Post by jamesnaruto12 on Jun 30, 2019 13:01:44 GMT -6
Shards
1.Like the tales of series let us equip more shards and give us extra inputs for them like example(up+button,left/right+button,down+button)for conjure,manipulative and directional shards.
2.Toggle button for manipulative shards.
3.Let us equip more than one passive shards(4 or higher)because even if they become skill shards later,out of 30+ passive shards and you can only equip one sucks.
4.Familiar Shards need to become more aggressive and faster on higher ranks and levels.
5.Since we got a resist magic shard it be nice to include a resist physical and status effect shards also.
6.A shard like drain that absorbs mp.
7.Carabosse attacks needs to be able go through walls because sometimes she flys into the walls to attack a enemy and it does nothing because projectile can't go through the wall.Since her attack takes time to charge up give her increase projectile to it(5 or higher)and homing abilites.
8.Regenerate and Healing needs to heal faster or stronger.
9.Drain should heal by percentage(5-10%)by how hard you hit a enemy.
10.A shard that can protect you from a fatal hit depending on how high your hp is.
Items
1.Potions and ethers needs to heal by percentage to make them useful later(potion/ether/25-50%,High/50-75%)also for the faerie items too.
2.Change the discount card percentage to 50% instead of 10% or let us by more than one discount card(up to 5)
3.After eating food the first time for the stats upgrade,food needs to give a temporary bonus(can be a timed effect or until a another food is eaten again and also increase the effects of said food by 3-5x)so it be worth it to make them again besides for loading up on health recovery and quest items.
4.Food should also help recover mp.
5.Include a item that can heal both hp and mp like a elixer or something.
6.A Item or shard that can lower the cost of alkahest needed to dismantle items.
Equipment
1.Skull Necklace should affect manipulative shards also like healing and Sacred Shade instead of increasing their mp cost.
2.Include a valkyrie scarf and accessories to complete the set.
3.A Weapon/bullets that can inflict slow.
4.Scattershot ammo needs to use 1 bullet cost at a time instead of 5 bullet cost at a time.
Map
1.Change the color of map to a different color if that area has been fully explore or show a percentage number by the area name.
2.Show what items can be discover in a area from blue chests if already found in that area.
Techniques
1.If a tech is master let us up map it to the d-pad because if anything not everybody is using them in fights because of the motion needed to use them.
2.It be nice if swords had a tech like a rising slash and a spin attack in the air(wishful thinking).
3.Clubs should have there own techs.
4.Some weapons types like whips for example could have more techs.
5.All weapons types should have a unique attack like castlevania ooe by holding up and pressing the attack button.
Item/shard drop rates
1.Anything lower than 2% needs to be higher because getting flying beef at 1% with 141 luck took about forever for me to get.
2.On higher difficulty the drop rate should be higher.
Controls
On console I noticed there is at least 3 buttons not bring use,the left and right joystick buttons and the right button on each controller for that system.I don't know if there is any future controls for them but I have some ideas for them.
1.A dash,roll,block or dodge button.
2.When extra characters come out a change character button.
3.Extra attack button for different weapons or shards.
The last thing I hope that can be added in is a harder mode then nightmare that let us go up level 255,new areas,let us make shards more powerful on this mode,new shards,make enemies 3-5x stronger,new monsters and some of the things I ask for you can make in shards so we can earn them.
This based of me playing the switch version(100+ hours).
1.Like the tales of series let us equip more shards and give us extra inputs for them like example(up+button,left/right+button,down+button)for conjure,manipulative and directional shards.
2.Toggle button for manipulative shards.
3.Let us equip more than one passive shards(4 or higher)because even if they become skill shards later,out of 30+ passive shards and you can only equip one sucks.
4.Familiar Shards need to become more aggressive and faster on higher ranks and levels.
5.Since we got a resist magic shard it be nice to include a resist physical and status effect shards also.
6.A shard like drain that absorbs mp.
7.Carabosse attacks needs to be able go through walls because sometimes she flys into the walls to attack a enemy and it does nothing because projectile can't go through the wall.Since her attack takes time to charge up give her increase projectile to it(5 or higher)and homing abilites.
8.Regenerate and Healing needs to heal faster or stronger.
9.Drain should heal by percentage(5-10%)by how hard you hit a enemy.
10.A shard that can protect you from a fatal hit depending on how high your hp is.
Items
1.Potions and ethers needs to heal by percentage to make them useful later(potion/ether/25-50%,High/50-75%)also for the faerie items too.
2.Change the discount card percentage to 50% instead of 10% or let us by more than one discount card(up to 5)
3.After eating food the first time for the stats upgrade,food needs to give a temporary bonus(can be a timed effect or until a another food is eaten again and also increase the effects of said food by 3-5x)so it be worth it to make them again besides for loading up on health recovery and quest items.
4.Food should also help recover mp.
5.Include a item that can heal both hp and mp like a elixer or something.
6.A Item or shard that can lower the cost of alkahest needed to dismantle items.
Equipment
1.Skull Necklace should affect manipulative shards also like healing and Sacred Shade instead of increasing their mp cost.
2.Include a valkyrie scarf and accessories to complete the set.
3.A Weapon/bullets that can inflict slow.
4.Scattershot ammo needs to use 1 bullet cost at a time instead of 5 bullet cost at a time.
Map
1.Change the color of map to a different color if that area has been fully explore or show a percentage number by the area name.
2.Show what items can be discover in a area from blue chests if already found in that area.
Techniques
1.If a tech is master let us up map it to the d-pad because if anything not everybody is using them in fights because of the motion needed to use them.
2.It be nice if swords had a tech like a rising slash and a spin attack in the air(wishful thinking).
3.Clubs should have there own techs.
4.Some weapons types like whips for example could have more techs.
5.All weapons types should have a unique attack like castlevania ooe by holding up and pressing the attack button.
Item/shard drop rates
1.Anything lower than 2% needs to be higher because getting flying beef at 1% with 141 luck took about forever for me to get.
2.On higher difficulty the drop rate should be higher.
Controls
On console I noticed there is at least 3 buttons not bring use,the left and right joystick buttons and the right button on each controller for that system.I don't know if there is any future controls for them but I have some ideas for them.
1.A dash,roll,block or dodge button.
2.When extra characters come out a change character button.
3.Extra attack button for different weapons or shards.
The last thing I hope that can be added in is a harder mode then nightmare that let us go up level 255,new areas,let us make shards more powerful on this mode,new shards,make enemies 3-5x stronger,new monsters and some of the things I ask for you can make in shards so we can earn them.
This based of me playing the switch version(100+ hours).