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Post by iggyg85 on Jul 1, 2019 21:44:14 GMT -6
After four years of development, we backers (and gamers as a whole) have the long anticipated Bloodstained RotN. Like many I have found much enjoyment in the nostalgia culture that this game stirs up...and really just enjoy the game altogether. Now we wait for backer achievements to reach us as free DLC updates for the foreseeable future that I would expect to be over the next 6-12 months, but all I can think about is a sequel to be placed on KS to get the ball rolling for the future. With the core of the game system developed one would think the process could be greatly reduced to 1.5-2 years. I know even in my mid-30s that I will still jump at the chance for more and support KS on day 1. Is it too soon to hope for this already?
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Post by exalt9 on Jul 1, 2019 22:12:26 GMT -6
I voted "Maybe" because I am waiting for them to prove they are competent developers by fixing the Switch version.
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gunlord500
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Post by gunlord500 on Jul 1, 2019 22:30:05 GMT -6
Absolutely not. Don't get the wrong idea--I think Bloodstained is a great game, and 505 and IGA have restored my faith in them. I think a second crowdfunding campaign with 505 at the helm would go MUCH better than the first--no ludicrous stretch goals, ports, and poorly chosen partners. However, crowdfunding is simply an inherently exploitative and unethical model. I am never, ever giving a penny to any Kickstarter, indiegogo, or similar campaign again.
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Post by python on Jul 1, 2019 22:58:46 GMT -6
Angel-Corlux told on the kickstarter board there won't be a crowdfunding campaign if Bloodstained gets a sequel.
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Post by Arcueid Brunestud on Jul 1, 2019 23:08:33 GMT -6
The whole point of BS's kickstarter campaign was to acertain the people's interest in another Igavania game because Konami didn't think people cared. The people answered loud and clear; BS being one of the most successful kickstarter campaigns in history.
A second kickstarter campaign for a sequel would not only be kinda pointless, it would just come off as greedy. Like The Final Bosman put it, a kickstarter campaign needs the "screw you" factor to be successful. In this case being a clear "screw you, Konami!"
I'm 100% certain that with Bloodstained's current popularity, Koji Igarashi will easily be able to make another Igavania title without needing crowdfunding. Whether it's a sequel or not, it will undoubtedly be a great experience.
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Post by Rixuel on Jul 1, 2019 23:09:05 GMT -6
Angel-Corlux told on the kickstarter board there won't be a crowdfunding campaign if Bloodstained gets a sequel. Is it possible to have the source or is it private?
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roguedragon05
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Post by roguedragon05 on Jul 1, 2019 23:20:59 GMT -6
I want a Bloodstained 2 (I'll also accept another game if IGA is of the mood to try something different) but not a Kickstarter for Bloodstained 2, I just don't thinks it should be needed nor do I think it would help us get the game any faster or better. As gunlord was getting at and as I've said before it's not sustainable business model because there are too many opportunities for broken promises or things not turning out the way you want them too. "Would I?" Hmmmm no I don't think so, there is always the possibility that they could offer some incredible reward for a certain tier but even then I don't see myself participating, I'll gladly give them my money day one for the finished product. RixuelIt was in a post on the Kickstarter comments a few days ago, (and I'm sure elsewhere and at other times as well) I don't remember exactly where or when might have been a week ago or more or less that I personally saw it.
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Post by Arcueid Brunestud on Jul 1, 2019 23:26:01 GMT -6
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Rixuel
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Post by Rixuel on Jul 1, 2019 23:42:15 GMT -6
I hope for a Bloodstained 2, but they don't have to use Kickstarter
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Clear
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Post by Clear on Jul 1, 2019 23:43:20 GMT -6
I vote no My hope has always been that IGA and company will profit extremely well off of the current Bloodstained titles and corresponding DLC down the road---so much so that there will be absolutely positively no need at all for any crowdfunding whatsoever for a Bloodstained direct sequel. The Kickstarter campaign we had back in 2015 was quite successful as we all might have heard or already know about. One portion of that success was due to the overwhelming response from gamers like us who really, really wanted to experience a magical and timeless 2D platforming masterpiece as is Symphony of the Night again but on recent consoles. We all found out during the campaign about Iga's departure from Konami, the company who had already shifted their business focus to a degree which led to the stoppage of the flow of Igavania titles like Order of Ecclesia. But most importantly: We all wanted Bloodstained The Kickstarter, even with the negativity surrounding it at the time, proved to be a success for Bloodstained (and a relatively rare success for a kickstarter in the most general sense) and one of the relatively few instances where one can say that a crowdfunding effort was genuinely worth it. I can even say that it may still be just as well-regarded in retrospect many years and even decades later. This is very much Bloodstained 1's story of "rags to riches" with a triumphant kickstarter campaign contained within the story. I believe Bloodstained 2 will take full form solely with the support coming from Bloodstained's successes.
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Post by Ciel on Jul 1, 2019 23:47:37 GMT -6
Using crowdfunding for a sequel when the first game apparently is going well would just burn the goodwill of the community and the fanbase. It also would bring back some hurdles inherent with a Kickstarter: over-promising and bloatification of the project. Because, let's be honest here, an IGAvania doesn't need a Roguelike dungeon and online modes to be good. In my opinion, a sequel game should just drop all of that and focus on giving other playable characters plot and gameplay features of their own. Something like what Dawn of Sorrow did, but better. Now that would be sick.
That said, I still wish that limited physical goodies are going to be a thing if a sequel happens. I'm all in for artbooks, posters, soundtrack CDs, slipcases/sleeves, etc, and the fanbase is willing to pay a premium to get them from what I can tell.
