U was no longer a viable option they came up with a replacement, if they hadn't they would have faced accusations of misspending investors money, stealing money, not doing their best to fulfill their promises or flat out lying. Not to mention they had half of the time to work with the console in mind then they did the others. I AGREE with you in the extent that I wish they had held off the release of the game in general for a month or two to fix things. I don't know their reasoning for releasing when they did (I can guess and speculate but I'm not going to say it must be this or that) However I know that they would have faced alot of negative reactions to even more of a delay then they had for the Switch release I remember all the comments from Switch fans and all the pleas on here and Kickstarter to change their surveys or buy someone else's PS4 or Steam copy. The fact is they didn't have a perfect solution, the only thing I wish they would have done is hold off till the game was in at least a decent playable state which more or less I have to admit they did (baring the patch/chest fubar) for most consoles. I don't think the Switch port was ever going to be a steller thing, I'm not going to expect 505 or anyone involved to say "psst don't buy this version of the game".
I don't really disagree with you on the idea that they should have waited for Switch to be in a better state before releasing but they made that choice and it was their right to make it and as far as I know they are trying to make as good as it can be.
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Post by adralmelech on Jul 2, 2019 14:01:08 GMT -6
Well I can understand yours and IGA's opinion but I'm not so sure if it is worth "fighting" reality because an official label. Well as a matter of fact this has a bigger implication, the content was going to be on the build of the game, meaning the build had to be different to that of retail, this would have made physical copies way more valuable. I'm not as big of an asshole as ya'll want to believe and i was not really expecting that to happend, this is more in line of "your lack of ethics has the potential of bitting you in yer arse", because this is grounds for some other type of action. Probably my main problem with all this backer exclusive thing is that we effectively overpaid for the game and retail got a way better deal.
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Post by adralmelech on Jul 2, 2019 14:03:54 GMT -6
adralmelech I'm just suggesting this bit, I'd appreciate it if you'd allow Arcueid or anyone else to disengage from the argument when they so wish instead of continuing on.
You've brought up a couple different times that if they couldn't make the Switch version work they shouldn't have released it, you are not taking into account the story of how the Switch version came to be though, the money came from the investment made of the backers at the $3 mil mark for the Wii U, when they decided that the Wii U was no longer a viable option they came up with a replacement, if they hadn't they would have faced accusations of misspending investors money, stealing money, not doing their best to fulfill their promises or flat out lying. Not to mention they had half of the time to work with the console in mind then they did the others. I AGREE with you in the extent that I wish they had held off the release of the game in general for a month or two to fix things. I don't know their reasoning for releasing when they did (I can guess and speculate but I'm not going to say it must be this or that) However I know that they would have faced alot of negative reactions to even more of a delay then they had for the Switch release I remember all the comments from Switch fans and all the pleas on here and Kickstarter to change their surveys or buy someone else's PS4 or Steam copy. The fact is they didn't have a perfect solution, the only thing I wish they would have done is hold off till the game was in at least a decent playable state which more or less I have to admit they did (baring the patch/chest fubar) for most consoles. I don't think the Switch port was ever going to be a steller thing, I'm not going to expect 505 or anyone involved to say "psst don't buy this version of the game".
I don't really disagree with you on the idea that they should have waited for Switch to be in a better state before releasing but they made that choice and it was their right to make it and as far as I know they are trying to make as good as it can be. I'm not holding anyone to reply at gunpoint bro! When they cancelled wii u version they offered full refunds, they could have done the same with the switch version, crisis adverted.
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