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Post by python on Jul 2, 2019 0:29:44 GMT -6
Angel-Corlux told on the kickstarter board there won't be a crowdfunding campaign if Bloodstained gets a sequel. Is it possible to have the source or is it private?
It was not private, it was to answer an ironical post from Simon Belmont saying something along the line "please consider supporting Bloodstained 2 for the next kickstarter". Since kickstarter has no search system integrated on its board, good luck finding it in ten thousand posts...
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Post by gradius on Jul 2, 2019 1:06:23 GMT -6
While the game turned out to be great... After the whole experience, i decided to never kickstart again.
1. Cancelled promises (Mac, Linux, Wii-U etc) 2. Asspulls (last minute announcement of DRMed version, looking over at you Curse of the Moon) 3. Backers receive their stuff last
Especially No3. With the same money, you could have bought EVERYTHING at once, during day 1 release and be assured that the game is of good quality (not risking). Now, weeks post launch and we still haven't received the codes for that soundtrack.
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Post by bradd80 on Jul 2, 2019 7:37:50 GMT -6
Not after how poorly they treat the switch port. No I would not back another.
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Post by adralmelech on Jul 2, 2019 8:30:49 GMT -6
No, after how little work ethics igarashi and 505 have displayed toward backers i'd say that i wouldn't even buy bloodstained 2 retail, i'd get a second hand copy or wait to see it on a bargain bin.
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purifyweirdshard
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Post by purifyweirdshard on Jul 2, 2019 9:38:52 GMT -6
There won't be a second Kickstarter for a sequel. It's not necessary. Even the first's was less to gather the funds and more to show demand. The demand at this point/the game's success speaks for itself.
I'm a little bit sad about that myself, because I really enjoyed the excitement of that time and all the extra things we're getting, game content wise and physical items wise, that wouldn't have happened without a KS. Being involved in the making of the game, too, with people putting in their own small pieces of it. That's great, but it also comes at some great costs and stress to all. They're now set for a more traditional model, and I can't blame them at all for wanting to just move forward with that.
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Post by adralmelech on Jul 2, 2019 9:47:13 GMT -6
There won't be a second Kickstarter for a sequel. It's not necessary. Even the first's was less to gather the funds and more to show demand. The demand at this point/the game's success speaks for itself. I'm a little bit sad about that myself, because I really enjoyed the excitement of that time and all the extra things we're getting, game content wise and physical items wise, that wouldn't have happened without a KS. Being involved in the making of the game, too, with people putting in their own small pieces of it. That's great, but it also comes at some great costs and stress to all. They're now set for a more traditional model, and I can't blame them at all for wanting to just move forward with that. Give me a break, go check fangamer webpage, they dedicate to create merchandise. Go look at how indies are putting to shame publishers, providing a ton of extra content for "free" (is not free, adding non-paid content is usually managed as a soft relaunch, which spikes the sells of the games not as much as the initial launch, but also gain good will fron consumers)
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Post by purifyweirdshard on Jul 2, 2019 10:09:50 GMT -6
There won't be a second Kickstarter for a sequel. It's not necessary. Even the first's was less to gather the funds and more to show demand. The demand at this point/the game's success speaks for itself. I'm a little bit sad about that myself, because I really enjoyed the excitement of that time and all the extra things we're getting, game content wise and physical items wise, that wouldn't have happened without a KS. Being involved in the making of the game, too, with people putting in their own small pieces of it. That's great, but it also comes at some great costs and stress to all. They're now set for a more traditional model, and I can't blame them at all for wanting to just move forward with that. Give me a break, go check fangamer webpage, they dedicate to create merchandise. Go look at how indies are putting to shame publishers, providing a ton of extra content for "free" (is not free, adding non-paid content is usually managed as a soft relaunch, which spikes the sells of the games not as much as the initial launch, but also gain good will fron consumers) I don't get what you're saying/what the point being made is Is it that Fangamer could/would have made physical stuff (what became the backer items) if the KS didn't exist? I mean, sure...possibly? If they had a reason to establish a relationship, and assuming if somehow the game was made without a KS (it wouldn't have been, from all we can tell). But the stuff would not at that point be exclusive, either, which I know is important to a lot of backers. And yes, Angel/Roberto has even very recently mentioned that those physical items won't lose exclusivity.
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Post by adralmelech on Jul 2, 2019 10:22:47 GMT -6
Give me a break, go check fangamer webpage, they dedicate to create merchandise. Go look at how indies are putting to shame publishers, providing a ton of extra content for "free" (is not free, adding non-paid content is usually managed as a soft relaunch, which spikes the sells of the games not as much as the initial launch, but also gain good will fron consumers) I don't get what you're saying/what the point being made is Is it that Fangamer could/would have made physical stuff (what became the backer items) if the KS didn't exist? I mean, sure...possibly? If they had a reason to establish a relationship, and assuming if somehow the game was made without a KS (it wouldn't have been, from all we can tell). But the stuff would not at that point be exclusive, either, which I know is im portant to a lot of backers. And yes, Angel/Roberto has even very recently mentioned that those physical items won't lose exclusivity. Just some of the merchandise has exclusivity, it strikes me as funny that they want to make exclusive stuff that was never promissed as exclusive, but on stuff where exclusivity was promissed nah bro, let's sell that shiet, if that's the case.
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Post by purifyweirdshard on Jul 2, 2019 10:34:41 GMT -6
adralmelech You mean the in-game backer content right? There's an important separation between something that's part of the game and not. Retaining exclusivity of physical items is good and healthy for the game and its future, but locking out the game content itself was seen as not. That happens to be a stance that I agree with, and it's unfortunate that initially the campaign promised what it did (likely decisions of who was previously involved). It wouldn't do most of us (and including them) any long-term favors by putting out a single instance of locked content.
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